Mega Glimmora
Tailwind offense with a secondary sun mode. Charizard, Whimsicott, Weavile, Garchomp, male Basculegion, and Glimmora provide broad offensive coverage, strong opening tempo, and several breakers, but rely heavily on Whimsicott for Speed control.
2026-06-04 · pokemon_champions
executive summary
Decision-ready overview
Analysis
Static
It does not simulate turns nor is it equivalent to a real victory percentage.
Team static score
74.0
Strong structural base, especially offensive.
With Mega Glimmora
74.3
Small static improvement due to stat balance and special pressure.
Static grade
B+
Team with good potential and specific risks.
Offensive coverage
100.0
Almost complete offensive coverage; Electric coverage is missing.
Speed control
85.0
Strong on Tailwind, but focused on Whimsicott.
- Status
- Playable, offensive and pending validation
- Pilot difficulty
- Average in weather wars and matchups with Rock or Steel pressure.
- Confidence
- Medium
- Best use
- Tailwind offense with quick pressure, sun support from Charizard and Glimmora as a special wallbreaker.
- Hardest matchup
- Steel offense or sand / Rock Slide.
- Priority change
- Check the consistency of the Mega Stones and validate Rock/Steel matchups.
- Next step
- Private multi-rival validation and technical review of Megas detection.
- Summary
- The team has very good offensive potential and excellent coverage. Its problem is not hitting, but entering and holding positions: it does not have Intimidate, it does not have redirection, it does not have pivoting and it depends on Whimsicott for speed control.
team
Published set
Curated public content. Internal files and raw reports are not included.
- Item
- Charizardite-Y
- Ability
- Solar Power
- Nature / EVs
- Modest · 16 HP / 18 Def / 21 SpA / 11 Spe
- Role
- Sun setter and special attacker.
- — Protect
- — Heat Wave
- — Solar Beam
- — Weather Ball
weather sweeper · Spread attacker · Mega candidate · Protect user
Put the sun mode on and press special damage spread. The structural question is whether Charizard-Y is the active Mega or if Glimmora should be the main Mega plan.
- Stats
- Label
- H.P.
- Value
- 78
- Rank
- #123
- Label
- Atk
- Value
- 84
- Rank
- #158
- Label
- Def
- Value
- 78
- Rank
- #152
- Label
- SpA
- Value
- 109
- Rank
- #79
- Label
- SpD
- Value
- 85
- Rank
- #121
- Label
- Spe
- Value
- 100
- Rank
- #68
- Weaknesses
- — electric
- — Rock x4
- — Water
- Resistances
- — Bug x0.25
- — fairy
- — fighting
- — Fire
- — Grass x0.25
- — Steel
- Immunities
- — ground
- Notes
- — Rock Slide is the biggest problem. He is also the sun setter, so he can't fall early.
- Item
- Coba Berry
- Ability
- Prankster
- Nature / EVs
- Bold · 30 HP / 16 Def / 16 SpD / 4 Spe
- Role
- Tailwind setter.
- — Protect
- — Encore
- — Tailwind
- — Moonblast
Anti-setup · Anti-Trick Room · Disruptor · Support · Protect user
Key piece of the team. Its real value is in Tailwind + Encore, not in offensive stats. It is a single point of failure of the speed control.
- Stats
- Label
- H.P.
- Value
- 60
- Rank
- #240
- Label
- Atk
- Value
- 67
- Rank
- #207
- Label
- Def
- Value
- 85
- Rank
- #119
- Label
- SpA
- Value
- 77
- Rank
- #165
- Label
- SpD
- Value
- 75
- Rank
- #190
- Label
- Spe
- Value
- 116
- Rank
- #26
- Weaknesses
- — Poison x4
- — Fire
- — flying
- — Ice
- — Steel
- Resistances
- — dark
- — electric
- — fighting
- — Grass
- — ground
- — Water
- Immunities
- — Dragon
- Notes
- — Coba Berry partially covers Flying, but Poison and Steel are still dangerous.
- Item
- Focus Sash
- Ability
- Pickpocket
- Nature / EVs
- Adamant · 1 HP / 32 Atk / 1 Def / 32 Spe
- Role
- Fake Out support and fast physical attacker.
- — Fake Out
- — Knock Off
- — Icicle Crash
- — Low Kick
Anti-Trick Room · wallbreaker · cleaner
Gives turn 1 control and immediate physical pressure. It doesn't have Protect, so it depends on Focus Sash and getting value quickly.
- Stats
- Label
- H.P.
- Value
- 70
- Rank
- #194
- Label
- Atk
- Value
- 120
- Rank
- #69
- Label
- Def
- Value
- 65
- Rank
- #228
- Label
- SpA
- Value
- 45
- Rank
- #250
- Label
- SpD
- Value
- 85
- Rank
- #136
- Label
- Spe
- Value
- 125
- Rank
- #13
- Weaknesses
- — Fighting x4
- — Bug
- — fairy
- — Fire
- — Rock
- — Steel
- Resistances
- — dark
- — Ghost
- — Ice
- Immunities
- — Psychic
- Notes
- — Great offensive lead, but very poor defensively.
- Item
- Sitrus Berry
- Ability
- Rough Skin
- Nature / EVs
- Adamant · 22 HP / 30 Atk / 3 SpD / 11 Spe
- Role
- Physical wallbreaker and bulky offensive pivot.
- — Protect
- — Dragon Claw
- — Earthquake
- — Rock Slide
Spread attacker · cleaner · Defensive switch to Electric and Rock
One of the best pieces of equipment. Good bulk, good attack, good speed and spread damage. It is also the main switch to Rock, making it a single point of failure.
- Stats
- Label
- H.P.
- Value
- 108
- Rank
- #18
- Label
- Atk
- Value
- 130
- Rank
- #39
- Label
- Def
- Value
- 95
- Rank
- #86
- Label
- SpA
- Value
- 80
- Rank
- #159
- Label
- SpD
- Value
- 85
- Rank
- #124
- Label
- Spe
- Value
- 102
- Rank
- #61
- Weaknesses
- — Ice x4
- — Dragon
- — fairy
- Resistances
- — Fire
- — poison
- — Rock
- Immunities
- — electric
- Notes
- — It's crucial against Electric and Rock, but Ice x4 requires care.
Basculegion-Male
- Item
- Micle Berry
- Ability
- Adaptability
- Nature / EVs
- Adamant · 18 HP / 32 Atk / 1 Def / 14 Spe
- Role
- Physical attacker and cleaner.
- — Protect
- — Wave Crash
- — Last Respects
- — Aqua Jet
Priority user · endgame piece · Protect user
It's not Swift Swim in this set; works as an attacker with priority and STAB amplified by Adaptability. Micle Berry is a rare choice that needs to be validated.
- Stats
- Label
- H.P.
- Value
- 120
- Rank
- #5
- Label
- Atk
- Value
- 112
- Rank
- #78
- Label
- Def
- Value
- 65
- Rank
- #213
- Label
- SpA
- Value
- 80
- Rank
- #157
- Label
- SpD
- Value
- 75
- Rank
- #177
- Label
- Spe
- Value
- 78
- Rank
- #136
- Weaknesses
- — dark
- — electric
- — Ghost
- — Grass
- Resistances
- — Bug
- — Fire
- — Ice
- — poison
- — Steel
- — Water
- Immunities
- — fighting
- — Normal
- Notes
- — Good punctual profile and very high HP, but medium speed and low defense.
- Item
- Glimmorite
- Ability
- Toxic Debris
- Nature / EVs
- Modest · 27 HP / 20 SpA / 1 SpD / 18 Spe
- Role
- Special attacker and wallbreaker.
- — Spiky Shield
- — Power Gem
- — Sludge Bomb
- — Earth Power
Mega candidate · Support · Spiky Shield user
It is the focus of the team by item and by Mega improvement. Offensively it is very powerful, but Ground x4 forces you to play it carefully and preferably with Tailwind or safe positioning.
- Stats
- Label
- H.P.
- Value
- 83
- Rank
- #94
- Label
- Atk
- Value
- 55
- Rank
- #245
- Label
- Def
- Value
- 90
- Rank
- #99
- Label
- SpA
- Value
- 130
- Rank
- #37
- Label
- SpD
- Value
- 81
- Rank
- #143
- Label
- Spe
- Value
- 86
- Rank
- #99
- Weaknesses
- — Ground x4
- — Psychic
- — Steel
- — Water
- Resistances
- — Bug
- — fairy
- — Fire
- — flying
- — Normal
- — Poison x0.25
- Notes
- — Ground x4 is very serious. You need well-positioned Charizard, Whimsicott, or Garchomp.
team structure
Competitive reading
Strengths
- — Excellent offensive coverage, with Electric as the only clear gap.
- — Reliable Prankster Tailwind from Whimsicott.
- — Strong turn-one tempo through Weavile's Fake Out.
Weaknesses
- — Steel is a high-risk shared weakness: Whimsicott, Weavile and Glimmora are weak.
- — Rock is a defensive single point of failure because Garchomp is the main answer.
- — Redirection or Wide Guard is missing to protect Charizard, Glimmora and Garchomp from double target or spread damage.
- — Pivoting is missing, so it is difficult to reposition climate, Tailwind and breakers.
- — Whimsicott is the only clear provider of speed control.
- — There is no Intimidate or consistent reduction of opponent physical damage.
- — There are several x4 weaknesses: Charizard to Rock, Garchomp to Ice, Glimmora to Ground, Weavile to Fighting, and Whimsicott to Poison.
Game plan
- — Take the initiative with Fake Out, Tailwind or immediate pressure from Charizard/Garchomp.
- — Use Whimsicott as a tempo piece: Tailwind to accelerate and Encore to punish Protect, setup or Trick Room.
- — Preserve Garchomp when the opponent has Rock Slide or Electric pressure.
- — Use Glimmora as a special wallbreaker when Ground, Water, Psychic and Steel are controlled.
- — Don't treat sun as the only plan: Charizard provides climate, but there is no second classic abuser like Chlorophyll.
- — Close with Basculegion if there are previous KOs and Aqua Jet / Last Respects have value.
Roles
- — Charizard: sun setter, spread attacker and possible Mega for Charizardite-Y.
- — Whimsicott: Tailwind, Encore and tempo control.
- — Weavile: Fake Out, Knock Off, quick pressure and anti-Trick Room.
- — Garchomp: physical wallbreaker, Earthquake, Rock Slide and switch to Electric/Rock.
- — Basculegion-Male: cleaner with Adaptability, Aqua Jet and Last Respects.
- — Glimmora: special wallbreaker, Spiky Shield and possible main Mega.
Defensive profile
- — Garchomp has good bulk, resists Rock, and is immune to Electric.
- — Basculegion-Male provides high HP, useful resistances, and immunity to Fighting and Normal.
- — Charizard provides immunity to Ground and key resistances, but is limited by Rock x4.
- — Whimsicott has useful resistances and Coba Berry, but Poison x4 and Steel are problems.
- — Weavile relies heavily on Focus Sash to fulfill turn 1.
- — Glimmora resists Fairy, Fire, Flying, and Poison, but Ground x4 is a severe risk.
Offensive profile
- — Offensive types present: Dark, Dragon, Fairy, Fighting, Fire, Ghost, Grass, Ground, Ice, Normal, Poison, Rock and Water.
- — Physical Attackers: Weavile, Garchomp and Basculegion-Male.
- — Special Attackers: Charizard, Whimsicott and Glimmora.
- — There is no real mixed attacker.
- — Spread damage with Heat Wave, Earthquake and Rock Slide.
- — Control with Tailwind, Encore, Fake Out, sun, Spiky Shield and priority.
- — Main offensive gap: Electric coverage.
Recommendations
- — Review the legality and consistency of Charizardite-Y + Glimmorite before closing the plan.
- — Urgently validate the matchup against Rock and sand because Garchomp bears too much defensive responsibility.
- — Check if the team needs to pivot to enter with Charizard, Glimmora and Garchomp safely.
- — Consider redirection or Wide Guard if breakers fall too much due to double target or spread damage.
- — Check Electric coverage if Water/Flying or Gyarados become real problems.
- — Compare Micle Berry in Basculegion against damage or bulk options.
Limitations
- — Static analysis; does not claim actual victory percentage.
- — Does not run public simulation from the web.
- — The expected matchups are testing hypotheses, not definitive conclusions.
- — Mega reading should be validated before making final decisions.
- — Micle Berry's utility and the plan against Rock/Steel require private validation.
speed
Speed plan
- Classification
- Strong, but dependent on Whimsicott
- Speed control
- — Whimsicott brings Tailwind with Prankster.
- — Weavile is very fast and provides Fake Out.
- — Basculegion provides Aqua Jet for endgame.
- — Charizard, Garchomp and Glimmora become much more dangerous under Tailwind.
- — Calculated speeds: Charizard 131, Whimsicott 140, Weavile 177, Garchomp 133, Basculegion-Male 112, and Glimmora 124.
- Trick Room
- — There is no Trick Room setter.
- — Whimsicott and Weavile are the main tools to negate Trick Room with Encore, Fake Out and immediate pressure.
- — If Trick Room comes in, the team must spend turns with Protect, Spiky Shield, and Basculegion priority.
- — Hard Trick Room with redirection can be a difficult matchup.
- Notes
- — The speed plan is quick and clear when Whimsicott survives.
- — If Whimsicott falls early, the team relies on Natural Speed, Fake Out, and Aqua Jet.
- — There is no real second speed control.
analysis
Team type profile
- Attack Type
- Steel
- Weak
- 3
- Resist
- 2
- Immune
- 0
- Risk
- High
- Attack Type
- Rock
- Weak
- 2
- Resist
- 1
- Immune
- 0
- Risk
- High for Charizard x4 and dependence on Garchomp
- Attack Type
- Electric
- Weak
- 2
- Resist
- 1
- Immune
- 1
- Risk
- Medium
- Attack Type
- Fairy
- Weak
- 2
- Resist
- 2
- Immune
- 0
- Risk
- Medium
- Attack Type
- Fire
- Weak
- 2
- Resist
- 4
- Immune
- 0
- Risk
- Medium
- Attack Type
- Ice
- Weak
- 2
- Resist
- 2
- Immune
- 0
- Risk
- Medium by Garchomp x4
- Attack Type
- Water
- Weak
- 2
- Resist
- 2
- Immune
- 0
- Risk
- Medium
- Attack Type
- Ground
- Weak
- 1
- Resist
- 1
- Immune
- 1
- Risk
- Medium by Glimmora x4
- Attack Type
- Fighting
- Weak
- 1
- Resist
- 2
- Immune
- 1
- Risk
- Medium by Weavile x4
- Attack Type
- Poison
- Weak
- 1
- Resist
- 3
- Immune
- 0
- Risk
- Medium by Whimsicott x4
analysis
Win conditions
- Pokémon
- Charizard
- Plan
- Sun sweeper with Heat Wave, Solar Beam and Weather Ball.
- Needs
- Avoid Rock, control weather war and have Tailwind or Fake Out support.
- Risks
- Rock x4, Water, Electric and lose weather.
- Partners
- Weavile, Whimsicott, Garchomp.
- Comment
- It is the team's climatic win condition.
- Pokémon
- Glimmora
- Plan
- Special wallbreaker with Power Gem, Sludge Bomb and Earth Power.
- Needs
- Avoid Ground, Water, Psychic and Steel; preferably play under Tailwind.
- Risks
- Ground x4, single-target pressure and lack of redirection.
- Partners
- Whimsicott, Garchomp, Charizard.
- Comment
- The Mega plan can improve stat balance, but it must be clear against Charizardite-Y.
- Pokémon
- Garchomp
- Plan
- Physical wallbreaker with Earthquake, Rock Slide and Dragon Claw.
- Needs
- Control Ice/Fairy and position Earthquake well.
- Risks
- Ice x4, Fairy and Intimidate rival.
- Partners
- Charizard, Whimsicott, Weavile.
- Comment
- One of the most solid pieces and main response to Rock.
- Pokémon
- Weavile
- Plan
- Fake Out + physical pressure with Knock Off, Icicle Crash and Low Kick.
- Needs
- Focus Sash intact and avoid Fighting, Steel and Rock.
- Risks
- Fragility and absence of Protect.
- Partners
- Charizard, Whimsicott, Garchomp.
- Comment
- More lead tempo than long win condition.
- Pokémon
- Basculegion-Male
- Plan
- Endgame with Adaptability, Wave Crash, Last Respects and Aqua Jet.
- Needs
- Weakened targets and control of Electric, Grass, Ghost and Dark.
- Risks
- Average speed and recoil of Wave Crash.
- Partners
- Whimsicott, Garchomp, Charizard.
- Comment
- Good late game cleaner.
analysis
Lead plans
- Title
- Standard lead
- Lead
- Weavile + Charizard
- Back line
- Whimsicott + Garchomp
- Plan
- Fake Out + pressure with Heat Wave, Weather Ball or Protect depending on threat.
- Risks
- Rock Slide, Fake Out rival and weather overwrite.
- When to use
- Balance, unknown and teams without strong Rock lead.
- Title
- Fast counter offensive
- Lead
- Whimsicott + Charizard
- Back line
- Weavile + Basculegion o Garchomp
- Plan
- Tailwind + immediate pressure.
- Risks
- Taunt, double target to Whimsicott and Rock coverage.
- When to use
- Hyper offense and Tailwind mirrors.
- Title
- Against Trick Room
- Lead
- Whimsicott + Charizard o Weavile + Charizard
- Back line
- Weavile + Garchomp
- Plan
- Encore, Fake Out or direct pressure on the setter.
- Risks
- Mental Herb, redirection and Fake Out immunity.
- When to use
- Standard Trick Room.
- Title
- Against rain
- Lead
- Weavile + Charizard
- Back line
- Whimsicott + Garchomp
- Plan
- Rewrite weather with sun and press the setter.
- Risks
- Rock, Electric and Water pressure.
- When to use
- Rain offense without Rock lead clear.
- Title
- Against sun mirror
- Lead
- Weavile + Charizard
- Back line
- Garchomp + Basculegion
- Plan
- Use Fake Out to gain tempo on the mirror and press Fire/Grass.
- Risks
- The rival can abuse the same sun.
- When to use
- Mirror sun.
- Title
- Defensive Lead
- Lead
- Whimsicott + Garchomp
- Back line
- Charizard + Basculegion
- Plan
- Tailwind, Protect, Rock Slide or Earthquake if there is a good position.
- Risks
- Ice/Fairy on Garchomp.
- When to use
- Teams with direct threat to Charizard.
- Title
- Risky lead
- Lead
- Charizard + Glimmora
- Back line
- Whimsicott + Garchomp
- Plan
- Maximum special pressure.
- Risks
- Ground, Rock, Water and lack of Fake Out.
- When to use
- Bulky balance without immediate pressure.
analysis
Expected matchups
- Archetype
- Rain offense
- Result
- playable
- Confidence
- medium
- Notes
- Charizard controls weather and Whimsicott/Basculegion resist Water, but Rock/Electric/Water pressure is still dangerous.
- Archetype
- Sun offense
- Result
- playable
- Confidence
- medium
- Notes
- Charizard can play the mirror and Garchomp/Basculegion help, but the opponent can also abuse your sun.
- Archetype
- sand balance
- Result
- playable
- Confidence
- medium
- Notes
- Weavile, Garchomp and Basculegion pressure Tyranitar, but Rock Slide threatens Charizard a lot.
- Archetype
- Snow / Aurora Veil
- Result
- playable
- Confidence
- low
- Notes
- Charizard and Garchomp press, but Ice threatens Garchomp.
- Archetype
- Trick Room
- Result
- playable
- Confidence
- medium
- Notes
- Whimsicott and Weavile can negate Trick Room, but hard TR with redirection is more problematic.
- Archetype
- Hard Trick Room
- Result
- unfavorable
- Confidence
- low-medium
- Notes
- There is no Trick Room of its own; If he enters, the fast team may suffer.
- Archetype
- Tailwind offense
- Result
- playable
- Confidence
- medium
- Notes
- Whimsicott matches Tailwind, but is the only clear provider of speed control.
- Archetype
- Hyper offense
- Result
- playable
- Confidence
- medium
- Notes
- Fake Out + Tailwind give good tempo, although redirection and Intimidate are missing.
- Archetype
- Bulky balance
- Result
- playable
- Confidence
- medium
- Notes
- Glimmora, Garchomp, and Charizard break well, but pivoting may be lacking.
- Archetype
- Stall / control
- Result
- unknown
- Confidence
- low
- Notes
- The static reading is not enough to measure wear, recovery and status.
- Archetype
- Intimidate cycle
- Result
- unknown
- Confidence
- low
- Notes
- There is no clear anti-Intimidate and physical attackers can lose damage.
- Archetype
- Spam priority
- Result
- playable
- Confidence
- low
- Notes
- It has Aqua Jet and Fake Out, but does not block rival priority.
- Archetype
- Balance redirection
- Result
- playable
- Confidence
- low
- Notes
- Heat Wave, Earthquake, and Rock Slide help, but redirection can negate single-target plans.
- Archetype
- weather war
- Result
- playable
- Confidence
- medium
- Notes
- Charizard sets sun, but he is the only weather setter.
- Archetype
- Setup offense
- Result
- playable
- Confidence
- medium
- Notes
- Whimsicott's Encore helps; If it falls, setup can snowball.
analysis
Single points of failure
- Failure point
- Response to Rock
- Pokémon
- Garchomp
- Impact
- If it falls, Charizard is left very vulnerable to Rock Slide.
- Recommendation
- Preserve Garchomp against sand and Rock cores.
- Failure point
- Speed control
- Pokémon
- Whimsicott
- Impact
- If it falls, there is no Tailwind or real second speed control.
- Recommendation
- Protect it or avoid leads where it is eliminated before acting.
- Failure point
- Fake Out
- Pokémon
- Weavile
- Impact
- If it falls, the main turn 1 control is lost.
- Recommendation
- Don't spend Weavile's Focus Sash without getting value.
- Failure point
- Weather control
- Pokémon
- Charizard
- Impact
- If it falls, sun is lost and Solar Beam/Weather Ball loses consistency.
- Recommendation
- Do not expose it to Rock, Electric or Water without scouting.
- Failure point
- Special wallbreaker Mega
- Pokémon
- Glimmora
- Impact
- If it falls, the team's main stat balance upgrade is lost.
- Recommendation
- Activate or position Glimmora only when Ground pressure is controlled.
analysis
Internal conflicts
- Title
- Possible double Mega/inconsistent reading
- Pokémon
- Charizard y Glimmora
- Severity
- High technique
- Impact
- Charizard has Charizardite-Y and Glimmora has Glimmorite. The plan must clarify that both active Megas should not be assumed at the same time.
- Solution
- Review legality and decide Mega primary before validating competitive results.
- Title
- Lack of redirection and pivoting
- Pokémon
- Complete equipment
- Severity
- Medium
- Impact
- Breakers enter and exit with difficulty and can receive double targets.
- Solution
- Validate if Follow Me, Rage Powder, Wide Guard or pivoting is needed.
- Title
- Sun without strong external abuser
- Pokémon
- Charizard
- Severity
- Medium
- Impact
- The weather depends almost only on Charizard and there is no second Chlorophyll abuser.
- Solution
- Treat sun as an offensive bonus and weather control, not as the only plan.
- Title
- Earthquake demands positioning
- Pokémon
- Garchomp, Glimmora, Weavile, Basculegion-Male
- Severity
- Medium
- Impact
- Earthquake can damage allies if there is no Protect or well-positioned immunity.
- Solution
- Validate leads and turns where Garchomp can use Earthquake without self-damage.
analysis
Detailed recommendations
- Title
- Clarify Mega Primary
- Priority
- P1
- Reason
- The team carries Charizardite-Y and Glimmorite, but a match should not take on both active Megas at the same time.
- Improves
- Clarity of the gameplan and the reading of the score.
- Trade-off
- It can force you to change an item or redefine the team's identity.
- Title
- Validate Rock matchup
- Priority
- P1
- Reason
- Garchomp is the primary answer to Rock and Charizard has Rock x4.
- Improves
- Stability against sand and Rock Slide cores.
- Trade-off
- It does not require immediate changes if it is only validated.
- Title
- Add or validate pivoting
- Priority
- P1
- Reason
- The team lacks clean ways to reposition breakers.
- Improves
- Safe entrance from Charizard, Glimmora and Garchomp.
- Trade-off
- Can reduce offensive pressure.
- Title
- Add or validate redirection / Wide Guard
- Priority
- P1
- Reason
- There is no active protection against double targeting or spread pressure.
- Improves
- Protect Charizard, Glimmora and Garchomp.
- Trade-off
- May require changing an offensive piece.
- Title
- Compare Micle Berry in Basculegion
- Priority
- P2
- Reason
- It is a non-standard object and its impact must be measured.
- Improves
- Optimize the late game plan.
- Trade-off
- If it works like tech, changing it can lose surprise.
analysis
Validation focus
- Title
- Mega Consistency
- Reason
- Charizardite-Y and Glimmorite appear on the same team.
- Target
- Confirm if the format allows both stones and decide that Mega is the primary.
- Title
- Rock/sand
- Reason
- Charizard x4 Rock and dependence on Garchomp.
- Target
- Measure if Garchomp is enough as an answer to Rock Slide cores.
- Title
- Steel offense
- Reason
- Steel is high risk because of Whimsicott, Weavile and Glimmora.
- Target
- Confirm if Charizard and Basculegion are enough as an answer.
- Title
- Rain weather war
- Reason
- Charizard can cut rain, but also suffers from Water, Rock and Electric.
- Target
- Check if the team can compete weather without sacrificing Charizard.
- Title
- Earthquake positioning
- Reason
- Garchomp uses Earthquake and several allies can suffer from it.
- Target
- Measure how many real turns Earthquake allows without self-damage.
- Title
- Basculegion item
- Reason
- Micle Berry is an unusual choice.
- Target
- Compare impact vs. damage, bulk, or consistency options.