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Sir_Aaron — undefeated Champions League VGC August champion

Sir_Aaron completed a 162-player event at 12–0 by pairing the established Kingambit, Basculegion, and Sneasler core with the much less common Aerodactyl, Froslass, and Tsareena. The public sheet confirms items, abilities, natures, and moves, but not EVs, IVs, leads, bring-four choices, or the Mega selected in each round.

2026-08-08 · Pokémon Champions

Double MegaTailwind offensePriorityPhysical endgamechampion12-0regulation-mbanalysis-v2

executive summary

Decision-ready overview

Analysis

Static

Team Auditor Pro v4 does not simulate turns or represent a real win percentage.

Static team score

66.8

The auditor detects 13 distinct static roles. The defensive profile contains one high-risk shared weakness. Protect coverage is 5/6.

Static grade

B

A functional team that still needs several consistency points to be validated.

Role coverage

78.0

15 roles detected, including cleaner, endgame piece, glue, Mega, Protect, speed control, support, Tailwind and anti-Trick Room.

Offensive coverage

100.0

Offensive types present: Dark, Fighting, Flying, Ghost, Grass, Ice, Normal, Poison, Rock and Water.

Speed control

85.0

Tailwind-based control. Tool: Aerodactyl · Tailwind.

Weather plan

45.0

No primary weather plan is present in the published sets; Mega Froslass provides an alternative snow mode.

Protect coverage

5 of 6

Users: Aerodactyl, Sneasler, Froslass, Kingambit and Basculegion.

Risk

Medium

Main dependencies: Electric switch-in: Tsareena; Ghost switch-in: Kingambit; Speed control: Aerodactyl.

Status
12-0 champion; B structure in the static model
Pilot difficulty
High
Confidence
High for the event and published sets; medium for structure; low for any training-dependent figure
Best use
Open Team Sheet play where Fake Out, Tailwind, Queenly Majesty and two alternative Mega modes force the opponent to respect several tempos from Team Preview.
Hardest matchup
Sun or strong special Fire pressure that overloads the two available resistances, Aerodactyl and Basculegion; sun also reduces Basculegion's Water damage while threatening Froslass, Tsareena and Kingambit.
Priority change
Do not change the champion's six without replays or spreads; first reconstruct Speed and survival benchmarks from player data.
Next step
Validate the Mega Aerodactyl and Mega Froslass modes separately against sun, Trick Room and Intimidate cycling.
Summary
The 12-0 result proves that this six worked at that event. The audit explains why it can work, but it does not reconstruct Sir_Aaron's private decisions.

team

Published set

Curated public content. Internal files and raw reports are not included.

RockFlying

Set details

Item
Aerodactylite
Ability
Unnerve
Nature / EVs
Jolly · Not published
Role
Tailwind setter and physical Mega

Moves

  • Rock Slide
  • Dual Wingbeat
  • Tailwind
  • Protect

Secondary roles

Spread pressure · Ground immunity · Fast attacker

Competitive notes

The complete set is published. Final Speed and damage thresholds cannot be attributed to the champion because EVs and IVs are missing.

Base stats

Stats
  • Label
    HP
    Value
    80
    Rank
    #116
  • Label
    Atk
    Value
    105
    Rank
    #117
  • Label
    Def
    Value
    65
    Rank
    #244
  • Label
    Sp. Atk
    Value
    60
    Rank
    #233
  • Label
    Sp. Def
    Value
    75
    Rank
    #202
  • Label
    Spe
    Value
    130
    Rank
    #10
  • Label
    BST
    Value
    515
    Rank
    #157

Type profile

Weaknesses
  • Electric x2
  • Ice x2
  • Rock x2
  • Steel x2
  • Water x2
Resistances
  • Bug x0.5
  • Fire x0.5
  • Flying x0.5
  • Normal x0.5
  • Poison x0.5
Immunities
  • Ground x0
Notes
  • Profile calculated by Team Auditor Pro v4 from the published set.
FightingPoison

Set details

Item
Life Orb
Ability
Poison Touch
Nature / EVs
Adamant · Not published
Role
Fake Out support and physical wallbreaker

Moves

  • Dire Claw
  • Close Combat
  • Fake Out
  • Protect

Secondary roles

Status pressure · Early setup denial · Immediate damage

Competitive notes

Life Orb and an Adamant nature point to immediate damage. Unburden is not assumed because the published ability is Poison Touch.

Base stats

Stats
  • Label
    HP
    Value
    80
    Rank
    #133
  • Label
    Atk
    Value
    130
    Rank
    #54
  • Label
    Def
    Value
    60
    Rank
    #282
  • Label
    Sp. Atk
    Value
    40
    Rank
    #296
  • Label
    Sp. Def
    Value
    80
    Rank
    #197
  • Label
    Spe
    Value
    120
    Rank
    #25
  • Label
    BST
    Value
    510
    Rank
    #169

Type profile

Weaknesses
  • Psychic x4
  • Flying x2
  • Ground x2
Resistances
  • Bug x0.25
  • Dark x0.5
  • Fighting x0.5
  • Grass x0.5
  • Poison x0.5
  • Rock x0.5
Notes
  • Profile calculated by Team Auditor Pro v4 from the published set.
IceGhost

Set details

Item
Froslassite
Ability
Cursed Body
Nature / EVs
Timid · Not published
Role
Special Mega and trading piece

Moves

  • Blizzard
  • Shadow Ball
  • Destiny Bond
  • Protect

Secondary roles

Snow on Mega Evolution · Destiny Bond · Positional immunities

Competitive notes

Its Mega form is an alternative mode to Mega Aerodactyl. There is no public record of which Mega Sir_Aaron used in each round.

Base stats

Stats
  • Label
    HP
    Value
    70
    Rank
    #204
  • Label
    Atk
    Value
    80
    Rank
    #200
  • Label
    Def
    Value
    70
    Rank
    #231
  • Label
    Sp. Atk
    Value
    80
    Rank
    #179
  • Label
    Sp. Def
    Value
    70
    Rank
    #229
  • Label
    Spe
    Value
    110
    Rank
    #40
  • Label
    BST
    Value
    480
    Rank
    #248

Type profile

Weaknesses
  • Dark x2
  • Fire x2
  • Ghost x2
  • Rock x2
  • Steel x2
Resistances
  • Bug x0.5
  • Ice x0.5
  • Poison x0.5
Immunities
  • Fighting x0
  • Normal x0
Notes
  • Profile calculated by Team Auditor Pro v4 from the published set.
Grass

Set details

Item
Wide Lens
Ability
Queenly Majesty
Nature / EVs
Adamant · Not published
Role
Wallbreaker and priority blocker

Moves

  • Power Whip
  • Low Kick
  • Triple Axel
  • Helping Hand

Secondary roles

Helping Hand · Multi-hit coverage · Water and Ground answer

Competitive notes

It is the only member without Protect. Wide Lens improves the consistency of Power Whip and Triple Axel, but does not remove accuracy risk entirely.

Base stats

Stats
  • Label
    HP
    Value
    72
    Rank
    #193
  • Label
    Atk
    Value
    120
    Rank
    #82
  • Label
    Def
    Value
    98
    Rank
    #96
  • Label
    Sp. Atk
    Value
    50
    Rank
    #280
  • Label
    Sp. Def
    Value
    98
    Rank
    #92
  • Label
    Spe
    Value
    72
    Rank
    #178
  • Label
    BST
    Value
    510
    Rank
    #171

Type profile

Weaknesses
  • Bug x2
  • Fire x2
  • Flying x2
  • Ice x2
  • Poison x2
Resistances
  • Electric x0.5
  • Grass x0.5
  • Ground x0.5
  • Water x0.5
Notes
  • Profile calculated by Team Auditor Pro v4 from the published set.
DarkSteel

Set details

Item
Black Glasses
Ability
Defiant
Nature / EVs
Adamant · Not published
Role
Setup and priority endgame

Moves

  • Kowtow Cleave
  • Sucker Punch
  • Swords Dance
  • Protect

Secondary roles

Intimidate punishment · Physical resilience · Dark-type pressure

Competitive notes

Defiant punishes and discourages Intimidate cycling by raising only Kingambit's Attack; it does not prevent its partners' Attack from dropping. Swords Dance turns opponents' respect for Sucker Punch into progress.

Base stats

Stats
  • Label
    HP
    Value
    100
    Rank
    #34
  • Label
    Atk
    Value
    135
    Rank
    #37
  • Label
    Def
    Value
    120
    Rank
    #40
  • Label
    Sp. Atk
    Value
    60
    Rank
    #244
  • Label
    Sp. Def
    Value
    85
    Rank
    #147
  • Label
    Spe
    Value
    50
    Rank
    #249
  • Label
    BST
    Value
    550
    Rank
    #86

Type profile

Weaknesses
  • Fighting x4
  • Fire x2
  • Ground x2
Resistances
  • Dark x0.5
  • Dragon x0.5
  • Flying x0.5
  • Ghost x0.5
  • Grass x0.5
  • Ice x0.5
  • Normal x0.5
  • Rock x0.5
  • Steel x0.5
Immunities
  • Poison x0
  • Psychic x0
Notes
  • Profile calculated by Team Auditor Pro v4 from the published set.
WaterGhost

Set details

Item
Focus Sash
Ability
Adaptability
Nature / EVs
Adamant · Not published
Role
Priority cleaner and Last Respects endgame

Moves

  • Liquidation
  • Last Respects
  • Aqua Jet
  • Protect

Secondary roles

Focus Sash · Adaptability · Endgame after trades

Competitive notes

The source lists Basculegion without a gender. The app uses the male form as a technical proxy for the physical Adamant set; that form is not attributed to the champion.

Base stats

Stats
  • Label
    HP
    Value
    120
    Rank
    #5
  • Label
    Atk
    Value
    92–112
    Rank
    depending on form
  • Label
    Def
    Value
    65
    Rank
    #248
  • Label
    Sp. Atk
    Value
    80–100
    Rank
    depending on form
  • Label
    Sp. Def
    Value
    75
    Rank
    #204
  • Label
    Spe
    Value
    78
    Rank
    #156
  • Label
    BST
    Value
    530
    Rank
    #105

Type profile

Weaknesses
  • Dark x2
  • Electric x2
  • Ghost x2
  • Grass x2
Resistances
  • Bug x0.5
  • Fire x0.5
  • Ice x0.5
  • Poison x0.5
  • Steel x0.5
  • Water x0.5
Immunities
  • Fighting x0
  • Normal x0
Notes
  • Profile calculated by Team Auditor Pro v4 from the published set.

types

Defensive profile by opposing type

An aggregate map of weaknesses, resistances, and immunities. Use it as a risk map, not as a battle simulation.

  • Psychic

    Risk high

    1 weak1 answer

    Weak (1)

    Pokémon that take super-effective damage from this type.

    • Sneasler×4

    Defensive answers (1)

    Resistances and immunities identified for each Pokémon.

    Resist (0)

    No resistances.

    Immune (1)
    • Kingambit×0
  • Fighting

    Risk high

    1 weak3 answers

    Weak (1)

    Pokémon that take super-effective damage from this type.

    • Kingambit×4

    Defensive answers (3)

    Resistances and immunities identified for each Pokémon.

    Resist (1)
    • Sneasler×0.5
    Immune (2)
    • Basculegion×0
    • Froslass×0
  • Fire

    Risk high

    3 weak2 answers

    Weak (3)

    Pokémon that take super-effective damage from this type.

    • Froslass×2
    • Kingambit×2
    • Tsareena×2

    Defensive answers (2)

    Resistances and immunities identified for each Pokémon.

    Resist (2)
    • Aerodactyl×0.5
    • Basculegion×0.5
    Immune (0)

    No immunities.

  • Electric

    Risk medium

    2 weak1 answer

    Weak (2)

    Pokémon that take super-effective damage from this type.

    • Aerodactyl×2
    • Basculegion×2

    Defensive answers (1)

    Resistances and immunities identified for each Pokémon.

    Resist (1)
    • Tsareena×0.5
    Immune (0)

    No immunities.

  • Ghost

    Risk medium

    2 weak1 answer

    Weak (2)

    Pokémon that take super-effective damage from this type.

    • Basculegion×2
    • Froslass×2

    Defensive answers (1)

    Resistances and immunities identified for each Pokémon.

    Resist (1)
    • Kingambit×0.5
    Immune (0)

    No immunities.

  • Dark

    Risk medium

    2 weak2 answers

    Weak (2)

    Pokémon that take super-effective damage from this type.

    • Basculegion×2
    • Froslass×2

    Defensive answers (2)

    Resistances and immunities identified for each Pokémon.

    Resist (2)
    • Kingambit×0.5
    • Sneasler×0.5
    Immune (0)

    No immunities.

  • Flying

    Risk medium

    2 weak2 answers

    Weak (2)

    Pokémon that take super-effective damage from this type.

    • Sneasler×2
    • Tsareena×2

    Defensive answers (2)

    Resistances and immunities identified for each Pokémon.

    Resist (2)
    • Aerodactyl×0.5
    • Kingambit×0.5
    Immune (0)

    No immunities.

  • Ground

    Risk medium

    2 weak2 answers

    Weak (2)

    Pokémon that take super-effective damage from this type.

    • Kingambit×2
    • Sneasler×2

    Defensive answers (2)

    Resistances and immunities identified for each Pokémon.

    Resist (1)
    • Tsareena×0.5
    Immune (1)
    • Aerodactyl×0
  • Rock

    Risk medium

    2 weak2 answers

    Weak (2)

    Pokémon that take super-effective damage from this type.

    • Aerodactyl×2
    • Froslass×2

    Defensive answers (2)

    Resistances and immunities identified for each Pokémon.

    Resist (2)
    • Kingambit×0.5
    • Sneasler×0.5
    Immune (0)

    No immunities.

  • Steel

    Risk medium

    2 weak2 answers

    Weak (2)

    Pokémon that take super-effective damage from this type.

    • Aerodactyl×2
    • Froslass×2

    Defensive answers (2)

    Resistances and immunities identified for each Pokémon.

    Resist (2)
    • Basculegion×0.5
    • Kingambit×0.5
    Immune (0)

    No immunities.

  • Ice

    Risk medium

    2 weak3 answers

    Weak (2)

    Pokémon that take super-effective damage from this type.

    • Aerodactyl×2
    • Tsareena×2

    Defensive answers (3)

    Resistances and immunities identified for each Pokémon.

    Resist (3)
    • Basculegion×0.5
    • Froslass×0.5
    • Kingambit×0.5
    Immune (0)

    No immunities.

  • Water

    Risk medium

    1 weak2 answers

    Weak (1)

    Pokémon that take super-effective damage from this type.

    • Aerodactyl×2

    Defensive answers (2)

    Resistances and immunities identified for each Pokémon.

    Resist (2)
    • Basculegion×0.5
    • Tsareena×0.5
    Immune (0)

    No immunities.

  • Grass

    Risk medium

    1 weak3 answers

    Weak (1)

    Pokémon that take super-effective damage from this type.

    • Basculegion×2

    Defensive answers (3)

    Resistances and immunities identified for each Pokémon.

    Resist (3)
    • Kingambit×0.5
    • Sneasler×0.5
    • Tsareena×0.5
    Immune (0)

    No immunities.

  • Bug

    Risk medium

    1 weak4 answers

    Weak (1)

    Pokémon that take super-effective damage from this type.

    • Tsareena×2

    Defensive answers (4)

    Resistances and immunities identified for each Pokémon.

    Resist (4)
    • Sneasler×0.25
    • Aerodactyl×0.5
    • Basculegion×0.5
    • Froslass×0.5
    Immune (0)

    No immunities.

  • Poison

    Risk medium

    1 weak5 answers

    Weak (1)

    Pokémon that take super-effective damage from this type.

    • Tsareena×2

    Defensive answers (5)

    Resistances and immunities identified for each Pokémon.

    Resist (4)
    • Aerodactyl×0.5
    • Basculegion×0.5
    • Froslass×0.5
    • Sneasler×0.5
    Immune (1)
    • Kingambit×0
  • Fairy

    Risk low

    0 weak0 answers

    The entire team takes neutral damage (×1).

  • Dragon

    Risk low

    0 weak1 answer

    Weak (0)

    Pokémon that take super-effective damage from this type.

    No Pokémon on the team is weak to this type.

    Defensive answers (1)

    Resistances and immunities identified for each Pokémon.

    Resist (1)
    • Kingambit×0.5
    Immune (0)

    No immunities.

  • Normal

    Risk low

    0 weak4 answers

    Weak (0)

    Pokémon that take super-effective damage from this type.

    No Pokémon on the team is weak to this type.

    Defensive answers (4)

    Resistances and immunities identified for each Pokémon.

    Resist (2)
    • Aerodactyl×0.5
    • Kingambit×0.5
    Immune (2)
    • Basculegion×0
    • Froslass×0

team structure

Competitive reading

Strengths

  • Fake Out and Tailwind can secure the opening tempo before priority controls the endgame.
  • Mega Aerodactyl and Mega Froslass are alternative modes that change the team's physical-special balance.
  • Queenly Majesty, Defiant, five Protect users, and two priority cleaners create layered counterplay.

Weaknesses

  • Five of the six members attack mainly on the physical side; Intimidate cycling makes preserving Defiant or the Mega Froslass mode important.
  • There are no pivot moves, Intimidate, redirection or reliable recovery, so each incorrect switch costs more than it would on a traditional balance team.
  • Froslass, Tsareena and Kingambit are weak to Fire. Aerodactyl and Basculegion are the type-based switch-ins, and sun can overload them.
  • Aerodactyl's Tailwind is the only formal Speed control. The team cannot reverse Trick Room once it is active.
  • The value of Last Respects and Destiny Bond depends on the battle state, which cannot be inferred from the sheet or results.

Game plan

  • Team Preview determines which Mega modes remain available among the chosen four, but the actual activation decision is made during battle: Aerodactyl for Speed and physical pressure, or Froslass for special damage, snow and Destiny Bond.
  • Sneasler buys the first turn with Fake Out so Aerodactyl can set Tailwind or a partner can attack without an immediate response.
  • Tsareena blocks opposing priority and uses Helping Hand to amplify the attack that must break a resilient position.
  • Kingambit uses respect for Sucker Punch to find a Swords Dance; Basculegion capitalizes on earlier trades with Last Respects.
  • Protect on five slots helps sequence Tailwind and priority, but should not be confused with long-term defensive staying power.

Roles

  • Aerodactyl: physical Mega, Tailwind, Rock Slide and a Ground immunity.
  • Sneasler: Fake Out, physical wallbreaking and secondary status pressure through Dire Claw.
  • Froslass: special Mega, snow, Blizzard, Destiny Bond and Fighting/Normal immunities.
  • Tsareena: Queenly Majesty, Helping Hand and Grass/Fighting/Ice coverage.
  • Kingambit: Defiant, Swords Dance, Sucker Punch and a Steel-type defensive anchor.
  • Basculegion: Adaptability, Focus Sash, Aqua Jet and a Last Respects endgame.

Defensive profile

  • The profile has clear Ground answers: Aerodactyl is immune and Tsareena resists it, helping protect Sneasler and Kingambit.
  • Kingambit concentrates many resistances and immunities, but its x4 Fighting weakness demands that Froslass or Basculegion be preserved as immunities; Sneasler only resists Fighting.
  • Fire is the biggest shared risk: three weaknesses and only two type-based resistances, one of which can be overloaded by sun.
  • Focus Sash, Protect and Destiny Bond are situational safety nets, not a recovery chain for long games.

Offensive profile

  • The split is five physical attackers and one special attacker. Mega Froslass is the main way to punish physical defense and Intimidate without relying on Defiant.
  • The published coverage includes Dark, Fighting, Flying, Ghost, Grass, Ice, Poison, Rock and Water.
  • Rock Slide provides spread damage, Triple Axel breaks Focus Sash if it connects, and Last Respects scales with allied knockouts.
  • The team lacks Fire-, Electric-, Ground- and Fairy-type attacks, so some resistances must be broken through strong neutral damage or Helping Hand.

Recommendations

  • Keep the champion's six unchanged until verifiable EVs, IVs or replays become available.
  • Prepare separate four-Pokémon sheets for Mega Aerodactyl and Mega Froslass.
  • Validate which attacks Aerodactyl must survive to set Tailwind.
  • Build Sneasler's Kingambit benchmark without assuming an OHKO.
  • Measure Tsareena's value as a backline piece, not only as an attacker.
  • Practice endgames involving Queenly Majesty, Aqua Jet and Sucker Punch.
  • Test hard Trick Room with both a denial policy and a turn-stalling policy.
  • Separate Blizzard accuracy without Mega Evolution from its accuracy under Mega Froslass's snow.
  • Do not treat metagame percentages as the champion's individual usage.
  • Record the chosen Mega, selected four and lead in future test games.

Limitations

  • Team Auditor Pro v4 is static: it does not simulate the twelve matches or calculate a win percentage.
  • PokeMCP and Limitless do not publish EVs, IVs or final stats for this team.
  • Basculegion's gender is not published; the app uses the male form only as a technical proxy for the physical set.
  • The selected four, leads, activated Mega, moves and turns from every round are unknown.
  • 2-0 and 2-1 game scores are unavailable; only the winner of each match is confirmed.
  • Metagame percentages are aggregated across teams containing each species, not Sir_Aaron's in-battle usage.
  • Base stats, rankings and Mega-form effects come from the app's M-B mechanics catalog; they describe the model, not the player's final stats or decisions.
  • Team Preview scenarios are editorial hypotheses based on published rosters.
  • Damage benchmarks are left unquantified to avoid inventing training-dependent ranges.
  • The 66.8 (B) score describes the static model's structural fit; it neither contradicts nor measures the 12-0 result.
  • Only one of the two Mega Stones can be activated in each battle.
  • The analysis does not claim a real win rate or predict future results.

speed

Speed plan

Classification
Offensive Tailwind with priority endgames
Speed control
  • Aerodactyl is the only Tailwind setter and one of the fastest attackers on the team.
  • Sneasler's Fake Out buys the Tailwind turn; Queenly Majesty then protects Aqua Jet and Sucker Punch from opposing priority.
Trick Room
  • The sets contain neither Trick Room nor a way to reverse it.
  • Kingambit can operate well under Trick Room, but Sneasler, Aerodactyl and Froslass lose their main advantage.
Notes
  • Without EVs or IVs, no final Speed values or speed-tie benchmarks are published.
  • The app uses base stats and a neutral model only to order structural profiles.

analysis

Win conditions

Pokémon
Mega Aerodactyl
Plan
Set Tailwind and convert its Speed into Rock Slide or Dual Wingbeat pressure before cleaning the endgame.
Needs
Sneasler's Fake Out or a position where the opponent cannot deny Tailwind.
Risks
Opposing priority, strong special damage and Electric, Ice, Rock, Steel or Water attacks.
Partners
Sneasler, Tsareena and Basculegion
Pokémon
Mega Froslass
Plan
Shift to the special axis, activate snow and force trades through Blizzard, Shadow Ball or Destiny Bond.
Needs
A matchup where base Aerodactyl still provides sufficient Tailwind support or Tailwind is not required.
Risks
Fire, Rock and Steel damage, plus diminished value when Destiny Bond becomes too predictable.
Partners
Aerodactyl, Sneasler and Kingambit
Pokémon
Kingambit
Plan
Find Swords Dance on a turn when the opponent respects Sucker Punch, then close with boosted Dark damage.
Needs
Fighting-type control, good positioning into Intimidate and partners that force attacks.
Risks
An x4 Fighting weakness and read dependence with Sucker Punch.
Partners
Froslass and Tsareena
Pokémon
Basculegion
Plan
Preserve Focus Sash and clean with Adaptability-boosted Aqua Jet or Last Respects after several trades.
Needs
Avoid residual and spread damage, and preserve Queenly Majesty when opposing priority matters.
Risks
Variable Last Respects power and unpublished form or training data.
Partners
Tsareena and Aerodactyl
Pokémon
Sneasler + Tsareena
Plan
Break positions through Fake Out, Helping Hand and broad physical coverage.
Needs
Control Intimidate and avoid giving away defensive turns without a pivot move.
Risks
Psychic and Flying damage plus Life Orb recoil.
Partners
Aerodactyl and Kingambit

analysis

Lead plans

Title
Protected Tailwind
Lead
Sneasler + Aerodactyl
Back line
Tsareena + Basculegion
Plan
Fake Out buys Tailwind; the backline preserves priority blocking and priority damage for the endgame.
Risks
Ghost types, Armor Tail, redirection or spread damage can reduce Fake Out's value.
When to use
Against fast offense without a clear way to deny Fake Out.
Title
Special pressure and trades
Lead
Sneasler + Froslass
Back line
Tsareena + Kingambit
Plan
Fake Out enables Mega Evolution or immediate damage; Destiny Bond forces an uncomfortable decision.
Risks
Choosing Mega Froslass leaves Aerodactylite inactive if Aerodactyl enters later.
When to use
Against Intimidate, physical defense or threats that must be traded away early.
Title
Setup and priority
Lead
Sneasler + Kingambit
Back line
Tsareena + Basculegion
Plan
Fake Out or the threat of Sucker Punch opens a Swords Dance turn; the backline protects the endgame.
Risks
Immediate Fighting damage, Haze, Encore, Taunt and loss of Speed control.
When to use
Against teams that overrespect Kingambit or depend on Intimidate.

analysis

Expected matchups

Archetype
Rain Offense
Result
favorable
Confidence
medium
Notes
The Water matchup is supported by Tsareena's resistance and Grass pressure plus Basculegion's Water resistance. Risks: Aerodactyl is weak to Water, and opposing rain amplifies Water damage. Plan: preserve Tsareena and Basculegion; use Mega Froslass's snow only if that mode is brought and activated. Key pieces: Tsareena and Basculegion.
Archetype
Sun Offense
Result
unfavorable
Confidence
medium
Notes
The Fire profile and conditional weather plan were reviewed. Risks: Froslass, Tsareena and Kingambit are weak to Fire. Plan: preserve Aerodactyl and Basculegion as Fire resistances; Mega Froslass can overwrite sun with snow only if selected among the four and activated. Key pieces: Aerodactyl and Basculegion; conditional weather option: Mega Froslass.
Archetype
Sand Balance
Result
playable
Confidence
medium
Notes
The Rock and Ground defensive profiles were reviewed. Risks: Aerodactyl and Froslass are weak to Rock, while Sneasler and Kingambit are weak to Ground. Plan: preserve Tsareena's Ground resistance and Basculegion's Water pressure; Aerodactyl's Ground immunity helps if Rock pressure is controlled. Key pieces: Tsareena and Basculegion.
Archetype
Snow Aurora Veil
Result
unknown
Confidence
low
Notes
Static Ice profile reviewed. Risks: two members are weak to Ice. Plan: test whether the damage output can break Aurora Veil teams. Key pieces: Sneasler and Kingambit.
Archetype
Trick Room
Result
playable
Confidence
medium
Notes
Fake Out offers initial Trick Room denial, but the team has no reversal. Risks: no additional static risk detected. Plan: deny the setter or pivot into the slower pieces. Key pieces: Sneasler and Tsareena.
Archetype
Hard Trick Room
Result
unfavorable
Confidence
medium
Notes
Fake Out offers initial denial, but hard Trick Room requires repeated denial rather than one turn. Plan: use Sneasler to deny or pressure the setter, then pivot toward Kingambit's slower endgame if Trick Room activates. Key pieces: Sneasler and Kingambit.
Archetype
Tailwind Offense
Result
playable
Confidence
medium
Notes
Speed plan reviewed. Risks: the team can be outpaced if opposing Tailwind goes uncontested. Plan: contest Speed immediately. Key pieces: Aerodactyl, Sneasler, Kingambit and Basculegion.
Archetype
Hyper Offense
Result
playable
Confidence
medium
Notes
Disruption and priority roles reviewed. Risks: limited defensive pivots can cause the position to collapse. Plan: trade efficiently and deny setup. Key pieces: Sneasler, Kingambit and Basculegion.
Archetype
Bulky Balance
Result
playable
Confidence
low
Notes
Wallbreaker and setup roles reviewed. Risks: a static audit cannot measure sustained damage. Plan: identify the long-game win condition. Key pieces: Sneasler and Kingambit.
Archetype
Stall Control
Result
unknown
Confidence
low
Notes
The static audit lacks turn-by-turn recovery pressure. Risks: simulation or replay validation is required. Plan: test with Team Diagnostic Multi-Rival. Key pieces: Sneasler and Kingambit.
Archetype
Status Spam
Result
unknown
Confidence
low
Notes
Status tools were reviewed. Risks: the team has no dedicated status absorber. Plan: use Protect to scout status and apply immediate pressure or Fake Out before setters gain repeated turns. Key piece: Sneasler; team tool: Protect on five members.
Archetype
Intimidate Cycle
Result
playable
Confidence
medium
Notes
Anti-Intimidate tools and the physical/special split reviewed. Risks: a physical-heavy team can lose pressure. Plan: bring special damage or Defiant. Key pieces: Froslass and Kingambit.
Archetype
Priority Spam
Result
playable
Confidence
low
Notes
Priority mitigation roles reviewed. Risks: the static audit does not fully model every priority-blocking effect. Plan: preserve priority blockers or bulky pivots. Key pieces: Sneasler, Tsareena and Kingambit.
Archetype
Terrain Control
Result
unknown
Confidence
low
Notes
Terrain setters were reviewed. Risks: the team has no terrain setter, and Psychic Terrain can block Fake Out, Aqua Jet and Sucker Punch against grounded targets. Plan: identify the active terrain and preserve non-priority attacks instead of relying on priority. Key pieces: Aerodactyl, Froslass and Tsareena.
Archetype
Weather War
Result
unfavorable
Confidence
medium
Notes
Weather setters were reviewed. Risks: Mega Froslass is the only weather setter and is available only when brought and activated. Plan: if that mode is selected among the four, activate Mega Froslass after opposing weather when the position permits. Key piece: Mega Froslass.
Archetype
Redirection Balance
Result
playable
Confidence
low
Notes
Coverage and spread pressure reviewed. Risks: redirection can invalidate single-target plans. Plan: use Rock Slide or layered attacks to pressure redirectors. Key pieces: Aerodactyl and Sneasler.
Archetype
Fake Out Pressure
Result
playable
Confidence
low
Notes
Protect and Fake Out roles were reviewed. Risks: turn-one pressure needs replay validation. Plan: preserve Tsareena so Queenly Majesty can block opposing Fake Out, and use Protect on exposed partners. Key piece: Tsareena.
Archetype
Setup Offense
Result
unfavorable
Confidence
medium
Notes
Anti-setup roles reviewed. Risks: unchecked setup can snowball, and the published team lacks Taunt, Encore and Haze. Plan: deny setup through Fake Out and immediate damage. Key piece: Sneasler.
Archetype
Anti Meta Balance
Result
unknown
Confidence
low
Notes
Anti-meta evaluation requires a known opponent pool. Risks: a static audit cannot infer custom techs. Plan: validate against a curated matchup pool. Key pieces: Aerodactyl, Sneasler, Froslass, Tsareena, Kingambit and Basculegion.

analysis

Tool runs

Tool
PokeMCP
Scope
Champion, event, published Top 8 and all six sets imported from the app.
Output
Sir_Aaron, 12-0, 162 participants; complete items, abilities, natures and moves; EVs and IVs absent.
Confidence
High
Publishable
Yes: the event page is linked and every missing field is identified.
Tool
Team Auditor Pro v4
Scope
Roles, coverage, types, Speed, alternative Mega modes, dependencies and structural score.
Output
66.8/100 (B), medium risk, 100 offensive coverage, Tailwind as formal Speed control and Protect on 5/6 members.
Confidence
Medium for structure; low for training
Publishable
Yes, as a static audit; not as a win rate or simulation of the tournament games.
Tool
Limitless Tournament API
Scope
Event details, standings, pairings, player history, team list and event metagame.
Output
Eight Swiss wins and four Top 16 wins; 12 rounds against 11 unique opponents; six aggregate usage rates verified.
Confidence
High for aggregate results
Publishable
Yes, with the clarification that species usage does not reveal which four Sir_Aaron brought to each game.

analysis

Damage benchmarks

Attacker
Sneasler
Move
Close Combat
Target
Kingambit
Damage range
Not quantifiable from the public set
Scenario
x4 super-effective STAB interaction; EVs and IVs unknown on both sides
Competitive implication
It is the clearest direct answer to the event's most-used Pokémon, but the turn must account for Sucker Punch and possible partners.
Caveat
Type advantage alone is not enough to publish a KO claim without spreads, field state, items and the active partner.
Attacker
Tsareena
Move
Triple Axel
Target
Garchomp
Damage range
Not quantifiable from the public set
Scenario
x4 super-effective multi-hit move; Wide Lens improves accuracy; EVs and IVs unknown
Competitive implication
Tsareena can turn a favorable position into extreme pressure on Garchomp and break Focus Sash if every hit connects.
Caveat
No OHKO or exact probability is attributed to the champion's team.
Attacker
Basculegion
Move
Last Respects
Target
Neutral target
Damage range
Variable with fainted allies
Scenario
Adaptability; power depends on battle state; male form used only as a technical proxy
Competitive implication
Its highest ceiling appears late, after the team has traded resources and broken opposing Focus Sashes.
Caveat
Without replays, neither the actual power reached nor whether Basculegion was selected is known.

analysis

Counterplay matrix

Threat
Charizard + Garchomp
Pressure
Sun amplifies Fire damage into three members, while Garchomp threatens the fast mode with Rock Slide and Earthquake.
Primary answers
  • Aerodactyl
  • Basculegion
  • Tsareena
  • Fake Out
  • Aqua Jet
Failure mode
Spending Aerodactyl before stabilizing the weather and leaving Froslass, Tsareena or Kingambit exposed to Fire damage.
Test plan
Compare a Mega Aerodactyl four with the Mega Froslass mode against Andrewkimvgc's published team.
Evidence
Published Top 8 and static type profile
Threat
Staraptor + Basculegion + Kingambit
Pressure
Intimidate and priority contest the physical endgame, while the opposing Basculegion punishes accumulated trades.
Primary answers
  • Kingambit Defiant
  • Tsareena Queenly Majesty
  • Sneasler
  • Froslass
  • Protect
Failure mode
Losing Tsareena before the endgame and allowing opposing Aqua Jet or Sucker Punch to control every trade.
Test plan
Recreate the final against Style_VGC with both Mega modes without claiming that either matches the historical selections.
Evidence
Published finalist team and official pairing history

analysis

Team Preview laboratory

Opponent
Style_VGC — 10-2 finalist
Recommended four
  • Sneasler
  • Froslass
  • Tsareena
  • Kingambit
Lead
  • Sneasler
  • Froslass
Back line
  • Tsareena
  • Kingambit
Mode
Mega Froslass, Defiant and priority blocking
Turn-one questions
  • Does Staraptor trigger Defiant, or does it avoid entering into Kingambit?
  • Should Tsareena be preserved in the back to block Aqua Jet and Sucker Punch?
  • Can Destiny Bond force a favorable sequence against the hardest attacker to contain?
Policy agreement
Role-aware hypothesis built from the two published teams; it is not the historical lead from the final.
Confidence
Medium-low
Opponent
Andrewkimvgc — 9-2 semifinalist
Recommended four
  • Aerodactyl
  • Sneasler
  • Tsareena
  • Basculegion
Lead
  • Sneasler
  • Aerodactyl
Back line
  • Tsareena
  • Basculegion
Mode
Mega Aerodactyl and Tailwind into sun
Turn-one questions
  • Does Fake Out buy Tailwind, or must the lead pressure Charizard or Whimsicott directly?
  • Does Tsareena need to be preserved for Garchomp and the priority endgame?
  • Can Basculegion preserve Focus Sash against spread damage?
Policy agreement
Strategic reconstruction based on the roster; no selection data or semifinal replays are available.
Confidence
Low

analysis

Scenario laboratory

Title
Alternative Mega modes and priority against the finalist's team
Opponent
Style_VGC
Assessment
playable
Favorable if
  • Kingambit capitalizes on Intimidate through Defiant.
  • Tsareena reaches the priority exchange healthy.
  • Froslass creates a favorable trade with snow or Destiny Bond.
Collapses if
  • The opposing Basculegion converts Last Respects first.
  • Staraptor forces enough damage before going down.
  • The physical mode loses pressure to Intimidate without triggering Defiant.
Key interactions
  • Defiant into Intimidate
  • Queenly Majesty against priority
  • Last Respects on both sides
Conclusion
The structure has visible answers to the opponent's endgame, but must preserve them in the correct order. How Sir_Aaron solved it cannot be reconstructed.
Title
Tailwind into sun, Garchomp and Fairy pressure
Opponent
Andrewkimvgc
Assessment
playable
Favorable if
  • Aerodactyl gets Tailwind without taking critical damage.
  • Tsareena threatens Garchomp with Triple Axel.
  • Basculegion preserves Focus Sash to answer Charizard.
Collapses if
  • Sun overloads Aerodactyl and Basculegion as Fire resistances and reduces Basculegion's Water pressure.
  • Whimsicott wins the exchange with Tailwind or locks down the key line through Encore.
  • Floette accumulates spread Fairy damage with Dazzling Gleam or forces too much damage with Moonblast and Light of Ruin.
Key interactions
  • Whimsicott's Tailwind and Encore
  • Triple Axel against Garchomp
  • Mega Charizard Y or Mega Floette as alternative modes
Conclusion
Charizardite Y and Floettite create alternative Mega modes: Mega Charizard Y, which activates sun, and Mega Floette cannot both be activated in the same battle. Mega Aerodactyl remains a natural starting point, but the exact four depend on the opposing mode and unpublished spreads.

analysis

Single points of failure

Failure point
Speed control
Pokémon
Aerodactyl
Impact
It is the only Tailwind user; losing it leaves the team dependent on priority and natural Speed.
Recommendation
Do not expose Aerodactyl before deciding whether Tailwind is essential or the priority endgame is sufficient.
Failure point
Fire answer
Pokémon
Aerodactyl and Basculegion
Impact
Froslass, Tsareena and Kingambit share the weakness; sun increases the burden on two answers without recovery.
Recommendation
Keep at least one answer healthy and prevent spread damage from breaking Basculegion's Focus Sash.
Failure point
Priority blocking
Pokémon
Tsareena
Impact
Without Queenly Majesty, opposing Aqua Jet and Sucker Punch can dominate an already weakened endgame.
Recommendation
Bring Tsareena in the back when priority decides the matchup, even if it is not the primary attacker.
Failure point
Special damage
Pokémon
Froslass
Impact
It is the only dedicated special attacker and also competes with Aerodactyl for Mega Evolution.
Recommendation
Choose Mega Froslass when Intimidate or physical defense makes the fully physical mode insufficient.

analysis

Internal conflicts

Title
Alternative Mega strategy
Pokémon
Aerodactyl and Froslass
Severity
Info
Impact
The unchosen Mega keeps a stone with no additional effect during that battle.
Solution
Prepare both modes from Team Preview, then activate only the appropriate Mega during battle while keeping the selected four coherent.
Title
Concentrated physical offense
Pokémon
Aerodactyl, Sneasler, Tsareena, Kingambit and Basculegion
Severity
Medium
Impact
Intimidate and physical walls can reduce several win conditions at once.
Solution
Preserve Defiant, use Helping Hand and consider Mega Froslass as the special route.
Title
Fast mode without Trick Room reversal
Pokémon
Full team
Severity
Medium
Impact
Fake Out can delay setup, but the team cannot reverse Trick Room once it is active.
Solution
Distinguish between denying the setter and stalling turns with Protect, Sucker Punch and Kingambit.

analysis

Detailed recommendations

Title
Reconstruct Aerodactyl's spread
Priority
P1
Reason
Tailwind is the only formal Speed control, and its setter is also an offensive Mega.
Improves
First-turn consistency and clarity on when Aerodactyl must be preserved.
Trade-off
More bulk may reduce damage or Speed benchmarks.
Title
Separate the two Mega modes
Priority
P1
Reason
The two stones cannot be activated together and change the physical/special split.
Improves
Team Preview, four-Pokémon selection and handling of the unactivated Mega's item.
Trade-off
Each mode gives up the other Mega's ceiling.
Title
Validate Fire and sun matchups
Priority
P1
Reason
Three members are weak to Fire and several Top 8 teams include Charizard.
Improves
Survival against the archetype best equipped to overload the available switch-ins.
Title
Map the hard Trick Room matchup
Priority
P1
Reason
The team cannot reverse Trick Room, and its fast plan loses its main advantage.
Improves
The decision between denying setup, trading pieces or stalling five turns.
Title
Measure the priority endgame
Priority
P2
Reason
Kingambit, Basculegion and Tsareena form a decisive but position-dependent layer.
Improves
Backline selection and preservation of Queenly Majesty.
Title
Review the physical bias
Priority
P2
Reason
Five physical attackers concentrate the risk against Intimidate.
Improves
Mega selection and sequencing around Defiant.
Title
Quantify accuracy
Priority
P2
Reason
Blizzard, Rock Slide, Dual Wingbeat, Dire Claw, Power Whip and Triple Axel introduce different layers of variance.
Improves
Turn expectations and the need for alternative lines.
Title
Capture first-party telemetry
Priority
P2
Reason
The source does not preserve selected four, leads, chosen Mega, individual games or turns.
Improves
The next version will be able to distinguish structural hypotheses from real performance.

analysis

Validation focus

Title
Offensive sun
Reason
Three Fire weaknesses and no weather control outside Mega Froslass.
Target
Preserve a switch-in and prevent spread damage from breaking Focus Sash.
Title
Hard Trick Room
Reason
There is no reversal, and Aerodactyl, Sneasler and Froslass depend on moving first.
Target
Compare Fake Out denial with stalling turns through Protect.
Title
Intimidate cycling
Reason
Five physical attackers and no pivot move of the team's own.
Target
Measure when Defiant or Mega Froslass retains enough pressure.
Title
Tailwind mirror
Reason
Aerodactyl is the only setter and final Speed benchmarks are unknown.
Target
Define speed ties, Speed targets and priority order under Tailwind.
Title
Redirection
Reason
Much of the damage is single-target, and the team carries neither Taunt nor enough spread pressure for every case.
Target
Test Rock Slide, Helping Hand and double-target sequences into redirectors.
Title
Last Respects endgame
Reason
Its power depends on allied knockouts, and no historical telemetry is available.
Target
Record the count at which Basculegion should favor Last Respects over Liquidation or Aqua Jet.
Title
Mega Froslass
Reason
It changes weather, ability and offensive axis during the turn.
Target
Validate Blizzard under snow, survival benchmarks and Destiny Bond's practical value.
Title
Tsareena without Protect
Reason
It is the priority blocker and the only slot without its own Protect.
Target
Determine which partners and benchmarks allow it to be preserved for the endgame.

method

Evidence and provenance

Event
Name
Champions League VGC August
Organizer
Battle Chateau
Player
Sir_Aaron
Placement
1st
Field size
162 players
Record
12-0-0
Dates
August 8, 2026
Format
Online · Nintendo Switch · Regulation M-B · 8 Swiss rounds, BO3 + Top 16, BO3
Sources
  • Label
    PokeMCP — event and published Top 8
    Evidence supplied
    Champion, record, field size, format, roster and published Top 8 teams.
  • Label
    PokeMCP — Sir_Aaron's imported team sheet
    Evidence supplied
    Items, abilities, natures, moves and the absence of EVs and IVs.
  • Label
    Limitless — tournament details
    Evidence supplied
    Organizer, schedule, platform, BO3 structure, eight Swiss rounds and Top 16.
  • Label
    Limitless — final standings
    Evidence supplied
    First place, 162 participants and a 12-0-0 record.
  • Label
    Limitless — Sir_Aaron's match history
    Evidence supplied
    Twelve wins, tournament stages and eleven unique opponents.
  • Label
    Limitless — Sir_Aaron's team list
    Evidence supplied
    All six published sets and Basculegion listed without a specified gender.
  • Label
    Limitless — event metagame
    Evidence supplied
    Aggregate usage and results for all six species.
Confirmed fields
  • Champion, first place, 12-0-0 and 162 participants.
  • Eight Swiss rounds and four Top 16 rounds.
  • Six Pokémon, items, abilities, natures and moves.
  • Two Mega Stones as alternative options.
  • Aggregate event usage for all six species.
  • Top Cut: wins over JAasesin15, naibot2814, Andrewkimvgc and Style_VGC.
Unavailable fields
  • EVs, IVs and final stats.
  • Basculegion's exact gender or form.
  • Historical four-Pokémon selections, leads and chosen Mega.
  • 2-0 or 2-1 game scores and turn-by-turn replays.
  • Damage, move usage and Pokémon brought to each game.

method

Validation method

Mode
diagnostic-proxy
Method
PokeMCP import, cross-check against Limitless and static audit with Team Auditor Pro v4.
Input status
Exact public sets except for data the sources do not expose: EVs, IVs, Basculegion's gender and game telemetry.
Proxy policy
The male Basculegion form and neutral 0 EV/31 IV model are used only to resolve structural data in the app. They are not attributed to Sir_Aaron and do not support damage ranges.
Confirmed
  • Items, abilities, natures and moves come from the public sources.
  • The two Mega options are treated as alternatives: only one can be activated per battle.
  • The 12-0 result and complete run come from the standings and pairings.
Reconstructed
  • Male Basculegion form as a technical proxy for the physical Adamant set.
  • Base stats, rankings and type profiles from the app.
  • Four-Pokémon selections, leads and matchup scenarios.
  • Any Speed or damage reading without published training data.
Excluded
  • Win rate as a competitive prediction.
  • Attributing EVs, IVs or benchmarks to the player.
  • Claiming that the proposed leads, Megas or lines were used at the tournament.
  • Converting aggregate species usage into Sir_Aaron's selection rate.

method

EV research

Status
inferred
Headline
The sheet does not publish EVs, IVs or final stats
Source gap
PokeMCP and Limitless confirm species, item, ability, nature and four moves; training data remains unavailable.
Working model
Team Auditor was run with 0 training points and 31 IVs as a neutral proxy. This model is not published as Sir_Aaron's spread and is not used to claim damage ranges.
Conversion
Pokémon Champions uses a native scale of 0 to 32 points per stat; any future reconstruction must remain within 0–32.
Usage rule
Reconstruct only from explicit Speed, survival and KO targets, and keep every hypothesis separate from confirmed data.
Alternatives
  • Aerodactyl: prioritize the Tailwind and survival benchmark for the attack it must withstand before investing in damage.
  • Froslass: compare maximum Speed with enough bulk for Destiny Bond not to be the only way out.
  • Kingambit and Basculegion: define the endgame first, then distribute bulk, Attack and Speed.

method

Multi-Mega strategy

Summary
Aerodactyl and Froslass are alternative Mega plans: one prioritizes Speed and physical damage, while the other provides snow, special damage and Destiny Bond.
Warning
Only one Mega can be activated per battle. The unchosen member's stone provides no other effect, and the sources do not reveal which option Sir_Aaron used in each round.
Modes
  • Label
    Mega Aerodactyl mode
    Active Mega
    Aerodactyl
    Style
    Tailwind offense
    When to choose
    • When Tailwind and Mega Aerodactyl's Speed are the most direct way to control the turn.
    • When Rock and Flying damage pressure the opposing core better than Froslass's special axis.
    Risks
    • The team becomes almost entirely physical.
    • Froslass keeps an inactive Froslassite, and Blizzard loses the automatic snow from its Mega Evolution.
    Item opportunity cost
    • Froslass holds a Mega Stone with no effect if both Pokémon are selected and Aerodactyl Mega Evolves.
  • Label
    Mega Froslass mode
    Active Mega
    Froslass
    Style
    Special pressure and snow
    When to choose
    • When Intimidate or opposing physical defense reduces the Aerodactyl mode too severely.
    • When Blizzard, Shadow Ball or Destiny Bond creates better trades than Rock and Flying damage.
    Risks
    • Base Aerodactyl must provide Tailwind without its Mega Evolution's stat increase.
    • Froslass still depends on positioning into Fire, Rock, Ghost, Dark and Steel attacks.
    Item opportunity cost
    • Aerodactyl holds an inactive Aerodactylite if both are brought and Froslass is the chosen Mega.