teams
Analyzed teams
A curated list of competitive team analyses. Every card states its regulation, archetype, analysis status, and limitations to avoid false conclusions.
Aloy2023 — Sitrus Series #68 champion
2026-07-22
A dual-Mega, dual-Speed structure that can win through screens and setup, fast Rock-type pressure, or a redirected Trick Room endgame. Its greatest strength is the number of available plans; its main challenge is keeping those plans from competing with one another.
Core Pokémon
Klefki / Venusaur / Tyranitar / Annihilape
- — Reflect and Light Screen expand the setup windows for Annihilape and both Mega options.
- — Two distinct forms of Speed control: priority Thunder Wave and Trick Room.
- — Intimidate, Defiant, Rage Powder, and Hospitality provide complementary positioning tools.
Beni1 — Alpensee Tour #67 champion
2026-07-22
A control team that converts healing, redirection, and tempo reduction into setup turns. It can choose between Mega Eternal Flower Floette's special pressure and Mega Raichu Y's Speed control while Incineroar and Sinistcha maintain the position.
Core Pokémon
Sinistcha / Incineroar / Milotic / Raichu
- — Hospitality, Life Dew, Leftovers, Draining Kiss, and Bitter Blade sustain long plans.
- — Rage Powder, Fake Out, Intimidate, and Parting Shot create several kinds of safe turn.
- — Three setup win conditions force the opponent to preserve different answers.
shaikhvgc786 — Maddo's Cup #10 champion
2026-07-18
A dual-Speed offense that can open with immediate Mega Raichu Y and Garchomp pressure or protect Trick Room for Mega Mawile and Torkoal. Vivillon connects both modes through redirection and sleep.
Core Pokémon
Raichu / Farigiraf / Mawile / Garchomp
- — Fake Out, Rage Powder, and Armor Tail offer several ways to protect Trick Room or a damage turn.
- — Raichu, Garchomp, and Vivillon form the fast mode; Mawile and Torkoal form the slow mode.
- — Drought and Charcoal Eruption create immediate pressure once action order is secured.