Sun Balance Core
Sun balance with Mega Charizard Y, Venusaur, Incineroar, Kingambit, Farigiraf, and Whimsicott. The team controls tempo through sun, Tailwind, Trick Room, Fake Out, Encore, and Armor Tail, but must choose its Speed mode carefully.
2026-06-04 · pokemon_champions
executive summary
Decision-ready overview
Analysis
Static
It does not simulate turns nor is it equivalent to a real victory percentage.
Team static score
73.2
Good general structure with medium defensive risk.
Static grade
B+
Playable and flexible equipment, but not automatic.
Role coverage
100.0
Covers many key roles: sun, Tailwind, Trick Room, Fake Out and priority.
Speed control
85.0
Dual mode with Tailwind, Trick Room and Chlorophyll.
type defense
40.0
Fire, Rock and Flying are structural risks.
- Status
- Playable, flexible and upgradeable
- Pilot difficulty
- Medium
- Confidence
- Medium
- Best use
- Sun balance with fast mode Charizard + Venusaur + Whimsicott and slow mode Farigiraf + Kingambit.
- Hardest matchup
- Sand / Rock Slide or Fire offense that abuses the sun itself.
- Priority change
- Validate double Focus Sash and check protection against Rock.
- Next step
- Validate with private multi-rival and review the technical consistency of the Mega summary.
- Summary
- The team has a strong idea: combine sun, Tailwind, Trick Room, Fake Out, Encore and Armor Tail. The ceiling is high, but you can self-boycott if you activate Trick Room when the real plan should be Charizard, Venusaur, and Whimsicott playing fast.
team
Published set
Curated public content. Internal files and raw reports are not included.
- Item
- Focus Sash
- Ability
- Chlorophyll
- Nature / EVs
- Timid · 2 HP / 32 SpA / 32 Spe
- Role
- Weather abuser and special attacker.
- — Sludge Bomb
- — Sleep Powder
- — Leaf Storm
- — Protect
Status spreader · Support · Protect user
It is the direct abuser of the sun. Its value is not only in the damage: Sleep Powder under its power a lot of respect. It depends on Charizard to activate weather and Focus Sash to guarantee action in key turns.
- Stats
- Label
- H.P.
- Value
- 80
- Rank
- #116
- Label
- Atk
- Value
- 82
- Rank
- #163
- Label
- Def
- Value
- 83
- Rank
- #122
- Label
- SpA
- Value
- 100
- Rank
- #110
- Label
- SpD
- Value
- 100
- Rank
- #81
- Label
- Spe
- Value
- 80
- Rank
- #132
- Weaknesses
- — Fire
- — flying
- — Ice
- — Psychic
- Resistances
- — electric
- — fighting
- — Grass x0.25
- — Water
- Notes
- — Good switch to Water and Electric, but shares a weakness to Fire, Flying and Ice with relevant pieces.
- Item
- Charizardite-Y
- Ability
- Solar Power
- Nature / EVs
- Timid · 2 HP / 32 SpA / 32 Spe
- Role
- Sun setter, special attacker and Mega.
- — Protect
- — Heat Wave
- — Weather Ball
- — Solar Beam
weather sweeper · Spread attacker · wallbreaker · Protect user
It is the center of sun mode. Heat Wave, Weather Ball and Solar Beam give immediate special pressure. Its main risk is Rock x4 and the dependence on maintaining a favorable climate.
- Stats
- Label
- H.P.
- Value
- 78
- Rank
- #123
- Label
- Atk
- Value
- 84
- Rank
- #158
- Label
- Def
- Value
- 78
- Rank
- #152
- Label
- SpA
- Value
- 109
- Rank
- #79
- Label
- SpD
- Value
- 85
- Rank
- #121
- Label
- Spe
- Value
- 100
- Rank
- #68
- Weaknesses
- — electric
- — Rock x4
- — Water
- Resistances
- — Bug x0.25
- — fairy
- — fighting
- — Fire
- — Grass x0.25
- — Steel
- Immunities
- — ground
- Notes
- — Centerpiece with Rock x4. Needs a lot of protection against Rock Slide.
- Item
- Aguav Berry
- Ability
- Intimidate
- Nature / EVs
- Careful · 32 HP / 4 Atk / 14 Def / 12 SpD / 4 Spe
- Role
- Bulky pivot and Fake Out support.
- — Fake Out
- — Knock Off
- — Flare Blitz
- — Parting Shot
Intimidate support · Anti-Trick Room · Pivoting · Disruptor
He is the glue of the team. Buy turns for Tailwind, Trick Room or sun and reduce physical damage with Intimidate. Not having Protect requires repositioning it well with Parting Shot.
- Stats
- Label
- H.P.
- Value
- 95
- Rank
- #50
- Label
- Atk
- Value
- 115
- Rank
- #75
- Label
- Def
- Value
- 90
- Rank
- #102
- Label
- SpA
- Value
- 80
- Rank
- #161
- Label
- SpD
- Value
- 90
- Rank
- #114
- Label
- Spe
- Value
- 60
- Rank
- #196
- Weaknesses
- — fighting
- — ground
- — Rock
- — Water
- Resistances
- — dark
- — Fire
- — Ghost
- — Grass
- — Ice
- — Steel
- Immunities
- — Psychic
- Notes
- — Great pivot, but vulnerable to several common types in doubles.
- Item
- Chople Berry
- Ability
- Defiant
- Nature / EVs
- Adamant · 32 HP / 32 Atk / 2 SpD
- Role
- Bulky physical attacker and anti-Intimidate.
- — Kowtow Cleave
- — Sucker Punch
- — Iron Head
- — Protect
Priority user · cleaner · wallbreaker · Protect user
It is the strongest individual piece of the team. High Atk, good physical bulk, many resistances and priority. Chople Berry reduces the clearest problem: Fighting x4.
- Stats
- Label
- H.P.
- Value
- 100
- Rank
- #32
- Label
- Atk
- Value
- 135
- Rank
- #29
- Label
- Def
- Value
- 120
- Rank
- #33
- Label
- SpA
- Value
- 60
- Rank
- #217
- Label
- SpD
- Value
- 85
- Rank
- #125
- Label
- Spe
- Value
- 50
- Rank
- #217
- Weaknesses
- — Fighting x4
- — Fire
- — ground
- Resistances
- — dark
- — Dragon
- — flying
- — Ghost
- — Grass
- — Ice
- — Normal
- — Rock
- — Steel
- Immunities
- — poison
- — Psychic
- Notes
- — Very good defensive profile except Fighting, Fire and Ground.
- Item
- Mental Herb
- Ability
- Armor Tail
- Nature / EVs
- Quiet · 32 HP / 18 Def / 16 SpA
- Role
- Trick Room setter.
- — Trick Room
- — Hyper Voice
- — Psychic
- — Helping Hand
Anti-priority support · special attacker · Helping Hand support
Turn on slow mode and block rival priority. Mental Herb helps against Taunt. It should not be used as an automatic button: if Venusaur, Charizard and Whimsicott are the plan, Trick Room can hurt the team.
- Stats
- Label
- H.P.
- Value
- 120
- Rank
- #6
- Label
- Atk
- Value
- 90
- Rank
- #137
- Label
- Def
- Value
- 70
- Rank
- #196
- Label
- SpA
- Value
- 110
- Rank
- #67
- Label
- SpD
- Value
- 70
- Rank
- #198
- Label
- Spe
- Value
- 60
- Rank
- #194
- Weaknesses
- — Bug
- — dark
- Resistances
- — Psychic
- Immunities
- — Ghost
- Notes
- — Very high HP and good SpA; Base defenses are low, so you need positioning.
- Item
- Focus Sash
- Ability
- Prankster
- Nature / EVs
- Timid · 32 HP / 2 SpA / 32 Spe
- Role
- Tailwind setter.
- — Tailwind
- — Encore
- — Moonblast
- — Protect
Anti-setup · Anti-Trick Room · Disruptor · Support · Special secondary
Key piece of fast mode. Encore contributes a lot against setup, Protect and rival Trick Room. It is fragile, but Focus Sash and Prankster give it reliability.
- Stats
- Label
- H.P.
- Value
- 60
- Rank
- #240
- Label
- Atk
- Value
- 67
- Rank
- #207
- Label
- Def
- Value
- 85
- Rank
- #119
- Label
- SpA
- Value
- 77
- Rank
- #165
- Label
- SpD
- Value
- 75
- Rank
- #190
- Label
- Spe
- Value
- 116
- Rank
- #26
- Weaknesses
- — Fire
- — flying
- — Ice
- — Poison x4
- — Steel
- Resistances
- — dark
- — electric
- — fighting
- — Grass
- — ground
- — Water
- Immunities
- — Dragon
- Notes
- — Very fast and useful, but Poison x4 and low bulk make Focus Sash matter a lot.
team structure
Competitive reading
Strengths
- — Dual Speed control through Farigiraf's Trick Room and Whimsicott's Tailwind.
- — Clear sun core with Charizardite Y and Chlorophyll Venusaur.
- — Strong turn-one control through Fake Out, Prankster, Encore, and Armor Tail.
Weaknesses
- — It has no redirection or Wide Guard to protect Charizard, Venusaur, Whimsicott or Farigiraf.
- — Trick Room can conflict with Venusaur, Charizard, and Whimsicott.
- — Rock pressure is high: Charizard has Rock x4 and only Kingambit is a clear answer.
- — Fire is dangerous even if it is a Sun team: Venusaur, Kingambit and Whimsicott are weak to Fire.
- — Water, Electric, Ice, Fighting and Ground coverages are missing.
- — Double Focus Sash on Venusaur and Whimsicott must be validated if there is an item clause.
- — Charizard is the only sun setter and if he falls early, Venusaur loses a lot of value.
Game plan
- — Choose the mode from Team Preview: fast sun, Tailwind, Trick Room or balance mode with Incineroar.
- — Preserve Charizard when there is obvious weather war or Rock pressure.
- — Use Venusaur under sun to force Sleep Powder or Grass/Poison damage, not as an isolated piece.
- — Use Incineroar to buy turns with Fake Out, Intimidate, and Parting Shot.
- — Use Farigiraf only when Trick Room benefits Kingambit, Farigiraf or Incineroar more than the opponent.
- — Close games with Kingambit if Fighting, Ground, Fire and burns have been removed.
Roles
- — Venusaur: weather abuser, special attacker, Sleep Powder pressure.
- — Charizard: Mega sun setter, spread attacker and special wallbreaker.
- — Incineroar: Fake Out, Intimidate, Parting Shot and defensive glue.
- — Kingambit: bulky physical attacker, anti-Intimidate, priority and cleaner.
- — Farigiraf: Trick Room setter, Armor Tail and Helping Hand support.
- — Whimsicott: Tailwind, Encore, anti-setup and anti-Trick Room.
Defensive profile
- — Incineroar stabilizes with Intimidate, Parting Shot, and Aguav Berry.
- — Kingambit brings a lot of resistances, priority, and Chople Berry against Fighting.
- — Farigiraf has 120 base HP, Mental Herb, and Armor Tail, but his base defenses are modest.
- — Venusaur and Whimsicott rely heavily on Focus Sash for value.
- — Charizard has useful resistances and immunity to Ground, but Rock x4 conditions it a lot.
- — The team needs to keep their responses concrete: Kingambit vs. Rock/Flying, Charizard/Incineroar vs. Fire, Venusaur/Whimsicott vs. Water.
Offensive profile
- — Offensive types present: Dark, Fairy, Fire, Grass, Normal, Poison, Psychic and Steel.
- — Physical attackers: Incineroar and Kingambit.
- — Special Attackers: Venusaur, Charizard, Farigiraf and Whimsicott.
- — There is no real mixed attacker.
- — Relevant spread damage: Charizard's Heat Wave and Farigiraf's Hyper Voice.
- — Offensive control with Sleep Powder, Encore, Fake Out, Intimidate, Parting Shot and Helping Hand.
- — Offensive slots: Water, Electric, Ice, Fighting and Ground.
Recommendations
- — Validate if double Focus Sash is legal in the regulation used.
- — Check redirection or Wide Guard if Charizard, Venusaur or Farigiraf fall too much from double target.
- — Define clear piloting rules to decide Tailwind, Trick Room or sun fast.
- — Test Rock/Sand before touching the core because Charizard x4 Rock is the most direct risk.
- — Do not change Charizard + Venusaur without validation: it is the main identity of the team.
Limitations
- — Static analysis; does not claim actual victory percentage.
- — Does not run public simulation from the web.
- — The expected matchups are testing hypotheses, not definitive conclusions.
- — The reading depends on data and private rules that must be validated before closing competitive decisions.
- — The legality of the double Focus Sash should be reviewed if the regulation applies item clause.
speed
Speed plan
- Classification
- Dual speed strong, but inconsistent if used incorrectly
- Speed control
- — Whimsicott brings Tailwind with Prankster.
- — Venusaur doubles speed under sun with Chlorophyll.
- — Incineroar provides Fake Out to buy a turn.
- — Kingambit provides Sucker Punch as a closing priority.
- — Calculated speeds: Venusaur 145, Charizard 167, Incineroar 84, Kingambit 70, Farigiraf 72 and Whimsicott 184.
- Trick Room
- — Farigiraf is the head setter of Trick Room.
- — Kingambit, Farigiraf and Incineroar can work under Trick Room.
- — Venusaur, Charizard and Whimsicott usually want to play fast.
- — Trick Room should be used as a situational mode, not an automatic button.
- Notes
- — The team can play fast with Tailwind + Chlorophyll.
- — You can also play slow with Farigiraf + Kingambit.
- — The main conflict is activating Trick Room when the real plan is Charizard, Venusaur and Whimsicott.
analysis
Team type profile
- Attack Type
- Fire
- Weak
- 3
- Resist
- 2
- Immune
- 0
- Risk
- High
- Attack Type
- Rock
- Weak
- 2
- Resist
- 1
- Immune
- 0
- Risk
- High for Charizard x4
- Attack Type
- Flying
- Weak
- 2
- Resist
- 1
- Immune
- 0
- Risk
- Medium-High
- Attack Type
- Water
- Weak
- 2
- Resist
- 2
- Immune
- 0
- Risk
- Medium
- Attack Type
- Ground
- Weak
- 2
- Resist
- 1
- Immune
- 1
- Risk
- Medium
- Attack Type
- Ice
- Weak
- 2
- Resist
- 2
- Immune
- 0
- Risk
- Medium
- Attack Type
- Fighting
- Weak
- 2
- Resist
- 3
- Immune
- 0
- Risk
- Medium by Kingambit x4
- Attack Type
- Poison
- Weak
- 1
- Resist
- 0
- Immune
- 1
- Risk
- Medium by Whimsicott x4
- Attack Type
- Dark
- Weak
- 1
- Resist
- 3
- Immune
- 0
- Risk
- Low-Medium
- Attack Type
- Psychic
- Weak
- 1
- Resist
- 1
- Immune
- 2
- Risk
- Low-Medium
analysis
Win conditions
- Pokémon
- Venusaur
- Plan
- Weather sweeper under sun with Chlorophyll, Sleep Powder and Grass/Poison damage.
- Needs
- Sun activates, Focus Sash or safe entry and Charizard/Incineroar/Whimsicott support.
- Risks
- Fire, Flying, Ice, Psychic, Taunt, Safety Goggles and sleep immunity.
- Partners
- Charizard, Incineroar, Whimsicott, Farigiraf.
- Comment
- Very strong if the sun is active and Sleep Powder connects.
- Pokémon
- Charizard
- Plan
- Mega sun attacker with Heat Wave, Weather Ball and Solar Beam.
- Needs
- Avoid Rock Slide, preserve climate and control speed.
- Risks
- Rock x4, Water, Electric and weather wars.
- Partners
- Venusaur, Incineroar, Whimsicott, Farigiraf.
- Comment
- He is the axis of the team. If it falls early, sun mode loses a lot of power.
- Pokémon
- Kingambit
- Plan
- Late game with Sucker Punch, Kowtow Cleave and Iron Head.
- Needs
- Eliminate Fighting, Ground and Fire; take advantage of Defiant if the opponent uses Intimidate.
- Risks
- Fighting x4, burns, Encore and redirection.
- Partners
- Incineroar, Farigiraf, Whimsicott.
- Comment
- Excellent closing plan and slow mode under Trick Room.
- Pokémon
- Farigiraf
- Plan
- Activate Trick Room and support with Helping Hand, Hyper Voice and Psychic.
- Needs
- Mental Herb intact or good position, and not receiving a strong double target.
- Risks
- Dark, Bug, Knock Off and double pressure.
- Partners
- Kingambit, Incineroar, Charizard.
- Comment
- More of an enabler than a sweeper, but it completely changes the matchup against fast offense.
- Pokémon
- Whimsicott
- Plan
- Tailwind + Encore + Moonblast to enable and disturb.
- Needs
- Focus Sash intact and careful positioning.
- Risks
- Poison x4, Fire, Flying, Ice and Steel.
- Partners
- Charizard, Venusaur, Kingambit.
- Comment
- It is more speed/control support than cleaner.
analysis
Lead plans
- Title
- Standard lead
- Lead
- Incineroar + Venusaur
- Back line
- Charizard + Kingambit
- Plan
- Create tempo with Fake Out, threaten Sleep Powder or pivot with Parting Shot.
- Risks
- It can be passive if the opponent denies Sleep Powder or presses with spread damage.
- When to use
- Balance, unknown and devices without clear anti-sleep.
- Title
- Fast counter offensive
- Lead
- Whimsicott + Charizard o Incineroar + Venusaur
- Back line
- Farigiraf + Kingambit
- Plan
- Tailwind or Fake Out; If the opponent is too fast, use Farigiraf for Trick Room.
- Risks
- Rock Slide on Charizard or Taunt on Whimsicott.
- When to use
- Hyper offense and Tailwind offense.
- Title
- Against Trick Room
- Lead
- Incineroar + Whimsicott
- Back line
- Charizard + Kingambit o Farigiraf + Kingambit
- Plan
- Fake Out, Encore or immediate pressure on the setter.
- Risks
- Mental Herb rival or redirection.
- When to use
- Standard Trick Room.
- Title
- Against rain
- Lead
- Incineroar + Venusaur
- Back line
- Charizard + Kingambit
- Plan
- Preserve Charizard to change weather and use Venusaur to press Water.
- Risks
- Rock, Electric coverage and weather war.
- When to use
- Rain offense and weather war.
- Title
- Against sun mirror
- Lead
- Incineroar + Venusaur o Charizard + Venusaur
- Back line
- Kingambit + Farigiraf
- Plan
- Control tempo and prevent your rival from taking advantage of your own sun better than you.
- Risks
- Fire mirrors and faster sun abusers.
- When to use
- Mirror sun.
- Title
- Defensive Lead
- Lead
- Incineroar + Farigiraf
- Back line
- Kingambit + Charizard
- Plan
- Fake Out, Trick Room, Parting Shot or Helping Hand depending on pressure.
- Risks
- Dark pressure on Farigiraf.
- When to use
- Fast offense or priority teams.
- Title
- Risky lead
- Lead
- Charizard + Venusaur
- Back line
- Incineroar + Kingambit
- Plan
- Immediate pressure with sun + Chlorophyll.
- Risks
- Rock Slide, Fake Out, opposing weather and priority disruption.
- When to use
- Teams that cannot punish Charizard.
analysis
Expected matchups
- Archetype
- Rain offense
- Result
- playable
- Confidence
- medium
- Notes
- Charizard can cut rain and Venusaur resists Water, but weather war and Rock/Electric coverage are risks.
- Archetype
- Sun offense
- Result
- playable
- Confidence
- medium
- Notes
- Mirror with Charizard/Venusaur; The rival can also abuse your climate.
- Archetype
- sand balance
- Result
- unfavorable
- Confidence
- low-medium
- Notes
- Venusaur presses Rock/Ground, but Rock Slide is very threatening to Charizard.
- Archetype
- Snow / Aurora Veil
- Result
- playable
- Confidence
- low
- Notes
- Charizard and Incineroar pressure with Fire, although Aurora Veil can reduce KOs.
- Archetype
- Trick Room
- Result
- playable
- Confidence
- medium
- Notes
- Farigiraf, Whimsicott and Incineroar provide tools, but hard Trick Room with redirection can be awkward.
- Archetype
- Hard Trick Room
- Result
- unknown
- Confidence
- low
- Notes
- There are tools, but if rival Trick Room enters, Charizard and Venusaur may suffer.
- Archetype
- Tailwind offense
- Result
- playable
- Confidence
- medium
- Notes
- Whimsicott calls Tailwind and Farigiraf can reverse with Trick Room.
- Archetype
- Hyper offense
- Result
- playable
- Confidence
- medium
- Notes
- Fake Out, Focus Sash, Tailwind and Trick Room give tempo tools.
- Archetype
- Bulky balance
- Result
- playable
- Confidence
- medium
- Notes
- Sun damage and Kingambit endgame are good, but Ground/Fighting/Ice coverage is lacking.
- Archetype
- Stall / control
- Result
- unknown
- Confidence
- low
- Notes
- Static reading is not enough to measure recovery, status and long games.
- Archetype
- Intimidate cycle
- Result
- favorable
- Confidence
- medium
- Notes
- Kingambit with Defiant punishes the cycle, and the team also has a lot of special pressure.
- Archetype
- Spam priority
- Result
- playable
- Confidence
- medium
- Notes
- Farigiraf's Armor Tail can block priority, but needs good positioning.
- Archetype
- Balance redirection
- Result
- playable
- Confidence
- low-medium
- Notes
- Not having your own redirection makes single-target plans less reliable.
- Archetype
- weather war
- Result
- playable
- Confidence
- medium
- Notes
- Charizard is a strong setter, but also a single point of failure.
- Archetype
- Setup offense
- Result
- playable
- Confidence
- medium
- Notes
- Whimsicott with Encore helps a lot; if it falls, setup can climb.
analysis
Single points of failure
- Failure point
- set sun
- Pokémon
- Charizard
- Impact
- If it falls, Venusaur loses Chlorophyll and sun mode becomes greatly weakened.
- Recommendation
- Preserve Charizard until confirmed weather war and Rock threats.
- Failure point
- Tailwind
- Pokémon
- Whimsicott
- Impact
- If it falls, fast mode depends on Chlorophyll or natural speed.
- Recommendation
- Do not expose it to Poison, Flying or Fire unnecessarily.
- Failure point
- Trick Room
- Pokémon
- Farigiraf
- Impact
- If it falls, you lose slow mode and Armor Tail.
- Recommendation
- Use Mental Herb to ensure Trick Room only in correct matchups.
- Failure point
- rock switch
- Pokémon
- Kingambit
- Impact
- If it falls, Charizard is very exposed to Rock Slide.
- Recommendation
- Preserve Kingambit against sand and Rock cores.
- Failure point
- Fake Out
- Pokémon
- Incineroar
- Impact
- If it falls, the best turn 1 control is lost.
- Recommendation
- Use Parting Shot to keep him alive.
- Failure point
- Anti-setup
- Pokémon
- Whimsicott
- Impact
- If it falls, Encore disappears and setup offense improves.
- Recommendation
- Protect Focus Sash when the opponent has a clear setup.
analysis
Internal conflicts
- Title
- Trick Room + fast sun mode
- Pokémon
- Farigiraf, Venusaur, Charizard, Whimsicott
- Severity
- Medium-High
- Impact
- Trick Room can hurt your own fast sweepers.
- Solution
- Use Trick Room only against fast offense or when Kingambit/Farigiraf is the plan.
- Title
- Sun Power Fire Rival
- Pokémon
- Venusaur, Kingambit, Whimsicott
- Severity
- High
- Impact
- Three members are weak to Fire and your own weather increases Fire.
- Solution
- Do not activate Charizard prematurely against Fire offense or sun mirror.
- Title
- Double Focus Sash
- Pokémon
- Venusaur, Whimsicott
- Severity
- Register if there is item clause
- Impact
- It may be illegal or redundant if the regulation applies item clause.
- Solution
- Confirm rules and change one of the two objects if applicable.
- Title
- Tight offensive coverage
- Pokémon
- Complete equipment
- Severity
- Medium
- Impact
- Some types are covered by neutral damage or by very specific plans.
- Solution
- Check coverage without breaking the Charizard + Venusaur core.
- Title
- Mega inconsistent summary
- Pokémon
- Charizard
- Severity
- Technique
- Impact
- The set uses Charizardite-Y, but a previous tech read may not have marked Mega correctly.
- Solution
- Review the private technical report before using the Mega conclusion as definitive.
analysis
Detailed recommendations
- Title
- Validate double Focus Sash
- Priority
- P1
- Reason
- Venusaur and Whimsicott carry Focus Sash.
- Improves
- Avoid legality problems if there is an item clause.
- Trade-off
- One of the two would lose turn 1 security if an object had to be changed.
- Title
- Check redirection or Wide Guard
- Priority
- P1
- Reason
- The equipment lacks active protection against double target and spread pressure.
- Improves
- Protect Charizard, Venusaur, Whimsicott and Farigiraf.
- Trade-off
- It can reduce offensive pressure or break a current role.
- Title
- Clarify use of Trick Room
- Priority
- P1
- Reason
- There is conflict between Farigiraf and the fast pieces of the team.
- Improves
- Avoid speed autoboycott.
- Trade-off
- It requires more disciplined piloting and clear preview plans.
- Title
- Review coverage against Rock, Fire and Flying
- Priority
- P1
- Reason
- Charizard suffers Rock x4 and Fire/Flying pressure several pieces.
- Improves
- Improves matchups against sand, Rock Slide cores and sun mirror.
- Trade-off
- It could break the sun identity if too many parts are changed.
- Title
- Check Mega consistency of the technical report
- Priority
- P1 technique
- Reason
- Charizard carries Charizardite-Y and should be treated as a Mega plan.
- Improves
- Quality of the report and reading of the impact of the Mega.
- Trade-off
- It does not change the competitive plan by itself.
analysis
Validation focus
- Title
- rock and sand
- Reason
- Charizard has Rock x4 and Kingambit is the key answer.
- Target
- Confirm if sun mode works against Rock Slide cores.
- Title
- Tailwind Lines vs Trick Room
- Reason
- The equipment may harm itself if you activate the wrong mode.
- Target
- Separate matchups where Farigiraf must activate Trick Room from matchups where Whimsicott must accelerate.
- Title
- Rain weather war
- Reason
- Charizard can cut rain, but is also exposed to Water, Rock and Electric.
- Target
- Measure whether Incineroar + Venusaur + Charizard + Kingambit is enough.
- Title
- Sun mirror and Fire offense
- Reason
- The sun itself powers rival Fire attacks.
- Target
- Confirm that Incineroar, Charizard and Kingambit can sustain the matchup.
- Title
- Legality of objects
- Reason
- Venusaur and Whimsicott share Focus Sash.
- Target
- Confirm if the regulation allows repeating item.
- Title
- Mega technical consistency
- Reason
- Charizardite-Y should be reflected correctly in the private read.
- Target
- Confirm that the internal report does not underestimate the Mega impact.