JoeUX9 — St. Jude M-B champion
The team JoeUX9 used to win the fourth St. Jude VGC Charity Tournament, a 728-player online community event, with a 14–2 record. The public sheet confirms Pokémon, items, abilities, natures, and moves but not EVs or IVs. Its 83.1 (A) score describes structural fit, roles, and plans—not a win rate or a simulation of the player's matches.
2026-06-28 · Pokémon Champions
executive summary
Decision-ready overview
Verified result
1st · 14-2
Position and record published by Limitless; They are not converted into an estimate of future winrate.
Structural audit
83.1
Strict diagnosis of the app on structure and fit; Use proxy spreads because EVs and IVs are not public.
Degree
A
Cohesive structure, a single Mega mode and well-connected position tools.
Diagnostic sample
4 rivals M-B
Four top teams from the same event, with 20 heuristic executions per match. It is used as quality control; their percentages are excluded due to low confidence and lateral bias.
Role coverage
100
Weather, speed control, Fake Out, Intimidate, pivoting, anti-priority and mixed damage.
Defensive profile
82
Good immunities and functional resistances, with shared pressure from Rock, Ice and Water.
Speed plan
85
Chlorophyll under the sun, Garchomp Jolly and Trick Room to reverse the rhythm.
Trick Room
85
Farigiraf combines Armor Tail, Colbur Berry, Helping Hand, and Trick Room.
Protect
4/6
Charizard, Venusaur, Garchomp and Sylveon protect; Farigiraf and Incineroar play for utility.
- Status
- Proven champion; structure A
- Pilot difficulty
- Medium-High
- Confidence
- High on set; media in proxy diagnosis
- Best use
- Toggle sun offense with Incineroar stance and Farigiraf's Trick Room mode according to the Team Preview.
- Hardest matchup
- Rock, Ice or Water pressure that forces Charizard, Garchomp or Incineroar soon.
- Priority change
- It does not propose an immediate change: first reconstruct and validate the real spreads with the author if they are published.
- Next step
- Test the same six with your own spreads against rain, Rock Slide offense and hard Trick Room.
- Summary
- Against Mega Aerodactyl's M-A team, this version eliminates multi-Mega conflict and makes each slot part of a common plan: Charizard activates the sun, Venusaur exploits it, Incineroar buys turns, and Farigiraf protects the rhythm. Its main cost is the dependence on Charizard and Farigiraf to maintain those layers of control.
team
Published set
Curated public content. Internal files and raw reports are not included.
- Item
- Charizardite Y
- Ability
- Blaze → Drought al megaevolucionar
- Nature / EVs
- Modest · Not published
- Role
- Mega unique, sun setter and special area attacker.
- — Heat Wave
- — Weather Ball
- — Solar Beam
- — Protect
Drought · Weather control · Spread damage · Protect
The blade records Blaze before mega evolving. The diagnosis applies Drought to Mega Charizard Y; it does not treat both abilities as simultaneous.
- Weaknesses
- — Rock x4
- — Electric x2
- — Water x2
- Resistances
- — Bug x0.25
- — Grass x0.25
- — Fairy x0.5
- — Fighting x0.5
- — Fire x0.5
- — Steel x0.5
- Immunities
- — ground
- Notes
- — Drought supports Venusaur's plan, but Rock x4 forces him to protect the central slot.
- Item
- Colbur Berry
- Ability
- Armor Tail
- Nature / EVs
- Modest · Not published
- Role
- Anti-priority control, damage amplification and Trick Room.
- — Psychic
- — Thunderbolt
- — Helping Hand
- — Trick Room
Armor Tail · Helping Hand · Trick Room · Colbur Berry
Armor Tail protects the allied side from opposing priority moves while Farigiraf remains on the field; Helping Hand boosts pressure without inventing a specific damage calculation.
- Weaknesses
- — Bug x2
- — Dark x2
- Resistances
- — Psychic x0.5
- Immunities
- — Ghost
- Notes
- — Colbur Berry mitigates the Dark weakness once, but does not replace a posted defensive spread.
- Item
- Focus Sash
- Ability
- Chlorophyll
- Nature / EVs
- Modest · Not published
- Role
- Fast attacker under sun and controlled by Sleep Powder.
- — Leaf Storm
- — Sludge Bomb
- — Sleep Powder
- — Protect
Chlorophyll · Sleep Powder · Focus Sash · Protect
Chlorophyll is a confirmed interaction for the set and is included in the speed plan; Sleep Powder's precision prevents treating control as guaranteed.
- Weaknesses
- — Fire x2
- — Flying x2
- — Ice x2
- — Psychic x2
- Resistances
- — Electric x0.5
- — Fairy x0.5
- — Fighting x0.5
- — Water x0.5
- — Grass x0.25
- Notes
- — Focus Sash provides a safety net if intact, but the pre-chip can override it.
- Item
- Life Orb
- Ability
- Rough Skin
- Nature / EVs
- Jolly · Not published
- Role
- Physical pressure, Rock coverage and anchor against Electric.
- — Rock Slide
- — Dragon Claw
- — Earthquake
- — Protect
Life Orb · Ground pressure · Rock Slide · electrical immunity
Earthquake fits Charizard's Ground immunity, but demands care along with the other four members.
- Weaknesses
- — Ice x4
- — Dragon x2
- — Fairy x2
- Resistances
- — Fire x0.5
- — Poison x0.5
- — Rock x0.5
- Immunities
- — electric
- Notes
- — Electric immunity helps Charizard; Ice x4 concentrates one of the team's biggest threats.
- Item
- Sitrus Berry
- Ability
- Intimidate
- Nature / EVs
- Careful · Not published
- Role
- Positional support, physical damage reduction and pivot.
- — Flare Blitz
- — Darkest Lariat
- — Parting Shot
- — Fake Out
Intimidate yourself · Fake Out · Parting Shot · Sitrus Berry
Fake Out, Intimidate, and Parting Shot form the clearest positional improvement over the M-A analysis, without assuming how many turns or KOs they produced.
- Weaknesses
- — Fighting x2
- — Ground x2
- — Rock x2
- — Water x2
- Resistances
- — Dark x0.5
- — Fire x0.5
- — Ghost x0.5
- — Grass x0.5
- — Ice x0.5
- — Steel x0.5
- Immunities
- — Psychic
- Notes
- — It is the main defensive glue, but shares a weakness to Rock and Water with Charizard.
- Item
- Fairy Feather
- Ability
- Pixilate
- Nature / EVs
- Modest · Not published
- Role
- Fairy special damage, area pressure and closure.
- — Hyper Voice
- — Hyper Beam
- — Quick Attack
- — Protect
Pixilate · Hyper Voice · Priority chip · Protect
Pixilate applies to your Normal moves. Hyper Beam offers a damage spike with a recharge cost; The diagnosis does not presuppose a KO.
- Weaknesses
- — Poison x2
- — Steel x2
- Resistances
- — Bug x0.5
- — Dark x0.5
- — Fighting x0.5
- Immunities
- — Dragon
- Notes
- — Dragon Immunity protects Garchomp's flank and provides a special route under Trick Room.
team structure
Competitive reading
Strengths
- — A single Mega Stone user: Charizard Y establishes weather without forcing a choice between two Mega options.
- — Incineroar supplies Fake Out, Intimidate, and Parting Shot for robust positioning.
- — Drought and Chlorophyll create an immediate fast mode between Charizard and Venusaur.
Weaknesses
- — Rock pressures Charizard x4 and Incineroar x2; losing Charizard also breaks the sun engine.
- — Ice threatens Garchomp x4 and Venusaur x2, although Charizard and Incineroar resist it.
- — Water punishes Charizard and Incineroar; Venusaur and climate must be conserved to respond.
- — The quick cloak depends on Charizard's sun and the anti-priority/Trick Room cloak depends on Farigiraf.
- — Farigiraf and Incineroar do not carry Protect, so their value relies on reading and repositioning well.
- — Earthquake is only free alongside Charizard; with the rest of the equipment requires Protect or a change.
- — The app also marks as heuristic alerts the absence of Water, Ice and Fighting offensive coverage, the clash between Trick Room and fast pieces, and the lack of redirection or Wide Guard; They are testing objectives, not an automatic verdict.
Game plan
- — Open Charizard + Venusaur when the sun and Chlorophyll overcome rival climate control.
- — Use Incineroar to buy turns with Fake Out, Intimidate, and Parting Shot before exposing the decisive attacker.
- — Reserve Farigiraf to block priority, boost damage with Helping Hand, or reverse speed with Trick Room.
- — Take advantage of Garchomp alongside Charizard to exert Earthquake without damaging the flying ally.
- — Close with Sylveon's Hyper Voice or mixed pressure depending on the remaining resistance; Do not force Hyper Beam without a safe window.
Roles
- — Mega and weather: Charizard Y with Drought.
- — Climate Abuser: Venusaur with Chlorophyll.
- — Position Control: Incineroar with Fake Out, Intimidate and Parting Shot.
- — Anti-priority and Trick Room: Farigiraf with Armor Tail.
- — Physical Attacker: Garchomp with Life Orb.
- — Fairy Special Attacker: Sylveon with Pixilate.
- — Protect: Charizard, Venusaur, Garchomp and Sylveon (4/6).
Defensive profile
- — Charizard and Garchomp offer Ground and Electric immunities that facilitate targeted switches.
- — Sylveon covers Dragon; Incineroar covers Psychic and Farigiraf covers Ghost.
- — Intimidate and Parting Shot reduce pressure, but do not replace defensive calculations with real EVs.
- — The biggest risk overlaps are Rock, Ice and Water; The defensive audit remains at 82.
Offensive profile
- — Heat Wave, Hyper Voice, Rock Slide, and Earthquake offer several paths of area damage.
- — Solar Beam and Leaf Storm press Water; Sludge Bomb and Pixilate cover Fairy/Dragon.
- — The damage is distributed between Charizard, Venusaur and Sylveon on the special side and Garchomp/Incineroar on the physical side.
- — Helping Hand can reinforce any of those routes, but no KO thresholds are published without real spreads.
Recommendations
- — Keep the six champion as a reference and do not attribute EVs/IVs to him until there is a publication from the author.
- — Build your own spreads with explicit benchmarks instead of copying the audit proxies.
- — Test Rock Slide offense, rain and Ice coverage before taking the reconstructed spread to a tournament.
- — Decide in Team Preview whether the game is won by sun, by Trick Room or by position; Do not activate inertia modes.
- — Preserve Charizard and Farigiraf when the matchup depends on weather or anti-priority respectively.
Limitations
- — Static diagnostic analysis; It does not run public simulation nor claim real winrate.
- — The 14-2 record belongs to the verified event and does not predict future results.
- — EVs and IVs were not published; The app used reconstructed proxy spreads only to audit structure.
- — Damage rolls, exact speed tiers, and benchmarks derived from proxies are not published.
- — Multi-rival diagnosis has low confidence and side bias; their percentages are preserved as internal QA artifact, not competitive evidence.
- — St. Jude was an online community event, not an official Pokémon Circuit Premier Event.
- — The missing_water/ice/fighting_coverage, redirection, Wide Guard, and speed conflict alerts come from static heuristics and require in-game validation.
- — The leads, matchups and recommendations are testing hypotheses from Analitykos, not statements from JoeUX9.
- — Public sources confirm the OTS, but not all decisions made during the games.
speed
Speed plan
- Classification
- Flexible dual speed — 85/100
- Speed control
- — Chlorophyll speeds up Venusaur when Mega Charizard Drought and holds the sun.
- — Garchomp Jolly provides natural speed outside of weather and Trick Room.
- — Fake Out and Parting Shot buy turns, but do not directly change the speed order.
- Trick Room
- — Farigiraf can activate Trick Room with Armor Tail blocking rival priority directed to the allied side.
- — Sylveon and Farigiraf can take advantage of slow mode; Incineroar provides positional support.
- — Note 85 describes availability and structural fit, not the success rate of the move.
- Notes
- — There is no Tailwind: Fast mode relies more on Drought + Chlorophyll.
- — Sun and Trick Room are selectable modes; activating them at the same time only makes sense if the specific state requires it.
- — Without public EVs/IVs, speed tiers and exact benchmarks are not published.
analysis
Team type profile
- Attack Type
- Rock
- Weak
- Charizard x4, Incineroar x2
- Resist
- Garchomp x0.5
- Immune
- 0
- Risk
- High: threatens the weather and the pivot.
- Attack Type
- Ice
- Weak
- Garchomp x4, Venusaur x2
- Resist
- Charizard and Incineroar x0.5
- Immune
- 0
- Risk
- High: requires conserving resistance.
- Attack Type
- Water
- Weak
- Charizard and Incineroar x2
- Resist
- Venusaur x0.5
- Immune
- 0
- Risk
- Stop if the opponent controls the weather.
- Attack Type
- Electric
- Weak
- Charizard x2
- Resist
- Venusaur x0.5
- Immune
- Garchomp
- Risk
- Controllable if Garchomp remains available.
- Attack Type
- Ground
- Weak
- Incineroar x2
- Resist
- 0
- Immune
- Charizard
- Risk
- Medium; Charizard offers a clear change.
- Attack Type
- Dragon
- Weak
- Garchomp x2
- Resist
- 0
- Immune
- Sylveon
- Risk
- Controllable through Sylveon.
- Attack Type
- Dark
- Weak
- Farigiraf x2
- Resist
- Incineroar and Sylveon x0.5
- Immune
- 0
- Risk
- Medium: Threat to speed controller.
analysis
Win conditions
- Pokémon
- Charizard + Venusaur
- Plan
- Gain the rhythm with sunshine and Chlorophyll
- Needs
- Maintain the weather, the Focus Sash and a position that does not expose the free Rock Slide.
- Risks
- Weather overwrite, Rock, Water, Electric and Sleep Powder accuracy.
- Partners
- Incineroar or Farigiraf to buy the entry slot.
- Comment
- It is the most direct route, but it is not guaranteed by the outcome of the tournament.
- Pokémon
- Garchomp
- Plan
- Breaking on the physical side with Life Orb
- Needs
- Avoid Ice and coordinate Earthquake with Charizard or Protect.
- Risks
- Ice x4, Intimidate opponent and Life Orb knockback damage.
- Partners
- Charizard for Ground immunity and Incineroar for positional control.
- Pokémon
- Farigiraf + Sylveon
- Plan
- Reverse the rhythm and close with special damage
- Needs
- Activate Trick Room in a safe window and keep Farigiraf against Dark/Bug.
- Risks
- Taunt, Trick Room denial, or Steel/Poison pressure on Sylveon.
- Partners
- Incineroar for Fake Out and Parting Shot.
analysis
Lead plans
- Title
- Immediate Sun
- Lead
- Charizard + Venusaur
- Back line
- Incineroar + Garchomp o Sylveon
- Plan
- Activate Drought when mega evolving and choose between area pressure, Sleep Powder or Protect depending on the opponent.
- Risks
- Rock Slide, rival weather and priority on Charizard before stabilizing.
- When to use
- When the opponent cannot deny sun or punish both slots at the same time.
- Title
- Positional control
- Lead
- Incineroar + Farigiraf
- Back line
- Charizard + Venusaur o Sylveon
- Plan
- Combine Fake Out, Armor Tail, Helping Hand or Trick Room to build a safe entrance.
- Risks
- Area damage, Taunt and double target on Farigiraf.
- When to use
- Against priority, physical offense or teams that force you to decide the speed mode.
- Title
- Earthquake pressure
- Lead
- Charizard + Garchomp
- Back line
- Incineroar + Venusaur o Farigiraf
- Plan
- Use Charizard's Ground immunity to release Earthquake while Charizard presses the special side.
- Risks
- Ice, Rock Slide and Wide Guard; Life Orb accumulates wear.
- When to use
- When Ground + Fire covers the opponent's structure and there is no immediate Ice punishment.
analysis
Expected matchups
- Archetype
- Priority offense
- Result
- favorable
- Confidence
- media
- Notes
- Armor Tail and Fake Out give clear tools, but the label is a structural hypothesis, not a result extracted from rounds.
- Archetype
- Rain offense
- Result
- playable
- Confidence
- media
- Notes
- Drought, Solar Beam, and Venusaur dispute the weather; Water continues to punish Charizard and Incineroar if Rain remains active.
- Archetype
- Hard Trick Room
- Result
- playable
- Confidence
- media
- Notes
- Farigiraf can reverse or accompany Trick Room and Incineroar buys turns, with no guarantee of negating all setters.
- Archetype
- Rock Slide offense
- Result
- unfavorable
- Confidence
- media
- Notes
- Rock simultaneously threatens Charizard and Incineroar and damages the core that sustains weather and position.
- Archetype
- Tailwind offense
- Result
- playable
- Confidence
- baja-media
- Notes
- Chlorophyll can compete in the sun and Trick Room reverses the pace, but there is no Tailwind of its own.
- Archetype
- Bulky balance
- Result
- playable
- Confidence
- baja
- Notes
- Has mixed damage, pivoting and Helping Hand; Labeled replays and spreads are missing to measure long games.
analysis
Single points of failure
- Failure point
- sun engine
- Pokémon
- Charizard
- Impact
- Without Drought, Venusaur loses Chlorophyll and Weather Ball/Solar Beam changes value.
- Recommendation
- Do not expose Charizard to Rock Slide or Water before securing the turn that sun mode requires.
- Failure point
- Anti-priority and Trick Room
- Pokémon
- Farigiraf
- Impact
- Armor Tail and Trick Room are concentrated in the same slot.
- Recommendation
- Keep Colbur Berry and Fake Out support when Dark pressure threatens the setter.
- Failure point
- climate abuser
- Pokémon
- Venusaur
- Impact
- He is the only member with Chlorophyll and Focus Sash can be broken by chip.
- Recommendation
- Manage weather and residual damage before choosing Venusaur as win condition.
- Failure point
- Electric Immunity
- Pokémon
- Garchomp
- Impact
- Charizard is weak to Electric and Garchomp is the team's clear immunity.
- Recommendation
- Preserve Garchomp when the opponent maintains Electric pressure.
analysis
Internal conflicts
- Title
- Earthquake and Earth allies
- Pokémon
- Garchomp
- Severity
- Medium
- Impact
- Farigiraf, Venusaur, Incineroar, and Sylveon receive Earthquake if they don't protect or switch.
- Solution
- Prioritize the Charizard + Garchomp pairing or sequence Protect/switch before using Earthquake.
- Title
- Shared Rock/Ice/Water
- Pokémon
- Complete equipment
- Severity
- High
- Impact
- Those guys hit two important pieces and can cut weather, speed or pivoting.
- Solution
- Choose all four while maintaining a resistance or threat of response for the opponent's dominant type.
- Title
- Partial Protect
- Pokémon
- Farigiraf e Incineroar
- Severity
- Low-Medium
- Impact
- The two supports rely more on repositioning and can be dual targeted.
- Solution
- Use Fake Out, Parting Shot, Armor Tail and switches to compensate; validate if 4/6 is enough in the meta.
analysis
Detailed recommendations
- Title
- Recreate spreads with public targets
- Priority
- P1
- Reason
- The champion's EVs and IVs were not published and the proxies only serve diagnostic purposes.
- Improves
- Traceability of each defensive and speed benchmark.
- Trade-off
- The replica will not be identical to JoeUX9's private team.
- Title
- Shield the Rock/Ice/Water axis
- Priority
- P1
- Reason
- They are the clearest shared threats of defensive profile 82.
- Improves
- Garchomp/Incineroar weather and survival plan consistency.
- Trade-off
- It may require selecting four more conservatives.
- Title
- Separate sun and Trick Room in the preview
- Priority
- P2
- Reason
- Both modes are good, but they require different speed commands.
- Improves
- Clarity of leads and victory condition.
- Trade-off
- Some matchups may require a transition between the two.
analysis
Validation focus
- Title
- Own spreads
- Reason
- Proxies are not JoeUX9 data.
- Target
- Document each EV and IV with a reproducible speed tier, survival, or KO target.
- Title
- Rock Slide offense
- Reason
- Rock threatens the climate engine and the main pivot.
- Target
- Measure whether Intimidate, Fake Out, and Wide positioning keep Charizard long enough.
- Title
- Rain and weather wars
- Reason
- Water presses two slots and changes Solar Beam/Weather Ball.
- Target
- Check when to reserve the Mega to recover the sun and when to bring Venusaur.
- Title
- Farigiraf under Dark pressure
- Reason
- Anti-priority control and Trick Room depend on this slot.
- Target
- Validate the Colbur benchmark and the Fake Out lines against double-target attacks.
- Title
- Protect 4/6
- Reason
- M-A improves, but the two supports are still without Protect.
- Target
- Record losses for double targeting Farigiraf or Incineroar and whether Parting Shot compensates.
method
Evidence and provenance
- Event
- Name
- 4th Annual St. Jude VGC Charity Tournament
- Organizer
- St. Jude VGC / iClan
- Player
- JoeUX9 (Joe Ugarte)
- Placement
- 1st
- Field size
- 728 players
- Record
- 14-2-0
- Dates
- June 27–28, 2026
- Format
- Online Community Tournament · Pokémon Champions M-B · Double VGC · BO3 · Open Team Sheet · no Premier Event
- Sources
- Label
- St. Jude VGC — organizer result
- Source
- Open source
- Evidence supplied
- Winner Joe Ugarte and total participation of 728 players.
- Label
- Limitless — combined classification
- Source
- Open source
- Evidence supplied
- JoeUX9's first position and 14-2-0 record.
- Label
- Limitless — tournament details
- Source
- Open source
- Evidence supplied
- Dates, M-B regulation, BO3, Open Team Sheet and public exclusion of EVs/IVs.
- Label
- Limitless — teamlist by JoeUX9
- Source
- Open source
- Evidence supplied
- Pokémon, items, abilities, natures and team moves.
- Label
- Pokémon HOME — Champions M-B regulation
- Source
- Open source
- Evidence supplied
- Official framework, validity period, eligible roster and rules of Mega Evolution of Champions M-B.
- Confirmed fields
- — Event result, position and record.
- — The six Pokémon and their items.
- — Skills, natures and four movements of each member.
- — BO3 format with Open Team Sheet.
- Unavailable fields
- — EVs and IVs were not included in the public sheet.
- — No four picks, leads, or turns per round are published in these sources.
- — No uncited strategic explanation is attributed to the player.
- — The event was community and online; It is not presented as a Premier Event or as an official Pokémon circuit tournament.
method
Validation method
- Mode
- diagnostic-proxy
- Method
- Strict Analitykos audit on roles, defense, speed and skills; diagnosis against four rivals M-B; and reproducible matrices without weather, with sun and with sun + Helping Hand.
- Input status
- Exact public teamlist for species, items, skills, natures and moves; EVs and IVs absent by OTS design.
- Proxy policy
- The app reconstructed plausible proxy spreads just to complete the diagnosis. They are not shown as JoeUX9 sets, they are not presented as optimal and they do not support exact benchmarks.
- Confirmed
- — Mega Charizard Drought And activate the main mode sun.
- — Venusaur's Chlorophyll is structurally recognized as a sun abuser within the speed plan; An effective speed tier derived from the proxy is not published.
- — Armor Tail, Intimidate, Pixilate, and Rough Skin are included in its structural functions.
- — Fake Out, Parting Shot, Helping Hand, Trick Room and the four Protect are counted by their published roles.
- — The counters subreport loads the ability and move mappings of Champions M-B in the four matchups, instead of running the comparator without that context.
- — The explicit array instantiates Mega Charizard Y with Drought; under the sun stage Weather Ball changes from Normal to Fire, and the assisted stage is marked with Helping Hand.
- Reconstructed
- — Distributions of EVs used internally as audit proxies.
- — Assumptions of IVs necessary to instantiate the profiles in the app.
- — Defensive and speed benchmarks treated as testing objectives, not champion data.
- — The four rivals use their public sets from the event, but standard proxy spreads because their EVs and IVs do not appear in Limitless either.
- — 20 heuristic matches were run per opponent as a test of engine sensitivity, not as a recreation of actual rounds.
- Excluded
- — A turn-by-turn simulation of the tournament was not recreated or published.
- — No expected winrate is inferred from the 14-2 record.
- — The heuristic aggregate of 26.25% and the extreme crossings 0–100 are excluded: the report marks them with low confidence and strong side bias.
- — The role-aware policy chose the same quartet and left out Charizard and Sylveon in all 80 runs; therefore it did not evaluate the complete solar core.
- — Robust counters explore legal options beyond the four OTS moves; That is why they are not presented as exact lines of this team.
- — Damage percentages are excluded because they depend on proxy spreads; The website retains only the verification of the mechanical transformations.
- — The Helping Hand flag of the matrix is global and sunny weather is set as an explicit scenario; their additions are not used as if they were a battle sequence.
- — Speed ties, lead choices or frequency of use are not invented.
method
Baseline comparison
- Baseline Slug
- mega-aerodactyl-riopaser
- Baseline
- Mega Aerodactyl Riopaser — Champions M-A
- Summary
- The improvement compared to the M-A analysis is not only +7.8 points: M-B concentrates the plan on a Mega and adds real repositioning. It maintains the dual concept of speed, but Charizard + Venusaur and Incineroar + Farigiraf form more connected cores.
- Metrics
- Label
- Structural score
- Current
- 83.1
- Baseline
- 75.3
- Change
- +7.8
- Label
- Degree
- Current
- A
- Baseline
- B+
- Change
- Go up a grade
- Label
- Role coverage
- Current
- 100
- Baseline
- 90
- Change
- +10
- Label
- Speed plan
- Current
- 85
- Baseline
- 85
- Change
- Maintains dual speed
- Label
- Protect
- Current
- 4/6
- Baseline
- 3/6
- Change
- +1 slot
- Label
- Mega Stones
- Current
- 1
- Baseline
- 2
- Change
- Eliminate multi-Mega conflict
- Improvements
- — Single Mega: Charizard Y is always the available Mega and no second slot sacrifices its item if it does not mega evolve.
- — Fake Out + Intimidate + Parting Shot add control and repositioning via Incineroar.
- — Chlorophyll turns the sun into speed control for Venusaur.
- — Armor Tail + Helping Hand protect priority and amplify ally pressure.
- — Protect increased from 3/6 to 4/6 and improves turn management.
- Retained risks
- — Rock is still critical for Charizard and now puts pressure on Incineroar as well.
- — Ice focuses on Garchomp and Venusaur; Water hits Charizard + Incineroar core.
- — Fast mode depends on Charizard and anti-priority/Trick Room control depends on Farigiraf.
- — Without public EVs/IVs you cannot compare exact bulk or speed tiers with M-A.