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diagnosticPokémon Champions Regulation M-Cv2-research

Kyle Livinghouse — Puebla Regional champion (M-C)

Prankster Tailwind offense with two Mega options, Charizard Y sun or Froslass Aurora Veil, plus Unburden Sneasler, Kingambit and Garchomp. The fastest of the three M-C Regional champions; Showdown simulations against the real top 8 show its weak points against sun Trick Room and Salamence + Whimsicott cores.

2026-10-25 · Pokémon Champions

TailwindDouble MegaSunAurora Veilchampionregionalregulation-mctailwind

executive summary

Decision-ready overview

Analysis

Static

Team Auditor Pro v4 no simula turnos ni representa porcentaje de victoria real.

Static team score

77.5

El auditor detecta 16 roles estáticos distintos. El perfil defensivo contiene 1 debilidades compartidas de riesgo alto. La cobertura de Protect es 5/6.

Static grade

B+

Equipo jugable y potente, aunque conserva conflictos o dependencias relevantes.

Role coverage

96.0

16 roles detectados: cleaner, Endgame Piece, Glue, Protect, Protect Users, Speed Control, wallbreaker, anti-setup, anti-Trick Room, Status.

Offensive coverage

100.0

Tipos ofensivos presentes: Dark, Dragon, Fairy, Fighting, Fire, Ghost, Grass, Ground, Ice, Normal, Poison, Rock, Steel.

Speed control

85.0

Tailwind Or Control. Herramientas: Sneasler · Rock Tomb, Whimsicott · Tailwind.

Weather plan

80.0

Sun mediante Charizard.

Protect coverage

5 of 6

Usuarios: Sneasler, Whimsicott, Charizard, Garchomp, Froslass.

Risk

Low

Dependencias principales: Flying Switch: Kingambit; Anti Trick Room: Whimsicott; Priority: Kingambit.

Status
Regional champion (333 Masters); B+ structure (A with either Mega)
Pilot difficulty
High: picking the Mega (Charizard Y or Froslass) and managing Encore, Tailwind and Unburden
Confidence
High for the event and sheet; medium for estimated EVs; medium-low for simulations
Best use
Fast games where Tailwind or Aurora Veil goes up on turn 1 and Sneasler, Garchomp or Charizard finish before the opponent plays its plan.
Hardest matchup
Sun Trick Room (Joseph Ugarte: 3 % in simulation), Mega Blaziken + Mega Raichu Y (Zach Holowiak: 5 %) and Salamence + Whimsicott + Kingambit cores (8–10 %).
Priority change
Do not change the champion team: pick the Mega per matchup (Froslass against Dragon/Ground/Grass, Charizard against Steel/Grass).
Next step
Test Team Preview by hand against Trick Room: which four to bring when Farigiraf or Sinistcha is on the opposing sheet.
Summary
The title shows how strong raw speed is in M-C; its weak points are Trick Room and the fragility of Whimsicott and Froslass.

team

Published set

Curated public content. Internal files and raw reports are not included.

FightingPoison

Set details

Item
White Herb
Ability
Unburden
Nature / EVs
Adamant · 2 HP / 32 Atk / 32 Spe (estimated)
Role
Fast physical attacker

Moves

  • — Close Combat
  • — Dire Claw
  • — Rock Tomb
  • — Protect

Secondary roles

Unburden with White Herb · Rock Tomb speed control

Competitive notes

White Herb is consumed after Close Combat and Unburden doubles its Speed. Rock Tomb is its control tool; this version has no Fake Out.

Base stats

Stats
  • Label
    HP
    Value
    80
    Rank
    #442
  • Label
    Atk
    Value
    130
    Rank
    #128
  • Label
    Def
    Value
    60
    Rank
    #938
  • Label
    Sp. Atk
    Value
    40
    Rank
    #1192
  • Label
    Sp. Def
    Value
    80
    Rank
    #555
  • Label
    Spe
    Value
    120
    Rank
    #98
  • Label
    BST
    Value
    510
    Rank
    #431

Type profile

Weaknesses
  • — Psychic x4
  • — Flying x2
  • — Ground x2
Resistances
  • — Bug x0.25
  • — Dark x0.5
  • — Fighting x0.5
  • — Grass x0.5
  • — Poison x0.5
  • — Rock x0.5
Notes
  • — Type profile computed by Team Auditor Pro v4 from the published set.
GrassFairy

Set details

Item
Focus Sash
Ability
Prankster
Nature / EVs
Timid · 2 HP / 32 SpA / 32 Spe (estimated)
Role
Tailwind and Encore (Prankster)

Moves

  • — Protect
  • — Encore
  • — Moonblast
  • — Tailwind

Secondary roles

Moonblast · Focus Sash

Competitive notes

Prankster gives Tailwind and Encore priority. The team's most fragile member: 19 of 93 top 8 attacks are a guaranteed OHKO (Glimmora Sludge Bomb 410–482 %).

Base stats

Stats
  • Label
    HP
    Value
    60
    Rank
    #936
  • Label
    Atk
    Value
    67
    Rank
    #865
  • Label
    Def
    Value
    85
    Rank
    #483
  • Label
    Sp. Atk
    Value
    77
    Rank
    #569
  • Label
    Sp. Def
    Value
    75
    Rank
    #643
  • Label
    Spe
    Value
    116
    Rank
    #109
  • Label
    BST
    Value
    480
    Rank
    #653

Type profile

Weaknesses
  • — Poison x4
  • — Fire x2
  • — Flying x2
  • — Ice x2
  • — Steel x2
Resistances
  • — Dark x0.5
  • — Electric x0.5
  • — Fighting x0.5
  • — Grass x0.5
  • — Ground x0.5
  • — Water x0.5
Immunities
  • — Dragon x0
Notes
  • — Type profile computed by Team Auditor Pro v4 from the published set.
FireFlying

Set details

Item
Charizardite Y
Ability
Blaze
Nature / EVs
Modest · 2 HP / 32 SpA / 32 Spe (estimated)
Role
Mega 1: sun and special damage

Moves

  • — Weather Ball
  • — Protect
  • — Heat Wave
  • — Solar Beam

Secondary roles

Drought · No-charge Solar Beam

Competitive notes

Mega Charizard Y with Solar Beam for Water and Ground. Weather Ball in sun is a 100 BP Fire move.

Base stats

Stats
  • Label
    HP
    Value
    78
    Rank
    #464
  • Label
    Atk
    Value
    84
    Rank
    #624
  • Label
    Def
    Value
    78
    Rank
    #579
  • Label
    Sp. Atk
    Value
    109
    Rank
    #233
  • Label
    Sp. Def
    Value
    85
    Rank
    #418
  • Label
    Spe
    Value
    100
    Rank
    #226
  • Label
    BST
    Value
    534
    Rank
    #312

Type profile

Weaknesses
  • — Rock x4
  • — Electric x2
  • — Water x2
Resistances
  • — Bug x0.25
  • — Grass x0.25
  • — Fairy x0.5
  • — Fighting x0.5
  • — Fire x0.5
  • — Steel x0.5
Immunities
  • — Ground x0
Notes
  • — Type profile computed by Team Auditor Pro v4 from the published set.
DarkSteel

Set details

Item
Chople Berry
Ability
Defiant
Nature / EVs
Adamant · 32 HP / 32 Atk / 2 Spe (estimated)
Role
Priority and Intimidate punisher

Moves

  • — Sucker Punch
  • — Iron Head
  • — Kowtow Cleave
  • — Low Kick

Secondary roles

Defiant · Sucker Punch · Low Kick

Competitive notes

Defiant punishes Intimidate and Parting Shot. Chople Berry against Fighting. The team's only slow member (72).

Base stats

Stats
  • Label
    HP
    Value
    100
    Rank
    #150
  • Label
    Atk
    Value
    135
    Rank
    #84
  • Label
    Def
    Value
    120
    Rank
    #109
  • Label
    Sp. Atk
    Value
    60
    Rank
    #823
  • Label
    Sp. Def
    Value
    85
    Rank
    #431
  • Label
    Spe
    Value
    50
    Rank
    #976
  • Label
    BST
    Value
    550
    Rank
    #273

Type profile

Weaknesses
  • — Fighting x4
  • — Fire x2
  • — Ground x2
Resistances
  • — Dark x0.5
  • — Dragon x0.5
  • — Flying x0.5
  • — Ghost x0.5
  • — Grass x0.5
  • — Ice x0.5
  • — Normal x0.5
  • — Rock x0.5
  • — Steel x0.5
Immunities
  • — Poison x0
  • — Psychic x0
Notes
  • — Type profile computed by Team Auditor Pro v4 from the published set.
DragonGround

Set details

Item
Life Orb
Ability
Rough Skin
Nature / EVs
Jolly · 2 HP / 32 Atk / 32 Spe (estimated)
Role
Spread physical attacker

Moves

  • — Rock Slide
  • — Earthquake
  • — Dragon Claw
  • — Protect

Secondary roles

Earthquake · Rock Slide · Life Orb

Competitive notes

Jolly Life Orb: 169 Speed, Earthquake 159–189 % on Sneasler. Rock Slide threatens opposing Charizard Y (131–157 %).

Base stats

Stats
  • Label
    HP
    Value
    108
    Rank
    #93
  • Label
    Atk
    Value
    130
    Rank
    #113
  • Label
    Def
    Value
    95
    Rank
    #325
  • Label
    Sp. Atk
    Value
    80
    Rank
    #527
  • Label
    Sp. Def
    Value
    85
    Rank
    #427
  • Label
    Spe
    Value
    102
    Rank
    #214
  • Label
    BST
    Value
    600
    Rank
    #116

Type profile

Weaknesses
  • — Ice x4
  • — Dragon x2
  • — Fairy x2
Resistances
  • — Fire x0.5
  • — Poison x0.5
  • — Rock x0.5
Immunities
  • — Electric x0
Notes
  • — Type profile computed by Team Auditor Pro v4 from the published set.
IceGhost

Set details

Item
Froslassite
Ability
Cursed Body
Nature / EVs
Timid · 2 HP / 32 SpA / 32 Spe (estimated)
Role
Mega 2: Aurora Veil and Blizzard

Moves

  • — Blizzard
  • — Aurora Veil
  • — Shadow Ball
  • — Protect

Secondary roles

189 Speed, the team's highest · Shadow Ball

Competitive notes

The fastest Mega in the computed field (189). Blizzard on Garchomp: 182–216 %.

Base stats

Stats
  • Label
    HP
    Value
    70
    Rank
    #639
  • Label
    Atk
    Value
    80
    Rank
    #670
  • Label
    Def
    Value
    70
    Rank
    #696
  • Label
    Sp. Atk
    Value
    80
    Rank
    #526
  • Label
    Sp. Def
    Value
    70
    Rank
    #684
  • Label
    Spe
    Value
    110
    Rank
    #142
  • Label
    BST
    Value
    480
    Rank
    #632

Type profile

Weaknesses
  • — Dark x2
  • — Fire x2
  • — Ghost x2
  • — Rock x2
  • — Steel x2
Resistances
  • — Bug x0.5
  • — Ice x0.5
  • — Poison x0.5
Immunities
  • — Fighting x0
  • — Normal x0
Notes
  • — Type profile computed by Team Auditor Pro v4 from the published set.

types

Defensive profile by opposing type

An aggregate map of weaknesses, resistances, and immunities. Use it as a risk map, not as a battle simulation.

  • Ice

    Risk high

    2 weak2 answers

    Weak (2)

    Pokémon that take super-effective damage from this type.

    • Garchomp×4
    • Whimsicott×2

    Defensive answers (2)

    Resistances and immunities identified for each Pokémon.

    Resist (2)
    • Froslass×0.5
    • Kingambit×0.5
    Immune (0)

    No immunities.

  • Rock

    Risk high

    2 weak3 answers

    Weak (2)

    Pokémon that take super-effective damage from this type.

    • Charizard×4
    • Froslass×2

    Defensive answers (3)

    Resistances and immunities identified for each Pokémon.

    Resist (3)
    • Garchomp×0.5
    • Kingambit×0.5
    • Sneasler×0.5
    Immune (0)

    No immunities.

  • Psychic

    Risk high

    1 weak1 answer

    Weak (1)

    Pokémon that take super-effective damage from this type.

    • Sneasler×4

    Defensive answers (1)

    Resistances and immunities identified for each Pokémon.

    Resist (0)

    No resistances.

    Immune (1)
    • Kingambit×0
  • Fighting

    Risk high

    1 weak4 answers

    Weak (1)

    Pokémon that take super-effective damage from this type.

    • Kingambit×4

    Defensive answers (4)

    Resistances and immunities identified for each Pokémon.

    Resist (3)
    • Charizard×0.5
    • Sneasler×0.5
    • Whimsicott×0.5
    Immune (1)
    • Froslass×0
  • Poison

    Risk high

    1 weak4 answers

    Weak (1)

    Pokémon that take super-effective damage from this type.

    • Whimsicott×4

    Defensive answers (4)

    Resistances and immunities identified for each Pokémon.

    Resist (3)
    • Froslass×0.5
    • Garchomp×0.5
    • Sneasler×0.5
    Immune (1)
    • Kingambit×0
  • Fire

    Risk high

    3 weak2 answers

    Weak (3)

    Pokémon that take super-effective damage from this type.

    • Froslass×2
    • Kingambit×2
    • Whimsicott×2

    Defensive answers (2)

    Resistances and immunities identified for each Pokémon.

    Resist (2)
    • Charizard×0.5
    • Garchomp×0.5
    Immune (0)

    No immunities.

  • Flying

    Risk medium

    2 weak1 answer

    Weak (2)

    Pokémon that take super-effective damage from this type.

    • Sneasler×2
    • Whimsicott×2

    Defensive answers (1)

    Resistances and immunities identified for each Pokémon.

    Resist (1)
    • Kingambit×0.5
    Immune (0)

    No immunities.

  • Ground

    Risk medium

    2 weak2 answers

    Weak (2)

    Pokémon that take super-effective damage from this type.

    • Kingambit×2
    • Sneasler×2

    Defensive answers (2)

    Resistances and immunities identified for each Pokémon.

    Resist (1)
    • Whimsicott×0.5
    Immune (1)
    • Charizard×0
  • Steel

    Risk medium

    2 weak2 answers

    Weak (2)

    Pokémon that take super-effective damage from this type.

    • Froslass×2
    • Whimsicott×2

    Defensive answers (2)

    Resistances and immunities identified for each Pokémon.

    Resist (2)
    • Charizard×0.5
    • Kingambit×0.5
    Immune (0)

    No immunities.

  • Fairy

    Risk medium

    1 weak1 answer

    Weak (1)

    Pokémon that take super-effective damage from this type.

    • Garchomp×2

    Defensive answers (1)

    Resistances and immunities identified for each Pokémon.

    Resist (1)
    • Charizard×0.5
    Immune (0)

    No immunities.

  • Ghost

    Risk medium

    1 weak1 answer

    Weak (1)

    Pokémon that take super-effective damage from this type.

    • Froslass×2

    Defensive answers (1)

    Resistances and immunities identified for each Pokémon.

    Resist (1)
    • Kingambit×0.5
    Immune (0)

    No immunities.

  • Water

    Risk medium

    1 weak1 answer

    Weak (1)

    Pokémon that take super-effective damage from this type.

    • Charizard×2

    Defensive answers (1)

    Resistances and immunities identified for each Pokémon.

    Resist (1)
    • Whimsicott×0.5
    Immune (0)

    No immunities.

  • Dragon

    Risk medium

    1 weak2 answers

    Weak (1)

    Pokémon that take super-effective damage from this type.

    • Garchomp×2

    Defensive answers (2)

    Resistances and immunities identified for each Pokémon.

    Resist (1)
    • Kingambit×0.5
    Immune (1)
    • Whimsicott×0
  • Electric

    Risk medium

    1 weak2 answers

    Weak (1)

    Pokémon that take super-effective damage from this type.

    • Charizard×2

    Defensive answers (2)

    Resistances and immunities identified for each Pokémon.

    Resist (1)
    • Whimsicott×0.5
    Immune (1)
    • Garchomp×0
  • Dark

    Risk medium

    1 weak3 answers

    Weak (1)

    Pokémon that take super-effective damage from this type.

    • Froslass×2

    Defensive answers (3)

    Resistances and immunities identified for each Pokémon.

    Resist (3)
    • Kingambit×0.5
    • Sneasler×0.5
    • Whimsicott×0.5
    Immune (0)

    No immunities.

  • Normal

    Risk low

    0 weak2 answers

    Weak (0)

    Pokémon that take super-effective damage from this type.

    No Pokémon on the team is weak to this type.

    Defensive answers (2)

    Resistances and immunities identified for each Pokémon.

    Resist (1)
    • Kingambit×0.5
    Immune (1)
    • Froslass×0
  • Bug

    Risk low

    0 weak3 answers

    Weak (0)

    Pokémon that take super-effective damage from this type.

    No Pokémon on the team is weak to this type.

    Defensive answers (3)

    Resistances and immunities identified for each Pokémon.

    Resist (3)
    • Charizard×0.25
    • Sneasler×0.25
    • Froslass×0.5
    Immune (0)

    No immunities.

  • Grass

    Risk low

    0 weak4 answers

    Weak (0)

    Pokémon that take super-effective damage from this type.

    No Pokémon on the team is weak to this type.

    Defensive answers (4)

    Resistances and immunities identified for each Pokémon.

    Resist (4)
    • Charizard×0.25
    • Kingambit×0.5
    • Sneasler×0.5
    • Whimsicott×0.5
    Immune (0)

    No immunities.

team structure

Competitive reading

Strengths

  • — Very high base speed (169–189) before Tailwind doubles it.
  • — Two Megas with different plans: sun damage or Aurora Veil with Blizzard.
  • — Prankster Encore stops Trick Room setters and Protect users.

Weaknesses

  • — Sun Trick Room (Ugarte) flips its speed advantage: 3 % in simulations.
  • — Salamence + Whimsicott + Kingambit (Kelsch, Komen) win the Tailwind and Intimidate exchange: 8–10 %. Speed Boost Mega Blaziken with Mega Raichu Y (Holowiak): 5 %.
  • — Whimsicott and Mega Froslass go down in one hit very easily: 19 and 20 of 93 field attacks are guaranteed OHKOs.
  • — Only Kingambit is slow: against Trick Room it has no other pieces to take advantage of it.

Game plan

  • — Typical lead: Whimsicott + Sneasler or Garchomp. Turn 1: priority Tailwind plus a strong attack; Encore if the opponent tries Trick Room or Protects.
  • — Pick the Mega at Team Preview: Froslass against Dragon/Ground/Grass (Garchomp, Salamence, Rillaboom), Charizard Y against Steel and Grass or to overwrite an opposing weather.
  • — Double attack during the 4 Tailwind turns; keep Kingambit for the endgame or to punish Intimidate.
  • — If the opponent sets Trick Room, Protect and Encore to burn turns instead of attacking blindly.

Limitations

  • — EVs are not public (open team lists): every stat, speed tier and calc uses estimated standard spreads.
  • — It does not claim a real win rate: simulated games use the same heuristic AI on both sides: they measure how the sheets interact, not the player's skill or the real difficulty of the matchup between humans.
  • — With 40 games per opponent, differences under ~15 points are not significant; extreme results (0 % or 100 %) mostly reflect the AI repeating the same plan.
  • — Damage calcs are Showdown's, with no crits, no Intimidate and no screens; incoming attacks are computed without weather unless the attacker sets it.
  • — Team Auditor Pro v4 is static and does not yet load the M-C ruleset: legality was checked separately with the Showdown validator.
  • — The player's games, leads and Mega choices per round are not published: the plans on this page are editorial readings, not attributed history.
  • — The Extremo AI counter comes from a small sample of simulated games: it is a starting point to test, not a guaranteed recipe.

counter lab

How to beat it: data measured against the real top 8

Pokémon Showdown simulations against the top 8 teams of the M-C Regionals, Showdown damage calculations and the team Analitykos' Extremo AI builds to beat it.

Overall result

60% wins in 920 simulated games against the real top 8 (23 teams)

Method: Pokémon Showdown (5b01be8), format gen9championsvgc2026regmc. The champion and each opponent are piloted by the same heuristic AI (Analitykos Hard level) with fixed seeds; 40 games per opponent against 23 top 8 teams of the Louisville, Puebla and Gdańsk Regionals. Damage: Showdown's own damage formula, no critical hits, min/max roll.

Simulated games measure how the six sheets interact under the same pilot, not how strong the champion is in human hands: the heuristic AI does not play Team Preview or Protect like a top player. EVs are not public (open team lists): standard 66-point spreads are estimated for every team. Treat win rates as direction, not as a prediction.

Simulated games against the top 8

OpponentChampion winsChampion %

Joseph UgarteLouisville #1

Farigiraf · Incineroar · Charizard · Sylveon · Venusaur · Garchomp

1/403 %

Zach HolowiakPuebla #4

Rillaboom · Blaziken · Kingambit · Sneasler · Primarina · Raichu

2/405 %

Dennis KomenGdańsk #7

Basculegion · Kingambit · Whimsicott · Charizard · Salamence · Sneasler

3/408 %

Michael KelschGdańsk #3

Kingambit · Sneasler · Salamence · Basculegion · Charizard · Whimsicott

4/4010 %

Javier VarelaGdańsk #1

Gholdengo · Excadrill · Tyranitar · Staraptor · Sinistcha · Milotic

8/4020 %

Otoniel LongorioPuebla #6

Charizard · Farigiraf · Aerodactyl · Kingambit · Garchomp · Sylveon

9/4023 %

Luis PérezPuebla #8

Incineroar · Venusaur · Charizard · Garchomp · Sylveon · Farigiraf

9/4023 %

Renzo NavarroPuebla #2

Staraptor · Raichu · Arcanine-Hisui · Primarina · Gholdengo · Rillaboom

17/4043 %

Dorian KangLouisville #3

Venusaur · Politoed · Grimmsnarl · Raichu · Archaludon · Charizard

21/4053 %

Toler WebbLouisville #6

Golisopod · Garchomp · Pelipper · Archaludon · Farigiraf · Sneasler

21/4053 %

Brian HoughLouisville #8

Gholdengo · Dragonite · Incineroar · Sneasler · Rillaboom · Garchomp

23/4058 %

Arthur MoscaPuebla #3

Tyranitar · Gholdengo · Excadrill · Milotic · Staraptor · Sinistcha

24/4060 %

Ryan LosetoLouisville #5

Rillaboom · Kingambit · Sneasler · Floette-Eternal · Salamence · Basculegion

32/4080 %

Andrew FiguerasLouisville #2

Archaludon · Charizard · Pelipper · Venusaur · Grimmsnarl · Garchomp

33/4083 %

Keanu InosantoLouisville #7

Basculegion · Rillaboom · Floette-Eternal · Sneasler · Salamence · Kingambit

33/4083 %

JJ MillerLouisville #4

Gholdengo · Archaludon · Pelipper · Swampert · Staraptor · Sinistcha

38/4095 %

David RodríguezPuebla #5

Kingambit · Garchomp · Whimsicott · Basculegion · Charizard · Sneasler

38/4095 %

Liam ChatterjeeGdańsk #5

Floette-Eternal · Indeedee · Charizard · Glimmora · Garchomp · Whimsicott

38/4095 %

Nikola ZirdumGdańsk #6

Rillaboom · Basculegion · Kingambit · Sneasler · Floette-Eternal · Salamence

38/4095 %

Ko TsukideGdańsk #4

Charizard · Sneasler · Kingambit · Garchomp · Basculegion · Whimsicott

39/4098 %

Chase MatteoPuebla #7

Grimmsnarl · Pelipper · Garchomp · Venusaur · Archaludon · Charizard

40/40100 %

Jude LeeGdańsk #2

Garchomp · Sneasler · Floette-Eternal · Incineroar · Rillaboom · Kingambit

40/40100 %

Alex SotoGdańsk #8

Sinistcha · Floette-Eternal · Kingambit · Incineroar · Sneasler · Delphox

40/40100 %

Speed

PokémonSpeedWith TailwindOutspeeds the field
Sneasler

With Unburden active (White Herb consumed): 344

17234452 of 61 top 8 sets
Whimsicott18436855 of 61 top 8 sets (2 ties)
Charizard-Mega-Y15230446 of 61 top 8 sets (1 ties)
Kingambit721441 of 61 top 8 sets (8 ties)
Garchomp16933851 of 61 top 8 sets (1 ties)
Froslass-Mega

The team's fastest

18937857 of 61 top 8 sets (1 ties)

What hurts it most

Sneasler

20 of 93 distinct top 8 attacks are a guaranteed OHKO (neutral weather unless the attacker sets it, no crits, estimated EVs).

  • Delphox-Mega · Psyshock300.6%–359.2% · guaranteed OHKO
  • Farigiraf · Psychic231.8%–275.2% · guaranteed OHKO
  • Staraptor-Mega · Brave Bird206.4%–244.6% · guaranteed OHKO
  • Indeedee · Expanding Force183.4%–216.6% · guaranteed OHKO

Whimsicott

19 of 93 distinct top 8 attacks are a guaranteed OHKO (neutral weather unless the attacker sets it, no crits, estimated EVs).

  • Glimmora · Sludge Bomb410.2%–481.8% · guaranteed OHKO
  • Sneasler · Gunk Shot376.6%–446.7% · guaranteed OHKO
  • Venusaur · Sludge Bomb262.8%–309.5% · guaranteed OHKO
  • Sneasler · Dire Claw254%–300.7% · guaranteed OHKO

Charizard-Mega-Y

18 of 93 distinct top 8 attacks are a guaranteed OHKO (neutral weather unless the attacker sets it, no crits, estimated EVs).

  • Basculegion · Wave Crash258.1%–304.5% · guaranteed OHKO
  • Glimmora · Power Gem224.5%–271.6% · guaranteed OHKO
  • Swampert-Mega · Wave Crash197.4%–233.5% · guaranteed OHKO
  • Tyranitar-Mega · Rock Slide178.1%–211.6% · guaranteed OHKO

Kingambit

3 of 93 distinct top 8 attacks are a guaranteed OHKO (neutral weather unless the attacker sets it, no crits, estimated EVs).

  • Charizard-Mega-Y · Heat Wave128.5%–151.7% · guaranteed OHKO
  • Blaziken-Mega · Flare Blitz108.2%–128.5% · guaranteed OHKO
  • Blaziken-Mega · Close Combat108.2%–128.5% · guaranteed OHKO
  • Sneasler · Close Combat93.7%–111.1% · possible OHKO

Garchomp

9 of 93 distinct top 8 attacks are a guaranteed OHKO (neutral weather unless the attacker sets it, no crits, estimated EVs).

  • Floette-Mega · Moonblast165.4%–195.7% · guaranteed OHKO
  • Garchomp-Mega-Z · Draco Meteor160%–189.2% · guaranteed OHKO
  • Sylveon · Moonblast117.8%–140.5% · guaranteed OHKO
  • Swampert-Mega · Ice Punch118.9%–140.5% · guaranteed OHKO

Froslass-Mega

20 of 93 distinct top 8 attacks are a guaranteed OHKO (neutral weather unless the attacker sets it, no crits, estimated EVs).

  • Blaziken-Mega · Flare Blitz238.1%–281.6% · guaranteed OHKO
  • Golisopod-Mega · Iron Head195.9%–232.7% · guaranteed OHKO
  • Kingambit · Kowtow Cleave192.5%–229.9% · guaranteed OHKO
  • Incineroar · Flare Blitz187.8%–221.8% · guaranteed OHKO

Field Pokémon that match up best

Pelipper

Life Orb · Drizzle · Weather Ball / Muddy Water / Hurricane / Protect

Best quick matchups against Whimsicott, Sneasler, Charizard-Mega-Y (damage dealt and taken, Speed). Set taken from Toler Webb's top 8 team.

Delphox-Mega

Delphoxite · Blaze · Protect / Heat Wave / Psyshock / Nasty Plot

Best quick matchups against Whimsicott, Charizard-Mega-Y, Sneasler (damage dealt and taken, Speed). Set taken from Alex Soto's top 8 team.

Politoed

Mystic Water · Drizzle · Weather Ball / Protect / Ice Beam / Muddy Water

Best quick matchups against Whimsicott, Garchomp, Charizard-Mega-Y (damage dealt and taken, Speed). Set taken from Dorian Kang's top 8 team.

Garchomp-Mega-Z

Garchompite Z · Rough Skin · Earth Power / Draco Meteor / Power Gem / Protect

Best quick matchups against Charizard-Mega-Y, Garchomp, Kingambit (damage dealt and taken, Speed). Set taken from Toler Webb's top 8 team.

Aerodactyl-Mega

Aerodactylite · Unnerve · Tailwind / Rock Slide / Protect / Dual Wingbeat

Best quick matchups against Charizard-Mega-Y, Whimsicott, Sneasler (damage dealt and taken, Speed). Set taken from Otoniel Longorio's top 8 team.

Incineroar

Chople Berry · Intimidate · Flare Blitz / Darkest Lariat / Parting Shot / Fake Out

Best quick matchups against Kingambit, Froslass-Mega, Whimsicott (damage dealt and taken, Speed). Set taken from Joseph Ugarte's top 8 team.

Plan: offensive · weather: rain

Counter built by the Extremo AI

Pelipper · Lucario · Garchomp · Sneasler · Dragapult · Aerodactyl — 5/8 simulated wins against the champion

  • - Extremo tested 5 different proposals and kept the one that won most; samples are small (early elimination).
  • - Pelipper: cambia tu clima (Drizzle)
  • - Lucario: contra Kingambit y Whimsicott
  • - Garchomp: contra Sneasler y Charizard-Mega-Y
  • - Sneasler: Fake Out; contra Whimsicott y Kingambit
  • - Dragapult: contra Sneasler y Garchomp
  • - Aerodactyl: contra Whimsicott y Charizard-Mega-Y
Team (Showdown format)
Pelipper @ Life Orb  
Ability: Drizzle  
Level: 50  
EVs: 32 HP / 32 SpA / 2 SpD  
Modest Nature  
- Weather Ball  
- Muddy Water  
- Hurricane  
- Protect  

Lucario @ Lucarionite Z  
Ability: Steadfast  
Level: 50  
EVs: 15 HP / 32 SpA / 19 Spe  
Modest Nature  
- Steel Beam  
- Aura Sphere  
- Water Pulse  
- Protect  

Garchomp @ Choice Scarf  
Ability: Rough Skin  
Level: 50  
EVs: 3 HP / 32 Atk / 31 Spe  
Adamant Nature  
- Bulldoze  
- Earthquake  
- Rock Slide  
- Dragon Claw  

Sneasler @ Focus Sash  
Ability: Poison Touch  
Level: 50  
EVs: 21 HP / 16 Atk / 29 Spe  
Jolly Nature  
- Dire Claw  
- Close Combat  
- Fake Out  
- Protect  

Dragapult @ Colbur Berry  
Ability: Clear Body  
Level: 50  
EVs: 23 HP / 32 SpA / 11 Spe  
Timid Nature  
- Draco Meteor  
- Shadow Ball  
- Will-O-Wisp  
- Psychic Fangs  

Aerodactyl @ Aerodactylite  
Ability: Unnerve  
Level: 50  
EVs: 32 HP / 16 Atk / 10 Def / 8 Spe  
Jolly Nature  
- Rock Slide  
- Dual Wingbeat  
- Tailwind  
- Wide Guard  

analysis

Tool runs

Tool
Team Auditor Pro v4
Scope
Exact sheet with estimated spreads
Output
77.5 (B+) base; 78.3 (A) with Mega Charizard Y and 78.4 (A) with Mega Froslass; roles 96, offensive coverage 100, speed 85, Protect 5/6.
Confidence
Medium
Publishable
Yes, as a static audit with visible limits.
Tool
Showdown simulations vs top 8
Scope
23 teams × 40 games
Output
60% wins in 920 simulated games against the real top 8 (23 teams)
Confidence
Medium-low (heuristic pilot)
Publishable
Yes, as direction with the method visible.
Tool
Showdown damage calcs
Scope
Champion attacks vs the 12 most common top 8 Pokémon and every top 8 attack into each member
Output
558 incoming and 120 outgoing calcs
Confidence
High for the formula; medium for spreads
Publishable
Yes.
Tool
Analitykos Extremo team builder
Scope
Full M-C pool, tournament set library, simulated selection
Output
5/8 simulated wins against the champion
Confidence
Low-medium (small sample)
Publishable
Yes, as a starting point to test.

analysis

Damage benchmarks

Attacker
Sneasler
Move
Rock Tomb
Target
Charizard-Mega-Y
Damage range
118.7%–141.9% (184–220 HP)
Scenario
Showdown calc · sun · estimated EVs
Competitive implication
guaranteed OHKO.
Caveat
No crits, no Intimidate or screens; the real EVs of both sides may change thresholds near 50 % and 100 %.
Attacker
Whimsicott
Move
Moonblast
Target
Garchomp
Damage range
72.4%–85.4% (134–158 HP)
Scenario
Showdown calc · sun · estimated EVs
Competitive implication
guaranteed 2HKO.
Caveat
No crits, no Intimidate or screens; the real EVs of both sides may change thresholds near 50 % and 100 %.
Attacker
Charizard-Mega-Y
Move
Heat Wave
Target
Rillaboom
Damage range
150.7%–177.8% (312–368 HP)
Scenario
Showdown calc · sun · spread (×0.75) · estimated EVs
Competitive implication
guaranteed OHKO.
Caveat
No crits, no Intimidate or screens; the real EVs of both sides may change thresholds near 50 % and 100 %.
Attacker
Kingambit
Move
Kowtow Cleave
Target
Basculegion
Damage range
118.8%–140.1% (234–276 HP)
Scenario
Showdown calc · sun · estimated EVs
Competitive implication
guaranteed OHKO.
Caveat
No crits, no Intimidate or screens; the real EVs of both sides may change thresholds near 50 % and 100 %.
Attacker
Garchomp
Move
Earthquake
Target
Sneasler
Damage range
159.2%–188.5% (250–296 HP)
Scenario
Showdown calc · sun · spread (×0.75) · estimated EVs
Competitive implication
guaranteed OHKO.
Caveat
No crits, no Intimidate or screens; the real EVs of both sides may change thresholds near 50 % and 100 %.
Attacker
Froslass-Mega
Move
Blizzard
Target
Garchomp
Damage range
181.6%–216.2% (336–400 HP)
Scenario
Showdown calc · snow · spread (×0.75) · estimated EVs
Competitive implication
guaranteed OHKO.
Caveat
No crits, no Intimidate or screens; the real EVs of both sides may change thresholds near 50 % and 100 %.

analysis

Counterplay matrix

Threat
Prankster Tailwind
Pressure
Goes before any normal attack and doubles the Speed of an already fast team.
Primary answers
  • — Trick Room (secured with Armor Tail or Follow Me)
  • — Your own Tailwind on the same turn
  • — KO Whimsicott: Sludge Bomb, Gunk Shot or sun Heat Wave
Failure mode
Attacking Whimsicott with a single Pokémon while it holds Focus Sash.
Test plan
Double-target or use a multi-hit move on Whimsicott on turn 1.
Evidence
Simulations: 3 % against Ugarte's sun Trick Room.
Threat
Mega Froslass: Aurora Veil + Blizzard
Pressure
Cuts incoming damage for 5 turns and pressures Dragon, Ground and Grass with spread Blizzard.
Primary answers
  • — Fire and Steel: Incineroar Flare Blitz 188–222 %
  • — Rock and Dark hits
  • — Brick Break or Psychic Fangs to break the veil
Failure mode
Letting the veil go up for free and playing 5 turns at a disadvantage.
Test plan
Bring a fast Fire or Steel attacker for it.
Evidence
20 of 93 top 8 attacks are a guaranteed OHKO on it in the calcs.
Threat
Defiant Kingambit
Pressure
Punishes Intimidate and Parting Shot with +2 Attack and closes with Sucker Punch.
Primary answers
  • — Do not use Intimidate while it is on the field
  • — Fire and Fighting: Heat Wave 129–152 %, Close Combat
  • — Protect or attack instead of using status to read Sucker Punch
Failure mode
Auto-Intimidate in the lead: you give it +2.
Test plan
Have a lead plan without Intimidate when Kingambit is on their sheet.
Evidence
Open team list: Defiant Kingambit with Chople Berry.

method

Evidence and provenance

Event
Name
2027 Puebla Regional Championships — VGC Masters
Organizer
Play! Pokémon
Player
Kyle Livinghouse
Placement
1st
Field size
333 Masters (355 total)
Record
9-2
Dates
October 24–25, 2026
Format
In person · Puebla (Mexico) · Pokémon Champions · Regulation M-C · 8+3 Swiss rounds, open team lists
Sources
  • Label
    Victory Road — event results and top 8 teams
    Evidence supplied
    Placement, record, field size, dates, regulation and top 8 teams.
  • Label
    Kyle Livinghouse's open team list (VR Pastes)
    Evidence supplied
    Species, items, abilities, moves and natures. EVs and IVs are hidden in open team lists.
Confirmed fields
  • — species
  • — items
  • — abilities
  • — moves
  • — natures
  • — placement and record
Unavailable fields
  • — EVs (stat points)
  • — IVs
  • — games and leads per round

method

Validation method

Mode
diagnostic-proxy
Method
Open team list verified on Victory Road; legality checked with the Pokémon Showdown validator for M-C; Team Auditor Pro v4 static audit; Showdown simulations and damage calcs against the top 8.
Input status
Sets confirmed except EVs: standard spreads estimated from the nature.
Proxy policy
Estimated EVs are only a technical model for stats, speed tiers and damage; they are not attributed to the player.
Confirmed
  • — Open team list
  • — Placement and record
  • — M-C legality (Showdown validator)
Reconstructed
  • — 66-point spreads
  • — Final stats and speed tiers derived from them
Excluded
  • — Games and leads of each round
  • — Win rates against humans

method

EV research

Status
inferred
Headline
EVs are not public: open team lists hide them.
Source gap
Victory Road publishes the open team list (no EVs or IVs).
Working model
Level 50, native Champions scale (max 32 per stat, 66 total), IVs 31 as the format requires; spread chosen from nature and role.
Conversion
Native 0–32 scale; no conversion to 510 EVs.
Usage rule
Use the spreads shown only to reproduce the calcs on this page.
Alternatives
  • — Kingambit could run some Speed to win ties at 72.
  • — Whimsicott could invest in HP instead of Special Attack.