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betaPokemon Champions Regulation M-Av1

Mega Aerodactyl Riopaser

A dual-Speed team with Mega Aerodactyl and Mega Charizard Y as alternative modes. It combines Tailwind, Trick Room, and sun with a high offensive ceiling, but demands a clear mode choice from Team Preview.

2026-06-15 · pokemon_champions

Dual SpeedSunTrick RoomMulti-MegaSunTailwindTrick RoomMulti-MegaBeta

executive summary

Decision-ready overview

Analysis

Static

It does not simulate turns nor does it represent a real victory percentage.

Team static score

75.3

Reading structure, roles, coverage and fit.

Static grade

B+

Playable and powerful team, but with internal conflicts.

Role coverage

90.0

Tailwind, Trick Room, weather, priority, partial Protect and mixed pressure.

Offensive coverage

100.0

Broad offensive coverage in static analysis.

Speed control

85.0

Dual speed with Tailwind and Trick Room.

Weather plan

80.0

Sun from Charizardite Y.

Protect coverage

3/6

Correct but not ideal for VGC; It is advisable to validate slots without Protect.

Risk

Low-Medium

The risk does not come from raw power, but from choosing the wrong mode.

Status
Powerful, but difficult to pilot
Pilot difficulty
High
Confidence
Low-Medium
Best use
Choose a clear mode: Mega Charizard Y sun, Mega Aerodactyl speed offense or Trick Room with Farigiraf.
Hardest matchup
Teams that punish the speed conflict or force the active Mega badly.
Priority change
Define from preview if the priority Mega is Charizard Y or Aerodactyl.
Next step
Validate leads against rain, Tailwind offense and hard Trick Room.
Summary
The build has many competitive tools, but the real value depends on sequencing Tailwind, Trick Room, and sun well. If you try to play all the modes in a single game, you lose clarity; If he chooses the right way, he has a good offensive ceiling.

team

Published set

Curated public content. Internal files and raw reports are not included.

RockFlying
Item
Aerodactylite
Ability
Unnerve
Nature / EVs
Jolly · 2 HP / 32 Atk / 32 Spe
Role
Speed setter and alternative Mega offensive.
  • Dual Wingbeat
  • Ice Fang
  • Rock Slide
  • Tailwind

Tailwind · rock pressure · Ice coverage · Mega mode

Provides Tailwind and extreme speed. As an alternative Mega it raises the offensive ceiling, but if it does not activate Mega it retains a Mega Stone with no direct value.

Stats
  • Label
    H.P.
    Value
    80
    Rank
    #101
  • Label
    Atk
    Value
    105
    Rank
    #98
  • Label
    Def
    Value
    65
    Rank
    #209
  • Label
    SpA
    Value
    60
    Rank
    #206
  • Label
    SpD
    Value
    75
    Rank
    #175
  • Label
    Spe
    Value
    130
    Rank
    #9
  • Label
    BST
    Value
    515
    Rank
    #136
Weaknesses
  • Electric x2
  • Ice x2
  • Rock x2
  • Steel x2
  • Water x2
Resistances
  • Bug x0.5
  • Fire x0.5
  • Flying x0.5
  • Normal x0.5
  • Poison x0.5
Immunities
  • ground
Notes
  • Very fast, but you must respect Ice, Water, Electric and Rock Slide rival.
DarkSteel
Item
Focus Sash
Ability
Defiant
Nature / EVs
Adamant · 32 HP / 32 Atk / 2 SpD
Role
Physical attacker, anti-Intimidate and priority.
  • Iron Head
  • Low Kick
  • Jaw Lock
  • Sucker Punch

Defiant · Sucker Punch · Steel/Dark anchor · Focus Sash

It is one of the most solid pieces of the team: it punishes Intimidate, threatens with priority and covers Ice for Garchomp/Aerodactyl.

Stats
  • Label
    H.P.
    Value
    100
    Rank
    #32
  • Label
    Atk
    Value
    135
    Rank
    #29
  • Label
    Def
    Value
    120
    Rank
    #33
  • Label
    SpA
    Value
    60
    Rank
    #217
  • Label
    SpD
    Value
    85
    Rank
    #125
  • Label
    Spe
    Value
    50
    Rank
    #217
  • Label
    BST
    Value
    550
    Rank
    #69
Weaknesses
  • Fighting x4
  • Fire x2
  • Ground x2
Resistances
  • Dark x0.5
  • Dragon x0.5
  • Flying x0.5
  • Ghost x0.5
  • Grass x0.5
  • Ice x0.5
  • Normal x0.5
  • Rock x0.5
  • Steel x0.5
Immunities
  • poison
  • Psychic
Notes
  • Great defensive anchor, but Fighting x4 greatly conditions positioning.
NormalPsychic
Item
Sitrus Berry
Ability
Armor Tail
Nature / EVs
Quiet · 17 HP / 19 Def / 10 SpA / 20 SpD
Role
Trick Room Setter and anti-priority control.
  • Roar
  • Thunderbolt
  • Twin Beam
  • Trick Room

Trick Room · Armor Tail · Anti-setup · special pressure

Centralize Trick Room and anti-priority control. If it falls early, the team loses its slow plan and its main anti-Trick Room tool.

Stats
  • Label
    H.P.
    Value
    120
    Rank
    #6
  • Label
    Atk
    Value
    90
    Rank
    #137
  • Label
    Def
    Value
    70
    Rank
    #196
  • Label
    SpA
    Value
    110
    Rank
    #67
  • Label
    SpD
    Value
    70
    Rank
    #198
  • Label
    Spe
    Value
    60
    Rank
    #194
  • Label
    BST
    Value
    520
    Rank
    #125
Weaknesses
  • Bug x2
  • Dark x2
Resistances
  • Psychic x0.5
Immunities
  • Ghost
Notes
  • Support piece; its weaknesses to Dark/Bug matter because it holds Trick Room.
FireFlying
Item
Charizardite Y
Ability
Blaze
Nature / EVs
Modest · 24 HP / 14 Def / 11 SpA / 17 Spe
Role
Mega Charizard Y, weather setter and special attacker.
  • Protect
  • Heat Wave
  • Weather Ball
  • Solar Beam

Sun · Heatwave · Protect · Mega mode

Charizardite And enables sun, Heat Wave, Solar Beam and Weather Ball. It is the recommended mode when the equipment needs special pressure and climate control.

Stats
  • Label
    H.P.
    Value
    78
    Rank
    #123
  • Label
    Atk
    Value
    84
    Rank
    #158
  • Label
    Def
    Value
    78
    Rank
    #152
  • Label
    SpA
    Value
    109
    Rank
    #79
  • Label
    SpD
    Value
    85
    Rank
    #121
  • Label
    Spe
    Value
    100
    Rank
    #68
  • Label
    BST
    Value
    534
    Rank
    #79
Weaknesses
  • Rock x4
  • Electric x2
  • Water x2
Resistances
  • Bug x0.25
  • Grass x0.25
  • Fairy x0.5
  • Fighting x0.5
  • Fire x0.5
  • Steel x0.5
Immunities
  • ground
Notes
  • Sun mode is powerful, but Rock x4 forces you to protect it from Rock Slide.
Fairy
Item
Fairy Feather
Ability
Pixilate
Nature / EVs
Modest · 9 HP / 22 Def / 20 SpA / 15 Spe
Role
Bulky special pressure and Fairy spread damage.
  • Hyper Voice
  • Hyper Beam
  • Detect
  • Quick Attack

Pixilate · Hyper Voice · Detect · Priority chip

Fairy gives special pressure with Pixilate, but the report marks it as one of the pieces that is best reviewed if the team needs more consistency.

Stats
  • Label
    H.P.
    Value
    95
    Rank
    #60
  • Label
    Atk
    Value
    65
    Rank
    #224
  • Label
    Def
    Value
    65
    Rank
    #224
  • Label
    SpA
    Value
    110
    Rank
    #76
  • Label
    SpD
    Value
    130
    Rank
    #10
  • Label
    Spe
    Value
    60
    Rank
    #199
  • Label
    BST
    Value
    525
    Rank
    #115
Weaknesses
  • Poison x2
  • Steel x2
Resistances
  • Bug x0.5
  • Dark x0.5
  • Fighting x0.5
Immunities
  • Dragon
Notes
  • Good Dragon/Dark/Fighting check, vulnerable to Steel and Poison.
DragonGround
Item
Soft Sand
Ability
Rough Skin
Nature / EVs
Adamant · 2 HP / 32 Atk / 32 Spe
Role
Bulky physical pivot and Electric response.
  • Protect
  • Dragon Claw
  • Stomping Tantrum
  • Earthquake

Ground pressure · Dragon damage · Protect · electrical immunity

Best static piece with Kingambit. It covers Electric, threatens Ground/Dragon and works as a flexible physical breaker.

Stats
  • Label
    H.P.
    Value
    108
    Rank
    #18
  • Label
    Atk
    Value
    130
    Rank
    #39
  • Label
    Def
    Value
    95
    Rank
    #86
  • Label
    SpA
    Value
    80
    Rank
    #159
  • Label
    SpD
    Value
    85
    Rank
    #124
  • Label
    Spe
    Value
    102
    Rank
    #61
  • Label
    BST
    Value
    600
    Rank
    #31
Weaknesses
  • Ice x4
  • Dragon x2
  • Fairy x2
Resistances
  • Fire x0.5
  • Poison x0.5
  • Rock x0.5
Immunities
  • electric
Notes
  • It is the team's Electric immunity, but Ice x4 is a critical point.

team structure

Competitive reading

Strengths

  • Two Mega modes: Aerodactyl for Speed and offense, Charizard Y for sun and special pressure.
  • Flexible Speed control through Tailwind and Trick Room.
  • Kingambit and Garchomp are the strongest static pieces and sustain physical damage.

Weaknesses

  • Mode Conflict: Tailwind, Trick Room, and sun don't always want the same pieces or the same turns.
  • Only one Mega can be activated per game; the unused Mega retains a Mega Stone with no direct value.
  • Protect coverage of 3/6: Aerodactyl, Kingambit and Farigiraf do not have Protect.
  • The team relies on Garchomp as the main Electric response.
  • The team depends on Kingambit as the main response Ice.
  • Fake Out, pivoting, redirection and Wide Guard are missing according to the static report.
  • Ice, Rock, Water and Fighting can force awkward positions if the mode is chosen incorrectly.

Game plan

  • Decide the active Mega from Team Preview: Charizard Y for sun/special, Aerodactyl for speed/offense.
  • Use Tailwind when the opponent can be pressured by Aerodactyl, Garchomp or Charizard.
  • Use Trick Room only when Farigiraf enables a favorable endgame for Kingambit or controls an opponent's hard Trick Room.
  • Preserve Garchomp if the opponent has significant Electric pressure.
  • Preserve Kingambit if the opponent threatens Ice against Aerodactyl or Garchomp.
  • Do not try to activate sun, Tailwind and Trick Room at the same time unless the game clearly requests it.

Roles

  • Aerodactyl: speed setter, physical attacker and alternative Mega offensive.
  • Kingambit: physical attacker, priority and anti-Intimidate.
  • Farigiraf: Trick Room setter, anti-priority and anti-setup control.
  • Charizard: Mega Charizard Y, weather setter and special spread attacker.
  • Sylveon: Fairy special pressure with Pixilate and Detect.
  • Garchomp: bulky physical pivot, Ground pressure and Electric immunity.

Defensive profile

  • Garchomp is the key point against Electric; If it falls, Aerodactyl and Charizard are more exposed.
  • Kingambit is the most important piece against Ice and provides many useful resistances.
  • Charizard and Aerodactyl share vulnerabilities to Rock and Water, so they should not always be brought together.
  • Farigiraf and Sylveon provide situational defensive utility, but do not replace redirection or pivoting.
  • The absence of Wide Guard increases the risk against Rock Slide, Heat Wave, Earthquake and other spread moves.

Offensive profile

  • The team combines strong physical pressure from Kingambit/Garchomp/Aerodactyl with special pressure from Charizard/Sylveon/Farigiraf.
  • Charizard Y offers low sun spread damage with Heat Wave and Grass coverage with Solar Beam.
  • Garchomp provides Ground/Dragon and Earthquake, but needs to be careful with vulnerable allies.
  • Kingambit provides closure with Sucker Punch and threatens Steel/Dark.
  • Sylveon provides Fairy spread, although it must be validated if its slot compensates against other options.

Recommendations

  • Decide the main Mega per matchup before closing the four Pokemon plan.
  • Validate if Charizard Y should be the default mode, since it offers better static delta in the report.
  • Do not play Tailwind and Trick Room in the same game unless there is a specific reason.
  • Check if Sylveon provides enough value or if a piece with redirection, Fake Out or pivoting is appropriate.
  • Validate Protect coverage: 3/6 may be low for VGC.
  • Test rain, Tailwind offense and hard Trick Room before considering the closed team.

Limitations

  • Beta static analysis; does not claim real winrate.
  • Does not run public simulation from the web.
  • The expected matchups are testing hypotheses, not definitive conclusions.
  • The legality and compatibility of movements still depend on local data not marked as final for training.
  • It should be validated with private tools or human testing before making final decisions.

speed

Speed plan

Classification
Dual speed with mode conflict
Speed control
  • Aerodactyl provides Tailwind.
  • Farigiraf contributes Trick Room.
  • Kingambit brings priority with Sucker Punch.
  • Sylveon provides Quick Attack as a priority chip.
Trick Room
  • Main Setter: Farigiraf.
  • Situational beneficiaries: Kingambit and Farigiraf.
  • Pieces that can suffer under Trick Room: Aerodactyl, Charizard, Garchomp and Sylveon if the opponent is slower.
Notes
  • Tailwind and Trick Room should not be used as auto buttons.
  • Fast mode and slow mode must be decided from Team Preview.
  • If the opponent has more stable speed control, the team may lose tactical clarity.

analysis

Team type profile

Attack Type
Ice
Weak
2
Resist
1
Immune
0
Risk
High by Garchomp x4 and Aerodactyl x2
Attack Type
Rock
Weak
2
Resist
2
Immune
0
Risk
High for Charizard x4
Attack Type
Water
Weak
2
Resist
0
Immune
0
Risk
Medium-High
Attack Type
Electric
Weak
2
Resist
0
Immune
1
Risk
Medium-High; Garchomp is key
Attack Type
Fighting
Weak
1
Resist
3
Immune
1
Risk
Medium by Kingambit x4
Attack Type
Fire
Weak
1
Resist
4
Immune
0
Risk
Medium
Attack Type
Fairy
Weak
1
Resist
2
Immune
0
Risk
Medium
Attack Type
Dragon
Weak
1
Resist
1
Immune
1
Risk
Medium

analysis

Win conditions

Pokémon
Charizard
Plan
Mega Charizard Y + sun pressure with Heat Wave, Weather Ball and Solar Beam.
Needs
Avoid Rock Slide and preserve positioning with Protect.
Risks
Rock x4, Water/Electric and cost of not activating Aerodactylite.
Partners
Farigiraf, Kingambit, Garchomp.
Comment
Mode recommended by the report as the best static score delta.
Pokémon
Aerodactyl
Plan
Mega Aerodactyl + Tailwind to press before the opponent.
Needs
Safe turn for Tailwind and avoid Ice/Water/Electric/Rock.
Risks
Low base defenses and cost of leaving Charizardite Y inactive.
Partners
Kingambit, Garchomp, Charizard.
Pokémon
Kingambit
Plan
Close games with Defiant, Iron Head, Low Kick and Sucker Punch.
Needs
Avoid Fighting x4 and conserve Focus Sash if possible.
Risks
Fighting, burns and Ground/Fire.
Partners
Farigiraf, Charizard, Garchomp.
Pokémon
Garchomp
Plan
Physical Breaker with Dragon Claw, Stomping Tantrum and Earthquake.
Needs
Control Ice/Fairy and coordinate Earthquake with allies.
Risks
Ice x4 and lack of redirection support.
Partners
Charizard, Kingambit, Aerodactyl.
Pokémon
Farigiraf
Plan
Activate Trick Room or deny priority with Armor Tail.
Needs
Don't expose yourself to Dark/Bug and enter on the right turn.
Risks
If it falls, slow mode disappears.
Partners
Kingambit, Sylveon, Charizard.

analysis

Lead plans

Title
fast mode
Lead
Aerodactyl + Charizard
Back line
Kingambit + Garchomp
Plan
Tailwind or immediate pressure under sun according to matchup.
Risks
Rock Slide, Water pressure and double shared weakness.
When to use
Against teams that you can overcome with speed and offensive pressure.
Title
sun mode
Lead
Charizard + Farigiraf
Back line
Kingambit + Garchomp
Plan
Activate sun and protect Charizard as a priority while you decide to damage or Protect.
Risks
Rock x4 and Taunt/Dark pressure on Farigiraf.
When to use
Against rain, balance and teams that depend on rival weather.
Title
Trick Room mode
Lead
Farigiraf + Kingambit
Back line
Charizard + Sylveon
Plan
Threaten Trick Room and punish rival priority with Armor Tail.
Risks
If Farigiraf falls, the slow plan is broken.
When to use
Against Tailwind offense, hyper offense or teams that cannot deny Trick Room.
Title
Anti-offense
Lead
Aerodactyl + Kingambit
Back line
Charizard + Garchomp
Plan
Tailwind + priority to force early KOs.
Risks
Intimidate/burn and Fighting pressure on Kingambit.
When to use
Against offensive teams without reliable redirection.

analysis

Expected matchups

Archetype
Rain offense
Result
favorable
Confidence
medium
Notes
Charizard Y can cut rain and Solar Beam threatens Water, but should avoid Rock/Electric and not give away the weather.
Archetype
Sun offense
Result
playable
Confidence
medium
Notes
Charizard can play weather mirror; Garchomp and Kingambit help, but Rock/Electric coverage matters.
Archetype
sand balance
Result
playable
Confidence
medium
Notes
There is Ground/Water/Fighting pressure and Kingambit/Garchomp can contest the pace.
Archetype
Trick Room
Result
playable
Confidence
medium
Notes
Farigiraf allows you to answer Trick Room or use it as its own mode.
Archetype
Hard Trick Room
Result
playable
Confidence
medium
Notes
The proper mode exists, but Fake Out/redirection is missing to deny setters with maximum security.
Archetype
Tailwind offense
Result
playable
Confidence
medium
Notes
Aerodactyl competes for speed and Farigiraf can reverse the order with Trick Room.
Archetype
Hyper offense
Result
playable
Confidence
medium
Notes
It has priority, Tailwind and good damage, although Protect coverage is only 3/6.
Archetype
Bulky balance
Result
playable
Confidence
low
Notes
It has several damage paths, but there is no long game simulation.
Archetype
Stall/control
Result
unknown
Confidence
low
Notes
The static reading is not enough to measure recovery, status and prolonged control.

analysis

Single points of failure

Failure point
electrical switch
Pokémon
Garchomp
Impact
Aerodactyl and Charizard are weak to Electric and Garchomp is the only clear immunity.
Recommendation
Preserve Garchomp against equipment with Electric pressure.
Failure point
ice switch
Pokémon
Kingambit
Impact
Aerodactyl and Garchomp suffer from Ice; Kingambit is the top answer.
Recommendation
Don't sacrifice Kingambit early if the opponent retains Ice coverage.
Failure point
Trick Room
Pokémon
Farigiraf
Impact
It is the only relevant Trick Room setter and anti-priority.
Recommendation
Bring it only if slow mode has real value and protect it from Dark/Bug.
Failure point
Weather control
Pokémon
Charizard
Impact
If you do not activate Mega Charizard Y, the team loses sun and part of the special plan.
Recommendation
Choose Charizard as Mega when weather is a central part of the matchup.

analysis

Internal conflicts

Title
Tailwind vs Trick Room
Pokémon
Aerodactyl y Farigiraf
Severity
High
Impact
Activating the wrong speed control can harm your own pieces.
Solution
Choose fast mode or Trick Room mode from preview; do not use both out of inertia.
Title
Multi-Mega Strategy
Pokémon
Aerodactyl y Charizard
Severity
Info
Impact
Both Megas should not be added as if they could be activated at the same time.
Solution
Evaluate each game with a single active Mega and assume item cost in the non-activated one.
Title
Partial Protect coverage
Pokémon
Aerodactyl, Kingambit y Farigiraf
Severity
Medium
Impact
Double targets and scout turns are more difficult.
Solution
Validate if any slot needs Protect or if the plan compensates the risk.
Title
Repositioning tools missing
Pokémon
Complete equipment
Severity
Medium
Impact
Without pivoting/redirection/Fake Out, it is difficult to correct bad positions.
Solution
Test if the damage and speed control compensate or if a support piece is needed.

analysis

Detailed recommendations

Title
Define Mega by default
Priority
P1
Reason
The team has two Mega Stones and can lose value if it is decided late or poorly.
Improves
Team Preview clarity and master plan consistency.
Trade-off
The discarded mode remains as a situational plan.
Title
Separate fast mode and Trick Room mode
Priority
P1
Reason
Tailwind and Trick Room pursue opposite rhythms.
Improves
Fewer wasted shifts and fewer internal conflicts.
Trade-off
Requires deciding before selecting the four Pokemon.
Title
Validate Sylveon
Priority
P2
Reason
The report marks it as one of the most reviewable pieces.
Improves
It can open space for Fake Out, redirection, pivoting or Wide Guard.
Trade-off
Fairy/Pixilate pressure is lost.
Title
Review Protect coverage
Priority
P2
Reason
Only 3/6 members have Protect or Detect.
Improves
Better positioning and more security against double targeting.
Trade-off
Sacrifice coverage or utility.

analysis

Validation focus

Title
Mega Charizard Y default
Reason
The report gives it better static delta than Mega Aerodactyl.
Target
Compare games where Charizard Y is the main Mega versus Aerodactyl mode.
Title
Rain offense
Reason
Charizard can cut rain, but Water/Electric/Rock are still real risks.
Target
Measure if sun + Solar Beam is enough to control rain without losing position.
Title
Tailwind offense
Reason
The team has Tailwind of its own and Trick Room as an alternative answer.
Target
Check which of the two modes wins more turns.
Title
Hard Trick Room
Reason
Farigiraf can answer the mode, but there is no Fake Out or redirection.
Target
Validate if Armor Tail + Roar/Trick Room are enough against solid setters.
Title
Protect coverage
Reason
3/6 Protect may be insufficient.
Target
Count KOs by double target in Aerodactyl, Kingambit and Farigiraf.

method

Multi-Mega strategy

Summary
The team uses two Mega Stones as alternate modes: Mega Aerodactyl for speed/offense and Mega Charizard Y for sun/special pressure. Only one Mega must be activated per combat.
Warning
Only one Mega is activated per game. The unused Mega retains its Mega Stone, so that item loses direct value outside of Mega Evolution.
Modes
  • Label
    Mega Aerodactyl Mode
    Active Mega
    Aerodactyl
    Style
    Offense/Tailwind control
    When to choose
    • When you need immediate speed.
    • When Tailwind opens KOs for Garchomp or Kingambit.
    • When Charizard is too exposed to Rock or Water.
    Risks
    • Low defenses and many common weaknesses.
    • Charizard is left with Charizardite Y without activating.
    • It does not provide sun or special boost.
    Item opportunity cost
    • Charizard with Charizardite And without Mega active it does not obtain direct value from the item.
  • Label
    Mega Charizard Mode
    Active Mega
    Charizard
    Style
    Sun / Bulky special pressure
    When to choose
    • When you need to control weather.
    • When Solar Beam and Heat Wave are key.
    • When the opponent cannot safely punish Rock x4.
    Risks
    • Rock x4 and Water/Electric pressure.
    • Aerodactyl remains with Aerodactylite unactivated.
    • Sun mode can clash with Trick Room if sequenced incorrectly.
    Item opportunity cost
    • Aerodactyl with Aerodactylite without Mega active does not obtain direct value from the item.