shaikhvgc786 — Maddo's Cup #10 champion
A dual-Speed offense that can open with immediate Mega Raichu Y and Garchomp pressure or protect Trick Room for Mega Mawile and Torkoal. Vivillon connects both modes through redirection and sleep.
2026-07-18 · Pokémon Champions
executive summary
Decision-ready overview
Tournament
1st · 412 players
Result 13-2 in Maddo's Cup #10.
static model
78.4 A
Team Auditor structural score; It does not represent a winning percentage.
Difficulty
Medium-high
Fast mode and Trick Room require a consistent selection of four.
Protection
5 of 6
Farigiraf is the only member without Protection.
- Status
- dual-Speed offense with high ceiling
- Pilot difficulty
- Medium-high
- Confidence
- High confidence in the public sheet; average for structure; low for damage with rebuilt EVs
- Best use
- Open Team Sheet where Fake Out, Rage Powder and Trick Room force the opponent to reveal their speed response.
- Hardest matchup
- Combined Rock and Earth pressure that breaks the Focus Band and attacks Raichu, Mawile or Torkoal.
- Priority change
- Keep all six and separate the fast, slow and climate control selection maps.
- Next step
- Rebuild the slow core through explicit survival goals.
- Summary
- The team forces incompatible responses: speed and Fake Out now, or a protected turn that enables Mawile and Torkoal.
team
Published set
Curated public content. Internal files and raw reports are not included.
Set details
- Item
- Raichunite Y
- Ability
- Lightning Rod
- Nature / EVs
- Timid · 2 HP / 32 Sp. Atk / 32 Spe — reconstruction
- Role
- Mega fast and surprise
Moves
- — Fake Out
- — Zap Cannon
- — Focus Blast
- — Protect
Secondary roles
lightning rod · Special break
Competitive notes
Zap Cannon and Focus Blast offer huge ceiling in exchange for accuracy that should be treated as a resource.
Set details
- Item
- Sitrus Berry
- Ability
- Armor Tail
- Nature / EVs
- Relaxed · 32 HP / 20 Def / 14 Sp. Def — reconstruction
- Role
- Trick Room and priority lock
Moves
- — Psychic
- — Trick Room
- — Helping Hand
- — Thunderbolt
Secondary roles
Damage Boost · Special coverage
Competitive notes
Nature is confirmed; The mixed distribution and the low IVs of Speed are analytical hypotheses.
Set details
- Item
- Mawilite
- Ability
- Intimidate
- Nature / EVs
- Adamant · 32 HP / 32 Atk / 2 Sp. Def — reconstruction
- Role
- Mega slow and victory condition
Moves
- — Play Rough
- — Rock Slide
- — Sucker Punch
- — Protect
Secondary roles
Bullying · Priority · Area damage
Competitive notes
It is the physical closure of Trick Room; The minimum speed is not listed in the source and should be checked.
Set details
- Item
- Life Orb
- Ability
- Rough Skin
- Nature / EVs
- Jolly · 2 HP / 32 Atk / 32 Spe — reconstruction
- Role
- Fast Ground Attacker
Moves
- — Earthquake
- — Dragon Claw
- — Rock Slide
- — Protect
Secondary roles
Electrical Immunity · Rock Coverage
Competitive notes
Anchors the mode without Trick Room and provides immediate pressure against Fire, Rock, and Electric.
Set details
- Item
- Focus Sash
- Ability
- Compound Eyes
- Nature / EVs
- Timid · 2 HP / 32 Sp. Atk / 32 Spe — reconstruction
- Role
- Redirection and control by sleep
Moves
- — Sleep Powder
- — Hurricane
- — Rage Powder
- — Protect
Secondary roles
Ground Immunity · Support with Focus Band
Competitive notes
Rock damage and area attacks are the main ways to negate your support turn.
Set details
- Item
- Charcoal
- Ability
- Drought
- Nature / EVs
- Quiet · 32 HP / 32 Sp. Atk / 2 Sp. Def — reconstruction
- Role
- Sun and Trick Room attacker
Moves
- — Eruption
- — Earth Power
- — Weather Ball
- — Protect
Secondary roles
Climate control · Area damage
Competitive notes
Quiet is confirmed. The app tests minimum speed and maximum special pressure, without attributing that distribution to the player.
types
Defensive profile by opposing type
An aggregate map of weaknesses, resistances, and immunities. Use it as a risk map, not as a battle simulation.
Ice
Risk high2 weak2 answers
Weak (2)
Pokémon that take super-effective damage from this type.
- Garchomp×4
- Vivillon×2
Defensive answers (2)
Resistances and immunities identified for each Pokémon.
Resist (2)
- Mawile×0.5
- Torkoal×0.5
Immune (0)
No immunities.
Rock
Risk high2 weak2 answers
Weak (2)
Pokémon that take super-effective damage from this type.
- Vivillon×4
- Torkoal×2
Defensive answers (2)
Resistances and immunities identified for each Pokémon.
Resist (2)
- Garchomp×0.5
- Mawile×0.5
Immune (0)
No immunities.
Ground
Risk high3 weak1 answer
Weak (3)
Pokémon that take super-effective damage from this type.
- Mawile×2
- Raichu×2
- Torkoal×2
Defensive answers (1)
Resistances and immunities identified for each Pokémon.
Resist (0)
No resistances.
Immune (1)
- Vivillon×0
Fire
Risk medium2 weak2 answers
Weak (2)
Pokémon that take super-effective damage from this type.
- Mawile×2
- Vivillon×2
Defensive answers (2)
Resistances and immunities identified for each Pokémon.
Resist (2)
- Garchomp×0.5
- Torkoal×0.5
Immune (0)
No immunities.
Water
Risk medium1 weak0 answers
Weak (1)
Pokémon that take super-effective damage from this type.
- Torkoal×2
Defensive answers (0)
Resistances and immunities identified for each Pokémon.
No resistances or immunities against this type.
Dark
Risk medium1 weak1 answer
Weak (1)
Pokémon that take super-effective damage from this type.
- Farigiraf×2
Defensive answers (1)
Resistances and immunities identified for each Pokémon.
Resist (1)
- Mawile×0.5
Immune (0)
No immunities.
Dragon
Risk medium1 weak1 answer
Weak (1)
Pokémon that take super-effective damage from this type.
- Garchomp×2
Defensive answers (1)
Resistances and immunities identified for each Pokémon.
Resist (0)
No resistances.
Immune (1)
- Mawile×0
Electric
Risk medium1 weak2 answers
Weak (1)
Pokémon that take super-effective damage from this type.
- Vivillon×2
Defensive answers (2)
Resistances and immunities identified for each Pokémon.
Resist (1)
- Raichu×0.5
Immune (1)
- Garchomp×0
Fairy
Risk medium1 weak2 answers
Weak (1)
Pokémon that take super-effective damage from this type.
- Garchomp×2
Defensive answers (2)
Resistances and immunities identified for each Pokémon.
Resist (2)
- Mawile×0.5
- Torkoal×0.5
Immune (0)
No immunities.
Flying
Risk medium1 weak2 answers
Weak (1)
Pokémon that take super-effective damage from this type.
- Vivillon×2
Defensive answers (2)
Resistances and immunities identified for each Pokémon.
Resist (2)
- Mawile×0.5
- Raichu×0.5
Immune (0)
No immunities.
Bug
Risk medium1 weak3 answers
Weak (1)
Pokémon that take super-effective damage from this type.
- Farigiraf×2
Defensive answers (3)
Resistances and immunities identified for each Pokémon.
Resist (3)
- Mawile×0.25
- Torkoal×0.5
- Vivillon×0.5
Immune (0)
No immunities.
Fighting
Risk low0 weak1 answer
Weak (0)
Pokémon that take super-effective damage from this type.
No Pokémon on the team is weak to this type.
Defensive answers (1)
Resistances and immunities identified for each Pokémon.
Resist (1)
- Vivillon×0.25
Immune (0)
No immunities.
Ghost
Risk low0 weak1 answer
Weak (0)
Pokémon that take super-effective damage from this type.
No Pokémon on the team is weak to this type.
Defensive answers (1)
Resistances and immunities identified for each Pokémon.
Resist (0)
No resistances.
Immune (1)
- Farigiraf×0
Normal
Risk low0 weak1 answer
Weak (0)
Pokémon that take super-effective damage from this type.
No Pokémon on the team is weak to this type.
Defensive answers (1)
Resistances and immunities identified for each Pokémon.
Resist (1)
- Mawile×0.5
Immune (0)
No immunities.
Poison
Risk low0 weak2 answers
Weak (0)
Pokémon that take super-effective damage from this type.
No Pokémon on the team is weak to this type.
Defensive answers (2)
Resistances and immunities identified for each Pokémon.
Resist (1)
- Garchomp×0.5
Immune (1)
- Mawile×0
Psychic
Risk low0 weak2 answers
Weak (0)
Pokémon that take super-effective damage from this type.
No Pokémon on the team is weak to this type.
Defensive answers (2)
Resistances and immunities identified for each Pokémon.
Resist (2)
- Farigiraf×0.5
- Mawile×0.5
Immune (0)
No immunities.
Steel
Risk low0 weak2 answers
Weak (0)
Pokémon that take super-effective damage from this type.
No Pokémon on the team is weak to this type.
Defensive answers (2)
Resistances and immunities identified for each Pokémon.
Resist (2)
- Raichu×0.5
- Torkoal×0.5
Immune (0)
No immunities.
Grass
Risk low0 weak3 answers
Weak (0)
Pokémon that take super-effective damage from this type.
No Pokémon on the team is weak to this type.
Defensive answers (3)
Resistances and immunities identified for each Pokémon.
Resist (3)
- Vivillon×0.25
- Mawile×0.5
- Torkoal×0.5
Immune (0)
No immunities.
team structure
Competitive reading
Strengths
- — Fake Out, Rage Powder, and Armor Tail offer several ways to protect Trick Room or a damage turn.
- — Raichu, Garchomp, and Vivillon form the fast mode; Mawile and Torkoal form the slow mode.
- — Drought and Charcoal Eruption create immediate pressure once action order is secured.
Weaknesses
- — The fast trio can be damaged under their own Trick Room.
- — Roca hits Vivillon four times effectively and breaks his Banda Focus-based model.
- — Tierra pressures Raichu, Mawile and Torkoal; Vivillon is the only natural immunity.
- — Raichu's attacks introduce considerable accuracy variance.
Game plan
- — Decide in the preview if Trick Room is the main plan, a speed investment or unnecessary.
- — Use Fake Out or Rage Powder to secure the decisive turn, not by routine on the first turn.
- — Keep Torkoal healthy until Eruption can act under the chosen mode.
- — Keep Garchomp when Electric immunity or Ground pressure are essential.
Roles
- — Fake Out
- — Lightning Rod
- — Armor Tail
- — Trick Room
- — Helping Hand
- — Redirection
- — dream
- — Sun
- — Priority
Recommendations
- — Maintain the champion's six while rebuilding the slow core by benchmarks.
- — Write four different maps for fast speed, Trick Room and climate control.
- — Treat Raichu's move accuracy as an asset when choosing Mega.
Limitations
- — Does not claim real winrate; The results of the app are diagnostic.
- — The EV and IV are inferred and may differ greatly from those used by the champion.
- — Damage ranges do not completely shape the doubles board.
- — The four plans are analytical proposals, not historical records.
speed
Speed plan
- Classification
- Real dual-Speed offense
- Speed control
- — Raichu, Garchomp, and Vivillon form the natural fast mode.
- — Fake Out and Sleep Powder buy tempo without directly changing speed.
- Trick Room
- — Farigiraf is the only user of Trick Room and Armor Tail protects the priority board.
- — Torkoal and Mega Mawile are the slow attackers of the test model.
- Notes
- — The minimum Speed IVs are reconstructed, they do not come from the public sheet.
- — The best pick may skip one of the two speed packages entirely.
analysis
Expected matchups
- Archetype
- Priority offensive
- Result
- favorable
- Confidence
- media
- Notes
- Armor Tail, Fake Out, and Redirect offer overlapping responses.
- Archetype
- offensive tailwind
- Result
- playable
- Confidence
- media
- Notes
- Trick Room can reverse the race if Farigiraf survives the initial turn.
- Archetype
- Rock and Earth Offensive
- Result
- unfavorable
- Confidence
- media
- Notes
- Rock breaks Vivillon's support and Earth presses three important gaps.
analysis
Tool runs
- Tool
- Team Auditor Pro v4
- Scope
- Static audit of sun, speed modes, roles and fault states.
- Output
- Trick Room and offensive sun; medium risk; structural score 78.4 (A).
- Confidence
- Medium
- Publishable
- Structural findings.
- Tool
- Matriz de counters y daños
- Scope
- Interactions against Aloy2023 and Beni1 with reconstructed EVs.
- Output
- Recurring threats are pressure from Rock, Earth and the early loss of Vivillon or Farigiraf.
- Confidence
- Low to medium
- Publishable
- Test hypothesis with EV caveat.
- Tool
- Team Preview Lab
- Scope
- Four maps for the other two champions.
- Output
- The app separates the fast mode from the Farigiraf + Mawile/Torkoal package.
- Confidence
- Medium for structure; low for historic decisions
- Publishable
- Plans generated, not choices made by shaikhvgc786.
analysis
Damage benchmarks
- Attacker
- Mega Mawile
- Move
- Play Rough
- Target
- Garchomp
- Damage range
- Clear KO in the proxy model
- Scenario
- Mega attacker under Trick Room; rebuilt EVs
- Competitive implication
- Mawile can punish the Earth attacker that threatens Raichu and Torkoal.
- Caveat
- The result depends on Mawile reaching the turn and on distributions that are not public.
- Attacker
- Garchomp
- Move
- Earthquake
- Target
- Arcanine-Hisui
- Damage range
- Clear KO in the proxy model
- Scenario
- Area damage; rebuilt EVs
- Competitive implication
- Fast mode has a direct response to Aloy2023's Fire/Rock attacker.
- Caveat
- The companion's position determines whether Earthquake is actually usable.
analysis
Counterplay matrix
- Threat
- Rock Slide Pressure
- Pressure
- Vivillon takes x4 damage and relies on Banda Focus; area damage can remove your redirect turn.
- Primary answers
- — Fake Out
- — Trick Room
- — Intimidate yourself
- — Protect
- Failure mode
- Take previous damage before asking Vivillon to redirect.
- Test plan
- Determine when Vivillon should lead full PSs and when to reserve.
- Evidence
- Damage Matrix
- Threat
- Earth Pressure
- Pressure
- Attacks Raichu, Mawile and Torkoal and determines the order of the changes.
- Primary answers
- — Vivillon
- — Mega Mawile
- — Own Garchomp
- — Powder Anger
- Failure mode
- Losing Vivillon and Mawile before controlling the Earth attacker.
- Test plan
- Define separate responses for fast mode and Trick Room.
- Evidence
- Counter audit
analysis
Team Preview laboratory
- Opponent
- Aloy2023 — Sitrus Series #68
- Recommended four
- — Mawile
- — Raichu
- — Farigiraf
- — Torkoal
- Lead
- — Raichu
- — Farigiraf
- Back line
- — Mawile
- — Torkoal
- Mode
- Rare antispace towards slow offensive
- Turn-one questions
- — Does Fake Out buy Trick Room or can the opponent reverse it?
- — Will Tyranitar change the sun when Torkoal enters?
- — Can Garchomp be skipped if Arcanine-Hisui is visible?
- Policy agreement
- Test selection; requires manual review due to the number of rival modes.
- Confidence
- Low
- Opponent
- Beni1 — Alpensee Tour #67
- Recommended four
- — Raichu
- — Garchomp
- — Vivillon
- — Mawile
- Lead
- — Raichu
- — Garchomp
- Back line
- — Vivillon
- — Mawile
- Mode
- Quick pressure before setup
- Turn-one questions
- — Which Mega has Beni1 chosen?
- — Can Garchomp use Earthquake without giving away position?
- — Is it better to keep Vivillon to cut the setup later?
- Policy agreement
- Role-assisted plan; does not reproduce a tournament selection.
- Confidence
- Low
analysis
Single points of failure
- Failure point
- Unique Trick Room user and priority lock
- Pokémon
- Farigiraf
- Impact
- Its loss removes the activation of Slow Mode and Armor Tail protection.
- Recommendation
- Protect the exact turn in which Farigiraf is decisive with Fake Out or Rage Powder.
- Failure point
- Damage in HP dependent area
- Pokémon
- Torkoal
- Impact
- Eruption loses value as Torkoal takes damage.
- Recommendation
- Do not expose it before solving the speed control.
- Failure point
- Redirection bridge
- Pokémon
- Vivillon
- Impact
- Banda Focus usually buys the turn that connects both modes.
- Recommendation
- Identify area damage and avoid residual damage before relying on Wrath Powder.
analysis
Internal conflicts
- Title
- Fast trio under Trick Room
- Pokémon
- Raichu, Garchomp y Vivillon
- Severity
- High
- Impact
- The chosen mode can reverse the order against half of your own team.
- Solution
- Choose four coherent ones and treat Trick Room as a main plan or as an investment, not both by default.
- Title
- Earthquake Allied Damage
- Pokémon
- Garchomp
- Severity
- Medium
- Impact
- Only Vivillon is naturally immune.
- Solution
- Pair it with Vivillon or sequence Protection before Earthquake.
analysis
Validation focus
- Title
- Farigiraf Mixed Bulk
- Reason
- The sheet confirms Relaxed, but not the cast.
- Target
- Survive the most relevant physical double target and a special attack after Sitrus.
- Title
- Eruption Threshold
- Reason
- Its damage changes with current HP.
- Target
- Define how much previous damage maintains the necessary pressure on both rivals.
- Title
- Mawile Speed
- Reason
- Minimum IVs are inferred.
- Target
- Compare Minimum speed with controlled inversion versus other slow M-B Megas.
method
Evidence and provenance
- Event
- Name
- Maddo's Cup #10
- Organizer
- Maddo's Cup
- Player
- shaikhvgc786
- Placement
- 1st
- Field size
- 412 players
- Record
- 13-2
- Dates
- July 18, 2026
- Format
- Online · M-B regulation · open team sheet
- Sources
- Label
- Limitless — tournament details
- Source
- Open source
- Evidence supplied
- Date, format and size of the tournament.
- Label
- Limitless — final standings
- Source
- Open source
- Evidence supplied
- First place for shaikhvgc786 and result 13-2.
- Label
- Limitless — equipment sheet
- Source
- Open source
- Evidence supplied
- Species, objects, abilities, natures and movements.
- Label
- Pokémon Zone — tournament summary
- Source
- Open source
- Evidence supplied
- Summary of the event, result and winning team.
- Label
- Pokémon HOME — Regulation M-B
- Source
- Open source
- Evidence supplied
- Period and official rules of Regulation M-B.
- Confirmed fields
- — Position and result.
- — The six species, objects, abilities, natures and movements.
- — Open sheet context.
- Unavailable fields
- — EV and IV.
- — Four selections and historical leads.
- — Repetitions turn by turn.
method
Validation method
- Mode
- diagnostic-proxy
- Method
- Team Auditor Pro v4, counter and damage matrices and assisted Team Preview.
- Input status
- Exact public sheet except EV and IV.
- Proxy policy
- The fast and slow models allow you to run the app without attributing the deals to the champion.
- Confirmed
- — Roles of Sun, Trick Room, Redirection and Mega derived from the blade.
- — Species, sets and tournament result.
- Reconstructed
- — All EV and IV.
- — Exact damage and speed thresholds.
- — Picks of four.
- Excluded
- — Heuristic winning percentage.
- — Claims about private EVs.
- — Statements about historical decisions by shaikhvgc786.
method
EV research
- Status
- inferred
- Headline
- EVs are hypotheses on a native Champions scale, not private data recovered
- Source gap
- The public sheet contains natures, but not EV or IV.
- Working model
- Maximum speed and offense for fast mode; HP and mixed offense or bulk for the Trick Room core.
- Conversion
- Pokémon Champions format from 0 to 32 per stat; no figure shown exceeds 32.
- Usage rule
- The slow core should be rebuilt from survival objectives and only retain Minimum Speed if it wins the relevant mirrors.
- Alternatives
- — Farigiraf can move points between defenses depending on the double target he must survive.
- — Mawile can compare Minimum Speed with a small investment to overcome other slow Megas.
- — Torkoal can prioritize bulk if it preserves enough Eruption power after neutral damage.