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staticPokemon Champions Regulation M-Av1

Sun Balance Core

Sun balance with Mega Charizard Y, Venusaur, Incineroar, Kingambit, Farigiraf, and Whimsicott. The team controls tempo through sun, Tailwind, Trick Room, Fake Out, Encore, and Armor Tail, but must choose its Speed mode carefully.

2026-06-04 · pokemon_champions

Sun BalanceDual SpeedTrick RoomTailwind OffenseSunBalanceCharizard-YVenusaurDual Speedstatic

executive summary

Decision-ready overview

Analysis

Static

It does not simulate turns nor is it equivalent to a real victory percentage.

Team static score

73.2

Good general structure with medium defensive risk.

Static grade

B+

Playable and flexible equipment, but not automatic.

Role coverage

100.0

Covers many key roles: sun, Tailwind, Trick Room, Fake Out and priority.

Speed control

85.0

Dual mode with Tailwind, Trick Room and Chlorophyll.

type defense

40.0

Fire, Rock and Flying are structural risks.

Status
Playable, flexible and upgradeable
Pilot difficulty
Medium
Confidence
Medium
Best use
Sun balance with fast mode Charizard + Venusaur + Whimsicott and slow mode Farigiraf + Kingambit.
Hardest matchup
Sand / Rock Slide or Fire offense that abuses the sun itself.
Priority change
Validate double Focus Sash and check protection against Rock.
Next step
Validate with private multi-rival and review the technical consistency of the Mega summary.
Summary
The team has a strong idea: combine sun, Tailwind, Trick Room, Fake Out, Encore and Armor Tail. The ceiling is high, but you can self-boycott if you activate Trick Room when the real plan should be Charizard, Venusaur, and Whimsicott playing fast.

team

Published set

Curated public content. Internal files and raw reports are not included.

GrassPoison
Item
Focus Sash
Ability
Chlorophyll
Nature / EVs
Timid · 2 HP / 32 SpA / 32 Spe
Role
Weather abuser and special attacker.
  • Sludge Bomb
  • Sleep Powder
  • Leaf Storm
  • Protect

Status spreader · Support · Protect user

It is the direct abuser of the sun. Its value is not only in the damage: Sleep Powder under its power a lot of respect. It depends on Charizard to activate weather and Focus Sash to guarantee action in key turns.

Stats
  • Label
    H.P.
    Value
    80
    Rank
    #116
  • Label
    Atk
    Value
    82
    Rank
    #163
  • Label
    Def
    Value
    83
    Rank
    #122
  • Label
    SpA
    Value
    100
    Rank
    #110
  • Label
    SpD
    Value
    100
    Rank
    #81
  • Label
    Spe
    Value
    80
    Rank
    #132
Weaknesses
  • Fire
  • flying
  • Ice
  • Psychic
Resistances
  • electric
  • fighting
  • Grass x0.25
  • Water
Notes
  • Good switch to Water and Electric, but shares a weakness to Fire, Flying and Ice with relevant pieces.
FireFlying
Item
Charizardite-Y
Ability
Solar Power
Nature / EVs
Timid · 2 HP / 32 SpA / 32 Spe
Role
Sun setter, special attacker and Mega.
  • Protect
  • Heat Wave
  • Weather Ball
  • Solar Beam

weather sweeper · Spread attacker · wallbreaker · Protect user

It is the center of sun mode. Heat Wave, Weather Ball and Solar Beam give immediate special pressure. Its main risk is Rock x4 and the dependence on maintaining a favorable climate.

Stats
  • Label
    H.P.
    Value
    78
    Rank
    #123
  • Label
    Atk
    Value
    84
    Rank
    #158
  • Label
    Def
    Value
    78
    Rank
    #152
  • Label
    SpA
    Value
    109
    Rank
    #79
  • Label
    SpD
    Value
    85
    Rank
    #121
  • Label
    Spe
    Value
    100
    Rank
    #68
Weaknesses
  • electric
  • Rock x4
  • Water
Resistances
  • Bug x0.25
  • fairy
  • fighting
  • Fire
  • Grass x0.25
  • Steel
Immunities
  • ground
Notes
  • Centerpiece with Rock x4. Needs a lot of protection against Rock Slide.
FireDark
Item
Aguav Berry
Ability
Intimidate
Nature / EVs
Careful · 32 HP / 4 Atk / 14 Def / 12 SpD / 4 Spe
Role
Bulky pivot and Fake Out support.
  • Fake Out
  • Knock Off
  • Flare Blitz
  • Parting Shot

Intimidate support · Anti-Trick Room · Pivoting · Disruptor

He is the glue of the team. Buy turns for Tailwind, Trick Room or sun and reduce physical damage with Intimidate. Not having Protect requires repositioning it well with Parting Shot.

Stats
  • Label
    H.P.
    Value
    95
    Rank
    #50
  • Label
    Atk
    Value
    115
    Rank
    #75
  • Label
    Def
    Value
    90
    Rank
    #102
  • Label
    SpA
    Value
    80
    Rank
    #161
  • Label
    SpD
    Value
    90
    Rank
    #114
  • Label
    Spe
    Value
    60
    Rank
    #196
Weaknesses
  • fighting
  • ground
  • Rock
  • Water
Resistances
  • dark
  • Fire
  • Ghost
  • Grass
  • Ice
  • Steel
Immunities
  • Psychic
Notes
  • Great pivot, but vulnerable to several common types in doubles.
DarkSteel
Item
Chople Berry
Ability
Defiant
Nature / EVs
Adamant · 32 HP / 32 Atk / 2 SpD
Role
Bulky physical attacker and anti-Intimidate.
  • Kowtow Cleave
  • Sucker Punch
  • Iron Head
  • Protect

Priority user · cleaner · wallbreaker · Protect user

It is the strongest individual piece of the team. High Atk, good physical bulk, many resistances and priority. Chople Berry reduces the clearest problem: Fighting x4.

Stats
  • Label
    H.P.
    Value
    100
    Rank
    #32
  • Label
    Atk
    Value
    135
    Rank
    #29
  • Label
    Def
    Value
    120
    Rank
    #33
  • Label
    SpA
    Value
    60
    Rank
    #217
  • Label
    SpD
    Value
    85
    Rank
    #125
  • Label
    Spe
    Value
    50
    Rank
    #217
Weaknesses
  • Fighting x4
  • Fire
  • ground
Resistances
  • dark
  • Dragon
  • flying
  • Ghost
  • Grass
  • Ice
  • Normal
  • Rock
  • Steel
Immunities
  • poison
  • Psychic
Notes
  • Very good defensive profile except Fighting, Fire and Ground.
NormalPsychic
Item
Mental Herb
Ability
Armor Tail
Nature / EVs
Quiet · 32 HP / 18 Def / 16 SpA
Role
Trick Room setter.
  • Trick Room
  • Hyper Voice
  • Psychic
  • Helping Hand

Anti-priority support · special attacker · Helping Hand support

Turn on slow mode and block rival priority. Mental Herb helps against Taunt. It should not be used as an automatic button: if Venusaur, Charizard and Whimsicott are the plan, Trick Room can hurt the team.

Stats
  • Label
    H.P.
    Value
    120
    Rank
    #6
  • Label
    Atk
    Value
    90
    Rank
    #137
  • Label
    Def
    Value
    70
    Rank
    #196
  • Label
    SpA
    Value
    110
    Rank
    #67
  • Label
    SpD
    Value
    70
    Rank
    #198
  • Label
    Spe
    Value
    60
    Rank
    #194
Weaknesses
  • Bug
  • dark
Resistances
  • Psychic
Immunities
  • Ghost
Notes
  • Very high HP and good SpA; Base defenses are low, so you need positioning.
GrassFairy
Item
Focus Sash
Ability
Prankster
Nature / EVs
Timid · 32 HP / 2 SpA / 32 Spe
Role
Tailwind setter.
  • Tailwind
  • Encore
  • Moonblast
  • Protect

Anti-setup · Anti-Trick Room · Disruptor · Support · Special secondary

Key piece of fast mode. Encore contributes a lot against setup, Protect and rival Trick Room. It is fragile, but Focus Sash and Prankster give it reliability.

Stats
  • Label
    H.P.
    Value
    60
    Rank
    #240
  • Label
    Atk
    Value
    67
    Rank
    #207
  • Label
    Def
    Value
    85
    Rank
    #119
  • Label
    SpA
    Value
    77
    Rank
    #165
  • Label
    SpD
    Value
    75
    Rank
    #190
  • Label
    Spe
    Value
    116
    Rank
    #26
Weaknesses
  • Fire
  • flying
  • Ice
  • Poison x4
  • Steel
Resistances
  • dark
  • electric
  • fighting
  • Grass
  • ground
  • Water
Immunities
  • Dragon
Notes
  • Very fast and useful, but Poison x4 and low bulk make Focus Sash matter a lot.

team structure

Competitive reading

Strengths

  • Dual Speed control through Farigiraf's Trick Room and Whimsicott's Tailwind.
  • Clear sun core with Charizardite Y and Chlorophyll Venusaur.
  • Strong turn-one control through Fake Out, Prankster, Encore, and Armor Tail.

Weaknesses

  • It has no redirection or Wide Guard to protect Charizard, Venusaur, Whimsicott or Farigiraf.
  • Trick Room can conflict with Venusaur, Charizard, and Whimsicott.
  • Rock pressure is high: Charizard has Rock x4 and only Kingambit is a clear answer.
  • Fire is dangerous even if it is a Sun team: Venusaur, Kingambit and Whimsicott are weak to Fire.
  • Water, Electric, Ice, Fighting and Ground coverages are missing.
  • Double Focus Sash on Venusaur and Whimsicott must be validated if there is an item clause.
  • Charizard is the only sun setter and if he falls early, Venusaur loses a lot of value.

Game plan

  • Choose the mode from Team Preview: fast sun, Tailwind, Trick Room or balance mode with Incineroar.
  • Preserve Charizard when there is obvious weather war or Rock pressure.
  • Use Venusaur under sun to force Sleep Powder or Grass/Poison damage, not as an isolated piece.
  • Use Incineroar to buy turns with Fake Out, Intimidate, and Parting Shot.
  • Use Farigiraf only when Trick Room benefits Kingambit, Farigiraf or Incineroar more than the opponent.
  • Close games with Kingambit if Fighting, Ground, Fire and burns have been removed.

Roles

  • Venusaur: weather abuser, special attacker, Sleep Powder pressure.
  • Charizard: Mega sun setter, spread attacker and special wallbreaker.
  • Incineroar: Fake Out, Intimidate, Parting Shot and defensive glue.
  • Kingambit: bulky physical attacker, anti-Intimidate, priority and cleaner.
  • Farigiraf: Trick Room setter, Armor Tail and Helping Hand support.
  • Whimsicott: Tailwind, Encore, anti-setup and anti-Trick Room.

Defensive profile

  • Incineroar stabilizes with Intimidate, Parting Shot, and Aguav Berry.
  • Kingambit brings a lot of resistances, priority, and Chople Berry against Fighting.
  • Farigiraf has 120 base HP, Mental Herb, and Armor Tail, but his base defenses are modest.
  • Venusaur and Whimsicott rely heavily on Focus Sash for value.
  • Charizard has useful resistances and immunity to Ground, but Rock x4 conditions it a lot.
  • The team needs to keep their responses concrete: Kingambit vs. Rock/Flying, Charizard/Incineroar vs. Fire, Venusaur/Whimsicott vs. Water.

Offensive profile

  • Offensive types present: Dark, Fairy, Fire, Grass, Normal, Poison, Psychic and Steel.
  • Physical attackers: Incineroar and Kingambit.
  • Special Attackers: Venusaur, Charizard, Farigiraf and Whimsicott.
  • There is no real mixed attacker.
  • Relevant spread damage: Charizard's Heat Wave and Farigiraf's Hyper Voice.
  • Offensive control with Sleep Powder, Encore, Fake Out, Intimidate, Parting Shot and Helping Hand.
  • Offensive slots: Water, Electric, Ice, Fighting and Ground.

Recommendations

  • Validate if double Focus Sash is legal in the regulation used.
  • Check redirection or Wide Guard if Charizard, Venusaur or Farigiraf fall too much from double target.
  • Define clear piloting rules to decide Tailwind, Trick Room or sun fast.
  • Test Rock/Sand before touching the core because Charizard x4 Rock is the most direct risk.
  • Do not change Charizard + Venusaur without validation: it is the main identity of the team.

Limitations

  • Static analysis; does not claim actual victory percentage.
  • Does not run public simulation from the web.
  • The expected matchups are testing hypotheses, not definitive conclusions.
  • The reading depends on data and private rules that must be validated before closing competitive decisions.
  • The legality of the double Focus Sash should be reviewed if the regulation applies item clause.

speed

Speed plan

Classification
Dual speed strong, but inconsistent if used incorrectly
Speed control
  • Whimsicott brings Tailwind with Prankster.
  • Venusaur doubles speed under sun with Chlorophyll.
  • Incineroar provides Fake Out to buy a turn.
  • Kingambit provides Sucker Punch as a closing priority.
  • Calculated speeds: Venusaur 145, Charizard 167, Incineroar 84, Kingambit 70, Farigiraf 72 and Whimsicott 184.
Trick Room
  • Farigiraf is the head setter of Trick Room.
  • Kingambit, Farigiraf and Incineroar can work under Trick Room.
  • Venusaur, Charizard and Whimsicott usually want to play fast.
  • Trick Room should be used as a situational mode, not an automatic button.
Notes
  • The team can play fast with Tailwind + Chlorophyll.
  • You can also play slow with Farigiraf + Kingambit.
  • The main conflict is activating Trick Room when the real plan is Charizard, Venusaur and Whimsicott.

analysis

Team type profile

Attack Type
Fire
Weak
3
Resist
2
Immune
0
Risk
High
Attack Type
Rock
Weak
2
Resist
1
Immune
0
Risk
High for Charizard x4
Attack Type
Flying
Weak
2
Resist
1
Immune
0
Risk
Medium-High
Attack Type
Water
Weak
2
Resist
2
Immune
0
Risk
Medium
Attack Type
Ground
Weak
2
Resist
1
Immune
1
Risk
Medium
Attack Type
Ice
Weak
2
Resist
2
Immune
0
Risk
Medium
Attack Type
Fighting
Weak
2
Resist
3
Immune
0
Risk
Medium by Kingambit x4
Attack Type
Poison
Weak
1
Resist
0
Immune
1
Risk
Medium by Whimsicott x4
Attack Type
Dark
Weak
1
Resist
3
Immune
0
Risk
Low-Medium
Attack Type
Psychic
Weak
1
Resist
1
Immune
2
Risk
Low-Medium

analysis

Win conditions

Pokémon
Venusaur
Plan
Weather sweeper under sun with Chlorophyll, Sleep Powder and Grass/Poison damage.
Needs
Sun activates, Focus Sash or safe entry and Charizard/Incineroar/Whimsicott support.
Risks
Fire, Flying, Ice, Psychic, Taunt, Safety Goggles and sleep immunity.
Partners
Charizard, Incineroar, Whimsicott, Farigiraf.
Comment
Very strong if the sun is active and Sleep Powder connects.
Pokémon
Charizard
Plan
Mega sun attacker with Heat Wave, Weather Ball and Solar Beam.
Needs
Avoid Rock Slide, preserve climate and control speed.
Risks
Rock x4, Water, Electric and weather wars.
Partners
Venusaur, Incineroar, Whimsicott, Farigiraf.
Comment
He is the axis of the team. If it falls early, sun mode loses a lot of power.
Pokémon
Kingambit
Plan
Late game with Sucker Punch, Kowtow Cleave and Iron Head.
Needs
Eliminate Fighting, Ground and Fire; take advantage of Defiant if the opponent uses Intimidate.
Risks
Fighting x4, burns, Encore and redirection.
Partners
Incineroar, Farigiraf, Whimsicott.
Comment
Excellent closing plan and slow mode under Trick Room.
Pokémon
Farigiraf
Plan
Activate Trick Room and support with Helping Hand, Hyper Voice and Psychic.
Needs
Mental Herb intact or good position, and not receiving a strong double target.
Risks
Dark, Bug, Knock Off and double pressure.
Partners
Kingambit, Incineroar, Charizard.
Comment
More of an enabler than a sweeper, but it completely changes the matchup against fast offense.
Pokémon
Whimsicott
Plan
Tailwind + Encore + Moonblast to enable and disturb.
Needs
Focus Sash intact and careful positioning.
Risks
Poison x4, Fire, Flying, Ice and Steel.
Partners
Charizard, Venusaur, Kingambit.
Comment
It is more speed/control support than cleaner.

analysis

Lead plans

Title
Standard lead
Lead
Incineroar + Venusaur
Back line
Charizard + Kingambit
Plan
Create tempo with Fake Out, threaten Sleep Powder or pivot with Parting Shot.
Risks
It can be passive if the opponent denies Sleep Powder or presses with spread damage.
When to use
Balance, unknown and devices without clear anti-sleep.
Title
Fast counter offensive
Lead
Whimsicott + Charizard o Incineroar + Venusaur
Back line
Farigiraf + Kingambit
Plan
Tailwind or Fake Out; If the opponent is too fast, use Farigiraf for Trick Room.
Risks
Rock Slide on Charizard or Taunt on Whimsicott.
When to use
Hyper offense and Tailwind offense.
Title
Against Trick Room
Lead
Incineroar + Whimsicott
Back line
Charizard + Kingambit o Farigiraf + Kingambit
Plan
Fake Out, Encore or immediate pressure on the setter.
Risks
Mental Herb rival or redirection.
When to use
Standard Trick Room.
Title
Against rain
Lead
Incineroar + Venusaur
Back line
Charizard + Kingambit
Plan
Preserve Charizard to change weather and use Venusaur to press Water.
Risks
Rock, Electric coverage and weather war.
When to use
Rain offense and weather war.
Title
Against sun mirror
Lead
Incineroar + Venusaur o Charizard + Venusaur
Back line
Kingambit + Farigiraf
Plan
Control tempo and prevent your rival from taking advantage of your own sun better than you.
Risks
Fire mirrors and faster sun abusers.
When to use
Mirror sun.
Title
Defensive Lead
Lead
Incineroar + Farigiraf
Back line
Kingambit + Charizard
Plan
Fake Out, Trick Room, Parting Shot or Helping Hand depending on pressure.
Risks
Dark pressure on Farigiraf.
When to use
Fast offense or priority teams.
Title
Risky lead
Lead
Charizard + Venusaur
Back line
Incineroar + Kingambit
Plan
Immediate pressure with sun + Chlorophyll.
Risks
Rock Slide, Fake Out, opposing weather and priority disruption.
When to use
Teams that cannot punish Charizard.

analysis

Expected matchups

Archetype
Rain offense
Result
playable
Confidence
medium
Notes
Charizard can cut rain and Venusaur resists Water, but weather war and Rock/Electric coverage are risks.
Archetype
Sun offense
Result
playable
Confidence
medium
Notes
Mirror with Charizard/Venusaur; The rival can also abuse your climate.
Archetype
sand balance
Result
unfavorable
Confidence
low-medium
Notes
Venusaur presses Rock/Ground, but Rock Slide is very threatening to Charizard.
Archetype
Snow / Aurora Veil
Result
playable
Confidence
low
Notes
Charizard and Incineroar pressure with Fire, although Aurora Veil can reduce KOs.
Archetype
Trick Room
Result
playable
Confidence
medium
Notes
Farigiraf, Whimsicott and Incineroar provide tools, but hard Trick Room with redirection can be awkward.
Archetype
Hard Trick Room
Result
unknown
Confidence
low
Notes
There are tools, but if rival Trick Room enters, Charizard and Venusaur may suffer.
Archetype
Tailwind offense
Result
playable
Confidence
medium
Notes
Whimsicott calls Tailwind and Farigiraf can reverse with Trick Room.
Archetype
Hyper offense
Result
playable
Confidence
medium
Notes
Fake Out, Focus Sash, Tailwind and Trick Room give tempo tools.
Archetype
Bulky balance
Result
playable
Confidence
medium
Notes
Sun damage and Kingambit endgame are good, but Ground/Fighting/Ice coverage is lacking.
Archetype
Stall / control
Result
unknown
Confidence
low
Notes
Static reading is not enough to measure recovery, status and long games.
Archetype
Intimidate cycle
Result
favorable
Confidence
medium
Notes
Kingambit with Defiant punishes the cycle, and the team also has a lot of special pressure.
Archetype
Spam priority
Result
playable
Confidence
medium
Notes
Farigiraf's Armor Tail can block priority, but needs good positioning.
Archetype
Balance redirection
Result
playable
Confidence
low-medium
Notes
Not having your own redirection makes single-target plans less reliable.
Archetype
weather war
Result
playable
Confidence
medium
Notes
Charizard is a strong setter, but also a single point of failure.
Archetype
Setup offense
Result
playable
Confidence
medium
Notes
Whimsicott with Encore helps a lot; if it falls, setup can climb.

analysis

Single points of failure

Failure point
set sun
Pokémon
Charizard
Impact
If it falls, Venusaur loses Chlorophyll and sun mode becomes greatly weakened.
Recommendation
Preserve Charizard until confirmed weather war and Rock threats.
Failure point
Tailwind
Pokémon
Whimsicott
Impact
If it falls, fast mode depends on Chlorophyll or natural speed.
Recommendation
Do not expose it to Poison, Flying or Fire unnecessarily.
Failure point
Trick Room
Pokémon
Farigiraf
Impact
If it falls, you lose slow mode and Armor Tail.
Recommendation
Use Mental Herb to ensure Trick Room only in correct matchups.
Failure point
rock switch
Pokémon
Kingambit
Impact
If it falls, Charizard is very exposed to Rock Slide.
Recommendation
Preserve Kingambit against sand and Rock cores.
Failure point
Fake Out
Pokémon
Incineroar
Impact
If it falls, the best turn 1 control is lost.
Recommendation
Use Parting Shot to keep him alive.
Failure point
Anti-setup
Pokémon
Whimsicott
Impact
If it falls, Encore disappears and setup offense improves.
Recommendation
Protect Focus Sash when the opponent has a clear setup.

analysis

Internal conflicts

Title
Trick Room + fast sun mode
Pokémon
Farigiraf, Venusaur, Charizard, Whimsicott
Severity
Medium-High
Impact
Trick Room can hurt your own fast sweepers.
Solution
Use Trick Room only against fast offense or when Kingambit/Farigiraf is the plan.
Title
Sun Power Fire Rival
Pokémon
Venusaur, Kingambit, Whimsicott
Severity
High
Impact
Three members are weak to Fire and your own weather increases Fire.
Solution
Do not activate Charizard prematurely against Fire offense or sun mirror.
Title
Double Focus Sash
Pokémon
Venusaur, Whimsicott
Severity
Register if there is item clause
Impact
It may be illegal or redundant if the regulation applies item clause.
Solution
Confirm rules and change one of the two objects if applicable.
Title
Tight offensive coverage
Pokémon
Complete equipment
Severity
Medium
Impact
Some types are covered by neutral damage or by very specific plans.
Solution
Check coverage without breaking the Charizard + Venusaur core.
Title
Mega inconsistent summary
Pokémon
Charizard
Severity
Technique
Impact
The set uses Charizardite-Y, but a previous tech read may not have marked Mega correctly.
Solution
Review the private technical report before using the Mega conclusion as definitive.

analysis

Detailed recommendations

Title
Validate double Focus Sash
Priority
P1
Reason
Venusaur and Whimsicott carry Focus Sash.
Improves
Avoid legality problems if there is an item clause.
Trade-off
One of the two would lose turn 1 security if an object had to be changed.
Title
Check redirection or Wide Guard
Priority
P1
Reason
The equipment lacks active protection against double target and spread pressure.
Improves
Protect Charizard, Venusaur, Whimsicott and Farigiraf.
Trade-off
It can reduce offensive pressure or break a current role.
Title
Clarify use of Trick Room
Priority
P1
Reason
There is conflict between Farigiraf and the fast pieces of the team.
Improves
Avoid speed autoboycott.
Trade-off
It requires more disciplined piloting and clear preview plans.
Title
Review coverage against Rock, Fire and Flying
Priority
P1
Reason
Charizard suffers Rock x4 and Fire/Flying pressure several pieces.
Improves
Improves matchups against sand, Rock Slide cores and sun mirror.
Trade-off
It could break the sun identity if too many parts are changed.
Title
Check Mega consistency of the technical report
Priority
P1 technique
Reason
Charizard carries Charizardite-Y and should be treated as a Mega plan.
Improves
Quality of the report and reading of the impact of the Mega.
Trade-off
It does not change the competitive plan by itself.

analysis

Validation focus

Title
rock and sand
Reason
Charizard has Rock x4 and Kingambit is the key answer.
Target
Confirm if sun mode works against Rock Slide cores.
Title
Tailwind Lines vs Trick Room
Reason
The equipment may harm itself if you activate the wrong mode.
Target
Separate matchups where Farigiraf must activate Trick Room from matchups where Whimsicott must accelerate.
Title
Rain weather war
Reason
Charizard can cut rain, but is also exposed to Water, Rock and Electric.
Target
Measure whether Incineroar + Venusaur + Charizard + Kingambit is enough.
Title
Sun mirror and Fire offense
Reason
The sun itself powers rival Fire attacks.
Target
Confirm that Incineroar, Charizard and Kingambit can sustain the matchup.
Title
Legality of objects
Reason
Venusaur and Whimsicott share Focus Sash.
Target
Confirm if the regulation allows repeating item.
Title
Mega technical consistency
Reason
Charizardite-Y should be reflected correctly in the private read.
Target
Confirm that the internal report does not underestimate the Mega impact.