Rain Pelipper
Rain and Tailwind offense centered on Pelipper, Archaludon, and Basculegion. Drizzle, Swift Swim, Electro Shot, Fake Out, and multiple priority moves form a clear offensive plan, although the defense relies heavily on Pelipper and careful positioning.
2026-06-04 · pokemon_champions
executive summary
Decision-ready overview
Analysis
Static
It does not simulate turns nor is it equivalent to a real victory percentage.
Team static score
71.7
Structural reading of roles, types and offensive plan.
Static grade
B+
Competitive team, but with defensive risks.
Competitiveness
High
Clear offensive plan and several closing routes.
Consistency
Medium
Very dependent on Pelipper for weather and Tailwind.
type defense
22.0
Low defensive score: Fighting, Ground and Rock are shared risks.
- Status
- Competitive, but room for improvement
- Pilot difficulty
- Low in base plan; average in weather wars and hard Trick Room.
- Confidence
- Medium
- Best use
- Press rain + Tailwind with Archaludon and Basculegion, closing with Dragonite or Kingambit.
- Hardest matchup
- Sand balance or hard Trick Room
- Priority change
- Validate redirection, Wide Guard or anti-setup without breaking the core.
- Next step
- Validate multi-rival and check Swift Swim/effective_speed.
- Summary
- The team has a clear identity and strong pieces. It is more solid offensively than defensively: its problem is not lack of damage, but dependence on Pelipper and matchups where Rock, Ground, Fighting or Electric force too many defensive decisions.
team
Published set
Curated public content. Internal files and raw reports are not included.
- Item
- Leftovers
- Ability
- Stamina
- Nature / EVs
- Timid · 22 HP / 10 Def / 32 SpA / 2 SpD
- Role
- Special wallbreaker and rain payoff.
- — Draco Meteor
- — Electro Shot
- — Protect
- — Flash Cannon
Bulky pivot · special attacker · Protect user
One of the best win conditions of the team. Electro Shot fits very well in rain. Your problem is low SpD and exposure to Ground/Fighting.
- Stats
- Label
- H.P.
- Value
- 90
- Rank
- #71
- Label
- Atk
- Value
- 105
- Rank
- #99
- Label
- Def
- Value
- 130
- Rank
- #19
- Label
- SpA
- Value
- 125
- Rank
- #41
- Label
- SpD
- Value
- 65
- Rank
- #219
- Label
- Spe
- Value
- 85
- Rank
- #105
- Weaknesses
- — fighting
- — ground
- Resistances
- — Bug
- — electric
- — flying
- — Grass x0.25
- — Normal
- — Psychic
- — Rock
- — Steel
- — Water
- Immunities
- — poison
- Notes
- — Switch key to Electric and many resistances, but Ground/Fighting are very relevant.
- Item
- Focus Sash
- Ability
- Drizzle
- Nature / EVs
- Modest · 32 HP / 2 Def / 32 SpA
- Role
- Rain Setter and Tailwind.
- — Hurricane
- — Weather Ball
- — Tailwind
- — Protect
Support · Speed control · secondary special attacker · Protect user
Its real value is not in the static score, but in enabling the team. It is the biggest single point of failure: without Pelipper you lose rain and speed control.
- Stats
- Label
- H.P.
- Value
- 60
- Rank
- #232
- Label
- Atk
- Value
- 50
- Rank
- #256
- Label
- Def
- Value
- 100
- Rank
- #77
- Label
- SpA
- Value
- 95
- Rank
- #126
- Label
- SpD
- Value
- 70
- Rank
- #205
- Label
- Spe
- Value
- 65
- Rank
- #182
- Weaknesses
- — Electric x4
- — Rock
- Resistances
- — Bug
- — fighting
- — Fire
- — Steel
- — Water
- Immunities
- — ground
- Notes
- — Centerpiece with weakness x4. Focus Sash is important.
Basculegion-Male
- Item
- Choice Band
- Ability
- Swift Swim
- Nature / EVs
- Adamant · 32 Atk / 2 Def / 32 Spe
- Role
- Rain physical abuser.
- — Wave Crash
- — Last Respects
- — Aqua Jet
- — Flip Turn
cleaner · Priority user · Offensive pivot
The most direct rain abuser. Choice Band gives it huge damage, but it takes away flexibility and it has no Protect.
- Stats
- Label
- H.P.
- Value
- 120
- Rank
- #5
- Label
- Atk
- Value
- 112
- Rank
- #78
- Label
- Def
- Value
- 65
- Rank
- #213
- Label
- SpA
- Value
- 80
- Rank
- #157
- Label
- SpD
- Value
- 75
- Rank
- #177
- Label
- Spe
- Value
- 78
- Rank
- #136
- Weaknesses
- — dark
- — electric
- — Ghost
- — Grass
- Resistances
- — Bug
- — Fire
- — Ice
- — poison
- — Steel
- — Water
- Immunities
- — fighting
- — Normal
- Notes
- — Very high HP and good attack; In rain it performs more than its static score indicates.
- Item
- Dragoniteite
- Ability
- Inner Focus
- Nature / EVs
- Adamant · 32 HP / 32 Atk / 2 Spe
- Role
- Physical cleaner and Mega win condition.
- — Extreme Speed
- — Ice Spinner
- — Stomping Tantrum
- — Protect
Priority user · wallbreaker · Bulky pivot
Great secondary plan out of rain. Extreme Speed gives strong endgame, but Ice x4 and Rock x2 require care.
- Stats
- Label
- H.P.
- Value
- 91
- Rank
- #64
- Label
- Atk
- Value
- 134
- Rank
- #31
- Label
- Def
- Value
- 95
- Rank
- #84
- Label
- SpA
- Value
- 100
- Rank
- #101
- Label
- SpD
- Value
- 100
- Rank
- #69
- Label
- Spe
- Value
- 80
- Rank
- #122
- Weaknesses
- — Ice x4
- — Dragon
- — fairy
- — Rock
- Resistances
- — Bug
- — fighting
- — Fire
- — Grass x0.25
- — Water
- Immunities
- — ground
- Notes
- — Great switch to Ground, but Ice and Rock are clear threats.
- Item
- Black Glasses
- Ability
- Defiant
- Nature / EVs
- Adamant · 32 HP / 32 Atk / 2 SpD
- Role
- Bulky physical attacker and anti-Intimidate.
- — Kowtow Cleave
- — Sucker Punch
- — Iron Head
- — Protect
cleaner · Priority user · wallbreaker · Protect user
Excellent late game piece. Punish Intimidate and provide priority. Fighting x4 is its biggest problem.
- Stats
- Label
- H.P.
- Value
- 100
- Rank
- #32
- Label
- Atk
- Value
- 135
- Rank
- #29
- Label
- Def
- Value
- 120
- Rank
- #33
- Label
- SpA
- Value
- 60
- Rank
- #217
- Label
- SpD
- Value
- 85
- Rank
- #125
- Label
- Spe
- Value
- 50
- Rank
- #217
- Weaknesses
- — Fighting x4
- — Fire
- — ground
- Resistances
- — dark
- — Dragon
- — flying
- — Ghost
- — Grass
- — Ice
- — Normal
- — Rock
- — Steel
- Immunities
- — poison
- — Psychic
- Notes
- — Defensively excellent except Fighting/Ground/Fire.
- Item
- Sitrus Berry
- Ability
- Intimidate
- Nature / EVs
- Careful · 32 HP / 10 Atk / 12 Def / 10 SpD / 2 Spe
- Role
- Support disruptor and bulky pivot.
- — Fake Out
- — Knock Off
- — Parting Shot
- — Flare Blitz
Fake Out · Intimidate yourself · Anti-Trick Room · Pivoting
The defensive glue of the team. It doesn't have Protect, but it provides tempo, pivoting and Intimidate.
- Stats
- Label
- H.P.
- Value
- 95
- Rank
- #50
- Label
- Atk
- Value
- 115
- Rank
- #75
- Label
- Def
- Value
- 90
- Rank
- #102
- Label
- SpA
- Value
- 80
- Rank
- #161
- Label
- SpD
- Value
- 90
- Rank
- #114
- Label
- Spe
- Value
- 60
- Rank
- #196
- Weaknesses
- — fighting
- — ground
- — Rock
- — Water
- Resistances
- — dark
- — Fire
- — Ghost
- — Grass
- — Ice
- — Steel
- Immunities
- — Psychic
- Notes
- — Great support, but shares Fighting/Ground/Rock with several pieces.
team structure
Competitive reading
Strengths
- — Clear rain identity through Pelipper, Basculegion, and Archaludon.
- — Solid Speed control through Tailwind, Swift Swim, priority, and Fake Out.
- — Strong priority package with Aqua Jet, Extreme Speed, Sucker Punch, and Fake Out.
Weaknesses
- — High dependence on Pelipper: only rain setter and only Tailwind user.
- — Electric without Immunity: Pelipper x4 and Basculegion x2 rely heavily on Archaludon in response.
- — Shared Fighting: Archaludon, Kingambit and Incineroar are weak; Kingambit x4.
- — Shared Rock: Pelipper, Dragonite and Incineroar are weak.
- — Lack of real anti-setup.
- — Redirection or Wide Guard is missing to protect win conditions against double target or spread damage.
- — Basculegion has no Protect and is blocked by Choice Band.
Game plan
- — Use Pelipper to activate rain and Tailwind only when it becomes real pressure.
- — Take advantage of Basculegion as a high-impact rain abuser, but avoid bad Choice Band locks.
- — Use Archaludon as a stable special win condition with Electro Shot in rain.
- — Use Incineroar to buy turns with Fake Out, Intimidate, and Parting Shot.
- — Close games with Dragonite, Kingambit or Basculegion priority if speed control is lost.
Roles
- — Archaludon: special wallbreaker and rain payoff.
- — Pelipper: Drizzle, Tailwind and offensive support.
- — Basculegion-Male: physical rain sweeper and offensive pivot.
- — Dragonite: Mega alternative, cleaner and priority.
- — Kingambit: late game, anti-Intimidate and Sucker Punch.
- — Incineroar: Fake Out, Intimidate, Parting Shot and defensive glue.
Defensive profile
- — Archaludon provides great physical defense, many resistances and switches to Electric.
- — Kingambit has great physical bulk and lots of resistances, but Fighting x4 requires care.
- — Incineroar stabilizes with Intimidate, Sitrus Berry, and Parting Shot.
- — Dragonite provides good overall bulk and immunity to Ground.
- — Pelipper is fragile due to low HP and Electric x4; Focus Sash is key.
- — Fighting, Ground and Rock are shared and explain the low defensive scores of types.
Offensive profile
- — Offensive types present: Dark, Dragon, Electric, Fire, Flying, Ghost, Ground, Ice, Normal, Steel and Water.
- — Physical attackers: Basculegion, Dragonite, Kingambit and Incineroar.
- — Special Attackers: Archaludon and Pelipper.
- — There is no real mixed attacker.
- — There is no offensive setup.
- — Offensive pivoting with Flip Turn and Parting Shot.
- — Marked offensive gaps: Grass, Fighting and Fairy coverage.
Recommendations
- — Validate redirection or Wide Guard if there is a legal option without breaking the core.
- — Add or validate anti-setup.
- — Test additional response to Electric because Archaludon is the only clear switch.
- — Check Grass/Fighting/Fairy coverage before changing roster.
- — Validate Choice Band Basculegion: maximum damage against loss of Protect and flexibility.
- — Check if Swift Swim appears correctly in the speed reading.
Limitations
- — Competitive static analysis; does not claim actual victory percentage.
- — Does not run public simulation from the web.
- — The expected matchups need validation and are not definitive.
- — It does not replace Team Diagnostic Multi-Rival or human testing.
- — Champions M-A legality should not be interpreted as completely confirmed from this page.
speed
Speed plan
- Classification
- Strong, but dependent
- Speed control
- — Pelipper provides Tailwind.
- — Basculegion gains speed with Swift Swim in the rain.
- — The team has multiple priority: Aqua Jet, Extreme Speed, Sucker Punch and Fake Out.
- — You can close without being faster thanks to priority.
- Trick Room
- — There is no Trick Room setter.
- — Incineroar appears as a functional anti-Trick Room for Fake Out, Intimidate, and Parting Shot.
- — Kingambit can work if Trick Room comes in, but it's not the main plan.
- — Against hard Trick Room, it is not enough to rely only on Incineroar.
- Notes
- — The speed plan is strong because it combines Tailwind, rain, and priority.
- — If Pelipper falls, the team depends on priority and remaining rain.
- — The report suggests checking if Swift Swim appears correctly applied in effective_speed.
analysis
Team type profile
- Attack Type
- Fighting
- Weak
- 3
- Resist
- 2
- Immune
- 1
- Risk
- High
- Attack Type
- Ground
- Weak
- 3
- Resist
- 0
- Immune
- 2
- Risk
- High
- Attack Type
- Rock
- Weak
- 3
- Resist
- 2
- Immune
- 0
- Risk
- High
- Attack Type
- Electric
- Weak
- 2
- Resist
- 1
- Immune
- 0
- Risk
- Medium
- Attack Type
- Ice
- Weak
- 1
- Resist
- 3
- Immune
- 0
- Risk
- Medium per Dragonite x4
- Attack Type
- Water
- Weak
- 1
- Resist
- 4
- Immune
- 0
- Risk
- Low
- Attack Type
- Fire
- Weak
- 1
- Resist
- 4
- Immune
- 0
- Risk
- Low
- Attack Type
- Grass
- Weak
- 1
- Resist
- 4
- Immune
- 0
- Risk
- Low
- Attack Type
- Steel
- Weak
- 0
- Resist
- 5
- Immune
- 0
- Risk
- Low
- Attack Type
- Psychic
- Weak
- 0
- Resist
- 1
- Immune
- 2
- Risk
- Low
analysis
Win conditions
- Pokémon
- Archaludon
- Plan
- Special Wallbreaker with Draco Meteor, Flash Cannon and Electro Shot.
- Needs
- Active rain for Electro Shot, Pelipper and Incineroar support.
- Risks
- Strong special damage, Ground, Fighting and faster offense.
- Partners
- Pelipper, Incineroar, Basculegion.
- Comment
- Probably the most stable win condition in core rain.
- Pokémon
- Basculegion-Male
- Plan
- Weather sweeper with Swift Swim + Choice Band.
- Needs
- Rain active, weakened targets and control of Electric/Grass/Ghost/Dark.
- Risks
- Choice lock, lack of Protect and double target pressure.
- Partners
- Pelipper, Incineroar, Archaludon.
- Comment
- Very high damage, but more volatile.
- Pokémon
- Dragonite
- Plan
- Mega / physical cleaner with Extreme Speed and Ice/Ground coverage.
- Needs
- Avoid Ice/Rock, preserve HP and positioning.
- Risks
- Ice x4, Rock x2, Fairy and Dragon.
- Partners
- Incineroar, Pelipper, Kingambit.
- Comment
- Very good secondary plan outside of rain mode.
- Pokémon
- Kingambit
- Plan
- Late game with Sucker Punch / Kowtow Cleave / Iron Head.
- Needs
- Eliminate Fighting threats and avoid burns.
- Risks
- Fighting x4, Ground and Fire.
- Partners
- Pelipper, Dragonite, Incineroar, Basculegion.
- Comment
- Excellent endgame and anti-Intimidate.
- Pokémon
- Pelipper
- Plan
- Enable rain and Tailwind; attack with Hurricane/Weather Ball if you have space.
- Needs
- Focus Sash or secure entry.
- Risks
- Electric x4 and Rock.
- Partners
- The whole team.
- Comment
- It shouldn't be treated as a primary sweeper: it's offensive support.
- Pokémon
- Incineroar
- Plan
- Control with Fake Out, Intimidate and Parting Shot.
- Needs
- Avoid Water/Ground/Fighting/Rock.
- Risks
- It does not have Protect and can receive double target.
- Partners
- Archaludon, Basculegion, Kingambit.
- Comment
- Competitively it is more of a support disruptor than a wallbreaker.
analysis
Lead plans
- Title
- Standard lead
- Lead
- Incineroar + Archaludon
- Back line
- Pelipper + Basculegion-Male
- Plan
- Fake Out / Parting Shot / pressure with Archaludon.
- Risks
- Can be passive against hard setup.
- When to use
- Balance, unknown and teams where Archaludon is difficult to remove.
- Title
- Fast counter offensive
- Lead
- Incineroar + Archaludon
- Back line
- Pelipper + Basculegion
- Plan
- Control damage with Fake Out/Intimidate and prepare Tailwind.
- Risks
- Strong Special Offense ignores Intimidate.
- When to use
- Hyper physical offense or teams without clear anti-Fake Out.
- Title
- Against Trick Room
- Lead
- Incineroar + Archaludon
- Back line
- Pelipper + Basculegion
- Plan
- Fake Out or direct pressure on the setter.
- Risks
- Redirection + bulky setter.
- When to use
- Standard Trick Room, not hard TR.
- Title
- Against rain mirror
- Lead
- Incineroar + Archaludon o Pelipper + Archaludon
- Back line
- Basculegion + Dragonite/Kingambit
- Plan
- Preserve water resists and climate.
- Risks
- Electric coverage.
- When to use
- Mirror rain.
- Title
- Against sun
- Lead
- Pelipper + Archaludon o Incineroar + Archaludon con Pelipper atras
- Back line
- Basculegion + Dragonite
- Plan
- Rewrite weather at the right time.
- Risks
- Losing Pelipper early.
- When to use
- Sun offense with obvious setter.
- Title
- Risky lead
- Lead
- Pelipper + Basculegion
- Back line
- Archaludon + Dragonite
- Plan
- Immediate rain pressure.
- Risks
- Electric, redirection, weather war and Protect rival.
- When to use
- Equipment clearly weak to rain.
analysis
Expected matchups
- Archetype
- Rain offense
- Result
- favorable
- Confidence
- medium
- Notes
- Proper Climate, Archaludon and Basculegion provide good structure, but Electric coverage is still a risk.
- Archetype
- Sun offense
- Result
- playable
- Confidence
- medium
- Notes
- Pelipper can cut sol, but losing weather war can change the game.
- Archetype
- sand balance
- Result
- unfavorable
- Confidence
- medium
- Notes
- Three members are weak to Rock and the Rock/Ground cores push a lot.
- Archetype
- Snow / Aurora Veil
- Result
- playable
- Confidence
- low
- Notes
- The profile against Ice is reasonable, but Veil can take too much damage.
- Archetype
- Trick Room
- Result
- playable
- Confidence
- medium
- Notes
- Incineroar helps against normal TR, but redirection + bulky setter can complicate it.
- Archetype
- Hard Trick Room
- Result
- unfavorable
- Confidence
- medium
- Notes
- It requires repeated denial and Fake Out alone is not enough.
- Archetype
- Tailwind offense
- Result
- playable
- Confidence
- medium
- Notes
- It has its own Tailwind and priority, but can lose speed control.
- Archetype
- Hyper offense
- Result
- playable
- Confidence
- medium
- Notes
- Priority, Fake Out and Intimidate help; the risk is defensive collapse.
- Archetype
- Setup offense
- Result
- playable
- Confidence
- medium
- Notes
- It is playable, but dangerous due to lack of real anti-setup.
- Archetype
- Stall/control
- Result
- unknown
- Confidence
- low
- Notes
- The static audit is not enough to measure recovery, status and long games.
analysis
Single points of failure
- Failure point
- Reply to Electric
- Pokémon
- Archaludon
- Impact
- If it falls, Pelipper and Basculegion are left very vulnerable.
- Recommendation
- Test Electric matchups before changing roster.
- Failure point
- Speed control
- Pokémon
- Pelipper
- Impact
- If it falls, Tailwind is lost and the team relies on priority/rain carryover.
- Recommendation
- Preserve Pelipper or add secondary speed control if the tests request it.
- Failure point
- Weather control
- Pokémon
- Pelipper
- Impact
- If it falls, Basculegion loses Swift Swim and Archaludon loses Electro Shot consistency.
- Recommendation
- Do not give Pelipper in weather wars.
- Failure point
- Anti-Trick Room
- Pokémon
- Incineroar
- Impact
- If it falls, hard Trick Room becomes very difficult.
- Recommendation
- Validate anti-setup or secondary anti-TR.
- Failure point
- Fake Out
- Pokémon
- Incineroar
- Impact
- If it falls, the best turn 1 control is lost.
- Recommendation
- Do not sacrifice him early unless the endgame is won.
analysis
Internal conflicts
- Title
- Heavy-physical equipment
- Pokémon
- Basculegion, Dragonite, Kingambit, Incineroar
- Severity
- Medium
- Impact
- Intimidate and burn can lower a lot of pressure if Archaludon is not well positioned.
- Solution
- Preserve special attackers or validate another special source.
- Title
- Too much responsibility in Pelipper
- Pokémon
- Pelipper
- Severity
- High
- Impact
- Weather, Tailwind and some of the special damage depend on the same slot.
- Solution
- Assess speed secondary control or clearer plan without rain.
- Title
- Protect uneven
- Pokémon
- Basculegion e Incineroar
- Severity
- Medium
- Impact
- Both can be punished for double targeting.
- Solution
- Accept for offensive/pivot role or test variants.
- Title
- Weather Ball reported as Normal
- Pokémon
- Pelipper
- Severity
- Technique/Medium
- Impact
- May underestimate damage or coverage in rain.
- Solution
- Validate with private damage calculation.
- Title
- Low risk level vs low type defense
- Pokémon
- Complete equipment
- Severity
- Medium
- Impact
- The summary can soften shared weaknesses.
- Solution
- Prioritize testing against Rock, Ground, Fighting and Electric.
analysis
Detailed recommendations
- Title
- Validate redirection or Wide Guard
- Priority
- P1
- Reason
- The team wants to protect win conditions against double target and spread damage.
- Improves
- Increased security for Archaludon, Pelipper and Basculegion.
- Trade-off
- Can reduce offensive pressure.
- Title
- Add or validate anti-setup
- Priority
- P1
- Reason
- Anti-setup appears absent and setup offense can snowball.
- Improves
- Matchups against setup offense and rival snowball.
- Trade-off
- You may sacrifice coverage.
- Title
- Test additional response to Electric
- Priority
- P1
- Reason
- Archaludon is the only clear switch to Electric.
- Improves
- Rain core stability.
- Trade-off
- It can alter the offensive core.
- Title
- Validate Choice Band Basculegion
- Priority
- P2
- Reason
- Choice Band maximizes damage, but blocks moves and removes Protect.
- Improves
- Clarity about whether the damage justifies the risk.
- Trade-off
- Switching items can lose important KOs.
- Title
- Review Swift Swim in speed report
- Priority
- P1 technical
- Reason
- The effective_speed shown does not seem to be duplicated in rain.
- Improves
- Analytics quality.
- Trade-off
- The equipment does not change, only the reliability of the report.
analysis
Validation focus
- Title
- Private multi-rival simulation
- Reason
- The audit is static.
- Target
- Validate rain, sun, sand, hard Trick Room, Tailwind offense and setup offense.
- Title
- sand balance
- Reason
- Appears unfavorable for Rock/Ground.
- Target
- Check if Archaludon + Basculegion compensate Rock pressure.
- Title
- electric pressure
- Reason
- Pelipper and Basculegion share an Electric weakness.
- Target
- Check if Archaludon can enter and respond consistently.
- Title
- Swift Swim / effective speed
- Reason
- The report suggests a possible reading problem at effective speed.
- Target
- Confirm that Swift Swim is applied correctly in engine or analytics.
- Title
- Battle stats after games
- Reason
- Pelipper and Basculegion are critical points.
- Target
- Measure bring rate, faint order, move usage and contribution score.