Skip to content
Back to analyzed teams
diagnosticChampions M-Bv1

JoeUX9 — St. Jude M-B champion

The team JoeUX9 used to win the fourth St. Jude VGC Charity Tournament, a 728-player online community event, with a 14–2 record. The public sheet confirms Pokémon, items, abilities, natures, and moves but not EVs or IVs. Its 83.1 (A) score describes structural fit, roles, and plans—not a win rate or a simulation of the player's matches.

2026-06-28 · Pokémon Champions

sun balanceDual speedPositional controlChampionSt JudeSunTrick RoomOpen Team Sheet

executive summary

Decision-ready overview

Verified result

1st · 14-2

Position and record published by Limitless; They are not converted into an estimate of future winrate.

Structural audit

83.1

Strict diagnosis of the app on structure and fit; Use proxy spreads because EVs and IVs are not public.

Degree

A

Cohesive structure, a single Mega mode and well-connected position tools.

Diagnostic sample

4 rivals M-B

Four top teams from the same event, with 20 heuristic executions per match. It is used as quality control; their percentages are excluded due to low confidence and lateral bias.

Role coverage

100

Weather, speed control, Fake Out, Intimidate, pivoting, anti-priority and mixed damage.

Defensive profile

82

Good immunities and functional resistances, with shared pressure from Rock, Ice and Water.

Speed plan

85

Chlorophyll under the sun, Garchomp Jolly and Trick Room to reverse the rhythm.

Trick Room

85

Farigiraf combines Armor Tail, Colbur Berry, Helping Hand, and Trick Room.

Protect

4/6

Charizard, Venusaur, Garchomp and Sylveon protect; Farigiraf and Incineroar play for utility.

Status
Proven champion; structure A
Pilot difficulty
Medium-High
Confidence
High on set; media in proxy diagnosis
Best use
Toggle sun offense with Incineroar stance and Farigiraf's Trick Room mode according to the Team Preview.
Hardest matchup
Rock, Ice or Water pressure that forces Charizard, Garchomp or Incineroar soon.
Priority change
It does not propose an immediate change: first reconstruct and validate the real spreads with the author if they are published.
Next step
Test the same six with your own spreads against rain, Rock Slide offense and hard Trick Room.
Summary
Against Mega Aerodactyl's M-A team, this version eliminates multi-Mega conflict and makes each slot part of a common plan: Charizard activates the sun, Venusaur exploits it, Incineroar buys turns, and Farigiraf protects the rhythm. Its main cost is the dependence on Charizard and Farigiraf to maintain those layers of control.

team

Published set

Curated public content. Internal files and raw reports are not included.

FireFlying
Item
Charizardite Y
Ability
Blaze → Drought al megaevolucionar
Nature / EVs
Modest · Not published
Role
Mega unique, sun setter and special area attacker.
  • Heat Wave
  • Weather Ball
  • Solar Beam
  • Protect

Drought · Weather control · Spread damage · Protect

The blade records Blaze before mega evolving. The diagnosis applies Drought to Mega Charizard Y; it does not treat both abilities as simultaneous.

Weaknesses
  • Rock x4
  • Electric x2
  • Water x2
Resistances
  • Bug x0.25
  • Grass x0.25
  • Fairy x0.5
  • Fighting x0.5
  • Fire x0.5
  • Steel x0.5
Immunities
  • ground
Notes
  • Drought supports Venusaur's plan, but Rock x4 forces him to protect the central slot.
NormalPsychic
Item
Colbur Berry
Ability
Armor Tail
Nature / EVs
Modest · Not published
Role
Anti-priority control, damage amplification and Trick Room.
  • Psychic
  • Thunderbolt
  • Helping Hand
  • Trick Room

Armor Tail · Helping Hand · Trick Room · Colbur Berry

Armor Tail protects the allied side from opposing priority moves while Farigiraf remains on the field; Helping Hand boosts pressure without inventing a specific damage calculation.

Weaknesses
  • Bug x2
  • Dark x2
Resistances
  • Psychic x0.5
Immunities
  • Ghost
Notes
  • Colbur Berry mitigates the Dark weakness once, but does not replace a posted defensive spread.
GrassPoison
Item
Focus Sash
Ability
Chlorophyll
Nature / EVs
Modest · Not published
Role
Fast attacker under sun and controlled by Sleep Powder.
  • Leaf Storm
  • Sludge Bomb
  • Sleep Powder
  • Protect

Chlorophyll · Sleep Powder · Focus Sash · Protect

Chlorophyll is a confirmed interaction for the set and is included in the speed plan; Sleep Powder's precision prevents treating control as guaranteed.

Weaknesses
  • Fire x2
  • Flying x2
  • Ice x2
  • Psychic x2
Resistances
  • Electric x0.5
  • Fairy x0.5
  • Fighting x0.5
  • Water x0.5
  • Grass x0.25
Notes
  • Focus Sash provides a safety net if intact, but the pre-chip can override it.
DragonGround
Item
Life Orb
Ability
Rough Skin
Nature / EVs
Jolly · Not published
Role
Physical pressure, Rock coverage and anchor against Electric.
  • Rock Slide
  • Dragon Claw
  • Earthquake
  • Protect

Life Orb · Ground pressure · Rock Slide · electrical immunity

Earthquake fits Charizard's Ground immunity, but demands care along with the other four members.

Weaknesses
  • Ice x4
  • Dragon x2
  • Fairy x2
Resistances
  • Fire x0.5
  • Poison x0.5
  • Rock x0.5
Immunities
  • electric
Notes
  • Electric immunity helps Charizard; Ice x4 concentrates one of the team's biggest threats.
FireDark
Item
Sitrus Berry
Ability
Intimidate
Nature / EVs
Careful · Not published
Role
Positional support, physical damage reduction and pivot.
  • Flare Blitz
  • Darkest Lariat
  • Parting Shot
  • Fake Out

Intimidate yourself · Fake Out · Parting Shot · Sitrus Berry

Fake Out, Intimidate, and Parting Shot form the clearest positional improvement over the M-A analysis, without assuming how many turns or KOs they produced.

Weaknesses
  • Fighting x2
  • Ground x2
  • Rock x2
  • Water x2
Resistances
  • Dark x0.5
  • Fire x0.5
  • Ghost x0.5
  • Grass x0.5
  • Ice x0.5
  • Steel x0.5
Immunities
  • Psychic
Notes
  • It is the main defensive glue, but shares a weakness to Rock and Water with Charizard.
Fairy
Item
Fairy Feather
Ability
Pixilate
Nature / EVs
Modest · Not published
Role
Fairy special damage, area pressure and closure.
  • Hyper Voice
  • Hyper Beam
  • Quick Attack
  • Protect

Pixilate · Hyper Voice · Priority chip · Protect

Pixilate applies to your Normal moves. Hyper Beam offers a damage spike with a recharge cost; The diagnosis does not presuppose a KO.

Weaknesses
  • Poison x2
  • Steel x2
Resistances
  • Bug x0.5
  • Dark x0.5
  • Fighting x0.5
Immunities
  • Dragon
Notes
  • Dragon Immunity protects Garchomp's flank and provides a special route under Trick Room.

team structure

Competitive reading

Strengths

  • A single Mega Stone user: Charizard Y establishes weather without forcing a choice between two Mega options.
  • Incineroar supplies Fake Out, Intimidate, and Parting Shot for robust positioning.
  • Drought and Chlorophyll create an immediate fast mode between Charizard and Venusaur.

Weaknesses

  • Rock pressures Charizard x4 and Incineroar x2; losing Charizard also breaks the sun engine.
  • Ice threatens Garchomp x4 and Venusaur x2, although Charizard and Incineroar resist it.
  • Water punishes Charizard and Incineroar; Venusaur and climate must be conserved to respond.
  • The quick cloak depends on Charizard's sun and the anti-priority/Trick Room cloak depends on Farigiraf.
  • Farigiraf and Incineroar do not carry Protect, so their value relies on reading and repositioning well.
  • Earthquake is only free alongside Charizard; with the rest of the equipment requires Protect or a change.
  • The app also marks as heuristic alerts the absence of Water, Ice and Fighting offensive coverage, the clash between Trick Room and fast pieces, and the lack of redirection or Wide Guard; They are testing objectives, not an automatic verdict.

Game plan

  • Open Charizard + Venusaur when the sun and Chlorophyll overcome rival climate control.
  • Use Incineroar to buy turns with Fake Out, Intimidate, and Parting Shot before exposing the decisive attacker.
  • Reserve Farigiraf to block priority, boost damage with Helping Hand, or reverse speed with Trick Room.
  • Take advantage of Garchomp alongside Charizard to exert Earthquake without damaging the flying ally.
  • Close with Sylveon's Hyper Voice or mixed pressure depending on the remaining resistance; Do not force Hyper Beam without a safe window.

Roles

  • Mega and weather: Charizard Y with Drought.
  • Climate Abuser: Venusaur with Chlorophyll.
  • Position Control: Incineroar with Fake Out, Intimidate and Parting Shot.
  • Anti-priority and Trick Room: Farigiraf with Armor Tail.
  • Physical Attacker: Garchomp with Life Orb.
  • Fairy Special Attacker: Sylveon with Pixilate.
  • Protect: Charizard, Venusaur, Garchomp and Sylveon (4/6).

Defensive profile

  • Charizard and Garchomp offer Ground and Electric immunities that facilitate targeted switches.
  • Sylveon covers Dragon; Incineroar covers Psychic and Farigiraf covers Ghost.
  • Intimidate and Parting Shot reduce pressure, but do not replace defensive calculations with real EVs.
  • The biggest risk overlaps are Rock, Ice and Water; The defensive audit remains at 82.

Offensive profile

  • Heat Wave, Hyper Voice, Rock Slide, and Earthquake offer several paths of area damage.
  • Solar Beam and Leaf Storm press Water; Sludge Bomb and Pixilate cover Fairy/Dragon.
  • The damage is distributed between Charizard, Venusaur and Sylveon on the special side and Garchomp/Incineroar on the physical side.
  • Helping Hand can reinforce any of those routes, but no KO thresholds are published without real spreads.

Recommendations

  • Keep the six champion as a reference and do not attribute EVs/IVs to him until there is a publication from the author.
  • Build your own spreads with explicit benchmarks instead of copying the audit proxies.
  • Test Rock Slide offense, rain and Ice coverage before taking the reconstructed spread to a tournament.
  • Decide in Team Preview whether the game is won by sun, by Trick Room or by position; Do not activate inertia modes.
  • Preserve Charizard and Farigiraf when the matchup depends on weather or anti-priority respectively.

Limitations

  • Static diagnostic analysis; It does not run public simulation nor claim real winrate.
  • The 14-2 record belongs to the verified event and does not predict future results.
  • EVs and IVs were not published; The app used reconstructed proxy spreads only to audit structure.
  • Damage rolls, exact speed tiers, and benchmarks derived from proxies are not published.
  • Multi-rival diagnosis has low confidence and side bias; their percentages are preserved as internal QA artifact, not competitive evidence.
  • St. Jude was an online community event, not an official Pokémon Circuit Premier Event.
  • The missing_water/ice/fighting_coverage, redirection, Wide Guard, and speed conflict alerts come from static heuristics and require in-game validation.
  • The leads, matchups and recommendations are testing hypotheses from Analitykos, not statements from JoeUX9.
  • Public sources confirm the OTS, but not all decisions made during the games.

speed

Speed plan

Classification
Flexible dual speed — 85/100
Speed control
  • Chlorophyll speeds up Venusaur when Mega Charizard Drought and holds the sun.
  • Garchomp Jolly provides natural speed outside of weather and Trick Room.
  • Fake Out and Parting Shot buy turns, but do not directly change the speed order.
Trick Room
  • Farigiraf can activate Trick Room with Armor Tail blocking rival priority directed to the allied side.
  • Sylveon and Farigiraf can take advantage of slow mode; Incineroar provides positional support.
  • Note 85 describes availability and structural fit, not the success rate of the move.
Notes
  • There is no Tailwind: Fast mode relies more on Drought + Chlorophyll.
  • Sun and Trick Room are selectable modes; activating them at the same time only makes sense if the specific state requires it.
  • Without public EVs/IVs, speed tiers and exact benchmarks are not published.

analysis

Team type profile

Attack Type
Rock
Weak
Charizard x4, Incineroar x2
Resist
Garchomp x0.5
Immune
0
Risk
High: threatens the weather and the pivot.
Attack Type
Ice
Weak
Garchomp x4, Venusaur x2
Resist
Charizard and Incineroar x0.5
Immune
0
Risk
High: requires conserving resistance.
Attack Type
Water
Weak
Charizard and Incineroar x2
Resist
Venusaur x0.5
Immune
0
Risk
Stop if the opponent controls the weather.
Attack Type
Electric
Weak
Charizard x2
Resist
Venusaur x0.5
Immune
Garchomp
Risk
Controllable if Garchomp remains available.
Attack Type
Ground
Weak
Incineroar x2
Resist
0
Immune
Charizard
Risk
Medium; Charizard offers a clear change.
Attack Type
Dragon
Weak
Garchomp x2
Resist
0
Immune
Sylveon
Risk
Controllable through Sylveon.
Attack Type
Dark
Weak
Farigiraf x2
Resist
Incineroar and Sylveon x0.5
Immune
0
Risk
Medium: Threat to speed controller.

analysis

Win conditions

Pokémon
Charizard + Venusaur
Plan
Gain the rhythm with sunshine and Chlorophyll
Needs
Maintain the weather, the Focus Sash and a position that does not expose the free Rock Slide.
Risks
Weather overwrite, Rock, Water, Electric and Sleep Powder accuracy.
Partners
Incineroar or Farigiraf to buy the entry slot.
Comment
It is the most direct route, but it is not guaranteed by the outcome of the tournament.
Pokémon
Garchomp
Plan
Breaking on the physical side with Life Orb
Needs
Avoid Ice and coordinate Earthquake with Charizard or Protect.
Risks
Ice x4, Intimidate opponent and Life Orb knockback damage.
Partners
Charizard for Ground immunity and Incineroar for positional control.
Pokémon
Farigiraf + Sylveon
Plan
Reverse the rhythm and close with special damage
Needs
Activate Trick Room in a safe window and keep Farigiraf against Dark/Bug.
Risks
Taunt, Trick Room denial, or Steel/Poison pressure on Sylveon.
Partners
Incineroar for Fake Out and Parting Shot.

analysis

Lead plans

Title
Immediate Sun
Lead
Charizard + Venusaur
Back line
Incineroar + Garchomp o Sylveon
Plan
Activate Drought when mega evolving and choose between area pressure, Sleep Powder or Protect depending on the opponent.
Risks
Rock Slide, rival weather and priority on Charizard before stabilizing.
When to use
When the opponent cannot deny sun or punish both slots at the same time.
Title
Positional control
Lead
Incineroar + Farigiraf
Back line
Charizard + Venusaur o Sylveon
Plan
Combine Fake Out, Armor Tail, Helping Hand or Trick Room to build a safe entrance.
Risks
Area damage, Taunt and double target on Farigiraf.
When to use
Against priority, physical offense or teams that force you to decide the speed mode.
Title
Earthquake pressure
Lead
Charizard + Garchomp
Back line
Incineroar + Venusaur o Farigiraf
Plan
Use Charizard's Ground immunity to release Earthquake while Charizard presses the special side.
Risks
Ice, Rock Slide and Wide Guard; Life Orb accumulates wear.
When to use
When Ground + Fire covers the opponent's structure and there is no immediate Ice punishment.

analysis

Expected matchups

Archetype
Priority offense
Result
favorable
Confidence
media
Notes
Armor Tail and Fake Out give clear tools, but the label is a structural hypothesis, not a result extracted from rounds.
Archetype
Rain offense
Result
playable
Confidence
media
Notes
Drought, Solar Beam, and Venusaur dispute the weather; Water continues to punish Charizard and Incineroar if Rain remains active.
Archetype
Hard Trick Room
Result
playable
Confidence
media
Notes
Farigiraf can reverse or accompany Trick Room and Incineroar buys turns, with no guarantee of negating all setters.
Archetype
Rock Slide offense
Result
unfavorable
Confidence
media
Notes
Rock simultaneously threatens Charizard and Incineroar and damages the core that sustains weather and position.
Archetype
Tailwind offense
Result
playable
Confidence
baja-media
Notes
Chlorophyll can compete in the sun and Trick Room reverses the pace, but there is no Tailwind of its own.
Archetype
Bulky balance
Result
playable
Confidence
baja
Notes
Has mixed damage, pivoting and Helping Hand; Labeled replays and spreads are missing to measure long games.

analysis

Single points of failure

Failure point
sun engine
Pokémon
Charizard
Impact
Without Drought, Venusaur loses Chlorophyll and Weather Ball/Solar Beam changes value.
Recommendation
Do not expose Charizard to Rock Slide or Water before securing the turn that sun mode requires.
Failure point
Anti-priority and Trick Room
Pokémon
Farigiraf
Impact
Armor Tail and Trick Room are concentrated in the same slot.
Recommendation
Keep Colbur Berry and Fake Out support when Dark pressure threatens the setter.
Failure point
climate abuser
Pokémon
Venusaur
Impact
He is the only member with Chlorophyll and Focus Sash can be broken by chip.
Recommendation
Manage weather and residual damage before choosing Venusaur as win condition.
Failure point
Electric Immunity
Pokémon
Garchomp
Impact
Charizard is weak to Electric and Garchomp is the team's clear immunity.
Recommendation
Preserve Garchomp when the opponent maintains Electric pressure.

analysis

Internal conflicts

Title
Earthquake and Earth allies
Pokémon
Garchomp
Severity
Medium
Impact
Farigiraf, Venusaur, Incineroar, and Sylveon receive Earthquake if they don't protect or switch.
Solution
Prioritize the Charizard + Garchomp pairing or sequence Protect/switch before using Earthquake.
Title
Shared Rock/Ice/Water
Pokémon
Complete equipment
Severity
High
Impact
Those guys hit two important pieces and can cut weather, speed or pivoting.
Solution
Choose all four while maintaining a resistance or threat of response for the opponent's dominant type.
Title
Partial Protect
Pokémon
Farigiraf e Incineroar
Severity
Low-Medium
Impact
The two supports rely more on repositioning and can be dual targeted.
Solution
Use Fake Out, Parting Shot, Armor Tail and switches to compensate; validate if 4/6 is enough in the meta.

analysis

Detailed recommendations

Title
Recreate spreads with public targets
Priority
P1
Reason
The champion's EVs and IVs were not published and the proxies only serve diagnostic purposes.
Improves
Traceability of each defensive and speed benchmark.
Trade-off
The replica will not be identical to JoeUX9's private team.
Title
Shield the Rock/Ice/Water axis
Priority
P1
Reason
They are the clearest shared threats of defensive profile 82.
Improves
Garchomp/Incineroar weather and survival plan consistency.
Trade-off
It may require selecting four more conservatives.
Title
Separate sun and Trick Room in the preview
Priority
P2
Reason
Both modes are good, but they require different speed commands.
Improves
Clarity of leads and victory condition.
Trade-off
Some matchups may require a transition between the two.

analysis

Validation focus

Title
Own spreads
Reason
Proxies are not JoeUX9 data.
Target
Document each EV and IV with a reproducible speed tier, survival, or KO target.
Title
Rock Slide offense
Reason
Rock threatens the climate engine and the main pivot.
Target
Measure whether Intimidate, Fake Out, and Wide positioning keep Charizard long enough.
Title
Rain and weather wars
Reason
Water presses two slots and changes Solar Beam/Weather Ball.
Target
Check when to reserve the Mega to recover the sun and when to bring Venusaur.
Title
Farigiraf under Dark pressure
Reason
Anti-priority control and Trick Room depend on this slot.
Target
Validate the Colbur benchmark and the Fake Out lines against double-target attacks.
Title
Protect 4/6
Reason
M-A improves, but the two supports are still without Protect.
Target
Record losses for double targeting Farigiraf or Incineroar and whether Parting Shot compensates.

method

Evidence and provenance

Event
Name
4th Annual St. Jude VGC Charity Tournament
Organizer
St. Jude VGC / iClan
Player
JoeUX9 (Joe Ugarte)
Placement
1st
Field size
728 players
Record
14-2-0
Dates
June 27–28, 2026
Format
Online Community Tournament · Pokémon Champions M-B · Double VGC · BO3 · Open Team Sheet · no Premier Event
Sources
  • Label
    St. Jude VGC — organizer result
    Evidence supplied
    Winner Joe Ugarte and total participation of 728 players.
  • Label
    Limitless — combined classification
    Evidence supplied
    JoeUX9's first position and 14-2-0 record.
  • Label
    Limitless — tournament details
    Evidence supplied
    Dates, M-B regulation, BO3, Open Team Sheet and public exclusion of EVs/IVs.
  • Label
    Limitless — teamlist by JoeUX9
    Evidence supplied
    Pokémon, items, abilities, natures and team moves.
  • Label
    Pokémon HOME — Champions M-B regulation
    Evidence supplied
    Official framework, validity period, eligible roster and rules of Mega Evolution of Champions M-B.
Confirmed fields
  • Event result, position and record.
  • The six Pokémon and their items.
  • Skills, natures and four movements of each member.
  • BO3 format with Open Team Sheet.
Unavailable fields
  • EVs and IVs were not included in the public sheet.
  • No four picks, leads, or turns per round are published in these sources.
  • No uncited strategic explanation is attributed to the player.
  • The event was community and online; It is not presented as a Premier Event or as an official Pokémon circuit tournament.

method

Validation method

Mode
diagnostic-proxy
Method
Strict Analitykos audit on roles, defense, speed and skills; diagnosis against four rivals M-B; and reproducible matrices without weather, with sun and with sun + Helping Hand.
Input status
Exact public teamlist for species, items, skills, natures and moves; EVs and IVs absent by OTS design.
Proxy policy
The app reconstructed plausible proxy spreads just to complete the diagnosis. They are not shown as JoeUX9 sets, they are not presented as optimal and they do not support exact benchmarks.
Confirmed
  • Mega Charizard Drought And activate the main mode sun.
  • Venusaur's Chlorophyll is structurally recognized as a sun abuser within the speed plan; An effective speed tier derived from the proxy is not published.
  • Armor Tail, Intimidate, Pixilate, and Rough Skin are included in its structural functions.
  • Fake Out, Parting Shot, Helping Hand, Trick Room and the four Protect are counted by their published roles.
  • The counters subreport loads the ability and move mappings of Champions M-B in the four matchups, instead of running the comparator without that context.
  • The explicit array instantiates Mega Charizard Y with Drought; under the sun stage Weather Ball changes from Normal to Fire, and the assisted stage is marked with Helping Hand.
Reconstructed
  • Distributions of EVs used internally as audit proxies.
  • Assumptions of IVs necessary to instantiate the profiles in the app.
  • Defensive and speed benchmarks treated as testing objectives, not champion data.
  • The four rivals use their public sets from the event, but standard proxy spreads because their EVs and IVs do not appear in Limitless either.
  • 20 heuristic matches were run per opponent as a test of engine sensitivity, not as a recreation of actual rounds.
Excluded
  • A turn-by-turn simulation of the tournament was not recreated or published.
  • No expected winrate is inferred from the 14-2 record.
  • The heuristic aggregate of 26.25% and the extreme crossings 0–100 are excluded: the report marks them with low confidence and strong side bias.
  • The role-aware policy chose the same quartet and left out Charizard and Sylveon in all 80 runs; therefore it did not evaluate the complete solar core.
  • Robust counters explore legal options beyond the four OTS moves; That is why they are not presented as exact lines of this team.
  • Damage percentages are excluded because they depend on proxy spreads; The website retains only the verification of the mechanical transformations.
  • The Helping Hand flag of the matrix is global and sunny weather is set as an explicit scenario; their additions are not used as if they were a battle sequence.
  • Speed ties, lead choices or frequency of use are not invented.

method

Baseline comparison

Baseline Slug
mega-aerodactyl-riopaser
Baseline
Mega Aerodactyl Riopaser — Champions M-A
Summary
The improvement compared to the M-A analysis is not only +7.8 points: M-B concentrates the plan on a Mega and adds real repositioning. It maintains the dual concept of speed, but Charizard + Venusaur and Incineroar + Farigiraf form more connected cores.
Metrics
  • Label
    Structural score
    Current
    83.1
    Baseline
    75.3
    Change
    +7.8
  • Label
    Degree
    Current
    A
    Baseline
    B+
    Change
    Go up a grade
  • Label
    Role coverage
    Current
    100
    Baseline
    90
    Change
    +10
  • Label
    Speed plan
    Current
    85
    Baseline
    85
    Change
    Maintains dual speed
  • Label
    Protect
    Current
    4/6
    Baseline
    3/6
    Change
    +1 slot
  • Label
    Mega Stones
    Current
    1
    Baseline
    2
    Change
    Eliminate multi-Mega conflict
Improvements
  • Single Mega: Charizard Y is always the available Mega and no second slot sacrifices its item if it does not mega evolve.
  • Fake Out + Intimidate + Parting Shot add control and repositioning via Incineroar.
  • Chlorophyll turns the sun into speed control for Venusaur.
  • Armor Tail + Helping Hand protect priority and amplify ally pressure.
  • Protect increased from 3/6 to 4/6 and improves turn management.
Retained risks
  • Rock is still critical for Charizard and now puts pressure on Incineroar as well.
  • Ice focuses on Garchomp and Venusaur; Water hits Charizard + Incineroar core.
  • Fast mode depends on Charizard and anti-priority/Trick Room control depends on Farigiraf.
  • Without public EVs/IVs you cannot compare exact bulk or speed tiers with M-A.