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staticPokemon Champions Regulation M-Av1

Mega Kangaskhan

Tailwind offense built around Mega Kangaskhan, supported by Whimsicott, Garchomp, Kingambit, Charizard, and male Basculegion. The team has a high static score, broad offensive coverage, reliable Speed control, and a stable defensive profile.

2026-06-04 · pokemon_champions

Tailwind OffenseSun SupportFast BalanceMegaTailwindMegaKangaskhanSunFast Balancestatic

executive summary

Decision-ready overview

Analysis

Static

It does not simulate turns nor is it equivalent to a real victory percentage.

Team static score

80.3

One of the highest overall scores of current chips.

With Mega Kangaskhan

81.6

Improves role coverage and reinforces turn 1 control.

Static grade

A

Strong structure, but still requires real validation.

type defense

76.0

Good type defense and zero high-risk shared weaknesses.

Offensive coverage

100.0

Excellent offensive coverage; Electric coverage is missing.

Status
Competitive in static
Pilot difficulty
Low-medium; average in weather wars and against hard Trick Room.
Confidence
Medium
Best use
Tailwind offense with Kangaskhan-Mega as turn 1 control and Garchomp/Kingambit as main breakers.
Hardest matchup
Hard Trick Room with redirection or teams that punish Kangaskhan without Protect.
Priority change
Resolve the Kangaskhanite + Charizardite-Y inconsistency.
Next step
Private validation of Megas and multi-rival legality against hard Trick Room, Intimidate cycle and Rock/Ice/Fighting coverage.
Summary
The base is solid: Tailwind, Fake Out, Rock Tomb, priority, good coverage and several endgames. The biggest problem is not the competitive score, but whether Charizardite-Y can coexist with Kangaskhanite or whether Charizard needs another item.

team

Published set

Curated public content. Internal files and raw reports are not included.

GrassFairy
Item
Focus Sash
Ability
Prankster
Nature / EVs
Timid · 6 HP / 11 Def / 21 SpA / 28 Spe
Role
Speed setter.
  • Protect
  • Encore
  • Tailwind
  • Moonblast

Anti-setup · Anti-Trick Room · Disruptor · Support · Protect user

It is the axis of fast mode. Although its individual score is low, Tailwind + Encore enables Kangaskhan, Garchomp, Charizard and Kingambit.

Stats
  • Label
    H.P.
    Value
    60
    Rank
    #240
  • Label
    Atk
    Value
    67
    Rank
    #207
  • Label
    Def
    Value
    85
    Rank
    #119
  • Label
    SpA
    Value
    77
    Rank
    #165
  • Label
    SpD
    Value
    75
    Rank
    #190
  • Label
    Spe
    Value
    116
    Rank
    #26
Weaknesses
  • Fire
  • flying
  • Ice
  • Poison x4
  • Steel
Resistances
  • dark
  • electric
  • fighting
  • Grass
  • ground
  • Water
Immunities
  • Dragon
Notes
  • Focus Sash helps, but Poison x4 and Steel/Flying are clear threats.
Normal
Item
Kangaskhanite
Ability
Scrappy
Nature / EVs
Adamant · 9 HP / 15 Atk / 31 Def / 11 Spe
Role
Fake Out support and Mega wallbreaker.
  • Double-Edge
  • Fake Out
  • Ice Punch
  • Low Kick

Anti-Trick Room · ghost answer · Physical attacker · Priority user · cleaner

It is the heart of the turn 1 tempo. Kangaskhanite, Fake Out and cover make its real value higher than the pre-Mega base score. Not having Protect is the main practical vulnerability.

Stats
  • Label
    H.P.
    Value
    105
    Rank
    #23
  • Label
    Atk
    Value
    95
    Rank
    #127
  • Label
    Def
    Value
    80
    Rank
    #137
  • Label
    SpA
    Value
    40
    Rank
    #254
  • Label
    SpD
    Value
    80
    Rank
    #161
  • Label
    Spe
    Value
    90
    Rank
    #93
Weaknesses
  • fighting
Immunities
  • Ghost
Notes
  • Simple typing and easy to position. Scrappy helps offensively against Ghost.
DragonGround
Item
Sitrus Berry
Ability
Rough Skin
Nature / EVs
Adamant · 4 HP / 30 Atk / 16 Def / 16 Spe
Role
Bulky pivot and physical wallbreaker.
  • Rock Tomb
  • Dragon Claw
  • Earthquake
  • Protect

Secondary speed control · cleaner · Spread attacker · Light support

One of the best pieces of equipment. Rock Tomb reduces the absolute dependence on Tailwind and Earthquake provides spread pressure. You should watch out for Ice x4.

Stats
  • Label
    H.P.
    Value
    108
    Rank
    #18
  • Label
    Atk
    Value
    130
    Rank
    #39
  • Label
    Def
    Value
    95
    Rank
    #86
  • Label
    SpA
    Value
    80
    Rank
    #159
  • Label
    SpD
    Value
    85
    Rank
    #124
  • Label
    Spe
    Value
    102
    Rank
    #61
Weaknesses
  • Ice x4
  • Dragon
  • fairy
Resistances
  • Fire
  • poison
  • Rock
Immunities
  • electric
Notes
  • Key defensive piece against Electric and Rock, but Ice coverage threatens it a lot.
DarkSteel
Item
Chople Berry
Ability
Defiant
Nature / EVs
Adamant · 32 HP / 25 Atk / 9 Spe
Role
Bulky pivot and late-game wallbreaker.
  • Kowtow Cleave
  • Sucker Punch
  • Protect
  • Iron Head

Anti-Intimidate · Priority user · cleaner · Protect user

Probably the strongest individual piece. Chople Berry reduces Fighting by 4 and Defiant punishes Intimidate, which is important because the team is quite physical.

Stats
  • Label
    H.P.
    Value
    100
    Rank
    #32
  • Label
    Atk
    Value
    135
    Rank
    #29
  • Label
    Def
    Value
    120
    Rank
    #33
  • Label
    SpA
    Value
    60
    Rank
    #217
  • Label
    SpD
    Value
    85
    Rank
    #125
  • Label
    Spe
    Value
    50
    Rank
    #217
Weaknesses
  • Fighting x4
  • Fire
  • ground
Resistances
  • dark
  • Dragon
  • flying
  • Ghost
  • Grass
  • Ice
  • Normal
  • Rock
  • Steel
Immunities
  • poison
  • Psychic
Notes
  • Very good defensive switch; Chople Berry covers its biggest weakness.
FireFlying
Item
Charizardite-Y
Ability
Blaze
Nature / EVs
Modest · 32 HP / 9 Def / 12 SpA / 13 Spe
Role
Sun setter and special attacker.
  • Protect
  • Heat Wave
  • Solar Beam
  • Weather Ball

weather sweeper · Spread attacker · Mega candidate · Protect user

Provides sun mode and special pressure. The doubt is structural: if Kangaskhan-Mega is the main Mega, it must be clarified if Charizardite-Y is legal as a second option or if the auditor is mixing Mega plans.

Stats
  • Label
    H.P.
    Value
    78
    Rank
    #123
  • Label
    Atk
    Value
    84
    Rank
    #158
  • Label
    Def
    Value
    78
    Rank
    #152
  • Label
    SpA
    Value
    109
    Rank
    #79
  • Label
    SpD
    Value
    85
    Rank
    #121
  • Label
    Spe
    Value
    100
    Rank
    #68
Weaknesses
  • Rock x4
  • electric
  • Water
Resistances
  • Bug x0.25
  • fairy
  • fighting
  • Fire
  • Grass x0.25
  • Steel
Immunities
  • ground
Notes
  • Rock Slide is the biggest problem. It must be preserved if the sun plan matters.

Basculegion-Male

WaterGhost
Item
Colbur Berry
Ability
Adaptability
Nature / EVs
Adamant · 4 HP / 28 Atk / 19 SpD / 15 Spe
Role
Physical attacker and cleaner.
  • Protect
  • Wave Crash
  • Last Respects
  • Aqua Jet

Priority user · endgame piece · Protect user

Good late game cleaner. Adaptability, Wave Crash, Last Respects, and Aqua Jet give it real closure; Colbur Berry helps against Dark.

Stats
  • Label
    H.P.
    Value
    120
    Rank
    #5
  • Label
    Atk
    Value
    112
    Rank
    #78
  • Label
    Def
    Value
    65
    Rank
    #213
  • Label
    SpA
    Value
    80
    Rank
    #157
  • Label
    SpD
    Value
    75
    Rank
    #177
  • Label
    Spe
    Value
    78
    Rank
    #136
Weaknesses
  • dark
  • electric
  • Ghost
  • Grass
Resistances
  • Bug
  • Fire
  • Ice
  • poison
  • Steel
  • Water
Immunities
  • fighting
  • Normal
Notes
  • Very high HP and very useful immunities; Low base defense and Dark/Ghost/Electric/Grass must be respected.

team structure

Competitive reading

Strengths

  • Very high overall static score: 80.3 / A.
  • Strong type defense with no high-risk shared weakness.
  • Solid Speed control through Whimsicott's Tailwind and Garchomp's Rock Tomb.

Weaknesses

  • Redirection is missing to protect Kangaskhan, Charizard and Garchomp from double targeting.
  • There is no real pivoting to reposition Charizard or Kingambit without losing turns.
  • Possible technical inconsistency of double Mega Stone: Kangaskhanite + Charizardite-Y.
  • Kangaskhan has no Protect and can be punished after using Fake Out.
  • There is no Intimidate; physical offense opponent can press more.
  • Several individual x4 weaknesses: Kingambit Fighting, Charizard Rock, Garchomp Ice, and Whimsicott Poison.
  • Electric coverage is lacking, which can make it uncomfortable against specific Water/Flying.

Game plan

  • Open with Kangaskhan + Whimsicott to buy a turn with Fake Out and activate Tailwind.
  • Use Garchomp's Rock Tomb as a secondary speed control when Tailwind is not enough.
  • Preserve Kingambit against teams with Intimidate to punish attack drops.
  • Treat Charizard as a secondary sun mode until the legality of double Mega Stone is clarified.
  • Close games with Kingambit, Basculegion or Kangaskhan if the opponent is already weakened.
  • Against Trick Room, use Fake Out, Encore and immediate pressure; if it enters, spend turns with Protect and priority.

Roles

  • Whimsicott: Tailwind, Encore and speed support.
  • Kangaskhan: Fake Out, Mega wallbreaker and turn 1 tempo.
  • Garchomp: physical wallbreaker, Earthquake, Rock Tomb and switch to Electric/Rock.
  • Kingambit: late game, anti-Intimidate and Sucker Punch.
  • Charizard: sun support, Heat Wave and special pressure.
  • Basculegion-Male: physical cleaner with Adaptability, Last Respects and Aqua Jet.

Defensive profile

  • Kingambit provides a lot of resistances, great physical bulk, and Chople Berry against Fighting.
  • Garchomp is key against Electric and Rock, but Ice x4 requires care.
  • Basculegion-Male gives immunity to Fighting and Normal, very high HP and Colbur Berry against Dark.
  • Kangaskhan has good HP and simple typing, but not Protect.
  • Charizard provides immunity to Ground and useful resistances, although Rock x4 conditions it.
  • Whimsicott uses Focus Sash to stabilize Tailwind and Encore.

Offensive profile

  • Offensive types present: Dark, Dragon, Fairy, Fighting, Fire, Ghost, Grass, Ground, Ice, Normal, Rock, Steel and Water.
  • Physical Attackers: Kangaskhan, Garchomp, Kingambit and Basculegion-Male.
  • Special Attackers: Whimsicott and Charizard.
  • There is no real mixed attacker.
  • Spread damage with Heat Wave and Earthquake.
  • Control with Tailwind, Rock Tomb, Fake Out, Encore, Sucker Punch, Aqua Jet and sun.
  • Main offensive gap: Electric coverage.

Recommendations

  • Check legality of double Mega Stone before closing the equipment.
  • Maintain Kangaskhan-Mega as the main Mega if legality allows.
  • Validate if redirection is needed to protect Kangaskhan, Charizard and Garchomp.
  • Validate actual pivoting if Charizard or Kingambit cannot reposition.
  • Test Kangaskhan without Protect before changing coverage.
  • Check Electric coverage only after seeing real problems against Water/Flying.

Limitations

  • Static analysis; does not claim actual victory percentage.
  • Does not run public simulation from the web.
  • The expected matchups are testing hypotheses, not definitive conclusions.
  • The legality of Kangaskhanite + Charizardite-Y must be validated before shutting down the equipment.
  • Kangaskhan without Protect and lack of redirection/pivoting requires private validation.

speed

Speed plan

Classification
strong
Speed control
  • Whimsicott provides Tailwind.
  • Garchomp provides Rock Tomb as a secondary speed control.
  • Kangaskhan contributes Fake Out to buy turn 1.
  • Kingambit provides Sucker Punch and Basculegion provides Aqua Jet.
  • Calculated speeds: Whimsicott 180, Kangaskhan 121, Garchomp 138, Kingambit 79, Charizard 133, and Basculegion-Male 113.
Trick Room
  • There is no Trick Room setter.
  • Whimsicott and Kangaskhan are the main anti-Trick Room tools.
  • If Trick Room comes in, the team can spend turns with Protect and priority.
  • Hard Trick Room with redirect requires validation because the team is mainly fast.
Notes
  • The speed plan is more solid than other teams because it does not depend only on Tailwind.
  • Whimsicott is still the main speed control.
  • Rock Tomb reduces the absolute dependence on Tailwind.

analysis

Team type profile

Attack Type
Electric
Weak
2
Resist
1
Immune
1
Risk
Medium
Attack Type
Fighting
Weak
2
Resist
2
Immune
1
Risk
Medium
Attack Type
Fire
Weak
2
Resist
3
Immune
0
Risk
Medium
Attack Type
Ice
Weak
2
Resist
2
Immune
0
Risk
Medium by Garchomp x4
Attack Type
Rock
Weak
1
Resist
2
Immune
0
Risk
Medium by Charizard x4
Attack Type
Poison
Weak
1
Resist
2
Immune
1
Risk
Medium by Whimsicott x4
Attack Type
Water
Weak
1
Resist
2
Immune
0
Risk
Low-Medium
Attack Type
Steel
Weak
1
Resist
3
Immune
0
Risk
Low-Medium
Attack Type
Psychic
Weak
0
Resist
0
Immune
1
Risk
Low
Attack Type
Normal
Weak
0
Resist
1
Immune
1
Risk
Low

analysis

Win conditions

Pokémon
Kangaskhan
Plan
Mega Kangaskhan as Fake Out + physical wallbreaker.
Needs
Tailwind or good position; avoid Fighting and double target.
Risks
It does not have Protect and suffers from Fighting pressure.
Partners
Whimsicott, Garchomp, Kingambit.
Comment
The file recommends her as the main Mega for improving the team's score to 81.6.
Pokémon
Garchomp
Plan
Physical wallbreaker with Earthquake, Dragon Claw and Rock Tomb.
Needs
Control of Ice/Fairy and good positioning of Earthquake.
Risks
Ice x4, Fairy and Intimidate if Kingambit doesn't punish.
Partners
Whimsicott, Kangaskhan, Charizard.
Comment
One of the best members of the team.
Pokémon
Kingambit
Plan
Late game with Sucker Punch, Kowtow Cleave and Iron Head.
Needs
Remove Fighting, Ground and Fire or activate Chople at the right time.
Risks
Fighting x4, burns and Encore.
Partners
Kangaskhan, Whimsicott, Garchomp.
Comment
The most solid piece by individual score.
Pokémon
Charizard
Plan
Weather sweeper with Heat Wave, Solar Beam and Weather Ball.
Needs
Avoid Rock, keep sun and receive support from Tailwind/Fake Out.
Risks
Rock x4 and weather war.
Partners
Whimsicott, Kangaskhan, Garchomp.
Comment
Good secondary plan, but not as central as Kangaskhan according to the Mega reading.
Pokémon
Basculegion-Male
Plan
Cleaner with Wave Crash, Last Respects and Aqua Jet.
Needs
Weaken targets and avoid Electric, Grass, Ghost and Dark.
Risks
Medium speed and strong special pressure.
Partners
Whimsicott, Kangaskhan, Kingambit.
Comment
Excellent endgame with priority.

analysis

Lead plans

Title
Standard lead
Lead
Kangaskhan + Whimsicott
Back line
Garchomp + Kingambit
Plan
Fake Out + Tailwind or Encore depending on rival.
Risks
Kangaskhan without Protect can receive double target.
When to use
Balance, unknown and fast offense.
Title
Fast counter offensive
Lead
Kangaskhan + Whimsicott
Back line
Garchomp + Kingambit
Plan
Tailwind guaranteed with Fake Out pressure.
Risks
Rival priority, Taunt or double target on Whimsicott.
When to use
Hyper offense and Tailwind mirrors.
Title
Against Trick Room
Lead
Kangaskhan + Whimsicott
Back line
Garchomp + Kingambit
Plan
Fake Out the setter or Encore/pressure if you try to Protect or Trick Room.
Risks
Mental Herb, redirection and Fake Out immunity.
When to use
Standard Trick Room.
Title
Against rain
Lead
Kangaskhan + Whimsicott o Charizard + Whimsicott
Back line
Charizard + Garchomp o Basculegion
Plan
Control weather and speed.
Risks
Rock, Electric or Water on Charizard.
When to use
Rain offense.
Title
Against sun mirror
Lead
Charizard + Whimsicott
Back line
Kangaskhan + Garchomp
Plan
Weather mirror + Tailwind.
Risks
The rival can abuse your sun.
When to use
Sun mirror.
Title
Defensive Lead
Lead
Kangaskhan + Whimsicott
Back line
Kingambit + Basculegion
Plan
Fake Out, Tailwind and Protect scouting.
Risks
Lack of Intimidate.
When to use
Unknown and balance.
Title
Risky lead
Lead
Charizard + Whimsicott
Back line
Kangaskhan + Garchomp
Plan
Tailwind + Heat Wave or Weather Ball.
Risks
Rock Slide, Fake Out rival and weather overwrite.
When to use
Teams without immediate Rock pressure.

analysis

Expected matchups

Archetype
Rain offense
Result
playable
Confidence
medium
Notes
Charizard controls weather and Whimsicott/Basculegion resist Water, but Rock/Electric pressure is still dangerous.
Archetype
Sun offense
Result
playable
Confidence
medium
Notes
Charizard mirror and Garchomp/Basculegion help; The rival can also abuse the sun.
Archetype
sand balance
Result
playable
Confidence
medium
Notes
Garchomp, Kangaskhan, and Kingambit pressure Tyranitar, but Rock Slide threatens Charizard.
Archetype
Snow / Aurora Veil
Result
playable
Confidence
low
Notes
Charizard and Kingambit help, although Garchomp suffers from Ice x4.
Archetype
Trick Room
Result
playable
Confidence
medium
Notes
Kangaskhan + Whimsicott give anti-TR tools.
Archetype
Hard Trick Room
Result
unfavorable
Confidence
low-medium
Notes
There is no Trick Room of its own; If he enters, the fast team suffers.
Archetype
Tailwind offense
Result
playable
Confidence
medium
Notes
Whimsicott matches Tailwind and Rock Tomb helps in speed control.
Archetype
Hyper offense
Result
playable
Confidence
medium
Notes
Fake Out, Tailwind and priority give good tempo, although Intimidate and redirection are missing.
Archetype
Bulky balance
Result
favorable
Confidence
medium
Notes
Garchomp, Kingambit and Kangaskhan break well, although pivoting is lacking.
Archetype
Stall / control
Result
unknown
Confidence
low
Notes
The static reading is not enough to measure status, recovery and wear.
Archetype
Intimidate cycle
Result
playable
Confidence
medium
Notes
Kingambit with Defiant helps; If it falls, physical attackers lose a lot of damage.
Archetype
Spam priority
Result
playable
Confidence
low
Notes
There is self-priority and high Protect coverage, but no Armor Tail or Psychic Terrain.
Archetype
Balance redirection
Result
playable
Confidence
low
Notes
Earthquake and Heat Wave help, but redirection can disable specific targets.
Archetype
weather war
Result
playable
Confidence
medium
Notes
Charizard sets sun, but he is the only weather setter.
Archetype
Setup offense
Result
playable
Confidence
medium
Notes
Whimsicott's Encore helps; If it falls, setup can snowball.

analysis

Single points of failure

Failure point
Fake Out
Pokémon
Kangaskhan
Impact
If it falls, the team loses its only Fake Out.
Recommendation
Do not use Kangaskhan as a simple early trade.
Failure point
Tailwind
Pokémon
Whimsicott
Impact
If it falls, the team depends on Rock Tomb and priority.
Recommendation
Protect Focus Sash and avoid unnecessary double targeting.
Failure point
Weather control
Pokémon
Charizard
Impact
If it falls, sun is lost and Solar Beam/Weather Ball loses reliability.
Recommendation
Do not expose it to Rock, Electric or Water without scouting.
Failure point
Anti-Intimidate
Pokémon
Kingambit
Impact
If he falls, the physical team loses punishment to Intimidate.
Recommendation
Preserve Kingambit against teams with Intimidate.
Failure point
electrical immunity
Pokémon
Garchomp
Impact
If it falls, Charizard and Basculegion are more exposed to Electric.
Recommendation
Don't lose Garchomp early against Electric offense.

analysis

Internal conflicts

Title
Kangaskhanite + Charizardite-Y
Pokémon
Kangaskhan y Charizard
Severity
High technique
Impact
If the format allows only one Mega, you have to decide if Charizardite-Y is legal or if Charizard must switch items.
Solution
Use Kangaskhan-Mega as the main plan and check Charizard with another item if mega clause applies.
Title
physical-heavy equipment
Pokémon
Kangaskhan, Garchomp, Kingambit, Basculegion-Male
Severity
Medium
Impact
Intimidate and burn can reduce a lot of damage, although Kingambit punishes Intimidate.
Solution
Preserve Charizard and use Defiant carefully.
Title
Kangaskhan without Protect
Pokémon
Kangaskhan
Severity
Medium
Impact
Strong lead, but vulnerable after turn 1.
Solution
Accept for offensive role or try Protect over coverage if the tests call for it.
Title
Sun without additional dedicated abuser
Pokémon
Charizard
Severity
Low-Medium
Impact
Sun is more Charizard support than full mode.
Solution
Treat sun as a secondary plan, not as an absolute identity.
Title
Lack of pivoting
Pokémon
Complete equipment
Severity
Medium
Impact
Less ability to reset positions.
Solution
Consider U-turn, Parting Shot, Volt Switch or slot change if the tests justify it.

analysis

Detailed recommendations

Title
Solve double Mega Stone
Priority
P1
Reason
Kangaskhanite and Charizardite-Y appear together.
Improves
Legal and competitive clarity of the team.
Trade-off
You can force Charizard or Kangaskhan to change.
Title
Keep Kangaskhan-Mega as main Mega
Priority
P1
Reason
The static reading indicates that it improves the equipment and fits with Fake Out + wallbreaker.
Improves
Role coverage, tempo and physical pressure.
Trade-off
Charizard loses real Mega function if it cannot Mega Evolve.
Title
Validate redirection
Priority
P1
Reason
The team lacks redirection and can suffer double targeting.
Improves
Protect Kangaskhan, Charizard and Garchomp.
Trade-off
Can reduce offensive pressure.
Title
Validate pivoting
Priority
P1
Reason
There is a lack of real pivoting to reposition key pieces.
Improves
Better positioning and fewer forced trades.
Trade-off
It may cost coverage or damage.
Title
Try Kangaskhan with Protect
Priority
P2
Reason
It is the main Mega and does not have Protect.
Improves
Less vulnerability to double targeting.
Trade-off
Important coverage is lost.

analysis

Validation focus

Title
Legality and detection of Megas
Reason
Kangaskhanite and Charizardite-Y coexist in the set.
Target
Confirm if there is a detection error, format restriction or alternative Mega plan.
Title
Kangaskhan without Protect
Reason
The main Mega can be punished after Fake Out.
Target
Compare four attacks against variants with Protect.
Title
Hard Trick Room
Reason
There is no Trick Room of its own.
Target
Check if Fake Out + Encore are enough against redirection and Mental Herb.
Title
Intimidate cycle
Reason
The equipment is physical-heavy.
Target
Confirm if Kingambit Defiant sufficiently deters the cycle.
Title
Rock, Ice and Fighting coverage
Reason
Several pieces have individual x4 weaknesses.
Target
Measure if Chople, Focus Sash, Sitrus and Protect are enough.
Title
Electric coverage
Reason
It is the only offensive gap reported.
Target
Check if Water/Flying or rain cores require real change.