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diagnosticPokemon Champions Regulation M-Av1

Rain Pelipper

Rain and Tailwind offense centered on Pelipper, Archaludon, and Basculegion. Drizzle, Swift Swim, Electro Shot, Fake Out, and multiple priority moves form a clear offensive plan, although the defense relies heavily on Pelipper and careful positioning.

2026-06-04 · pokemon_champions

Tailwind OffenseRain OffenseOffensive balanceMegaRainTailwindOffenseMegaDiagnostic

executive summary

Decision-ready overview

Analysis

Static

It does not simulate turns nor is it equivalent to a real victory percentage.

Team static score

71.7

Structural reading of roles, types and offensive plan.

Static grade

B+

Competitive team, but with defensive risks.

Competitiveness

High

Clear offensive plan and several closing routes.

Consistency

Medium

Very dependent on Pelipper for weather and Tailwind.

type defense

22.0

Low defensive score: Fighting, Ground and Rock are shared risks.

Status
Competitive, but room for improvement
Pilot difficulty
Low in base plan; average in weather wars and hard Trick Room.
Confidence
Medium
Best use
Press rain + Tailwind with Archaludon and Basculegion, closing with Dragonite or Kingambit.
Hardest matchup
Sand balance or hard Trick Room
Priority change
Validate redirection, Wide Guard or anti-setup without breaking the core.
Next step
Validate multi-rival and check Swift Swim/effective_speed.
Summary
The team has a clear identity and strong pieces. It is more solid offensively than defensively: its problem is not lack of damage, but dependence on Pelipper and matchups where Rock, Ground, Fighting or Electric force too many defensive decisions.

team

Published set

Curated public content. Internal files and raw reports are not included.

SteelDragon
Item
Leftovers
Ability
Stamina
Nature / EVs
Timid · 22 HP / 10 Def / 32 SpA / 2 SpD
Role
Special wallbreaker and rain payoff.
  • Draco Meteor
  • Electro Shot
  • Protect
  • Flash Cannon

Bulky pivot · special attacker · Protect user

One of the best win conditions of the team. Electro Shot fits very well in rain. Your problem is low SpD and exposure to Ground/Fighting.

Stats
  • Label
    H.P.
    Value
    90
    Rank
    #71
  • Label
    Atk
    Value
    105
    Rank
    #99
  • Label
    Def
    Value
    130
    Rank
    #19
  • Label
    SpA
    Value
    125
    Rank
    #41
  • Label
    SpD
    Value
    65
    Rank
    #219
  • Label
    Spe
    Value
    85
    Rank
    #105
Weaknesses
  • fighting
  • ground
Resistances
  • Bug
  • electric
  • flying
  • Grass x0.25
  • Normal
  • Psychic
  • Rock
  • Steel
  • Water
Immunities
  • poison
Notes
  • Switch key to Electric and many resistances, but Ground/Fighting are very relevant.
WaterFlying
Item
Focus Sash
Ability
Drizzle
Nature / EVs
Modest · 32 HP / 2 Def / 32 SpA
Role
Rain Setter and Tailwind.
  • Hurricane
  • Weather Ball
  • Tailwind
  • Protect

Support · Speed control · secondary special attacker · Protect user

Its real value is not in the static score, but in enabling the team. It is the biggest single point of failure: without Pelipper you lose rain and speed control.

Stats
  • Label
    H.P.
    Value
    60
    Rank
    #232
  • Label
    Atk
    Value
    50
    Rank
    #256
  • Label
    Def
    Value
    100
    Rank
    #77
  • Label
    SpA
    Value
    95
    Rank
    #126
  • Label
    SpD
    Value
    70
    Rank
    #205
  • Label
    Spe
    Value
    65
    Rank
    #182
Weaknesses
  • Electric x4
  • Rock
Resistances
  • Bug
  • fighting
  • Fire
  • Steel
  • Water
Immunities
  • ground
Notes
  • Centerpiece with weakness x4. Focus Sash is important.

Basculegion-Male

WaterGhost
Item
Choice Band
Ability
Swift Swim
Nature / EVs
Adamant · 32 Atk / 2 Def / 32 Spe
Role
Rain physical abuser.
  • Wave Crash
  • Last Respects
  • Aqua Jet
  • Flip Turn

cleaner · Priority user · Offensive pivot

The most direct rain abuser. Choice Band gives it huge damage, but it takes away flexibility and it has no Protect.

Stats
  • Label
    H.P.
    Value
    120
    Rank
    #5
  • Label
    Atk
    Value
    112
    Rank
    #78
  • Label
    Def
    Value
    65
    Rank
    #213
  • Label
    SpA
    Value
    80
    Rank
    #157
  • Label
    SpD
    Value
    75
    Rank
    #177
  • Label
    Spe
    Value
    78
    Rank
    #136
Weaknesses
  • dark
  • electric
  • Ghost
  • Grass
Resistances
  • Bug
  • Fire
  • Ice
  • poison
  • Steel
  • Water
Immunities
  • fighting
  • Normal
Notes
  • Very high HP and good attack; In rain it performs more than its static score indicates.
DragonFlying
Item
Dragoniteite
Ability
Inner Focus
Nature / EVs
Adamant · 32 HP / 32 Atk / 2 Spe
Role
Physical cleaner and Mega win condition.
  • Extreme Speed
  • Ice Spinner
  • Stomping Tantrum
  • Protect

Priority user · wallbreaker · Bulky pivot

Great secondary plan out of rain. Extreme Speed ​​gives strong endgame, but Ice x4 and Rock x2 require care.

Stats
  • Label
    H.P.
    Value
    91
    Rank
    #64
  • Label
    Atk
    Value
    134
    Rank
    #31
  • Label
    Def
    Value
    95
    Rank
    #84
  • Label
    SpA
    Value
    100
    Rank
    #101
  • Label
    SpD
    Value
    100
    Rank
    #69
  • Label
    Spe
    Value
    80
    Rank
    #122
Weaknesses
  • Ice x4
  • Dragon
  • fairy
  • Rock
Resistances
  • Bug
  • fighting
  • Fire
  • Grass x0.25
  • Water
Immunities
  • ground
Notes
  • Great switch to Ground, but Ice and Rock are clear threats.
DarkSteel
Item
Black Glasses
Ability
Defiant
Nature / EVs
Adamant · 32 HP / 32 Atk / 2 SpD
Role
Bulky physical attacker and anti-Intimidate.
  • Kowtow Cleave
  • Sucker Punch
  • Iron Head
  • Protect

cleaner · Priority user · wallbreaker · Protect user

Excellent late game piece. Punish Intimidate and provide priority. Fighting x4 is its biggest problem.

Stats
  • Label
    H.P.
    Value
    100
    Rank
    #32
  • Label
    Atk
    Value
    135
    Rank
    #29
  • Label
    Def
    Value
    120
    Rank
    #33
  • Label
    SpA
    Value
    60
    Rank
    #217
  • Label
    SpD
    Value
    85
    Rank
    #125
  • Label
    Spe
    Value
    50
    Rank
    #217
Weaknesses
  • Fighting x4
  • Fire
  • ground
Resistances
  • dark
  • Dragon
  • flying
  • Ghost
  • Grass
  • Ice
  • Normal
  • Rock
  • Steel
Immunities
  • poison
  • Psychic
Notes
  • Defensively excellent except Fighting/Ground/Fire.
FireDark
Item
Sitrus Berry
Ability
Intimidate
Nature / EVs
Careful · 32 HP / 10 Atk / 12 Def / 10 SpD / 2 Spe
Role
Support disruptor and bulky pivot.
  • Fake Out
  • Knock Off
  • Parting Shot
  • Flare Blitz

Fake Out · Intimidate yourself · Anti-Trick Room · Pivoting

The defensive glue of the team. It doesn't have Protect, but it provides tempo, pivoting and Intimidate.

Stats
  • Label
    H.P.
    Value
    95
    Rank
    #50
  • Label
    Atk
    Value
    115
    Rank
    #75
  • Label
    Def
    Value
    90
    Rank
    #102
  • Label
    SpA
    Value
    80
    Rank
    #161
  • Label
    SpD
    Value
    90
    Rank
    #114
  • Label
    Spe
    Value
    60
    Rank
    #196
Weaknesses
  • fighting
  • ground
  • Rock
  • Water
Resistances
  • dark
  • Fire
  • Ghost
  • Grass
  • Ice
  • Steel
Immunities
  • Psychic
Notes
  • Great support, but shares Fighting/Ground/Rock with several pieces.

team structure

Competitive reading

Strengths

  • Clear rain identity through Pelipper, Basculegion, and Archaludon.
  • Solid Speed control through Tailwind, Swift Swim, priority, and Fake Out.
  • Strong priority package with Aqua Jet, Extreme Speed, Sucker Punch, and Fake Out.

Weaknesses

  • High dependence on Pelipper: only rain setter and only Tailwind user.
  • Electric without Immunity: Pelipper x4 and Basculegion x2 rely heavily on Archaludon in response.
  • Shared Fighting: Archaludon, Kingambit and Incineroar are weak; Kingambit x4.
  • Shared Rock: Pelipper, Dragonite and Incineroar are weak.
  • Lack of real anti-setup.
  • Redirection or Wide Guard is missing to protect win conditions against double target or spread damage.
  • Basculegion has no Protect and is blocked by Choice Band.

Game plan

  • Use Pelipper to activate rain and Tailwind only when it becomes real pressure.
  • Take advantage of Basculegion as a high-impact rain abuser, but avoid bad Choice Band locks.
  • Use Archaludon as a stable special win condition with Electro Shot in rain.
  • Use Incineroar to buy turns with Fake Out, Intimidate, and Parting Shot.
  • Close games with Dragonite, Kingambit or Basculegion priority if speed control is lost.

Roles

  • Archaludon: special wallbreaker and rain payoff.
  • Pelipper: Drizzle, Tailwind and offensive support.
  • Basculegion-Male: physical rain sweeper and offensive pivot.
  • Dragonite: Mega alternative, cleaner and priority.
  • Kingambit: late game, anti-Intimidate and Sucker Punch.
  • Incineroar: Fake Out, Intimidate, Parting Shot and defensive glue.

Defensive profile

  • Archaludon provides great physical defense, many resistances and switches to Electric.
  • Kingambit has great physical bulk and lots of resistances, but Fighting x4 requires care.
  • Incineroar stabilizes with Intimidate, Sitrus Berry, and Parting Shot.
  • Dragonite provides good overall bulk and immunity to Ground.
  • Pelipper is fragile due to low HP and Electric x4; Focus Sash is key.
  • Fighting, Ground and Rock are shared and explain the low defensive scores of types.

Offensive profile

  • Offensive types present: Dark, Dragon, Electric, Fire, Flying, Ghost, Ground, Ice, Normal, Steel and Water.
  • Physical attackers: Basculegion, Dragonite, Kingambit and Incineroar.
  • Special Attackers: Archaludon and Pelipper.
  • There is no real mixed attacker.
  • There is no offensive setup.
  • Offensive pivoting with Flip Turn and Parting Shot.
  • Marked offensive gaps: Grass, Fighting and Fairy coverage.

Recommendations

  • Validate redirection or Wide Guard if there is a legal option without breaking the core.
  • Add or validate anti-setup.
  • Test additional response to Electric because Archaludon is the only clear switch.
  • Check Grass/Fighting/Fairy coverage before changing roster.
  • Validate Choice Band Basculegion: maximum damage against loss of Protect and flexibility.
  • Check if Swift Swim appears correctly in the speed reading.

Limitations

  • Competitive static analysis; does not claim actual victory percentage.
  • Does not run public simulation from the web.
  • The expected matchups need validation and are not definitive.
  • It does not replace Team Diagnostic Multi-Rival or human testing.
  • Champions M-A legality should not be interpreted as completely confirmed from this page.

speed

Speed plan

Classification
Strong, but dependent
Speed control
  • Pelipper provides Tailwind.
  • Basculegion gains speed with Swift Swim in the rain.
  • The team has multiple priority: Aqua Jet, Extreme Speed, Sucker Punch and Fake Out.
  • You can close without being faster thanks to priority.
Trick Room
  • There is no Trick Room setter.
  • Incineroar appears as a functional anti-Trick Room for Fake Out, Intimidate, and Parting Shot.
  • Kingambit can work if Trick Room comes in, but it's not the main plan.
  • Against hard Trick Room, it is not enough to rely only on Incineroar.
Notes
  • The speed plan is strong because it combines Tailwind, rain, and priority.
  • If Pelipper falls, the team depends on priority and remaining rain.
  • The report suggests checking if Swift Swim appears correctly applied in effective_speed.

analysis

Team type profile

Attack Type
Fighting
Weak
3
Resist
2
Immune
1
Risk
High
Attack Type
Ground
Weak
3
Resist
0
Immune
2
Risk
High
Attack Type
Rock
Weak
3
Resist
2
Immune
0
Risk
High
Attack Type
Electric
Weak
2
Resist
1
Immune
0
Risk
Medium
Attack Type
Ice
Weak
1
Resist
3
Immune
0
Risk
Medium per Dragonite x4
Attack Type
Water
Weak
1
Resist
4
Immune
0
Risk
Low
Attack Type
Fire
Weak
1
Resist
4
Immune
0
Risk
Low
Attack Type
Grass
Weak
1
Resist
4
Immune
0
Risk
Low
Attack Type
Steel
Weak
0
Resist
5
Immune
0
Risk
Low
Attack Type
Psychic
Weak
0
Resist
1
Immune
2
Risk
Low

analysis

Win conditions

Pokémon
Archaludon
Plan
Special Wallbreaker with Draco Meteor, Flash Cannon and Electro Shot.
Needs
Active rain for Electro Shot, Pelipper and Incineroar support.
Risks
Strong special damage, Ground, Fighting and faster offense.
Partners
Pelipper, Incineroar, Basculegion.
Comment
Probably the most stable win condition in core rain.
Pokémon
Basculegion-Male
Plan
Weather sweeper with Swift Swim + Choice Band.
Needs
Rain active, weakened targets and control of Electric/Grass/Ghost/Dark.
Risks
Choice lock, lack of Protect and double target pressure.
Partners
Pelipper, Incineroar, Archaludon.
Comment
Very high damage, but more volatile.
Pokémon
Dragonite
Plan
Mega / physical cleaner with Extreme Speed and Ice/Ground coverage.
Needs
Avoid Ice/Rock, preserve HP and positioning.
Risks
Ice x4, Rock x2, Fairy and Dragon.
Partners
Incineroar, Pelipper, Kingambit.
Comment
Very good secondary plan outside of rain mode.
Pokémon
Kingambit
Plan
Late game with Sucker Punch / Kowtow Cleave / Iron Head.
Needs
Eliminate Fighting threats and avoid burns.
Risks
Fighting x4, Ground and Fire.
Partners
Pelipper, Dragonite, Incineroar, Basculegion.
Comment
Excellent endgame and anti-Intimidate.
Pokémon
Pelipper
Plan
Enable rain and Tailwind; attack with Hurricane/Weather Ball if you have space.
Needs
Focus Sash or secure entry.
Risks
Electric x4 and Rock.
Partners
The whole team.
Comment
It shouldn't be treated as a primary sweeper: it's offensive support.
Pokémon
Incineroar
Plan
Control with Fake Out, Intimidate and Parting Shot.
Needs
Avoid Water/Ground/Fighting/Rock.
Risks
It does not have Protect and can receive double target.
Partners
Archaludon, Basculegion, Kingambit.
Comment
Competitively it is more of a support disruptor than a wallbreaker.

analysis

Lead plans

Title
Standard lead
Lead
Incineroar + Archaludon
Back line
Pelipper + Basculegion-Male
Plan
Fake Out / Parting Shot / pressure with Archaludon.
Risks
Can be passive against hard setup.
When to use
Balance, unknown and teams where Archaludon is difficult to remove.
Title
Fast counter offensive
Lead
Incineroar + Archaludon
Back line
Pelipper + Basculegion
Plan
Control damage with Fake Out/Intimidate and prepare Tailwind.
Risks
Strong Special Offense ignores Intimidate.
When to use
Hyper physical offense or teams without clear anti-Fake Out.
Title
Against Trick Room
Lead
Incineroar + Archaludon
Back line
Pelipper + Basculegion
Plan
Fake Out or direct pressure on the setter.
Risks
Redirection + bulky setter.
When to use
Standard Trick Room, not hard TR.
Title
Against rain mirror
Lead
Incineroar + Archaludon o Pelipper + Archaludon
Back line
Basculegion + Dragonite/Kingambit
Plan
Preserve water resists and climate.
Risks
Electric coverage.
When to use
Mirror rain.
Title
Against sun
Lead
Pelipper + Archaludon o Incineroar + Archaludon con Pelipper atras
Back line
Basculegion + Dragonite
Plan
Rewrite weather at the right time.
Risks
Losing Pelipper early.
When to use
Sun offense with obvious setter.
Title
Risky lead
Lead
Pelipper + Basculegion
Back line
Archaludon + Dragonite
Plan
Immediate rain pressure.
Risks
Electric, redirection, weather war and Protect rival.
When to use
Equipment clearly weak to rain.

analysis

Expected matchups

Archetype
Rain offense
Result
favorable
Confidence
medium
Notes
Proper Climate, Archaludon and Basculegion provide good structure, but Electric coverage is still a risk.
Archetype
Sun offense
Result
playable
Confidence
medium
Notes
Pelipper can cut sol, but losing weather war can change the game.
Archetype
sand balance
Result
unfavorable
Confidence
medium
Notes
Three members are weak to Rock and the Rock/Ground cores push a lot.
Archetype
Snow / Aurora Veil
Result
playable
Confidence
low
Notes
The profile against Ice is reasonable, but Veil can take too much damage.
Archetype
Trick Room
Result
playable
Confidence
medium
Notes
Incineroar helps against normal TR, but redirection + bulky setter can complicate it.
Archetype
Hard Trick Room
Result
unfavorable
Confidence
medium
Notes
It requires repeated denial and Fake Out alone is not enough.
Archetype
Tailwind offense
Result
playable
Confidence
medium
Notes
It has its own Tailwind and priority, but can lose speed control.
Archetype
Hyper offense
Result
playable
Confidence
medium
Notes
Priority, Fake Out and Intimidate help; the risk is defensive collapse.
Archetype
Setup offense
Result
playable
Confidence
medium
Notes
It is playable, but dangerous due to lack of real anti-setup.
Archetype
Stall/control
Result
unknown
Confidence
low
Notes
The static audit is not enough to measure recovery, status and long games.

analysis

Single points of failure

Failure point
Reply to Electric
Pokémon
Archaludon
Impact
If it falls, Pelipper and Basculegion are left very vulnerable.
Recommendation
Test Electric matchups before changing roster.
Failure point
Speed control
Pokémon
Pelipper
Impact
If it falls, Tailwind is lost and the team relies on priority/rain carryover.
Recommendation
Preserve Pelipper or add secondary speed control if the tests request it.
Failure point
Weather control
Pokémon
Pelipper
Impact
If it falls, Basculegion loses Swift Swim and Archaludon loses Electro Shot consistency.
Recommendation
Do not give Pelipper in weather wars.
Failure point
Anti-Trick Room
Pokémon
Incineroar
Impact
If it falls, hard Trick Room becomes very difficult.
Recommendation
Validate anti-setup or secondary anti-TR.
Failure point
Fake Out
Pokémon
Incineroar
Impact
If it falls, the best turn 1 control is lost.
Recommendation
Do not sacrifice him early unless the endgame is won.

analysis

Internal conflicts

Title
Heavy-physical equipment
Pokémon
Basculegion, Dragonite, Kingambit, Incineroar
Severity
Medium
Impact
Intimidate and burn can lower a lot of pressure if Archaludon is not well positioned.
Solution
Preserve special attackers or validate another special source.
Title
Too much responsibility in Pelipper
Pokémon
Pelipper
Severity
High
Impact
Weather, Tailwind and some of the special damage depend on the same slot.
Solution
Assess speed secondary control or clearer plan without rain.
Title
Protect uneven
Pokémon
Basculegion e Incineroar
Severity
Medium
Impact
Both can be punished for double targeting.
Solution
Accept for offensive/pivot role or test variants.
Title
Weather Ball reported as Normal
Pokémon
Pelipper
Severity
Technique/Medium
Impact
May underestimate damage or coverage in rain.
Solution
Validate with private damage calculation.
Title
Low risk level vs low type defense
Pokémon
Complete equipment
Severity
Medium
Impact
The summary can soften shared weaknesses.
Solution
Prioritize testing against Rock, Ground, Fighting and Electric.

analysis

Detailed recommendations

Title
Validate redirection or Wide Guard
Priority
P1
Reason
The team wants to protect win conditions against double target and spread damage.
Improves
Increased security for Archaludon, Pelipper and Basculegion.
Trade-off
Can reduce offensive pressure.
Title
Add or validate anti-setup
Priority
P1
Reason
Anti-setup appears absent and setup offense can snowball.
Improves
Matchups against setup offense and rival snowball.
Trade-off
You may sacrifice coverage.
Title
Test additional response to Electric
Priority
P1
Reason
Archaludon is the only clear switch to Electric.
Improves
Rain core stability.
Trade-off
It can alter the offensive core.
Title
Validate Choice Band Basculegion
Priority
P2
Reason
Choice Band maximizes damage, but blocks moves and removes Protect.
Improves
Clarity about whether the damage justifies the risk.
Trade-off
Switching items can lose important KOs.
Title
Review Swift Swim in speed report
Priority
P1 technical
Reason
The effective_speed shown does not seem to be duplicated in rain.
Improves
Analytics quality.
Trade-off
The equipment does not change, only the reliability of the report.

analysis

Validation focus

Title
Private multi-rival simulation
Reason
The audit is static.
Target
Validate rain, sun, sand, hard Trick Room, Tailwind offense and setup offense.
Title
sand balance
Reason
Appears unfavorable for Rock/Ground.
Target
Check if Archaludon + Basculegion compensate Rock pressure.
Title
electric pressure
Reason
Pelipper and Basculegion share an Electric weakness.
Target
Check if Archaludon can enter and respond consistently.
Title
Swift Swim / effective speed
Reason
The report suggests a possible reading problem at effective speed.
Target
Confirm that Swift Swim is applied correctly in engine or analytics.
Title
Battle stats after games
Reason
Pelipper and Basculegion are critical points.
Target
Measure bring rate, faint order, move usage and contribution score.