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staticPokemon Champions Regulation M-Av1

Japan Meta Team

Aggressive sun offense with Mega Charizard Y, Chlorophyll Venusaur, Sneasler, Choice Scarf Basculegion, Garchomp, and Incineroar. It offers broad role coverage, mixed offensive pressure, and strong pivoting, but lacks formal Speed control and depends heavily on Charizard and Incineroar.

2026-06-07 · pokemon_champions

Sun OffenseHyper OffenseFast PivotMegaSunHyper OffenseCharizard-YVenusaurPivotstatic

executive summary

Decision-ready overview

Analysis

Static

It does not simulate turns nor is it equivalent to a real victory percentage.

Team static score

69.4

Good offensive identity, but less stability than teams with Tailwind or Trick Room.

Static grade

B+

Playable and aggressive team with clear design risks.

Role coverage

100.0

Intimidate, Fake Out, pivoting, priority, anti-setup, anti-TR, status and weather.

Speed control

55.0

There is no Tailwind, Trick Room, Icy Wind, Electroweb, Thunder Wave, or Rock Tomb.

Protect coverage

50.0

Only 3/6 have Protect; Venusaur, Incineroar and Basculegion can be punished.

Status
Playable, but with clear stability problems
Pilot difficulty
Medium
Confidence
Medium
Best use
Aggressive Sun offense with Charizard + Venusaur, supported by Incineroar and physical cleaners.
Hardest matchup
Tailwind offense or hard Trick Room if Incineroar cannot negate the opponent's plan.
Priority change
Add or validate formal speed control.
Next step
Private multi-rival validation and technical review of Mega/Chlorophyll.
Summary
The team has a clear identity and good pieces, but it is worse closed than other sun balance because it does not have Tailwind or Trick Room. Relies on natural speed, Choice Scarf, Chlorophyll, Unburden and Fake Out.

team

Published set

Curated public content. Internal files and raw reports are not included.

FireFlying
Item
Charizardite-Y
Ability
Blaze
Nature / EVs
Timid · 2 HP / 32 SpA / 32 Spe
Role
Weather sweeper and sun setter.
  • Heat Wave
  • Air Slash
  • Weather Ball
  • Protect

special attacker · Spread attacker · Protect user · Mega candidate

It is the axis of the climate. Without Charizard, Venusaur loses much of Chlorophyll's value and Weather Ball loses consistency. This version does not have Solar Beam, so it loses direct pressure on Water, Rock and Ground.

Stats
  • Label
    H.P.
    Value
    78
    Rank
    #123
  • Label
    Atk
    Value
    84
    Rank
    #158
  • Label
    Def
    Value
    78
    Rank
    #152
  • Label
    SpA
    Value
    109
    Rank
    #79
  • Label
    SpD
    Value
    85
    Rank
    #121
  • Label
    Spe
    Value
    100
    Rank
    #68
Weaknesses
  • Rock x4
  • electric
  • Water
Resistances
  • Bug x0.25
  • fairy
  • fighting
  • Fire
  • Grass x0.25
  • Steel
Immunities
  • ground
Notes
  • It is the only clear switch to Ground and the only weather setter. Rock x4 requires careful positioning.
FightingPoison
Item
White Herb
Ability
Unburden
Nature / EVs
Jolly · 2 HP / 32 Atk / 32 Spe
Role
Fast physical wallbreaker.
  • Close Combat
  • Dire Claw
  • Throat Chop
  • Protect

cleaner · unburden sweeper · Protect user

It hits hard and is very fast, but it does not have Fake Out in this version. The technical report marks it as Mega, but with White Herb it should be treated as a quality warning, not as a real plan.

Stats
  • Label
    H.P.
    Value
    80
    Rank
    #114
  • Label
    Atk
    Value
    130
    Rank
    #43
  • Label
    Def
    Value
    60
    Rank
    #245
  • Label
    SpA
    Value
    40
    Rank
    #258
  • Label
    SpD
    Value
    80
    Rank
    #170
  • Label
    Spe
    Value
    120
    Rank
    #21
Weaknesses
  • Psychic x4
  • flying
  • ground
Resistances
  • Bug x0.25
  • dark
  • fighting
  • Grass
  • poison
  • Rock
Notes
  • Psychic x4 is very relevant because Incineroar is the main switch to Psychic.

Basculegion-Male

WaterGhost
Item
Choice Scarf
Ability
Adaptability
Nature / EVs
Adamant · 2 HP / 32 Atk / 32 Spe
Role
Physical cleaner and revenge killer.
  • Wave Crash
  • Last Respects
  • Aqua Jet
  • Flip Turn

Priority user · Offensive pivot · speed patch

Choice Scarf makes up for some of the lack of speed control and Flip Turn provides pivoting. The cost is being locked into a move and not having Protect.

Stats
  • Label
    H.P.
    Value
    120
    Rank
    #5
  • Label
    Atk
    Value
    112
    Rank
    #78
  • Label
    Def
    Value
    65
    Rank
    #213
  • Label
    SpA
    Value
    80
    Rank
    #157
  • Label
    SpD
    Value
    75
    Rank
    #177
  • Label
    Spe
    Value
    78
    Rank
    #136
Weaknesses
  • dark
  • electric
  • Ghost
  • Grass
Resistances
  • Bug
  • Fire
  • Ice
  • poison
  • Steel
  • Water
Immunities
  • fighting
  • Normal
Notes
  • It provides useful immunities and priority, but Electric/Grass/Ghost/Dark punish it.
DragonGround
Item
Occa Berry
Ability
Rough Skin
Nature / EVs
Jolly · 2 HP / 32 Atk / 32 Spe
Role
Physical wallbreaker and bulky offensive pivot.
  • Dragon Claw
  • Earthquake
  • Rock Slide
  • Protect

Spread attacker · cleaner · electric check

One of the best pieces of equipment. It covers Electric, presses with Earthquake/Rock Slide, and can punish Fire/Rock/Steel. Occa Berry improves the Fire or sun mirror, but Ice x4 is still the main risk.

Stats
  • Label
    H.P.
    Value
    108
    Rank
    #18
  • Label
    Atk
    Value
    130
    Rank
    #39
  • Label
    Def
    Value
    95
    Rank
    #86
  • Label
    SpA
    Value
    80
    Rank
    #159
  • Label
    SpD
    Value
    85
    Rank
    #124
  • Label
    Spe
    Value
    102
    Rank
    #61
Weaknesses
  • Ice x4
  • Dragon
  • fairy
Resistances
  • Fire
  • poison
  • Rock
Immunities
  • electric
Notes
  • Electric and Rock key check; must coordinate Earthquake so as not to punish allies.
FireDark
Item
Figy Berry
Ability
Intimidate
Nature / EVs
Careful · 32 HP / 1 Atk / 18 Def / 10 SpD / 5 Spe
Role
Bulky pivot and disruptor.
  • Fake Out
  • Flare Blitz
  • Parting Shot
  • Taunt

Intimidate yourself · Fake Out · Anti-setup · Anti-Trick Room · Status support

He is the real glue of the team. Fake Out, Intimidate, Parting Shot and Taunt make for difficult matchups, but not having Protect can be punished by double targeting.

Stats
  • Label
    H.P.
    Value
    95
    Rank
    #50
  • Label
    Atk
    Value
    115
    Rank
    #75
  • Label
    Def
    Value
    90
    Rank
    #102
  • Label
    SpA
    Value
    80
    Rank
    #161
  • Label
    SpD
    Value
    90
    Rank
    #114
  • Label
    Spe
    Value
    60
    Rank
    #196
Weaknesses
  • fighting
  • ground
  • Rock
  • Water
Resistances
  • dark
  • Fire
  • Ghost
  • Grass
  • Ice
  • Steel
Immunities
  • Psychic
Notes
  • Single point by Psychic switch, Fake Out and anti-Trick Room.
GrassPoison
Item
Focus Sash
Ability
Chlorophyll
Nature / EVs
Timid · 2 HP / 32 SpA / 32 Spe
Role
Weather abuser and special attacker.
  • Energy Ball
  • Sludge Bomb
  • Sleep Powder
  • Earth Power

Status spreader · Support · Cleaner under sun

He is the sun abuser. Sleep Powder and Chlorophyll give him a lot of cover, but not having Protect makes him dependent on Focus Sash and entering with the sun active.

Stats
  • Label
    H.P.
    Value
    80
    Rank
    #116
  • Label
    Atk
    Value
    82
    Rank
    #163
  • Label
    Def
    Value
    83
    Rank
    #122
  • Label
    SpA
    Value
    100
    Rank
    #110
  • Label
    SpD
    Value
    100
    Rank
    #81
  • Label
    Spe
    Value
    80
    Rank
    #132
Weaknesses
  • Fire
  • flying
  • Ice
  • Psychic
Resistances
  • electric
  • fairy
  • fighting
  • Grass x0.25
  • Water
Notes
  • Good switch to Water/Electric, but Fire/Flying/Psychic/Ice are relevant threats.

team structure

Competitive reading

Strengths

  • Clear sun-offense identity through Charizardite Y, Weather Ball, and Chlorophyll Venusaur.
  • Excellent role coverage: Intimidate, Fake Out, pivoting, priority, anti-setup, anti-Trick Room, status, and weather.
  • Incineroar combines Fake Out, Intimidate, Taunt, and Parting Shot.

Weaknesses

  • Lack of formal speed control: if the opponent uses Tailwind or speed control, the team may be overwhelmed.
  • Charizard is a single weather point and also the only clear immunity to Ground.
  • Incineroar concentrates Psychic switch, Fake Out and anti-Trick Room.
  • Low Protect Coverage: Basculegion, Incineroar and Venusaur can be punished by double targeting.
  • There is no redirect to protect Charizard, Venusaur or Sneasler.
  • The technical report marks Sneasler as Mega and does not recognize Charizardite-Y well in mega_analysis.
  • Charizard does not have Solar Beam, so it loses direct pressure on Water, Rock and Ground.

Game plan

  • Preserve Charizard to keep sun and enable Venusaur.
  • Use Incineroar to buy turns with Fake Out, Intimidate, Parting Shot and Taunt.
  • Play Basculegion as a speed patch with Choice Scarf and offensive pivot with Flip Turn.
  • Use Garchomp to cover Electric and press with Earthquake/Rock Slide.
  • Do not assume that natural speed is enough against teams with Tailwind or real speed control.
  • Use Venusaur under sun to threaten Sleep Powder or Grass/Poison damage, but respect its lack of Protect.

Roles

  • Charizard: sun setter, weather sweeper and spread attacker.
  • Sneasler: Fast physical wallbreaker and possible Unburden sweeper.
  • Basculegion-Male: Choice Scarf cleaner, Aqua Jet and Flip Turn.
  • Garchomp: physical wallbreaker, Earthquake, Rock Slide and Electric immunity.
  • Incineroar: Intimidate, Fake Out, Taunt and Parting Shot.
  • Venusaur: Chlorophyll abuser, Sleep Powder and special attacker.

Defensive profile

  • Incineroar holds the team with Intimidate, Parting Shot, Taunt, and Figy Berry.
  • Garchomp provides good HP, Electric immunity and Rock resistance.
  • Basculegion provides high HP and immunity to Fighting/Normal.
  • Venusaur covers Water, Electric, Fighting, Fairy and Grass.
  • Charizard is the only immunity to Ground, but Rock x4 makes it vulnerable.
  • Sneasler resists several types, but Psychic x4 and low defense force careful positioning.

Offensive profile

  • Offensive types present: Dark, Dragon, Fighting, Fire, Flying, Ghost, Grass, Ground, Normal, Poison, Rock and Water.
  • Physical Attackers: Sneasler, Basculegion-Male, Garchomp and Incineroar.
  • Special Attackers: Charizard and Venusaur.
  • There is no real mixed attacker.
  • Spread damage with Heat Wave, Earthquake and Rock Slide.
  • Control with Fake Out, Intimidate, Taunt, Parting Shot, Sleep Powder, priority and pivoting.
  • Offensive gaps: Electric, Ice and Fairy coverage.

Recommendations

  • Add or validate formal speed control before closing the device.
  • Review the technical detection of Mega on Charizard and Sneasler.
  • Validate redirection or Wide Guard if Charizard, Venusaur or Sneasler suffer double target.
  • Review Charizard without Solar Beam against rain, sand and bulky Water.
  • Test Venusaur with Protect if Focus Sash is forced too early.
  • Validate if Choice Scarf Basculegion truly makes up for the lack of Tailwind.

Limitations

  • Static analysis; does not claim actual victory percentage.
  • Does not run public simulation from the web.
  • The expected matchups are testing hypotheses, not definitive conclusions.
  • The detection of Mega and Chlorophyll must be validated before making final decisions.
  • The lack of formal speed control requires private testing against Tailwind and hard Trick Room.

speed

Speed plan

Classification
Offensive but incomplete
Speed control
  • There is no Tailwind, Trick Room, Icy Wind, Electroweb, Thunder Wave, or Rock Tomb.
  • Basculegion uses Choice Scarf as a speed patch.
  • Venusaur depends on Chlorophyll under sun.
  • Sneasler relies on natural speed or Unburden if activated.
  • Incineroar provides Fake Out as a specific control.
Trick Room
  • There is no Trick Room setter.
  • Incineroar is the main anti-Trick Room tool for Taunt and Fake Out.
  • Hard Trick Room is dangerous because it requires repeated denials.
  • If Incineroar goes down, the team loses a lot of control of the matchup.
Notes
  • Calculated speeds: Charizard 167, Sneasler 189, Basculegion-Male 130, Garchomp 169, Incineroar 85, and Venusaur 145.
  • Natural speed can be enough against teams without formal control.
  • Against Tailwind offense, the team can be outmatched if they don't get immediate trades.
  • The report suggests checking if Chlorophyll is correctly reflected in effective_speed.

analysis

Team type profile

Attack Type
Flying
Weak
2
Resist
0
Immune
0
Risk
High
Attack Type
Psychic
Weak
2
Resist
0
Immune
1
Risk
Stop by Sneasler x4 and Venusaur
Attack Type
Rock
Weak
2
Resist
2
Immune
0
Risk
Medium-High for Charizard x4
Attack Type
Electric
Weak
2
Resist
1
Immune
1
Risk
Medium
Attack Type
Ground
Weak
2
Resist
0
Immune
1
Risk
Medium-High
Attack Type
Ice
Weak
2
Resist
2
Immune
0
Risk
Medium by Garchomp x4
Attack Type
Water
Weak
2
Resist
2
Immune
0
Risk
Medium
Attack Type
Fire
Weak
1
Resist
4
Immune
0
Risk
Low-Medium
Attack Type
Fighting
Weak
1
Resist
3
Immune
1
Risk
Low
Attack Type
Grass
Weak
1
Resist
4
Immune
0
Risk
Low

analysis

Win conditions

Pokémon
Charizard
Plan
Weather sweeper with Heat Wave, Air Slash and Weather Ball.
Needs
Sun active, Rock/Electric/Water control and Incineroar support.
Risks
Rock x4, weather war and lack of redirection.
Partners
Incineroar, Venusaur, Garchomp.
Comment
He is the axis of the team and the climate setter.
Pokémon
Venusaur
Plan
Chlorophyll sweeper + Sleep Powder under sun.
Needs
Sun active, Focus Sash intact or safe entry.
Risks
Without Protect, Fire/Flying/Ice/Psychic, Taunt and Safety Goggles.
Partners
Charizard, Incineroar.
Comment
Win condition very strong if the sun is active.
Pokémon
Sneasler
Plan
Fast wallbreaker with Close Combat, Dire Claw and Throat Chop.
Needs
Activate Unburden or stay ahead in speed.
Risks
Psychic x4, Flying/Ground and lack of Fake Out in this set.
Partners
Incineroar, Charizard, Basculegion.
Comment
Great physical pressure, but less utility than versions with Fake Out.
Pokémon
Basculegion-Male
Plan
Choice Scarf cleaner with Wave Crash, Last Respects, Aqua Jet and Flip Turn.
Needs
Weaken targets and don't get locked into bad movement.
Risks
Choice lock, Electric, Grass, Ghost and Dark.
Partners
Incineroar, Charizard, Venusaur.
Comment
Speed indirect control and important cleaner.
Pokémon
Garchomp
Plan
Physical wallbreaker with Earthquake, Rock Slide and Dragon Claw.
Needs
Avoid Ice/Fairy and coordinate Earthquake with allies.
Risks
Ice x4, Fairy and allied damage with Earthquake.
Partners
Charizard, Incineroar, Basculegion.
Comment
One of the best members of the team.
Pokémon
Incineroar
Plan
Tempo control with Fake Out, Intimidate, Parting Shot and Taunt.
Needs
Don't fall early to Water, Ground, Rock or Fighting.
Risks
Without Protect; It is single point by Fake Out and anti-Trick Room.
Partners
The whole team.
Comment
It is more support than cleaner, although it can close games by controlling tempo.

analysis

Lead plans

Title
Standard lead
Lead
Incineroar + Charizard
Back line
Sneasler + Basculegion-Male
Plan
Fake Out, Taunt or Parting Shot along with pressure from Charizard.
Risks
Rock Slide, Electric pressure and double target Charizard.
When to use
Balance, unknown and teams without obvious Rock lead.
Title
Fast counter offensive
Lead
Incineroar + Charizard o Incineroar + Sneasler
Back line
Basculegion + Venusaur/Garchomp
Plan
Fake Out to stop pressure and force trades.
Risks
Without Tailwind of his own, he can be overwhelmed if the opponent activates speed control.
When to use
Hyper offense without clear redirection.
Title
Against Trick Room
Lead
Incineroar + Charizard
Back line
Sneasler + Basculegion
Plan
Taunt or Fake Out to the setter and immediate pressure.
Risks
Mental Herb, redirection and Fake Out immunity.
When to use
Standard Trick Room.
Title
Against rain
Lead
Incineroar + Charizard
Back line
Venusaur + Basculegion
Plan
Rewrite weather and press Water with Venusaur.
Risks
Electric/Rock coverage on Charizard.
When to use
Rain offense.
Title
Against sun mirror
Lead
Incineroar + Charizard o Charizard + Venusaur
Back line
Garchomp + Basculegion
Plan
Control mirror and prevent your rival from abusing your own sun.
Risks
Fire mirror and Chlorophyll faster abusers.
When to use
Sun mirror.
Title
Defensive Lead
Lead
Incineroar + Garchomp
Back line
Charizard + Venusaur/Basculegion
Plan
Intimidate + physical pressure or pivot with Parting Shot.
Risks
Ice/Fairy on Garchomp.
When to use
Rock/Electric teams that threaten Charizard.
Title
Risky lead
Lead
Charizard + Venusaur
Back line
Incineroar + Basculegion
Plan
Immediate pressure of sun + Sleep Powder.
Risks
Fake Out, Taunt, Safety Goggles, Rock/Electric pressure.
When to use
Teams without a clear response to sun.

analysis

Expected matchups

Archetype
Rain offense
Result
favorable
Confidence
medium
Notes
It has weather control and Grass/Water resistances, but Rock/Electric coverage can punish Charizard.
Archetype
Sun offense
Result
playable
Confidence
medium
Notes
It has its own sun, although the rival can also abuse the weather.
Archetype
sand balance
Result
playable
Confidence
medium
Notes
Sneasler and Garchomp pressure Tyranitar; Rock Slide against Charizard is the main risk.
Archetype
Snow / Aurora Veil
Result
playable
Confidence
low
Notes
Charizard and Incineroar press with Fire, but Garchomp suffers Ice x4.
Archetype
Trick Room
Result
playable
Confidence
medium
Notes
Incineroar provides anti-TR, but is too dependent on one piece.
Archetype
Hard Trick Room
Result
unfavorable
Confidence
medium
Notes
Requires repeated denial; redirection + Mental Herb can outperform Incineroar.
Archetype
Tailwind offense
Result
playable
Confidence
medium
Notes
Natural speed is high, but can be outpaced without Tailwind of its own.
Archetype
Hyper offense
Result
playable
Confidence
medium
Notes
Intimidate, Fake Out and priority help, although defensive pivots are limited.
Archetype
Bulky balance
Result
playable
Confidence
low
Notes
Sneasler and Garchomp can break, but the sustained damage is not simulated.
Archetype
Stall / control
Result
unknown
Confidence
low
Notes
Static reading is not enough to measure recovery, status and long games.
Archetype
Status spam
Result
playable
Confidence
low
Notes
Taunt, Sleep Powder and Parting Shot help, but there is no complete absorption.
Archetype
Intimidate cycle
Result
playable
Confidence
medium
Notes
Incineroar itself helps, but there is no anti-Intimidate and several attackers are physical.
Archetype
Spam priority
Result
playable
Confidence
low
Notes
Aqua Jet and Fake Out help, but there is no priority lock.
Archetype
Balance redirection
Result
playable
Confidence
low
Notes
Spread pressure and Taunt help, but single-target plans can fail.
Archetype
weather war
Result
playable
Confidence
medium
Notes
Charizard is the only setter; If it falls, Sun disappears.
Archetype
Setup offense
Result
playable
Confidence
medium
Notes
Incineroar has Taunt; If it falls, setup can snowball.

analysis

Single points of failure

Failure point
Weather control
Pokémon
Charizard
Impact
If it falls, Venusaur loses Chlorophyll and sun mode is weakened.
Recommendation
Preserve Charizard in weather wars.
Failure point
ground switch
Pokémon
Charizard
Impact
If it falls, the team loses its only immunity to Ground.
Recommendation
Don't use Charizard as a defensive bag early.
Failure point
Psychic switch
Pokémon
Incineroar
Impact
If it falls, Sneasler and Venusaur are very exposed to Psychic.
Recommendation
Preserve Incineroar against Psychic offense.
Failure point
Fake Out
Pokémon
Incineroar
Impact
If it falls, the best turn 1 control is lost.
Recommendation
Use Parting Shot to keep him alive.
Failure point
Anti-Trick Room
Pokémon
Incineroar
Impact
If it falls, hard Trick Room becomes problematic.
Recommendation
Validate a second way to negate Trick Room if the meta demands it.
Failure point
sleep pressure
Pokémon
Venusaur
Impact
If he falls, the team loses its most threatening disruption under Sun.
Recommendation
Keep Focus Sash until you run Sleep Powder key.

analysis

Internal conflicts

Title
Sun offense without formal speed control
Pokémon
Charizard, Venusaur, Sneasler, Garchomp
Severity
High
Impact
Speed depends on stats, Choice Scarf, Chlorophyll or Unburden, not Tailwind or stable control.
Solution
Validate Tailwind, Icy Wind, Electroweb, Thunder Wave or Rock Tomb if they are legal and do not break the core.
Title
Sneasler marked as Mega
Pokémon
Sneasler
Severity
High technique
Impact
The technical report mixes roles of Mega with White Herb.
Solution
Review the Mega detection before using that part of the report as a conclusion.
Title
Mega analysis does not recognize Charizardite-Y correctly
Pokémon
Charizard
Severity
High technique
Impact
The Mega reading is not reliable if it says there are no Megas despite Charizardite-Y.
Solution
Check local compatibility and Mega detection.
Title
physical-heavy equipment
Pokémon
Sneasler, Basculegion-Male, Garchomp, Incineroar
Severity
Medium
Impact
Intimidate and burns can reduce a lot of physical pressure.
Solution
Preserve Charizard/Venusaur and use Taunt/Parting Shot to control the pace.
Title
Venusaur without Protect
Pokémon
Venusaur
Severity
Medium
Impact
Focus Sash can be forced and Venusaur loses flexibility.
Solution
Test Protect over coverage if replays show early KOs.

analysis

Detailed recommendations

Title
Validate speed control
Priority
High
Reason
The team has no Tailwind, Trick Room, or formal speed control.
Improves
Matchups against Tailwind, hyper offense and teams with real speed control.
Trade-off
May sacrifice coverage or immediate pressure.
Title
Review Mega detection
Priority
High technique
Reason
Charizardite-Y does not appear correctly in mega_analysis and Sneasler appears as Mega with White Herb.
Improves
Quality of the report and avoids incorrect conclusions.
Trade-off
It doesn't change the team on its own.
Title
Validate redirection or Wide Guard
Priority
Medium
Reason
There is no redirection and several important attackers can be double targeted.
Improves
Protect Charizard, Venusaur and Sneasler.
Trade-off
Can reduce offensive pressure.
Title
Review Charizard without Solar Beam
Priority
Medium
Reason
The team depends on Charizard for sun, but loses direct pressure on Water/Rock/Ground.
Improves
Can improve rain, sand and bulky Water.
Trade-off
Air Slash provides Flying coverage and consistency against other targets.
Title
Try Protect on Venusaur
Priority
Medium-Low
Reason
Venusaur relies on Focus Sash and cannot protect itself.
Improves
Consistency and management of double target.
Trade-off
Loses coverage or Sleep Powder.

analysis

Validation focus

Title
Speed control
Reason
It is the biggest structural hole in the team.
Target
Compare variants with Tailwind, Icy Wind, Thunder Wave or Rock Tomb if they are legal.
Title
Mega and Chlorophyll
Reason
The technical reading seems to not correctly reflect Charizardite-Y, Sneasler and Venusaur's effective_speed.
Target
Confirm that Charizard-Y, Mega detection and Chlorophyll under sun are calculated correctly.
Title
weather war
Reason
Charizard is the only weather setter.
Target
Measure if Charizard + Venusaur + Basculegion sustain rain/sun/sand.
Title
Psychic and Flying pressure
Reason
Sneasler/Venusaur suffer from Psychic and Flying is high risk.
Target
Check if Incineroar and Garchomp are enough to sustain those matchups.
Title
Venusaur without Protect
Reason
Focus Sash may break before Sleep Powder.
Target
Measure frequency of early KOs or turns where Protect would have been decisive.
Title
Choice Scarf Basculegion
Reason
It is the main speed patch along with Chlorophyll/Unburden.
Target
Check if Choice lock wins more games than it loses.