Mega Kangaskhan
Tailwind offense built around Mega Kangaskhan, supported by Whimsicott, Garchomp, Kingambit, Charizard, and male Basculegion. The team has a high static score, broad offensive coverage, reliable Speed control, and a stable defensive profile.
2026-06-04 · pokemon_champions
executive summary
Decision-ready overview
Analysis
Static
It does not simulate turns nor is it equivalent to a real victory percentage.
Team static score
80.3
One of the highest overall scores of current chips.
With Mega Kangaskhan
81.6
Improves role coverage and reinforces turn 1 control.
Static grade
A
Strong structure, but still requires real validation.
type defense
76.0
Good type defense and zero high-risk shared weaknesses.
Offensive coverage
100.0
Excellent offensive coverage; Electric coverage is missing.
- Status
- Competitive in static
- Pilot difficulty
- Low-medium; average in weather wars and against hard Trick Room.
- Confidence
- Medium
- Best use
- Tailwind offense with Kangaskhan-Mega as turn 1 control and Garchomp/Kingambit as main breakers.
- Hardest matchup
- Hard Trick Room with redirection or teams that punish Kangaskhan without Protect.
- Priority change
- Resolve the Kangaskhanite + Charizardite-Y inconsistency.
- Next step
- Private validation of Megas and multi-rival legality against hard Trick Room, Intimidate cycle and Rock/Ice/Fighting coverage.
- Summary
- The base is solid: Tailwind, Fake Out, Rock Tomb, priority, good coverage and several endgames. The biggest problem is not the competitive score, but whether Charizardite-Y can coexist with Kangaskhanite or whether Charizard needs another item.
team
Published set
Curated public content. Internal files and raw reports are not included.
- Item
- Focus Sash
- Ability
- Prankster
- Nature / EVs
- Timid · 6 HP / 11 Def / 21 SpA / 28 Spe
- Role
- Speed setter.
- — Protect
- — Encore
- — Tailwind
- — Moonblast
Anti-setup · Anti-Trick Room · Disruptor · Support · Protect user
It is the axis of fast mode. Although its individual score is low, Tailwind + Encore enables Kangaskhan, Garchomp, Charizard and Kingambit.
- Stats
- Label
- H.P.
- Value
- 60
- Rank
- #240
- Label
- Atk
- Value
- 67
- Rank
- #207
- Label
- Def
- Value
- 85
- Rank
- #119
- Label
- SpA
- Value
- 77
- Rank
- #165
- Label
- SpD
- Value
- 75
- Rank
- #190
- Label
- Spe
- Value
- 116
- Rank
- #26
- Weaknesses
- — Fire
- — flying
- — Ice
- — Poison x4
- — Steel
- Resistances
- — dark
- — electric
- — fighting
- — Grass
- — ground
- — Water
- Immunities
- — Dragon
- Notes
- — Focus Sash helps, but Poison x4 and Steel/Flying are clear threats.
- Item
- Kangaskhanite
- Ability
- Scrappy
- Nature / EVs
- Adamant · 9 HP / 15 Atk / 31 Def / 11 Spe
- Role
- Fake Out support and Mega wallbreaker.
- — Double-Edge
- — Fake Out
- — Ice Punch
- — Low Kick
Anti-Trick Room · ghost answer · Physical attacker · Priority user · cleaner
It is the heart of the turn 1 tempo. Kangaskhanite, Fake Out and cover make its real value higher than the pre-Mega base score. Not having Protect is the main practical vulnerability.
- Stats
- Label
- H.P.
- Value
- 105
- Rank
- #23
- Label
- Atk
- Value
- 95
- Rank
- #127
- Label
- Def
- Value
- 80
- Rank
- #137
- Label
- SpA
- Value
- 40
- Rank
- #254
- Label
- SpD
- Value
- 80
- Rank
- #161
- Label
- Spe
- Value
- 90
- Rank
- #93
- Weaknesses
- — fighting
- Immunities
- — Ghost
- Notes
- — Simple typing and easy to position. Scrappy helps offensively against Ghost.
- Item
- Sitrus Berry
- Ability
- Rough Skin
- Nature / EVs
- Adamant · 4 HP / 30 Atk / 16 Def / 16 Spe
- Role
- Bulky pivot and physical wallbreaker.
- — Rock Tomb
- — Dragon Claw
- — Earthquake
- — Protect
Secondary speed control · cleaner · Spread attacker · Light support
One of the best pieces of equipment. Rock Tomb reduces the absolute dependence on Tailwind and Earthquake provides spread pressure. You should watch out for Ice x4.
- Stats
- Label
- H.P.
- Value
- 108
- Rank
- #18
- Label
- Atk
- Value
- 130
- Rank
- #39
- Label
- Def
- Value
- 95
- Rank
- #86
- Label
- SpA
- Value
- 80
- Rank
- #159
- Label
- SpD
- Value
- 85
- Rank
- #124
- Label
- Spe
- Value
- 102
- Rank
- #61
- Weaknesses
- — Ice x4
- — Dragon
- — fairy
- Resistances
- — Fire
- — poison
- — Rock
- Immunities
- — electric
- Notes
- — Key defensive piece against Electric and Rock, but Ice coverage threatens it a lot.
- Item
- Chople Berry
- Ability
- Defiant
- Nature / EVs
- Adamant · 32 HP / 25 Atk / 9 Spe
- Role
- Bulky pivot and late-game wallbreaker.
- — Kowtow Cleave
- — Sucker Punch
- — Protect
- — Iron Head
Anti-Intimidate · Priority user · cleaner · Protect user
Probably the strongest individual piece. Chople Berry reduces Fighting by 4 and Defiant punishes Intimidate, which is important because the team is quite physical.
- Stats
- Label
- H.P.
- Value
- 100
- Rank
- #32
- Label
- Atk
- Value
- 135
- Rank
- #29
- Label
- Def
- Value
- 120
- Rank
- #33
- Label
- SpA
- Value
- 60
- Rank
- #217
- Label
- SpD
- Value
- 85
- Rank
- #125
- Label
- Spe
- Value
- 50
- Rank
- #217
- Weaknesses
- — Fighting x4
- — Fire
- — ground
- Resistances
- — dark
- — Dragon
- — flying
- — Ghost
- — Grass
- — Ice
- — Normal
- — Rock
- — Steel
- Immunities
- — poison
- — Psychic
- Notes
- — Very good defensive switch; Chople Berry covers its biggest weakness.
- Item
- Charizardite-Y
- Ability
- Blaze
- Nature / EVs
- Modest · 32 HP / 9 Def / 12 SpA / 13 Spe
- Role
- Sun setter and special attacker.
- — Protect
- — Heat Wave
- — Solar Beam
- — Weather Ball
weather sweeper · Spread attacker · Mega candidate · Protect user
Provides sun mode and special pressure. The doubt is structural: if Kangaskhan-Mega is the main Mega, it must be clarified if Charizardite-Y is legal as a second option or if the auditor is mixing Mega plans.
- Stats
- Label
- H.P.
- Value
- 78
- Rank
- #123
- Label
- Atk
- Value
- 84
- Rank
- #158
- Label
- Def
- Value
- 78
- Rank
- #152
- Label
- SpA
- Value
- 109
- Rank
- #79
- Label
- SpD
- Value
- 85
- Rank
- #121
- Label
- Spe
- Value
- 100
- Rank
- #68
- Weaknesses
- — Rock x4
- — electric
- — Water
- Resistances
- — Bug x0.25
- — fairy
- — fighting
- — Fire
- — Grass x0.25
- — Steel
- Immunities
- — ground
- Notes
- — Rock Slide is the biggest problem. It must be preserved if the sun plan matters.
Basculegion-Male
- Item
- Colbur Berry
- Ability
- Adaptability
- Nature / EVs
- Adamant · 4 HP / 28 Atk / 19 SpD / 15 Spe
- Role
- Physical attacker and cleaner.
- — Protect
- — Wave Crash
- — Last Respects
- — Aqua Jet
Priority user · endgame piece · Protect user
Good late game cleaner. Adaptability, Wave Crash, Last Respects, and Aqua Jet give it real closure; Colbur Berry helps against Dark.
- Stats
- Label
- H.P.
- Value
- 120
- Rank
- #5
- Label
- Atk
- Value
- 112
- Rank
- #78
- Label
- Def
- Value
- 65
- Rank
- #213
- Label
- SpA
- Value
- 80
- Rank
- #157
- Label
- SpD
- Value
- 75
- Rank
- #177
- Label
- Spe
- Value
- 78
- Rank
- #136
- Weaknesses
- — dark
- — electric
- — Ghost
- — Grass
- Resistances
- — Bug
- — Fire
- — Ice
- — poison
- — Steel
- — Water
- Immunities
- — fighting
- — Normal
- Notes
- — Very high HP and very useful immunities; Low base defense and Dark/Ghost/Electric/Grass must be respected.
team structure
Competitive reading
Strengths
- — Very high overall static score: 80.3 / A.
- — Strong type defense with no high-risk shared weakness.
- — Solid Speed control through Whimsicott's Tailwind and Garchomp's Rock Tomb.
Weaknesses
- — Redirection is missing to protect Kangaskhan, Charizard and Garchomp from double targeting.
- — There is no real pivoting to reposition Charizard or Kingambit without losing turns.
- — Possible technical inconsistency of double Mega Stone: Kangaskhanite + Charizardite-Y.
- — Kangaskhan has no Protect and can be punished after using Fake Out.
- — There is no Intimidate; physical offense opponent can press more.
- — Several individual x4 weaknesses: Kingambit Fighting, Charizard Rock, Garchomp Ice, and Whimsicott Poison.
- — Electric coverage is lacking, which can make it uncomfortable against specific Water/Flying.
Game plan
- — Open with Kangaskhan + Whimsicott to buy a turn with Fake Out and activate Tailwind.
- — Use Garchomp's Rock Tomb as a secondary speed control when Tailwind is not enough.
- — Preserve Kingambit against teams with Intimidate to punish attack drops.
- — Treat Charizard as a secondary sun mode until the legality of double Mega Stone is clarified.
- — Close games with Kingambit, Basculegion or Kangaskhan if the opponent is already weakened.
- — Against Trick Room, use Fake Out, Encore and immediate pressure; if it enters, spend turns with Protect and priority.
Roles
- — Whimsicott: Tailwind, Encore and speed support.
- — Kangaskhan: Fake Out, Mega wallbreaker and turn 1 tempo.
- — Garchomp: physical wallbreaker, Earthquake, Rock Tomb and switch to Electric/Rock.
- — Kingambit: late game, anti-Intimidate and Sucker Punch.
- — Charizard: sun support, Heat Wave and special pressure.
- — Basculegion-Male: physical cleaner with Adaptability, Last Respects and Aqua Jet.
Defensive profile
- — Kingambit provides a lot of resistances, great physical bulk, and Chople Berry against Fighting.
- — Garchomp is key against Electric and Rock, but Ice x4 requires care.
- — Basculegion-Male gives immunity to Fighting and Normal, very high HP and Colbur Berry against Dark.
- — Kangaskhan has good HP and simple typing, but not Protect.
- — Charizard provides immunity to Ground and useful resistances, although Rock x4 conditions it.
- — Whimsicott uses Focus Sash to stabilize Tailwind and Encore.
Offensive profile
- — Offensive types present: Dark, Dragon, Fairy, Fighting, Fire, Ghost, Grass, Ground, Ice, Normal, Rock, Steel and Water.
- — Physical Attackers: Kangaskhan, Garchomp, Kingambit and Basculegion-Male.
- — Special Attackers: Whimsicott and Charizard.
- — There is no real mixed attacker.
- — Spread damage with Heat Wave and Earthquake.
- — Control with Tailwind, Rock Tomb, Fake Out, Encore, Sucker Punch, Aqua Jet and sun.
- — Main offensive gap: Electric coverage.
Recommendations
- — Check legality of double Mega Stone before closing the equipment.
- — Maintain Kangaskhan-Mega as the main Mega if legality allows.
- — Validate if redirection is needed to protect Kangaskhan, Charizard and Garchomp.
- — Validate actual pivoting if Charizard or Kingambit cannot reposition.
- — Test Kangaskhan without Protect before changing coverage.
- — Check Electric coverage only after seeing real problems against Water/Flying.
Limitations
- — Static analysis; does not claim actual victory percentage.
- — Does not run public simulation from the web.
- — The expected matchups are testing hypotheses, not definitive conclusions.
- — The legality of Kangaskhanite + Charizardite-Y must be validated before shutting down the equipment.
- — Kangaskhan without Protect and lack of redirection/pivoting requires private validation.
speed
Speed plan
- Classification
- strong
- Speed control
- — Whimsicott provides Tailwind.
- — Garchomp provides Rock Tomb as a secondary speed control.
- — Kangaskhan contributes Fake Out to buy turn 1.
- — Kingambit provides Sucker Punch and Basculegion provides Aqua Jet.
- — Calculated speeds: Whimsicott 180, Kangaskhan 121, Garchomp 138, Kingambit 79, Charizard 133, and Basculegion-Male 113.
- Trick Room
- — There is no Trick Room setter.
- — Whimsicott and Kangaskhan are the main anti-Trick Room tools.
- — If Trick Room comes in, the team can spend turns with Protect and priority.
- — Hard Trick Room with redirect requires validation because the team is mainly fast.
- Notes
- — The speed plan is more solid than other teams because it does not depend only on Tailwind.
- — Whimsicott is still the main speed control.
- — Rock Tomb reduces the absolute dependence on Tailwind.
analysis
Team type profile
- Attack Type
- Electric
- Weak
- 2
- Resist
- 1
- Immune
- 1
- Risk
- Medium
- Attack Type
- Fighting
- Weak
- 2
- Resist
- 2
- Immune
- 1
- Risk
- Medium
- Attack Type
- Fire
- Weak
- 2
- Resist
- 3
- Immune
- 0
- Risk
- Medium
- Attack Type
- Ice
- Weak
- 2
- Resist
- 2
- Immune
- 0
- Risk
- Medium by Garchomp x4
- Attack Type
- Rock
- Weak
- 1
- Resist
- 2
- Immune
- 0
- Risk
- Medium by Charizard x4
- Attack Type
- Poison
- Weak
- 1
- Resist
- 2
- Immune
- 1
- Risk
- Medium by Whimsicott x4
- Attack Type
- Water
- Weak
- 1
- Resist
- 2
- Immune
- 0
- Risk
- Low-Medium
- Attack Type
- Steel
- Weak
- 1
- Resist
- 3
- Immune
- 0
- Risk
- Low-Medium
- Attack Type
- Psychic
- Weak
- 0
- Resist
- 0
- Immune
- 1
- Risk
- Low
- Attack Type
- Normal
- Weak
- 0
- Resist
- 1
- Immune
- 1
- Risk
- Low
analysis
Win conditions
- Pokémon
- Kangaskhan
- Plan
- Mega Kangaskhan as Fake Out + physical wallbreaker.
- Needs
- Tailwind or good position; avoid Fighting and double target.
- Risks
- It does not have Protect and suffers from Fighting pressure.
- Partners
- Whimsicott, Garchomp, Kingambit.
- Comment
- The file recommends her as the main Mega for improving the team's score to 81.6.
- Pokémon
- Garchomp
- Plan
- Physical wallbreaker with Earthquake, Dragon Claw and Rock Tomb.
- Needs
- Control of Ice/Fairy and good positioning of Earthquake.
- Risks
- Ice x4, Fairy and Intimidate if Kingambit doesn't punish.
- Partners
- Whimsicott, Kangaskhan, Charizard.
- Comment
- One of the best members of the team.
- Pokémon
- Kingambit
- Plan
- Late game with Sucker Punch, Kowtow Cleave and Iron Head.
- Needs
- Remove Fighting, Ground and Fire or activate Chople at the right time.
- Risks
- Fighting x4, burns and Encore.
- Partners
- Kangaskhan, Whimsicott, Garchomp.
- Comment
- The most solid piece by individual score.
- Pokémon
- Charizard
- Plan
- Weather sweeper with Heat Wave, Solar Beam and Weather Ball.
- Needs
- Avoid Rock, keep sun and receive support from Tailwind/Fake Out.
- Risks
- Rock x4 and weather war.
- Partners
- Whimsicott, Kangaskhan, Garchomp.
- Comment
- Good secondary plan, but not as central as Kangaskhan according to the Mega reading.
- Pokémon
- Basculegion-Male
- Plan
- Cleaner with Wave Crash, Last Respects and Aqua Jet.
- Needs
- Weaken targets and avoid Electric, Grass, Ghost and Dark.
- Risks
- Medium speed and strong special pressure.
- Partners
- Whimsicott, Kangaskhan, Kingambit.
- Comment
- Excellent endgame with priority.
analysis
Lead plans
- Title
- Standard lead
- Lead
- Kangaskhan + Whimsicott
- Back line
- Garchomp + Kingambit
- Plan
- Fake Out + Tailwind or Encore depending on rival.
- Risks
- Kangaskhan without Protect can receive double target.
- When to use
- Balance, unknown and fast offense.
- Title
- Fast counter offensive
- Lead
- Kangaskhan + Whimsicott
- Back line
- Garchomp + Kingambit
- Plan
- Tailwind guaranteed with Fake Out pressure.
- Risks
- Rival priority, Taunt or double target on Whimsicott.
- When to use
- Hyper offense and Tailwind mirrors.
- Title
- Against Trick Room
- Lead
- Kangaskhan + Whimsicott
- Back line
- Garchomp + Kingambit
- Plan
- Fake Out the setter or Encore/pressure if you try to Protect or Trick Room.
- Risks
- Mental Herb, redirection and Fake Out immunity.
- When to use
- Standard Trick Room.
- Title
- Against rain
- Lead
- Kangaskhan + Whimsicott o Charizard + Whimsicott
- Back line
- Charizard + Garchomp o Basculegion
- Plan
- Control weather and speed.
- Risks
- Rock, Electric or Water on Charizard.
- When to use
- Rain offense.
- Title
- Against sun mirror
- Lead
- Charizard + Whimsicott
- Back line
- Kangaskhan + Garchomp
- Plan
- Weather mirror + Tailwind.
- Risks
- The rival can abuse your sun.
- When to use
- Sun mirror.
- Title
- Defensive Lead
- Lead
- Kangaskhan + Whimsicott
- Back line
- Kingambit + Basculegion
- Plan
- Fake Out, Tailwind and Protect scouting.
- Risks
- Lack of Intimidate.
- When to use
- Unknown and balance.
- Title
- Risky lead
- Lead
- Charizard + Whimsicott
- Back line
- Kangaskhan + Garchomp
- Plan
- Tailwind + Heat Wave or Weather Ball.
- Risks
- Rock Slide, Fake Out rival and weather overwrite.
- When to use
- Teams without immediate Rock pressure.
analysis
Expected matchups
- Archetype
- Rain offense
- Result
- playable
- Confidence
- medium
- Notes
- Charizard controls weather and Whimsicott/Basculegion resist Water, but Rock/Electric pressure is still dangerous.
- Archetype
- Sun offense
- Result
- playable
- Confidence
- medium
- Notes
- Charizard mirror and Garchomp/Basculegion help; The rival can also abuse the sun.
- Archetype
- sand balance
- Result
- playable
- Confidence
- medium
- Notes
- Garchomp, Kangaskhan, and Kingambit pressure Tyranitar, but Rock Slide threatens Charizard.
- Archetype
- Snow / Aurora Veil
- Result
- playable
- Confidence
- low
- Notes
- Charizard and Kingambit help, although Garchomp suffers from Ice x4.
- Archetype
- Trick Room
- Result
- playable
- Confidence
- medium
- Notes
- Kangaskhan + Whimsicott give anti-TR tools.
- Archetype
- Hard Trick Room
- Result
- unfavorable
- Confidence
- low-medium
- Notes
- There is no Trick Room of its own; If he enters, the fast team suffers.
- Archetype
- Tailwind offense
- Result
- playable
- Confidence
- medium
- Notes
- Whimsicott matches Tailwind and Rock Tomb helps in speed control.
- Archetype
- Hyper offense
- Result
- playable
- Confidence
- medium
- Notes
- Fake Out, Tailwind and priority give good tempo, although Intimidate and redirection are missing.
- Archetype
- Bulky balance
- Result
- favorable
- Confidence
- medium
- Notes
- Garchomp, Kingambit and Kangaskhan break well, although pivoting is lacking.
- Archetype
- Stall / control
- Result
- unknown
- Confidence
- low
- Notes
- The static reading is not enough to measure status, recovery and wear.
- Archetype
- Intimidate cycle
- Result
- playable
- Confidence
- medium
- Notes
- Kingambit with Defiant helps; If it falls, physical attackers lose a lot of damage.
- Archetype
- Spam priority
- Result
- playable
- Confidence
- low
- Notes
- There is self-priority and high Protect coverage, but no Armor Tail or Psychic Terrain.
- Archetype
- Balance redirection
- Result
- playable
- Confidence
- low
- Notes
- Earthquake and Heat Wave help, but redirection can disable specific targets.
- Archetype
- weather war
- Result
- playable
- Confidence
- medium
- Notes
- Charizard sets sun, but he is the only weather setter.
- Archetype
- Setup offense
- Result
- playable
- Confidence
- medium
- Notes
- Whimsicott's Encore helps; If it falls, setup can snowball.
analysis
Single points of failure
- Failure point
- Fake Out
- Pokémon
- Kangaskhan
- Impact
- If it falls, the team loses its only Fake Out.
- Recommendation
- Do not use Kangaskhan as a simple early trade.
- Failure point
- Tailwind
- Pokémon
- Whimsicott
- Impact
- If it falls, the team depends on Rock Tomb and priority.
- Recommendation
- Protect Focus Sash and avoid unnecessary double targeting.
- Failure point
- Weather control
- Pokémon
- Charizard
- Impact
- If it falls, sun is lost and Solar Beam/Weather Ball loses reliability.
- Recommendation
- Do not expose it to Rock, Electric or Water without scouting.
- Failure point
- Anti-Intimidate
- Pokémon
- Kingambit
- Impact
- If he falls, the physical team loses punishment to Intimidate.
- Recommendation
- Preserve Kingambit against teams with Intimidate.
- Failure point
- electrical immunity
- Pokémon
- Garchomp
- Impact
- If it falls, Charizard and Basculegion are more exposed to Electric.
- Recommendation
- Don't lose Garchomp early against Electric offense.
analysis
Internal conflicts
- Title
- Kangaskhanite + Charizardite-Y
- Pokémon
- Kangaskhan y Charizard
- Severity
- High technique
- Impact
- If the format allows only one Mega, you have to decide if Charizardite-Y is legal or if Charizard must switch items.
- Solution
- Use Kangaskhan-Mega as the main plan and check Charizard with another item if mega clause applies.
- Title
- physical-heavy equipment
- Pokémon
- Kangaskhan, Garchomp, Kingambit, Basculegion-Male
- Severity
- Medium
- Impact
- Intimidate and burn can reduce a lot of damage, although Kingambit punishes Intimidate.
- Solution
- Preserve Charizard and use Defiant carefully.
- Title
- Kangaskhan without Protect
- Pokémon
- Kangaskhan
- Severity
- Medium
- Impact
- Strong lead, but vulnerable after turn 1.
- Solution
- Accept for offensive role or try Protect over coverage if the tests call for it.
- Title
- Sun without additional dedicated abuser
- Pokémon
- Charizard
- Severity
- Low-Medium
- Impact
- Sun is more Charizard support than full mode.
- Solution
- Treat sun as a secondary plan, not as an absolute identity.
- Title
- Lack of pivoting
- Pokémon
- Complete equipment
- Severity
- Medium
- Impact
- Less ability to reset positions.
- Solution
- Consider U-turn, Parting Shot, Volt Switch or slot change if the tests justify it.
analysis
Detailed recommendations
- Title
- Solve double Mega Stone
- Priority
- P1
- Reason
- Kangaskhanite and Charizardite-Y appear together.
- Improves
- Legal and competitive clarity of the team.
- Trade-off
- You can force Charizard or Kangaskhan to change.
- Title
- Keep Kangaskhan-Mega as main Mega
- Priority
- P1
- Reason
- The static reading indicates that it improves the equipment and fits with Fake Out + wallbreaker.
- Improves
- Role coverage, tempo and physical pressure.
- Trade-off
- Charizard loses real Mega function if it cannot Mega Evolve.
- Title
- Validate redirection
- Priority
- P1
- Reason
- The team lacks redirection and can suffer double targeting.
- Improves
- Protect Kangaskhan, Charizard and Garchomp.
- Trade-off
- Can reduce offensive pressure.
- Title
- Validate pivoting
- Priority
- P1
- Reason
- There is a lack of real pivoting to reposition key pieces.
- Improves
- Better positioning and fewer forced trades.
- Trade-off
- It may cost coverage or damage.
- Title
- Try Kangaskhan with Protect
- Priority
- P2
- Reason
- It is the main Mega and does not have Protect.
- Improves
- Less vulnerability to double targeting.
- Trade-off
- Important coverage is lost.
analysis
Validation focus
- Title
- Legality and detection of Megas
- Reason
- Kangaskhanite and Charizardite-Y coexist in the set.
- Target
- Confirm if there is a detection error, format restriction or alternative Mega plan.
- Title
- Kangaskhan without Protect
- Reason
- The main Mega can be punished after Fake Out.
- Target
- Compare four attacks against variants with Protect.
- Title
- Hard Trick Room
- Reason
- There is no Trick Room of its own.
- Target
- Check if Fake Out + Encore are enough against redirection and Mental Herb.
- Title
- Intimidate cycle
- Reason
- The equipment is physical-heavy.
- Target
- Confirm if Kingambit Defiant sufficiently deters the cycle.
- Title
- Rock, Ice and Fighting coverage
- Reason
- Several pieces have individual x4 weaknesses.
- Target
- Measure if Chople, Focus Sash, Sitrus and Protect are enough.
- Title
- Electric coverage
- Reason
- It is the only offensive gap reported.
- Target
- Check if Water/Flying or rain cores require real change.