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staticPokemon Champions Regulation M-Av1

Mega Glimmora

Tailwind offense with a secondary sun mode. Charizard, Whimsicott, Weavile, Garchomp, male Basculegion, and Glimmora provide broad offensive coverage, strong opening tempo, and several breakers, but rely heavily on Whimsicott for Speed control.

2026-06-04 · pokemon_champions

Tailwind OffenseSun OffenseFast BalanceMegaTailwindSunGlimmoraCharizard-YOffensestatic

executive summary

Decision-ready overview

Analysis

Static

It does not simulate turns nor is it equivalent to a real victory percentage.

Team static score

74.0

Strong structural base, especially offensive.

With Mega Glimmora

74.3

Small static improvement due to stat balance and special pressure.

Static grade

B+

Team with good potential and specific risks.

Offensive coverage

100.0

Almost complete offensive coverage; Electric coverage is missing.

Speed control

85.0

Strong on Tailwind, but focused on Whimsicott.

Status
Playable, offensive and pending validation
Pilot difficulty
Average in weather wars and matchups with Rock or Steel pressure.
Confidence
Medium
Best use
Tailwind offense with quick pressure, sun support from Charizard and Glimmora as a special wallbreaker.
Hardest matchup
Steel offense or sand / Rock Slide.
Priority change
Check the consistency of the Mega Stones and validate Rock/Steel matchups.
Next step
Private multi-rival validation and technical review of Megas detection.
Summary
The team has very good offensive potential and excellent coverage. Its problem is not hitting, but entering and holding positions: it does not have Intimidate, it does not have redirection, it does not have pivoting and it depends on Whimsicott for speed control.

team

Published set

Curated public content. Internal files and raw reports are not included.

FireFlying
Item
Charizardite-Y
Ability
Solar Power
Nature / EVs
Modest · 16 HP / 18 Def / 21 SpA / 11 Spe
Role
Sun setter and special attacker.
  • Protect
  • Heat Wave
  • Solar Beam
  • Weather Ball

weather sweeper · Spread attacker · Mega candidate · Protect user

Put the sun mode on and press special damage spread. The structural question is whether Charizard-Y is the active Mega or if Glimmora should be the main Mega plan.

Stats
  • Label
    H.P.
    Value
    78
    Rank
    #123
  • Label
    Atk
    Value
    84
    Rank
    #158
  • Label
    Def
    Value
    78
    Rank
    #152
  • Label
    SpA
    Value
    109
    Rank
    #79
  • Label
    SpD
    Value
    85
    Rank
    #121
  • Label
    Spe
    Value
    100
    Rank
    #68
Weaknesses
  • electric
  • Rock x4
  • Water
Resistances
  • Bug x0.25
  • fairy
  • fighting
  • Fire
  • Grass x0.25
  • Steel
Immunities
  • ground
Notes
  • Rock Slide is the biggest problem. He is also the sun setter, so he can't fall early.
GrassFairy
Item
Coba Berry
Ability
Prankster
Nature / EVs
Bold · 30 HP / 16 Def / 16 SpD / 4 Spe
Role
Tailwind setter.
  • Protect
  • Encore
  • Tailwind
  • Moonblast

Anti-setup · Anti-Trick Room · Disruptor · Support · Protect user

Key piece of the team. Its real value is in Tailwind + Encore, not in offensive stats. It is a single point of failure of the speed control.

Stats
  • Label
    H.P.
    Value
    60
    Rank
    #240
  • Label
    Atk
    Value
    67
    Rank
    #207
  • Label
    Def
    Value
    85
    Rank
    #119
  • Label
    SpA
    Value
    77
    Rank
    #165
  • Label
    SpD
    Value
    75
    Rank
    #190
  • Label
    Spe
    Value
    116
    Rank
    #26
Weaknesses
  • Poison x4
  • Fire
  • flying
  • Ice
  • Steel
Resistances
  • dark
  • electric
  • fighting
  • Grass
  • ground
  • Water
Immunities
  • Dragon
Notes
  • Coba Berry partially covers Flying, but Poison and Steel are still dangerous.
DarkIce
Item
Focus Sash
Ability
Pickpocket
Nature / EVs
Adamant · 1 HP / 32 Atk / 1 Def / 32 Spe
Role
Fake Out support and fast physical attacker.
  • Fake Out
  • Knock Off
  • Icicle Crash
  • Low Kick

Anti-Trick Room · wallbreaker · cleaner

Gives turn 1 control and immediate physical pressure. It doesn't have Protect, so it depends on Focus Sash and getting value quickly.

Stats
  • Label
    H.P.
    Value
    70
    Rank
    #194
  • Label
    Atk
    Value
    120
    Rank
    #69
  • Label
    Def
    Value
    65
    Rank
    #228
  • Label
    SpA
    Value
    45
    Rank
    #250
  • Label
    SpD
    Value
    85
    Rank
    #136
  • Label
    Spe
    Value
    125
    Rank
    #13
Weaknesses
  • Fighting x4
  • Bug
  • fairy
  • Fire
  • Rock
  • Steel
Resistances
  • dark
  • Ghost
  • Ice
Immunities
  • Psychic
Notes
  • Great offensive lead, but very poor defensively.
DragonGround
Item
Sitrus Berry
Ability
Rough Skin
Nature / EVs
Adamant · 22 HP / 30 Atk / 3 SpD / 11 Spe
Role
Physical wallbreaker and bulky offensive pivot.
  • Protect
  • Dragon Claw
  • Earthquake
  • Rock Slide

Spread attacker · cleaner · Defensive switch to Electric and Rock

One of the best pieces of equipment. Good bulk, good attack, good speed and spread damage. It is also the main switch to Rock, making it a single point of failure.

Stats
  • Label
    H.P.
    Value
    108
    Rank
    #18
  • Label
    Atk
    Value
    130
    Rank
    #39
  • Label
    Def
    Value
    95
    Rank
    #86
  • Label
    SpA
    Value
    80
    Rank
    #159
  • Label
    SpD
    Value
    85
    Rank
    #124
  • Label
    Spe
    Value
    102
    Rank
    #61
Weaknesses
  • Ice x4
  • Dragon
  • fairy
Resistances
  • Fire
  • poison
  • Rock
Immunities
  • electric
Notes
  • It's crucial against Electric and Rock, but Ice x4 requires care.

Basculegion-Male

WaterGhost
Item
Micle Berry
Ability
Adaptability
Nature / EVs
Adamant · 18 HP / 32 Atk / 1 Def / 14 Spe
Role
Physical attacker and cleaner.
  • Protect
  • Wave Crash
  • Last Respects
  • Aqua Jet

Priority user · endgame piece · Protect user

It's not Swift Swim in this set; works as an attacker with priority and STAB amplified by Adaptability. Micle Berry is a rare choice that needs to be validated.

Stats
  • Label
    H.P.
    Value
    120
    Rank
    #5
  • Label
    Atk
    Value
    112
    Rank
    #78
  • Label
    Def
    Value
    65
    Rank
    #213
  • Label
    SpA
    Value
    80
    Rank
    #157
  • Label
    SpD
    Value
    75
    Rank
    #177
  • Label
    Spe
    Value
    78
    Rank
    #136
Weaknesses
  • dark
  • electric
  • Ghost
  • Grass
Resistances
  • Bug
  • Fire
  • Ice
  • poison
  • Steel
  • Water
Immunities
  • fighting
  • Normal
Notes
  • Good punctual profile and very high HP, but medium speed and low defense.
RockPoison
Item
Glimmorite
Ability
Toxic Debris
Nature / EVs
Modest · 27 HP / 20 SpA / 1 SpD / 18 Spe
Role
Special attacker and wallbreaker.
  • Spiky Shield
  • Power Gem
  • Sludge Bomb
  • Earth Power

Mega candidate · Support · Spiky Shield user

It is the focus of the team by item and by Mega improvement. Offensively it is very powerful, but Ground x4 forces you to play it carefully and preferably with Tailwind or safe positioning.

Stats
  • Label
    H.P.
    Value
    83
    Rank
    #94
  • Label
    Atk
    Value
    55
    Rank
    #245
  • Label
    Def
    Value
    90
    Rank
    #99
  • Label
    SpA
    Value
    130
    Rank
    #37
  • Label
    SpD
    Value
    81
    Rank
    #143
  • Label
    Spe
    Value
    86
    Rank
    #99
Weaknesses
  • Ground x4
  • Psychic
  • Steel
  • Water
Resistances
  • Bug
  • fairy
  • Fire
  • flying
  • Normal
  • Poison x0.25
Notes
  • Ground x4 is very serious. You need well-positioned Charizard, Whimsicott, or Garchomp.

team structure

Competitive reading

Strengths

  • Excellent offensive coverage, with Electric as the only clear gap.
  • Reliable Prankster Tailwind from Whimsicott.
  • Strong turn-one tempo through Weavile's Fake Out.

Weaknesses

  • Steel is a high-risk shared weakness: Whimsicott, Weavile and Glimmora are weak.
  • Rock is a defensive single point of failure because Garchomp is the main answer.
  • Redirection or Wide Guard is missing to protect Charizard, Glimmora and Garchomp from double target or spread damage.
  • Pivoting is missing, so it is difficult to reposition climate, Tailwind and breakers.
  • Whimsicott is the only clear provider of speed control.
  • There is no Intimidate or consistent reduction of opponent physical damage.
  • There are several x4 weaknesses: Charizard to Rock, Garchomp to Ice, Glimmora to Ground, Weavile to Fighting, and Whimsicott to Poison.

Game plan

  • Take the initiative with Fake Out, Tailwind or immediate pressure from Charizard/Garchomp.
  • Use Whimsicott as a tempo piece: Tailwind to accelerate and Encore to punish Protect, setup or Trick Room.
  • Preserve Garchomp when the opponent has Rock Slide or Electric pressure.
  • Use Glimmora as a special wallbreaker when Ground, Water, Psychic and Steel are controlled.
  • Don't treat sun as the only plan: Charizard provides climate, but there is no second classic abuser like Chlorophyll.
  • Close with Basculegion if there are previous KOs and Aqua Jet / Last Respects have value.

Roles

  • Charizard: sun setter, spread attacker and possible Mega for Charizardite-Y.
  • Whimsicott: Tailwind, Encore and tempo control.
  • Weavile: Fake Out, Knock Off, quick pressure and anti-Trick Room.
  • Garchomp: physical wallbreaker, Earthquake, Rock Slide and switch to Electric/Rock.
  • Basculegion-Male: cleaner with Adaptability, Aqua Jet and Last Respects.
  • Glimmora: special wallbreaker, Spiky Shield and possible main Mega.

Defensive profile

  • Garchomp has good bulk, resists Rock, and is immune to Electric.
  • Basculegion-Male provides high HP, useful resistances, and immunity to Fighting and Normal.
  • Charizard provides immunity to Ground and key resistances, but is limited by Rock x4.
  • Whimsicott has useful resistances and Coba Berry, but Poison x4 and Steel are problems.
  • Weavile relies heavily on Focus Sash to fulfill turn 1.
  • Glimmora resists Fairy, Fire, Flying, and Poison, but Ground x4 is a severe risk.

Offensive profile

  • Offensive types present: Dark, Dragon, Fairy, Fighting, Fire, Ghost, Grass, Ground, Ice, Normal, Poison, Rock and Water.
  • Physical Attackers: Weavile, Garchomp and Basculegion-Male.
  • Special Attackers: Charizard, Whimsicott and Glimmora.
  • There is no real mixed attacker.
  • Spread damage with Heat Wave, Earthquake and Rock Slide.
  • Control with Tailwind, Encore, Fake Out, sun, Spiky Shield and priority.
  • Main offensive gap: Electric coverage.

Recommendations

  • Review the legality and consistency of Charizardite-Y + Glimmorite before closing the plan.
  • Urgently validate the matchup against Rock and sand because Garchomp bears too much defensive responsibility.
  • Check if the team needs to pivot to enter with Charizard, Glimmora and Garchomp safely.
  • Consider redirection or Wide Guard if breakers fall too much due to double target or spread damage.
  • Check Electric coverage if Water/Flying or Gyarados become real problems.
  • Compare Micle Berry in Basculegion against damage or bulk options.

Limitations

  • Static analysis; does not claim actual victory percentage.
  • Does not run public simulation from the web.
  • The expected matchups are testing hypotheses, not definitive conclusions.
  • Mega reading should be validated before making final decisions.
  • Micle Berry's utility and the plan against Rock/Steel require private validation.

speed

Speed plan

Classification
Strong, but dependent on Whimsicott
Speed control
  • Whimsicott brings Tailwind with Prankster.
  • Weavile is very fast and provides Fake Out.
  • Basculegion provides Aqua Jet for endgame.
  • Charizard, Garchomp and Glimmora become much more dangerous under Tailwind.
  • Calculated speeds: Charizard 131, Whimsicott 140, Weavile 177, Garchomp 133, Basculegion-Male 112, and Glimmora 124.
Trick Room
  • There is no Trick Room setter.
  • Whimsicott and Weavile are the main tools to negate Trick Room with Encore, Fake Out and immediate pressure.
  • If Trick Room comes in, the team must spend turns with Protect, Spiky Shield, and Basculegion priority.
  • Hard Trick Room with redirection can be a difficult matchup.
Notes
  • The speed plan is quick and clear when Whimsicott survives.
  • If Whimsicott falls early, the team relies on Natural Speed, Fake Out, and Aqua Jet.
  • There is no real second speed control.

analysis

Team type profile

Attack Type
Steel
Weak
3
Resist
2
Immune
0
Risk
High
Attack Type
Rock
Weak
2
Resist
1
Immune
0
Risk
High for Charizard x4 and dependence on Garchomp
Attack Type
Electric
Weak
2
Resist
1
Immune
1
Risk
Medium
Attack Type
Fairy
Weak
2
Resist
2
Immune
0
Risk
Medium
Attack Type
Fire
Weak
2
Resist
4
Immune
0
Risk
Medium
Attack Type
Ice
Weak
2
Resist
2
Immune
0
Risk
Medium by Garchomp x4
Attack Type
Water
Weak
2
Resist
2
Immune
0
Risk
Medium
Attack Type
Ground
Weak
1
Resist
1
Immune
1
Risk
Medium by Glimmora x4
Attack Type
Fighting
Weak
1
Resist
2
Immune
1
Risk
Medium by Weavile x4
Attack Type
Poison
Weak
1
Resist
3
Immune
0
Risk
Medium by Whimsicott x4

analysis

Win conditions

Pokémon
Charizard
Plan
Sun sweeper with Heat Wave, Solar Beam and Weather Ball.
Needs
Avoid Rock, control weather war and have Tailwind or Fake Out support.
Risks
Rock x4, Water, Electric and lose weather.
Partners
Weavile, Whimsicott, Garchomp.
Comment
It is the team's climatic win condition.
Pokémon
Glimmora
Plan
Special wallbreaker with Power Gem, Sludge Bomb and Earth Power.
Needs
Avoid Ground, Water, Psychic and Steel; preferably play under Tailwind.
Risks
Ground x4, single-target pressure and lack of redirection.
Partners
Whimsicott, Garchomp, Charizard.
Comment
The Mega plan can improve stat balance, but it must be clear against Charizardite-Y.
Pokémon
Garchomp
Plan
Physical wallbreaker with Earthquake, Rock Slide and Dragon Claw.
Needs
Control Ice/Fairy and position Earthquake well.
Risks
Ice x4, Fairy and Intimidate rival.
Partners
Charizard, Whimsicott, Weavile.
Comment
One of the most solid pieces and main response to Rock.
Pokémon
Weavile
Plan
Fake Out + physical pressure with Knock Off, Icicle Crash and Low Kick.
Needs
Focus Sash intact and avoid Fighting, Steel and Rock.
Risks
Fragility and absence of Protect.
Partners
Charizard, Whimsicott, Garchomp.
Comment
More lead tempo than long win condition.
Pokémon
Basculegion-Male
Plan
Endgame with Adaptability, Wave Crash, Last Respects and Aqua Jet.
Needs
Weakened targets and control of Electric, Grass, Ghost and Dark.
Risks
Average speed and recoil of Wave Crash.
Partners
Whimsicott, Garchomp, Charizard.
Comment
Good late game cleaner.

analysis

Lead plans

Title
Standard lead
Lead
Weavile + Charizard
Back line
Whimsicott + Garchomp
Plan
Fake Out + pressure with Heat Wave, Weather Ball or Protect depending on threat.
Risks
Rock Slide, Fake Out rival and weather overwrite.
When to use
Balance, unknown and teams without strong Rock lead.
Title
Fast counter offensive
Lead
Whimsicott + Charizard
Back line
Weavile + Basculegion o Garchomp
Plan
Tailwind + immediate pressure.
Risks
Taunt, double target to Whimsicott and Rock coverage.
When to use
Hyper offense and Tailwind mirrors.
Title
Against Trick Room
Lead
Whimsicott + Charizard o Weavile + Charizard
Back line
Weavile + Garchomp
Plan
Encore, Fake Out or direct pressure on the setter.
Risks
Mental Herb, redirection and Fake Out immunity.
When to use
Standard Trick Room.
Title
Against rain
Lead
Weavile + Charizard
Back line
Whimsicott + Garchomp
Plan
Rewrite weather with sun and press the setter.
Risks
Rock, Electric and Water pressure.
When to use
Rain offense without Rock lead clear.
Title
Against sun mirror
Lead
Weavile + Charizard
Back line
Garchomp + Basculegion
Plan
Use Fake Out to gain tempo on the mirror and press Fire/Grass.
Risks
The rival can abuse the same sun.
When to use
Mirror sun.
Title
Defensive Lead
Lead
Whimsicott + Garchomp
Back line
Charizard + Basculegion
Plan
Tailwind, Protect, Rock Slide or Earthquake if there is a good position.
Risks
Ice/Fairy on Garchomp.
When to use
Teams with direct threat to Charizard.
Title
Risky lead
Lead
Charizard + Glimmora
Back line
Whimsicott + Garchomp
Plan
Maximum special pressure.
Risks
Ground, Rock, Water and lack of Fake Out.
When to use
Bulky balance without immediate pressure.

analysis

Expected matchups

Archetype
Rain offense
Result
playable
Confidence
medium
Notes
Charizard controls weather and Whimsicott/Basculegion resist Water, but Rock/Electric/Water pressure is still dangerous.
Archetype
Sun offense
Result
playable
Confidence
medium
Notes
Charizard can play the mirror and Garchomp/Basculegion help, but the opponent can also abuse your sun.
Archetype
sand balance
Result
playable
Confidence
medium
Notes
Weavile, Garchomp and Basculegion pressure Tyranitar, but Rock Slide threatens Charizard a lot.
Archetype
Snow / Aurora Veil
Result
playable
Confidence
low
Notes
Charizard and Garchomp press, but Ice threatens Garchomp.
Archetype
Trick Room
Result
playable
Confidence
medium
Notes
Whimsicott and Weavile can negate Trick Room, but hard TR with redirection is more problematic.
Archetype
Hard Trick Room
Result
unfavorable
Confidence
low-medium
Notes
There is no Trick Room of its own; If he enters, the fast team may suffer.
Archetype
Tailwind offense
Result
playable
Confidence
medium
Notes
Whimsicott matches Tailwind, but is the only clear provider of speed control.
Archetype
Hyper offense
Result
playable
Confidence
medium
Notes
Fake Out + Tailwind give good tempo, although redirection and Intimidate are missing.
Archetype
Bulky balance
Result
playable
Confidence
medium
Notes
Glimmora, Garchomp, and Charizard break well, but pivoting may be lacking.
Archetype
Stall / control
Result
unknown
Confidence
low
Notes
The static reading is not enough to measure wear, recovery and status.
Archetype
Intimidate cycle
Result
unknown
Confidence
low
Notes
There is no clear anti-Intimidate and physical attackers can lose damage.
Archetype
Spam priority
Result
playable
Confidence
low
Notes
It has Aqua Jet and Fake Out, but does not block rival priority.
Archetype
Balance redirection
Result
playable
Confidence
low
Notes
Heat Wave, Earthquake, and Rock Slide help, but redirection can negate single-target plans.
Archetype
weather war
Result
playable
Confidence
medium
Notes
Charizard sets sun, but he is the only weather setter.
Archetype
Setup offense
Result
playable
Confidence
medium
Notes
Whimsicott's Encore helps; If it falls, setup can snowball.

analysis

Single points of failure

Failure point
Response to Rock
Pokémon
Garchomp
Impact
If it falls, Charizard is left very vulnerable to Rock Slide.
Recommendation
Preserve Garchomp against sand and Rock cores.
Failure point
Speed control
Pokémon
Whimsicott
Impact
If it falls, there is no Tailwind or real second speed control.
Recommendation
Protect it or avoid leads where it is eliminated before acting.
Failure point
Fake Out
Pokémon
Weavile
Impact
If it falls, the main turn 1 control is lost.
Recommendation
Don't spend Weavile's Focus Sash without getting value.
Failure point
Weather control
Pokémon
Charizard
Impact
If it falls, sun is lost and Solar Beam/Weather Ball loses consistency.
Recommendation
Do not expose it to Rock, Electric or Water without scouting.
Failure point
Special wallbreaker Mega
Pokémon
Glimmora
Impact
If it falls, the team's main stat balance upgrade is lost.
Recommendation
Activate or position Glimmora only when Ground pressure is controlled.

analysis

Internal conflicts

Title
Possible double Mega/inconsistent reading
Pokémon
Charizard y Glimmora
Severity
High technique
Impact
Charizard has Charizardite-Y and Glimmora has Glimmorite. The plan must clarify that both active Megas should not be assumed at the same time.
Solution
Review legality and decide Mega primary before validating competitive results.
Title
Lack of redirection and pivoting
Pokémon
Complete equipment
Severity
Medium
Impact
Breakers enter and exit with difficulty and can receive double targets.
Solution
Validate if Follow Me, Rage Powder, Wide Guard or pivoting is needed.
Title
Sun without strong external abuser
Pokémon
Charizard
Severity
Medium
Impact
The weather depends almost only on Charizard and there is no second Chlorophyll abuser.
Solution
Treat sun as an offensive bonus and weather control, not as the only plan.
Title
Earthquake demands positioning
Pokémon
Garchomp, Glimmora, Weavile, Basculegion-Male
Severity
Medium
Impact
Earthquake can damage allies if there is no Protect or well-positioned immunity.
Solution
Validate leads and turns where Garchomp can use Earthquake without self-damage.

analysis

Detailed recommendations

Title
Clarify Mega Primary
Priority
P1
Reason
The team carries Charizardite-Y and Glimmorite, but a match should not take on both active Megas at the same time.
Improves
Clarity of the gameplan and the reading of the score.
Trade-off
It can force you to change an item or redefine the team's identity.
Title
Validate Rock matchup
Priority
P1
Reason
Garchomp is the primary answer to Rock and Charizard has Rock x4.
Improves
Stability against sand and Rock Slide cores.
Trade-off
It does not require immediate changes if it is only validated.
Title
Add or validate pivoting
Priority
P1
Reason
The team lacks clean ways to reposition breakers.
Improves
Safe entrance from Charizard, Glimmora and Garchomp.
Trade-off
Can reduce offensive pressure.
Title
Add or validate redirection / Wide Guard
Priority
P1
Reason
There is no active protection against double targeting or spread pressure.
Improves
Protect Charizard, Glimmora and Garchomp.
Trade-off
May require changing an offensive piece.
Title
Compare Micle Berry in Basculegion
Priority
P2
Reason
It is a non-standard object and its impact must be measured.
Improves
Optimize the late game plan.
Trade-off
If it works like tech, changing it can lose surprise.

analysis

Validation focus

Title
Mega Consistency
Reason
Charizardite-Y and Glimmorite appear on the same team.
Target
Confirm if the format allows both stones and decide that Mega is the primary.
Title
Rock/sand
Reason
Charizard x4 Rock and dependence on Garchomp.
Target
Measure if Garchomp is enough as an answer to Rock Slide cores.
Title
Steel offense
Reason
Steel is high risk because of Whimsicott, Weavile and Glimmora.
Target
Confirm if Charizard and Basculegion are enough as an answer.
Title
Rain weather war
Reason
Charizard can cut rain, but also suffers from Water, Rock and Electric.
Target
Check if the team can compete weather without sacrificing Charizard.
Title
Earthquake positioning
Reason
Garchomp uses Earthquake and several allies can suffer from it.
Target
Measure how many real turns Earthquake allows without self-damage.
Title
Basculegion item
Reason
Micle Berry is an unusual choice.
Target
Compare impact vs. damage, bulk, or consistency options.