Takuma Yamazaki — 2026 Pokémon Champions World Champion
Takuma Yamazaki won the 395-player Masters division at the first Pokémon Champions World Championships, defeating Hiroshi Onishi 2–1 in the final. His dual-Mega offense combines Mega Dragonite or Mega Eternal Flower Floette with Choice Scarf Garchomp, three priority attacks, and Sneasler's Fake Out plus Feint pressure.
2026-08-30 · Pokémon Champions
executive summary
Decision-ready overview
Analysis
Static
Team Auditor Pro v4 analyzes structure; it does not simulate turns or produce a real win percentage.
Static team score
66.5
Base: 66.5 (B). Evaluating Mega Dragonite or Mega Floette separately raises either mode to 66.8 (B).
Static grade
B
Functional structure with broad offensive coverage and clear positioning risks.
Role coverage
78.0
13 static roles; highlights include five cleaners, four priority users, Fake Out and Defiant.
Offensive coverage
100.0
Attacking types present: Dark, Dragon, Fairy, Fighting, Fire, Ghost, Ground, Normal, Poison, Rock, Steel, Water.
Speed control
55.0
No Tailwind, Icy Wind or Trick Room: Choice Scarf Garchomp, natural Speed and four priority users carry the tempo plan.
Weather plan
45.0
There is no weather setter or native weather dependency; opposing sun, rain or snow must be handled positionally.
Protect coverage
3 of 6
Users: Dragonite, Basculegion and Floette-Eternal. Sneasler, Kingambit and Garchomp do not carry Protect.
Risk
Medium
Critical points: Dragonite is the only Ground immunity, Trick Room denial leans on Sneasler, and two members are x4 weak to Ice.
- Status
- World Champion; B structure in the static model
- Pilot difficulty
- High
- Confidence
- High for event, sets and EVs; medium for structural interpretation; low for unsimulated matchups
- Best use
- Open Team Sheet and BO3, where the choice between Mega Dragonite/Mega Floette, Scarf Garchomp and four layers of priority forces the opponent to reveal their Speed and Protect plan.
- Hardest matchup
- Hard Trick Room or well-protected Ice pressure: the team cannot reverse Trick Room and Dragonite/Garchomp share an x4 Ice weakness.
- Priority change
- Do not alter the champion team: first reproduce its 66-point spreads, document the chosen Mega and rehearse lines for the three members without Protect.
- Next step
- Validate against Tailwind, hard Trick Room, Ice and Psychic Terrain with targeted replays or simulation, separating both Mega modes.
- Summary
- The result demonstrates execution on the biggest stage; this report explains the architecture without attributing unpublished leads, calculations or decisions to the player.
team
Published set
Curated public content. Internal files and raw reports are not included.
Set details
- Item
- Dragoninite
- Ability
- Multiscale
- Nature / EVs
- Modest · 2 HP / 32 SpA / 32 Spe
- Role
- Special mixed Mega and priority pressure
Moves
- — Dragon Pulse
- — Heat Wave
- — Extreme Speed
- — Protect
Secondary roles
Spread Heat Wave · Extreme Speed · Ground immunity
Competitive notes
The published 66 points maximize Special Attack and Speed. Modest plus Dragon Pulse/Heat Wave defines the special axis, while Extreme Speed preserves physical utility. Mega Dragonite remains Dragon/Flying and gains 45 base SpA, 20 Def, 25 SpD and 20 Spe over its base form.
Base stats
- Stats
- Label
- HP
- Value
- 91
- Rank
- #69
- Label
- Atk
- Value
- 134
- Rank
- #41
- Label
- Def
- Value
- 95
- Rank
- #98
- Label
- Sp. Atk
- Value
- 100
- Rank
- #115
- Label
- Sp. Def
- Value
- 100
- Rank
- #77
- Label
- Spe
- Value
- 80
- Rank
- #141
- Label
- BST
- Value
- 600
- Rank
- #37
Type profile
- Weaknesses
- — Ice x4
- — Dragon x2
- — Fairy x2
- — Rock x2
- Resistances
- — Grass x0.25
- — Bug x0.5
- — Fighting x0.5
- — Fire x0.5
- — Water x0.5
- Immunities
- — Ground x0
- Notes
- — Base type profile calculated by Team Auditor Pro v4. Both Mega forms retain their base typings.
Set details
- Item
- Focus Sash
- Ability
- Poison Touch
- Nature / EVs
- Jolly · 2 HP / 32 Atk / 32 Spe
- Role
- Turn-one control and Protect breaking
Moves
- — Close Combat
- — Dire Claw
- — Fake Out
- — Feint
Secondary roles
Fake Out · Feint · Status pressure
Competitive notes
The 2/32/32 spread and Jolly nature prioritize tempo. Focus Sash offsets low physical bulk, while Feint threatens Protect; it lacks Protect itself, so every stay-in is more committal.
Base stats
- Stats
- Label
- HP
- Value
- 80
- Rank
- #133
- Label
- Atk
- Value
- 130
- Rank
- #54
- Label
- Def
- Value
- 60
- Rank
- #282
- Label
- Sp. Atk
- Value
- 40
- Rank
- #296
- Label
- Sp. Def
- Value
- 80
- Rank
- #197
- Label
- Spe
- Value
- 120
- Rank
- #25
- Label
- BST
- Value
- 510
- Rank
- #169
Type profile
- Weaknesses
- — Psychic x4
- — Flying x2
- — Ground x2
- Resistances
- — Bug x0.25
- — Dark x0.5
- — Fighting x0.5
- — Grass x0.5
- — Poison x0.5
- — Rock x0.5
- Notes
- — Base type profile calculated by Team Auditor Pro v4. Both Mega forms retain their base typings.
Set details
- Item
- Life Orb
- Ability
- Adaptability
- Nature / EVs
- Adamant · 4 HP / 18 Atk / 4 Def / 15 SpD / 25 Spe
- Role
- Adaptability wallbreaker and Aqua Jet cleaner
Moves
- — Wave Crash
- — Last Respects
- — Aqua Jet
- — Protect
Secondary roles
Last Respects · Life Orb · Positional immunities
Competitive notes
The official spread does not maximize Attack: it shifts points into Special Defense and Speed, exactly the adjustment Takuma highlighted afterward. Life Orb plus Adaptability raises damage, while Protect helps preserve it until Last Respects or Aqua Jet becomes decisive.
Base stats
- Stats
- Label
- HP
- Value
- 120
- Rank
- #5
- Label
- Atk
- Value
- 112
- Rank
- #95
- Label
- Def
- Value
- 65
- Rank
- #248
- Label
- Sp. Atk
- Value
- 80
- Rank
- #178
- Label
- Sp. Def
- Value
- 75
- Rank
- #204
- Label
- Spe
- Value
- 78
- Rank
- #156
- Label
- BST
- Value
- 530
- Rank
- #105
Type profile
- Weaknesses
- — Dark x2
- — Electric x2
- — Ghost x2
- — Grass x2
- Resistances
- — Bug x0.5
- — Fire x0.5
- — Ice x0.5
- — Poison x0.5
- — Steel x0.5
- — Water x0.5
- Immunities
- — Fighting x0
- — Normal x0
- Notes
- — Base type profile calculated by Team Auditor Pro v4. Both Mega forms retain their base typings.
Set details
- Item
- Chople Berry
- Ability
- Defiant
- Nature / EVs
- Adamant · 32 HP / 15 Atk / 19 SpD
- Role
- Bulky anchor, anti-Intimidate and priority
Moves
- — Sucker Punch
- — Kowtow Cleave
- — Low Kick
- — Iron Head
Secondary roles
Chople Berry · Steel/Fighting coverage · Sucker Punch endgame
Competitive notes
32 HP and 19 SpD support a deliberately bulky version; Chople Berry softens one Fighting interaction, although the typing remains x4 weak. It has no Protect: Kowtow Cleave, Low Kick and Iron Head trade positional safety for complete coverage.
Base stats
- Stats
- Label
- HP
- Value
- 100
- Rank
- #34
- Label
- Atk
- Value
- 135
- Rank
- #37
- Label
- Def
- Value
- 120
- Rank
- #40
- Label
- Sp. Atk
- Value
- 60
- Rank
- #244
- Label
- Sp. Def
- Value
- 85
- Rank
- #147
- Label
- Spe
- Value
- 50
- Rank
- #249
- Label
- BST
- Value
- 550
- Rank
- #86
Type profile
- Weaknesses
- — Fighting x4
- — Fire x2
- — Ground x2
- Resistances
- — Dark x0.5
- — Dragon x0.5
- — Flying x0.5
- — Ghost x0.5
- — Grass x0.5
- — Ice x0.5
- — Normal x0.5
- — Rock x0.5
- — Steel x0.5
- Immunities
- — Poison x0
- — Psychic x0
- Notes
- — Base type profile calculated by Team Auditor Pro v4. Both Mega forms retain their base typings.
Set details
- Item
- Choice Scarf
- Ability
- Rough Skin
- Nature / EVs
- Adamant · 10 HP / 20 Atk / 9 Def / 27 Spe
- Role
- Choice Scarf speed control and spread damage
Moves
- — Dragon Claw
- — Stomping Tantrum
- — Earthquake
- — Rock Slide
Secondary roles
Earthquake · Rock Slide · Electric immunity
Competitive notes
Choice Scarf replaces Tailwind as practical speed control. The 10/20/9/27 spread preserves Adamant damage and some bulk, but move lock and the lack of Protect demand accurate move and Earthquake-partner choices.
Base stats
- Stats
- Label
- HP
- Value
- 108
- Rank
- #20
- Label
- Atk
- Value
- 130
- Rank
- #49
- Label
- Def
- Value
- 95
- Rank
- #100
- Label
- Sp. Atk
- Value
- 80
- Rank
- #180
- Label
- Sp. Def
- Value
- 85
- Rank
- #146
- Label
- Spe
- Value
- 102
- Rank
- #70
- Label
- BST
- Value
- 600
- Rank
- #38
Type profile
- Weaknesses
- — Ice x4
- — Dragon x2
- — Fairy x2
- Resistances
- — Fire x0.5
- — Poison x0.5
- — Rock x0.5
- Immunities
- — Electric x0
- Notes
- — Base type profile calculated by Team Auditor Pro v4. Both Mega forms retain their base typings.
Set details
- Item
- Floettite
- Ability
- Flower Veil
- Nature / EVs
- Timid · 4 HP / 8 Def / 32 SpA / 22 Spe
- Role
- Special Fairy Mega and spread pressure
Moves
- — Moonblast
- — Dazzling Gleam
- — Light of Ruin
- — Protect
Secondary roles
Dazzling Gleam · Light of Ruin · Dragon immunity
Competitive notes
The spread maximizes SpA, invests 22 in Speed and 8 in Defense. Upon Mega Evolution it remains Fairy and changes to Fairy Aura; the auditor records +30 base SpA, +20 SpD and +10 Spe, making it the most direct special-damage mode.
Base stats
- Stats
- Label
- HP
- Value
- 74
- Rank
- #178
- Label
- Atk
- Value
- 65
- Rank
- #246
- Label
- Def
- Value
- 67
- Rank
- #242
- Label
- Sp. Atk
- Value
- 125
- Rank
- #50
- Label
- Sp. Def
- Value
- 128
- Rank
- #14
- Label
- Spe
- Value
- 92
- Rank
- #99
- Label
- BST
- Value
- 551
- Rank
- #84
Type profile
- Weaknesses
- — Poison x2
- — Steel x2
- Resistances
- — Bug x0.5
- — Dark x0.5
- — Fighting x0.5
- Immunities
- — Dragon x0
- Notes
- — Base type profile calculated by Team Auditor Pro v4. Both Mega forms retain their base typings.
types
Defensive profile by opposing type
An aggregate map of weaknesses, resistances, and immunities. Use it as a risk map, not as a battle simulation.
Ice
Risk high2 weak2 answers
Weak (2)
Pokémon that take super-effective damage from this type.
- Dragonite×4
- Garchomp×4
Defensive answers (2)
Resistances and immunities identified for each Pokémon.
Resist (2)
- Basculegion×0.5
- Kingambit×0.5
Immune (0)
No immunities.
Psychic
Risk high1 weak1 answer
Weak (1)
Pokémon that take super-effective damage from this type.
- Sneasler×4
Defensive answers (1)
Resistances and immunities identified for each Pokémon.
Resist (0)
No resistances.
Immune (1)
- Kingambit×0
Fighting
Risk high1 weak4 answers
Weak (1)
Pokémon that take super-effective damage from this type.
- Kingambit×4
Defensive answers (4)
Resistances and immunities identified for each Pokémon.
Resist (3)
- Dragonite×0.5
- Floette-Eternal×0.5
- Sneasler×0.5
Immune (1)
- Basculegion×0
Fairy
Risk medium2 weak0 answers
Weak (2)
Pokémon that take super-effective damage from this type.
- Dragonite×2
- Garchomp×2
Defensive answers (0)
Resistances and immunities identified for each Pokémon.
No resistances or immunities against this type.
Ground
Risk medium2 weak1 answer
Weak (2)
Pokémon that take super-effective damage from this type.
- Kingambit×2
- Sneasler×2
Defensive answers (1)
Resistances and immunities identified for each Pokémon.
Resist (0)
No resistances.
Immune (1)
- Dragonite×0
Dragon
Risk medium2 weak2 answers
Weak (2)
Pokémon that take super-effective damage from this type.
- Dragonite×2
- Garchomp×2
Defensive answers (2)
Resistances and immunities identified for each Pokémon.
Resist (1)
- Kingambit×0.5
Immune (1)
- Floette-Eternal×0
Electric
Risk medium1 weak1 answer
Weak (1)
Pokémon that take super-effective damage from this type.
- Basculegion×2
Defensive answers (1)
Resistances and immunities identified for each Pokémon.
Resist (0)
No resistances.
Immune (1)
- Garchomp×0
Flying
Risk medium1 weak1 answer
Weak (1)
Pokémon that take super-effective damage from this type.
- Sneasler×2
Defensive answers (1)
Resistances and immunities identified for each Pokémon.
Resist (1)
- Kingambit×0.5
Immune (0)
No immunities.
Ghost
Risk medium1 weak1 answer
Weak (1)
Pokémon that take super-effective damage from this type.
- Basculegion×2
Defensive answers (1)
Resistances and immunities identified for each Pokémon.
Resist (1)
- Kingambit×0.5
Immune (0)
No immunities.
Steel
Risk medium1 weak2 answers
Weak (1)
Pokémon that take super-effective damage from this type.
- Floette-Eternal×2
Defensive answers (2)
Resistances and immunities identified for each Pokémon.
Resist (2)
- Basculegion×0.5
- Kingambit×0.5
Immune (0)
No immunities.
Dark
Risk medium1 weak3 answers
Weak (1)
Pokémon that take super-effective damage from this type.
- Basculegion×2
Defensive answers (3)
Resistances and immunities identified for each Pokémon.
Resist (3)
- Floette-Eternal×0.5
- Kingambit×0.5
- Sneasler×0.5
Immune (0)
No immunities.
Fire
Risk medium1 weak3 answers
Weak (1)
Pokémon that take super-effective damage from this type.
- Kingambit×2
Defensive answers (3)
Resistances and immunities identified for each Pokémon.
Resist (3)
- Basculegion×0.5
- Dragonite×0.5
- Garchomp×0.5
Immune (0)
No immunities.
Grass
Risk medium1 weak3 answers
Weak (1)
Pokémon that take super-effective damage from this type.
- Basculegion×2
Defensive answers (3)
Resistances and immunities identified for each Pokémon.
Resist (3)
- Dragonite×0.25
- Kingambit×0.5
- Sneasler×0.5
Immune (0)
No immunities.
Rock
Risk medium1 weak3 answers
Weak (1)
Pokémon that take super-effective damage from this type.
- Dragonite×2
Defensive answers (3)
Resistances and immunities identified for each Pokémon.
Resist (3)
- Garchomp×0.5
- Kingambit×0.5
- Sneasler×0.5
Immune (0)
No immunities.
Poison
Risk medium1 weak4 answers
Weak (1)
Pokémon that take super-effective damage from this type.
- Floette-Eternal×2
Defensive answers (4)
Resistances and immunities identified for each Pokémon.
Resist (3)
- Basculegion×0.5
- Garchomp×0.5
- Sneasler×0.5
Immune (1)
- Kingambit×0
Normal
Risk low0 weak2 answers
Weak (0)
Pokémon that take super-effective damage from this type.
No Pokémon on the team is weak to this type.
Defensive answers (2)
Resistances and immunities identified for each Pokémon.
Resist (1)
- Kingambit×0.5
Immune (1)
- Basculegion×0
Water
Risk low0 weak2 answers
Weak (0)
Pokémon that take super-effective damage from this type.
No Pokémon on the team is weak to this type.
Defensive answers (2)
Resistances and immunities identified for each Pokémon.
Resist (2)
- Basculegion×0.5
- Dragonite×0.5
Immune (0)
No immunities.
Bug
Risk low0 weak4 answers
Weak (0)
Pokémon that take super-effective damage from this type.
No Pokémon on the team is weak to this type.
Defensive answers (4)
Resistances and immunities identified for each Pokémon.
Resist (4)
- Sneasler×0.25
- Basculegion×0.5
- Dragonite×0.5
- Floette-Eternal×0.5
Immune (0)
No immunities.
team structure
Competitive reading
Strengths
- — Mega Dragonite and Mega Eternal Flower Floette give Team Preview two genuinely different special attacking modes.
- — Choice Scarf Garchomp, Sneasler, and layered priority preserve tempo without a dedicated Tailwind or Trick Room setter.
- — All six official 66-point training spreads are public, including the specially bulky Kingambit and faster Basculegion that mattered in the final.
Weaknesses
- — Only three members carry Protect. Sneasler, Kingambit and Garchomp must attack, switch or accept risk; Choice Scarf makes that commitment stricter.
- — There is no Tailwind, Trick Room, Icy Wind or other active Speed control. If Scarf and priority are denied, the team can be outpaced.
- — Dragonite and Garchomp share an x4 Ice weakness; Basculegion and Kingambit resist it but can be overloaded.
- — There is no pivot move, Intimidate, redirection, hard anti-setup or stable recovery: the structure wins by trading better, not by extending for free.
- — The unchosen Mega keeps a stone with no extra effect, so bringing both candidates among the four carries a real item cost.
Game plan
- — At Team Preview, decide what damage profile the game needs: Mega Dragonite for bulk, Heat Wave and mixed coverage; Mega Floette for maximum special Fairy pressure.
- — Sneasler opens windows with Fake Out and forces Protect rethinks through Feint; Focus Sash lets it absorb one trade, not several.
- — Garchomp uses Choice Scarf as a tempo tool and threatens spread damage while respecting partners that are not immune to Earthquake.
- — Kingambit and Basculegion form a priority back line: Sucker Punch punishes attacks and Aqua Jet cleans; Last Respects improves after earlier trades.
- — The three Protects are reserved to reorder the board around Scarf, priority and the Mega, not to play a long recovery game.
Roles
- — Dragonite: special/mixed Mega option, Heat Wave, Extreme Speed and Ground immunity.
- — Sneasler: Fake Out, Focus Sash, Close Combat/Dire Claw and Protect breaking through Feint.
- — Basculegion: Adaptability + Life Orb, Wave Crash, Aqua Jet and Last Respects endgame.
- — Kingambit: bulky anchor, Defiant, Sucker Punch and Dark/Steel/Fighting coverage.
- — Garchomp: Choice Scarf, Electric immunity and Ground/Rock spread damage.
- — Floette-Eternal: special Mega option, Fairy Aura after Mega Evolution, Light of Ruin and Dazzling Gleam.
Defensive profile
- — The team covers Fighting well: three resists plus Basculegion immunity cushion Kingambit’s x4 weakness, while Chople adds a one-use safeguard.
- — Dragonite is the only Ground immunity protecting Sneasler and Kingambit. Preserving it can matter more than Mega Evolving early.
- — Ice is the sharpest hole: two x4 weaknesses. Basculegion and Kingambit are the two published resists.
- — Mega Dragonite and Mega Floette do not change type, so the Mega choice changes stats, ability and function rather than the defensive type map.
Offensive profile
- — The auditor finds 12 attacking types and full static-catalog coverage, with direct gaps in Grass, Electric and Ice.
- — Five members use at least one physical move; Dragonite and Floette provide the special damage that prevents total dependence on Defiant into Intimidate.
- — Heat Wave, Earthquake, Rock Slide and Dazzling Gleam force spread damage even into redirection.
- — Feint is not an automatic button: it breaks Protect, but its low power can be punished when either target or partner chooses a different line.
Recommendations
- — Keep the champion’s exact six sets and spreads before experimenting with changes.
- — Prepare one sheet for Mega Dragonite and another for Mega Floette-Eternal.
- — In testing, log the chosen four, lead, activated Mega and Sneasler’s first target.
- — Rehearse the difference between Feint and Dire Claw when Encore or double targets are possible.
- — Test hard Trick Room with both denial and turn-stalling policies.
- — Validate Psychic Terrain and priority-blocking abilities.
- — Preserve Dragonite as the only Ground immunity when Sneasler/Kingambit are required.
- — Test Ice pressure while keeping Basculegion or Kingambit healthy.
- — Calculate Wave Crash/Aqua Jet under sun before planning the Charizard Y matchup.
- — Do not turn aggregate field usage or the title into future win rate.
Limitations
- — Team Auditor Pro v4 is static: it does not simulate battles or the final.
- — The analysis does not claim a real win rate or predict future results.
- — EVs are official; IVs are not public and 31 IV is only a technical proxy.
- — Champions M-B legal data and Mega Evolutions retain confirmation warnings in the engine.
- — Only one of the two Mega Stones can activate per battle.
- — The Megas retain their types, but their stats and ability change during the turn; the base profile does not model all timing.
- — The chosen four, leads and Mega are not published for every round.
- — Preview and lead scenarios are editorial proposals, not history attributed to Takuma.
- — No damage ranges are published without a reproducible target, IV and conditions.
- — Game 3 context is limited to the VOD, recap and player self-review; no turns are invented.
- — VGC History usage is aggregated field data, not Takuma’s individual frequency.
- — The 66.5/66.8 (B) score measures structural model fit, not the merit of the World title.
speed
Speed plan
- Classification
- Mixed: Scarf + natural Speed + priority
- Speed control
- — Choice Scarf Garchomp is the only published permanent Speed multiplier.
- — Jolly 32 Spe Sneasler is the fastest natural piece; Timid Floette and the Megas add distinct tiers.
- — Extreme Speed, Feint, Aqua Jet and Sucker Punch create four priority layers with different conditions.
- Trick Room
- — There is no native Trick Room or reversal.
- — Fake Out can buy one turn into vulnerable setters; Feint helps only when Protect is part of the opposing line.
- — Kingambit is the slow member best suited to operate under Trick Room, but it does not solve the matchup alone.
- Notes
- — Do not equate priority with Tailwind: Psychic Terrain, priority blockers and non-attacking targets change useful move order.
- — The report is static; ties and benchmarks must be checked against final stats and the specific opponent.
analysis
Win conditions
- Pokémon
- Mega Dragonite
- Plan
- Use improved bulk, Dragon Pulse/Heat Wave and Extreme Speed to open or close without relying on one offensive side.
- Needs
- Preserve Multiscale, control Ice and decide when the Ground immunity matters.
- Risks
- x4 Ice weakness and the cost of leaving Floettite inactive if both are brought.
- Partners
- Sneasler, Kingambit and Basculegion
- Pokémon
- Mega Floette-Eternal
- Plan
- Concentrate special Fairy pressure through Fairy Aura, Light of Ruin and Dazzling Gleam.
- Needs
- Control Steel/Poison and buy the Mega turn through Fake Out or pressure.
- Risks
- Limited base physical bulk and the cost of leaving Dragoninite inactive.
- Partners
- Sneasler, Garchomp and Kingambit
- Pokémon
- Basculegion + Kingambit
- Plan
- Close with Aqua Jet and Sucker Punch after spread moves and the Mega create ranges.
- Needs
- Preserve HP, avoid priority blockers and read when Sucker Punch is valid.
- Risks
- Psychic Terrain, Armor Tail, Encore or defensive targets invalidate part of the plan.
- Partners
- Sneasler and Dragonite
- Pokémon
- Choice Scarf Garchomp
- Plan
- Win the first exchange with Dragon Claw/Stomping Tantrum or spread damage, then leave before the lock is punished.
- Needs
- Know the opposing tier and pair Earthquake with Dragonite or a safe board.
- Risks
- Choice lock, two shared weaknesses with Dragonite and no Protect.
- Partners
- Dragonite and Basculegion
- Pokémon
- Sneasler
- Plan
- Turn Fake Out and the threat of Feint into one decisive damage turn for the Mega or cleaner.
- Needs
- Preserve Focus Sash and select the move against the whole tree, not Protect alone.
- Risks
- No Protect, x4 Psychic weakness and the possibility of Encore after Feint.
- Partners
- Dragonite, Floette-Eternal and Basculegion
analysis
Lead plans
- Title
- Safe pressure with Mega Dragonite
- Lead
- Sneasler + Dragonite
- Back line
- Basculegion + Kingambit
- Plan
- Fake Out buys damage or Mega Evolution; the back preserves dual priority for the endgame.
- Risks
- Ghost, Armor Tail, Psychic Terrain, redirection or double targets reduce Fake Out.
- When to use
- Into balance or offense where Dragonite is not exposed to immediate Ice pressure.
- Title
- Immediate Scarf control
- Lead
- Sneasler + Garchomp
- Back line
- Floette-Eternal + Basculegion
- Plan
- Fake Out lets Garchomp define the first exchange; Mega Floette supplies the special endgame.
- Risks
- Earthquake damages Sneasler and the lock can be exploited after turn one.
- When to use
- Into Tailwind that can be denied or teams vulnerable to Ground/Rock.
- Title
- Fairy pressure and priority
- Lead
- Sneasler + Floette-Eternal
- Back line
- Kingambit + Basculegion
- Plan
- Fake Out enables Mega Floette; Dazzling Gleam creates ranges for Sucker Punch and Aqua Jet.
- Risks
- Immediate Steel/Poison pressure and losing Focus Sash to spread damage.
- When to use
- When special Fairy damage breaks better than Mega Dragonite and the opponent does not block priority.
analysis
Expected matchups
- Archetype
- Rain offense
- Result
- playable
- Confidence
- medium
- Notes
- There is no definitive weather answer; Dragonite and Basculegion resist Water, but Electric/Grass punish the latter.
- Archetype
- Sun offense
- Result
- playable
- Confidence
- medium
- Notes
- Three Fire resists and Basculegion apply pressure, but sun weakens Wave Crash/Aqua Jet and the team cannot reset weather.
- Archetype
- Sand balance
- Result
- playable
- Confidence
- medium
- Notes
- Preserve Dragonite as the Ground immunity and do not give away free Rock Slides.
- Archetype
- Snow + Aurora Veil
- Result
- playable
- Confidence
- low
- Notes
- Dragonite and Garchomp take x4 from Ice; Heat Wave, Iron Head and pressure before Veil are key.
- Archetype
- Trick Room
- Result
- playable
- Confidence
- medium
- Notes
- Fake Out can delay the setter and Kingambit operates at low Speed, but there is no reversal.
- Archetype
- Hard Trick Room
- Result
- unfavorable
- Confidence
- medium
- Notes
- Denial depends on Sneasler and one Fake Out turn is not enough into redirection or dual setters.
- Archetype
- Tailwind offense
- Result
- playable
- Confidence
- medium
- Notes
- Scarf, Fake Out, Feint and priority compete without native Tailwind; a free opposing Tailwind lowers the margin.
- Archetype
- Hyper offense
- Result
- playable
- Confidence
- medium
- Notes
- Focus Sash + Fake Out and the priority endgame trade well, but defensive pivots are scarce.
- Archetype
- Bulky balance
- Result
- playable
- Confidence
- low
- Notes
- Both Megas offer special breaking; the static audit cannot measure recovery or sustained damage.
- Archetype
- Stall/control
- Result
- unknown
- Confidence
- low
- Notes
- There is no Taunt, Encore, Haze or native recovery; simulation or replays are required.
- Archetype
- Status spam
- Result
- unknown
- Confidence
- low
- Notes
- There is no published status healing; Dire Claw adds variance, not a defensive answer.
- Archetype
- Intimidate cycling
- Result
- playable
- Confidence
- medium
- Notes
- Defiant and two special attackers retain pressure even though five members use physical damage.
- Archetype
- Priority spam
- Result
- playable
- Confidence
- low
- Notes
- There are four priority users but no native blocker; priority relations need rehearsal.
- Archetype
- Terrain control
- Result
- unknown
- Confidence
- low
- Notes
- Psychic Terrain can disable much of the plan and there is no native setter.
- Archetype
- Weather war
- Result
- unfavorable
- Confidence
- medium
- Notes
- There is no setter; opposing weather changes damage or Speed without a symmetric answer.
- Archetype
- Redirection balance
- Result
- playable
- Confidence
- low
- Notes
- Four spread moves punish redirection, but Feint and the main STAB moves are single-target.
- Archetype
- Fake Out pressure
- Result
- playable
- Confidence
- low
- Notes
- Three Protect users and Fake Out help; Sneasler, Kingambit and Garchomp cannot protect themselves.
- Archetype
- Setup offense
- Result
- unfavorable
- Confidence
- medium
- Notes
- There is no hard anti-setup: disrupt or remove the threat before boosts accumulate.
- Archetype
- Anti-meta balance
- Result
- unknown
- Confidence
- low
- Notes
- Custom techs require specific opponents; the static report cannot infer them.
analysis
Tool runs
- Tool
- Team Auditor Pro v4
- Scope
- Exact team with all six official spreads
- Output
- 66.5 B base; 66.8 B for either Mega mode; 78.0 role coverage, 100.0 offensive coverage and 3/6 Protect.
- Confidence
- Medium
- Publishable
- Yes, as a static audit with visible limitations.
- Tool
- Source verification
- Scope
- Official results, standings, replica, team and player posts
- Output
- First place, 13-2, 2-1 final, 395 Masters players, sets and 66-point spreads cross-checked.
- Confidence
- High
- Publishable
- Yes.
- Tool
- Finals tactical review
- Scope
- Official VOD, recap and Takuma’s post-event comment
- Output
- The final Feint is framed as a line that worked, but one the player himself considered inferior to Dire Claw + Aqua Jet.
- Confidence
- High for the self-review; medium for additional inference
- Publishable
- Yes, without reconstructing undocumented turns.
analysis
Damage benchmarks
- Attacker
- Mega Floette-Eternal
- Move
- Light of Ruin
- Target
- Neutral target
- Damage range
- Not calculated
- Scenario
- Published 32 SpA; target and conditions still need definition.
- Competitive implication
- It is the single-target Fairy damage reference, but no OHKO is claimed without a reproducible calculation.
- Caveat
- Mega mechanics, target, rolls and IVs must be fixed before giving a percentage.
- Attacker
- Basculegion
- Move
- Wave Crash
- Target
- Charizard
- Damage range
- Not calculated
- Scenario
- Life Orb + Adaptability; sun can reduce Water damage.
- Competitive implication
- The finals matchup requires separating raw damage from weather and priority control.
- Caveat
- No range is attributed to the player or final without a validated calculation.
- Attacker
- Sneasler
- Move
- Dire Claw
- Target
- Whimsicott
- Damage range
- Not calculated
- Scenario
- 32 Atk Jolly; positional alternative to Feint in the endgame Takuma discussed.
- Competitive implication
- Its value lies in covering a wider opposing line, not in claiming a specific KO.
- Caveat
- The player comment describes a decision, not a published damage range.
analysis
Counterplay matrix
- Threat
- Whimsicott Tailwind
- Pressure
- It can outpace everything outside Choice Scarf/priority and turn Encore into a threat against Protect or Feint.
- Primary answers
- — Sneasler · Fake Out / Feint
- — Garchomp · Choice Scarf
- — Dragonite / Basculegion / Kingambit · priority
- Failure mode
- Giving away free Tailwind and then relying on blockable or conditional priority.
- Test plan
- Rehearse leads with and without Fake Out, including Protect, Encore and double-target lines.
- Evidence
- Published Hiroshi roster, official VOD and Takuma set structure.
- Threat
- Ice pressure into both dragons
- Pressure
- Dragonite and Garchomp take x4 and are important to the Speed and damage plans.
- Primary answers
- — Kingambit
- — Basculegion
- — Sneasler · Close Combat / Dire Claw
- Failure mode
- Overloading both Ice resists or losing them before the endgame.
- Test plan
- Test snow, spread Blizzard and isolated Ice coverage with both Mega modes separated.
- Evidence
- Auditor type profile: two x4 weaknesses and two resistances.
- Threat
- Hard Trick Room
- Pressure
- The team cannot reverse it and Sneasler concentrates the initial denial.
- Primary answers
- — Sneasler · Fake Out
- — Kingambit · low-Speed endgame
- — Immediate double-target pressure
- Failure mode
- Redirection or dual setters absorb turn one and leave four turns of adverse move order.
- Test plan
- Separate a setter-denial policy from a switching and turn-stalling policy.
- Evidence
- Auditor: hard Trick Room unfavorable, with no native Trick Room or hard anti-setup.
analysis
Team Preview laboratory
- Opponent
- Hiroshi Onishi — Charizard Y / Whimsicott / Floette-Eternal / Garchomp / Kingambit / Basculegion
- Recommended four
- — Sneasler
- — Basculegion
- — Dragonite
- — Kingambit
- Lead
- — Sneasler
- — Dragonite
- Back line
- — Basculegion
- — Kingambit
- Mode
- Editorial Mega Dragonite and priority hypothesis; it is not presented as the historical selection for all three games.
- Turn-one questions
- — Can Whimsicott set Tailwind or Encore without exposure to Fake Out/Feint?
- — Will Charizard Mega Evolve to set sun and weaken Water?
- — Should Dragonite preserve Multiscale and its Ground immunity?
- Policy agreement
- Choose the Mega and four before locking turn-one policy; do not assume Feint is correct merely because Protect is visible.
- Confidence
- Medium-low: confirmed rosters, proposed selection.
- Opponent
- Generic Tailwind offense
- Recommended four
- — Sneasler
- — Garchomp
- — Basculegion
- — Floette-Eternal
- Lead
- — Sneasler
- — Garchomp
- Back line
- — Basculegion
- — Floette-Eternal
- Mode
- Immediate Scarf pressure with Mega Floette as the special endgame.
- Turn-one questions
- — Can Fake Out reach the setter?
- — Is there priority blocking or Psychic Terrain?
- — Is Earthquake safe beside the current partner?
- Policy agreement
- If Tailwind cannot be denied, preserve two priority users and one Protect for its highest-pressure turn.
- Confidence
- Low: laboratory scenario, not a tournament opponent.
analysis
Scenario laboratory
- Title
- The Hiroshi final: partial mirror with sun + Tailwind
- Opponent
- Charizard Y, Whimsicott, Floette-Eternal, Garchomp, Kingambit and Basculegion
- Assessment
- playable
- Favorable if
- — Sneasler turns Fake Out/Feint into real tempo without being trapped by Encore.
- — Scarf Garchomp or priority compensates for Tailwind.
- — Basculegion is preserved to pressure Charizard when weather and range are favorable.
- Collapses if
- — Whimsicott gets free Tailwind and then controls with Encore.
- — Sun weakens Water while Charizard applies spread pressure.
- — The Mega or priority resources are spent before the opposing endgame is revealed.
- Key interactions
- — Feint into Protect/Encore.
- — Aqua Jet into sun and opposing priority.
- — Dragonite/Floette as a Mega decision, not the sum of two Megas.
- Conclusion
- Takuma won 2-1; the roster explains the available tools, but no numerical matchup edge is extrapolated.
- Title
- Game 3: why the final Feint should not be glorified
- Opponent
- Publicly discussed end position versus Whimsicott + Charizard
- Assessment
- playable
- Favorable if
- — Feint catches a relevant Protect and Aqua Jet completes the target.
- — The opponent neither punishes Basculegion nor locks Sneasler with Encore.
- Collapses if
- — Moonblast removes Basculegion and Encore locks Sneasler into Feint, the sequence Takuma identified afterward.
- — The read is treated as safe even though it depends on a specific opposing action.
- Key interactions
- — Feint + Aqua Jet was the shown line, not the most robust coverage.
- — Takuma explained that Dire Claw + Aqua Jet covered Moonblast + Encore better.
- Conclusion
- The play worked, but the champion himself reviewed it as a mistake. The technical lesson is to value line coverage rather than use the outcome as retroactive proof of a decision.
analysis
Single points of failure
- Failure point
- Ground switch-in
- Pokémon
- Dragonite
- Impact
- Sneasler and Kingambit are weak, and Dragonite is the team’s only immunity.
- Recommendation
- Do not spend Multiscale or Dragonite’s HP before knowing how much Ground pressure it must absorb.
- Failure point
- Trick Room denial
- Pokémon
- Sneasler
- Impact
- Fake Out is the only clear initial disruption; there is no Taunt, Encore, Haze or reversal.
- Recommendation
- Prepare both a double-target line and a turn-stalling line when the setter cannot be denied.
- Failure point
- Fake Out / Feint
- Pokémon
- Sneasler
- Impact
- One piece concentrates tempo, Focus Sash and Protect breaking; losing it removes several layers at once.
- Recommendation
- Do not select Feint automatically: compare it with Close Combat or Dire Claw and the Encore response.
- Failure point
- Ice resistances
- Pokémon
- Basculegion and Kingambit
- Impact
- They are the only resists protecting two x4-weak dragons.
- Recommendation
- Keep at least one healthy when the opponent has Blizzard, Ice Beam or Ice coverage.
analysis
Internal conflicts
- Title
- Multi-Mega strategy
- Pokémon
- Dragonite and Floette-Eternal
- Severity
- Info
- Impact
- Only one Mega can activate; the unchosen candidate’s stone provides no other effect.
- Solution
- Build the four and lead around one Mega mode, with a rule for switching modes in BO3.
- Title
- Three members without Protect
- Pokémon
- Sneasler, Kingambit and Garchomp
- Severity
- High
- Impact
- Double targets, Encore and Choice Scarf lock punish incorrect reads.
- Solution
- Use Focus Sash, Chople, switches and immunities as finite resources; do not treat Feint as a Protect substitute.
- Title
- Speed without a setter
- Pokémon
- Garchomp and priority users
- Severity
- Medium
- Impact
- Psychic Terrain, priority blocking or opposing Tailwind can invalidate move order.
- Solution
- Identify at Preview whether Scarf wins the tier and preserve a priority move that remains valid in the endgame.
analysis
Detailed recommendations
- Title
- Separate both Mega modes
- Priority
- P1
- Reason
- Both raise the static score to 66.8, but they change role, stats and ability.
- Improves
- Four selection, item cost and win-condition clarity.
- Trade-off
- Each mode gives up the ceiling of the other Mega.
- Title
- Map the three no-Protect slots
- Priority
- P1
- Reason
- Protect coverage is 3/6 and Garchomp is Choice-locked.
- Improves
- Survival into double targets, Encore and tempo shifts.
- Trade-off
- More conservative play can concede immediate damage.
- Title
- Validate hard Trick Room
- Priority
- P1
- Reason
- The auditor labels it unfavorable and Sneasler carries the only clear denial.
- Improves
- Decision quality between Fake Out, double targeting and stalling turns.
- Title
- Reproduce the Game 3 review
- Priority
- P1
- Reason
- Takuma identified that Feint + Aqua Jet did not cover Moonblast + Encore as well as Dire Claw + Aqua Jet.
- Improves
- Line-coverage discipline and Feint usage.
- Trade-off
- Dire Claw does not break Protect; the choice still depends on the opposing tree.
- Title
- Preserve the Ground answer
- Priority
- P1
- Reason
- Dragonite is the only immunity and covers two team weaknesses.
- Improves
- Sneasler and Kingambit positioning.
- Title
- Measure Scarf into Tailwind
- Priority
- P2
- Reason
- Speed control is indirect and depends on the opposing tier.
- Improves
- Lead choice and priority preservation.
- Title
- Calculate the Water mode under sun
- Priority
- P2
- Reason
- Charizard Y changes Basculegion’s damage and was part of the finalist roster.
- Improves
- Aqua Jet/Wave Crash plan and Mega timing.
- Title
- Capture first-party telemetry
- Priority
- P2
- Reason
- The event does not publish every selection, Mega and turn.
- Improves
- A future version can separate hypotheses from repeated patterns.
analysis
Validation focus
- Title
- Hard Trick Room
- Reason
- No reversal and denial centered on Sneasler.
- Target
- Compare Fake Out, double targets and turn-stalling with Kingambit.
- Title
- Tailwind + Encore
- Reason
- Three slots lack Protect and Feint can be locked.
- Target
- Validate lines where Whimsicott attacks, protects or uses Encore.
- Title
- Psychic Terrain and priority blocking
- Reason
- Four pieces of the plan depend on priority.
- Target
- Check which four remain functional when offensive priority is disabled.
- Title
- Ice coverage
- Reason
- Two x4 weaknesses and only two resists.
- Target
- Keep one resist healthy and decide whether the Mega mode should avoid Dragonite.
- Title
- Mega selection
- Reason
- Both modes score 66.8 but serve different roles.
- Target
- Define Preview rules around special damage, priority, Ground and Ice.
- Title
- Scarf Garchomp
- Reason
- It is the main Tailwind substitute and has no Protect.
- Target
- Log the locked move, target and turns where the lock forces a switch.
- Title
- Bulky/faster Basculegion
- Reason
- The official spread trades Attack for SpD and Spe.
- Target
- Identify which survivals and tiers justify 15 SpD and 25 Spe.
- Title
- Game 3: line coverage
- Reason
- The player himself reviewed Feint + Aqua Jet as a mistake.
- Target
- Replay the Protect, Moonblast and Encore tree comparing Feint with Dire Claw.
method
Evidence and provenance
- Event
- Name
- 2026 Pokémon World Championships — VGC Masters
- Organizer
- Play! Pokémon
- Player
- Takuma Yamazaki
- Placement
- 1st
- Field size
- 395 Masters players
- Record
- 13-2
- Dates
- August 28–30, 2026
- Format
- In person · San Francisco · Pokémon Champions · Regulation M-B
- Sources
- Label
- Pokémon — official 2026 Worlds results
- Source
- Open source
- Evidence supplied
- Takuma Yamazaki first and Hiroshi Onishi second in VGC Masters; dates and location.
- Label
- Limitless VGC — Masters standings
- Source
- Open source
- Evidence supplied
- 395-player Masters field and Takuma’s 13-2 record.
- Label
- SuckerPunch — Masters event
- Source
- Open source
- Evidence supplied
- Entrants, standings, records and published teams.
- Label
- SuckerPunch — Takuma team
- Source
- Open source
- Evidence supplied
- All six Pokémon, items, abilities, natures and moves.
- Label
- PokePaste — Takuma Yamazaki
- Source
- Open source
- Evidence supplied
- Winning team sheet and male Basculegion form.
- Label
- Takuma Yamazaki — official replica
- Source
- Open source
- Evidence supplied
- Replica code A4RBRNN9YE published by the champion.
- Label
- OP.GG — replica A4RBRNN9YE
- Source
- Open source
- Evidence supplied
- Importable team associated with the player’s replica code.
- Label
- Takuma Yamazaki — official spreads
- Source
- Open source
- Evidence supplied
- All six 66-point spreads and the later explanation of Kingambit/Garchomp bulk and Basculegion’s SpD/Speed adjustment.
- Label
- Takuma Yamazaki — Game 3 self-review
- Source
- Open source
- Evidence supplied
- The player identifies Feint + Aqua Jet as a mistake and explains why Dire Claw + Aqua Jet better covered Moonblast + Encore.
- Label
- Technical note — embedded self-review quote
- Source
- Open source
- Evidence supplied
- Secondary source preserving and embedding the champion’s post-event comment.
- Label
- Pokémon Japan — official final
- Source
- Open source
- Evidence supplied
- Official VOD of the Takuma Yamazaki versus Hiroshi Onishi final.
- Label
- Pokémon Champions Discord — finals recap
- Source
- Open source
- Evidence supplied
- 2-1 score, rosters and competitive context for the final.
- Label
- VGC History — Worlds 2026 field
- Source
- Open source
- Evidence supplied
- Aggregated Masters usage and diversity; metagame context, not the champion’s individual bring rate.
- Confirmed fields
- — Takuma Yamazaki first, Hiroshi Onishi second and a 2-1 final.
- — 395 Masters players, a 13-2 record and Regulation M-B.
- — All six Pokémon, items, abilities, natures and moves.
- — Six exact 0–32 spreads; each totals 66 points.
- — Replica code A4RBRNN9YE published by Takuma.
- — Dragonite and Floette-Eternal as alternative Mega options; only one can activate per battle.
- — Takuma’s post-event self-review of the Game 3 Feint + Aqua Jet line.
- Unavailable fields
- — Player-published IVs.
- — Four selection, lead and chosen Mega in every tournament round.
- — Complete move logs and board states for every game.
- — Reproducible damage ranges for each benchmark.
- — Takuma’s individual bring or move-use frequencies.
method
Validation method
- Mode
- diagnostic-proxy
- Method
- Cross-check of results, standings, sheet, replica, EV publication and VOD; static Team Auditor Pro v4 audit on the native Champions scale.
- Input status
- Exact published sets and EVs. IVs are not public; M-B legal data and Mega mappings retain confirmation warnings in the auditor.
- Proxy policy
- 31 IV is used only as a technical model for derived stats. It is not attributed to Takuma and does not support damage ranges; proposed leads and selections are editorial hypotheses.
- Confirmed
- — Result, field and final come from cross-checked public sources.
- — Sets and 66-point spreads come from the sheet, replica and player publication.
- — The dual Mega setup is evaluated as two alternative modes.
- Reconstructed
- — Final stats using 31 IV as a technical model.
- — Recommended leads, four and Team Preview policies.
- — Matchup labels and checkpoints derived from the static auditor.
- Excluded
- — Win rate as a competitive prediction.
- — Claiming the editorial selections were used by Takuma.
- — Inventing turns, damage, speed ties or undocumented intent.
- — Treating the final Feint as perfect because it won.
method
EV research
- Status
- confirmed
- Headline
- All six 66-point spreads were published by Takuma Yamazaki.
- Source gap
- IVs are absent from the public sheet; any final stat shown by the auditor uses 31 IV as a technical model, not as a player-attributed fact.
- Working model
- Level 50, native Pokémon Champions scale, maximum 32 points per stat and 66 total.
- Conversion
- Native Pokémon Champions 0–32 scale; it is not converted to the traditional 510 EV system. Every published spread totals exactly 66.
- Usage rule
- Publish the player’s exact points and keep IV, matchup and damage derivations separate.
- Alternatives
- — Dragonite and Sneasler use 2/32/32 to maximize their two key stats.
- — Basculegion trims Attack and spreads points across HP, Def, SpD and Spe; Takuma explicitly highlighted this adjustment.
- — Kingambit prioritizes HP/SpD, while Garchomp combines bulk, Attack and Speed under Choice Scarf.
- — Floette maximizes SpA, with 22 Spe and 8 Def.
method
Multi-Mega strategy
- Summary
- Dragonite and Floette-Eternal are alternative Mega modes: Dragonite adds bulk, coverage and mixed priority; Floette maximizes special Fairy damage.
- Warning
- Only one Mega can activate per battle. The unchosen member’s stone has no other effect, and stats or abilities from both forms are never combined.
- Modes
- Label
- Mega Dragonite mode
- Active Mega
- Dragonite
- Style
- Bulky mixed offense
- When to choose
- — When Ground immunity, bulk and Heat Wave are priorities.
- — When Extreme Speed offers a more reliable endgame than pure Fairy pressure.
- Risks
- — x4 Ice weakness.
- — Floette-Eternal keeps an inactive Floettite if both are brought.
- Item opportunity cost
- — The auditor rises from 66.5 to 66.8 in this mode; the gain is structural, not a win prediction.
- Label
- Mega Floette-Eternal mode
- Active Mega
- Floette-Eternal
- Style
- Special Fairy offense
- When to choose
- — When Intimidate or physical defense makes special pressure more valuable.
- — When Dazzling Gleam/Light of Ruin pressures the opposing roster more effectively.
- Risks
- — Steel and Poison weaknesses, with more limited physical bulk.
- — Dragonite keeps an inactive Dragoninite if both are brought.
- Item opportunity cost
- — The auditor also gives 66.8: the choice should depend on matchup, not a tiny score difference.