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diagnosticPokémon Champions Regulation M-Bv2-research

Beni1 — Alpensee Tour #67 champion

A control team that converts healing, redirection, and tempo reduction into setup turns. It can choose between Mega Eternal Flower Floette's special pressure and Mega Raichu Y's Speed control while Incineroar and Sinistcha maintain the position.

2026-07-22 · Pokémon Champions

Positional controlDouble MegasetupMixed speedchampionregulation-mbanalysis-v2

executive summary

Decision-ready overview

Tournament

1st · 86 players

Result 10-2 at Alpensee Tour #67.

static model

66.2 B

Team Auditor structural score; It does not represent a winning percentage.

Difficulty

High

It has no explicit speed control outside of choosing Mega and sleep.

Protection

5 of 6

Only Incineroar lacks Protect; It has Fake Out and Parting Shot.

Status
Control champion with great positional demands
Pilot difficulty
High
Confidence
High confidence in the public sheet; average for structure; low for damage with rebuilt EVs
Best use
Games with an open sheet where you can identify the attacker you must neutralize and build a Calm Mind, Coil or Bulk Up ending.
Hardest matchup
Quick offensive with area damage that ignores Rage Powder and negates setup turns.
Priority change
Keep all six and first check which crossovers require Mega Raichu Y for speed.
Next step
Rebuild EVs from specific survival and damage targets.
Summary
He wins by stacking small buffs: Intimidate, Heal, Redirect, Sleep, and Pivot until one of his three setup attackers is out of range.

team

Published set

Curated public content. Internal files and raw reports are not included.

EV spreads marked as reconstructions or proxies are analytical working models, not confirmed player spreads.
GrassGhost

Set details

Item
Kasib Berry
Ability
Hospitality
Nature / EVs
Relaxed · 32 HP / 32 Def / 2 Sp. Def — reconstruction
Role
Redirection, healing and attrition

Moves

  • Matcha Gotcha
  • Life Dew
  • Rage Powder
  • Protect

Secondary roles

Recovery on entry · Response to Earth

Competitive notes

The sheet confirms nature and set, but not EV. The model prioritizes physical endurance to protect setup turns.

FireDark

Set details

Item
Sitrus Berry
Ability
Intimidate
Nature / EVs
Impish · 32 HP / 18 Def / 16 Sp. Def — reconstruction
Role
Physical control and pivot

Moves

  • Flare Blitz
  • Darkest Lariat
  • Fake Out
  • Parting Shot

Secondary roles

Fake Out · Offensive reduction

Competitive notes

It is the team's only direct answer to the Ghost type and an essential piece to create safe turns.

Water

Set details

Item
Leftovers
Ability
Competitive
Nature / EVs
Calm · 32 HP / 16 Def / 18 Sp. Def — reconstruction
Role
Control victory condition

Moves

  • Muddy Water
  • Coil
  • Hypnosis
  • Protect

Secondary roles

Punishment for Intimidation · dream

Competitive notes

Coil improves the accuracy of Hypnosis and transforms a defensive piece into a closing game.

Electric

Set details

Item
Raichunite Y
Ability
Lightning Rod
Nature / EVs
Timid · 2 HP / 32 Sp. Atk / 32 Spe — reconstruction
Role
Mega fast and surprise

Moves

  • Zap Cannon
  • Focus Blast
  • Fake Out
  • Protect

Secondary roles

lightning rod · Special break

Competitive notes

It provides speed mode and protects Milotic from electric attacks, although both of its attacks depend on precision.

Fairy

Set details

Item
Floettite
Ability
Flower Veil
Nature / EVs
Timid · 2 HP / 32 Sp. Atk / 32 Spe — reconstruction
Role
Special setup mega

Moves

  • Draining Kiss
  • Dazzling Gleam
  • Calm Mind
  • Protect

Secondary roles

Area damage · Recovery

Competitive notes

It is Mega's alternative when the crossover rewards Hada's pressure and a self-sufficient ending.

FireGhost

Set details

Item
Colbur Berry
Ability
Flash Fire
Nature / EVs
Adamant · 2 HP / 32 Atk / 32 Spe — reconstruction
Role
Physical setup attacker

Moves

  • Bitter Blade
  • Shadow Sneak
  • Bulk Up
  • Protect

Secondary roles

Priority · Fire Immunity

Competitive notes

Colbur Berry buys a turn against Sinister and Bitter Blade converts accumulated damage into longevity.

types

Defensive profile by opposing type

An aggregate map of weaknesses, resistances, and immunities. Use it as a risk map, not as a battle simulation.

  • Ground

    Risk high

    3 weak1 answer

    Weak (3)

    Pokémon that take super-effective damage from this type.

    • Ceruledge×2
    • Incineroar×2
    • Raichu×2

    Defensive answers (1)

    Resistances and immunities identified for each Pokémon.

    Resist (1)
    • Sinistcha×0.5
    Immune (0)

    No immunities.

  • Rock

    Risk medium

    2 weak0 answers

    Weak (2)

    Pokémon that take super-effective damage from this type.

    • Ceruledge×2
    • Incineroar×2

    Defensive answers (0)

    Resistances and immunities identified for each Pokémon.

    No resistances or immunities against this type.

  • Ghost

    Risk medium

    2 weak1 answer

    Weak (2)

    Pokémon that take super-effective damage from this type.

    • Ceruledge×2
    • Sinistcha×2

    Defensive answers (1)

    Resistances and immunities identified for each Pokémon.

    Resist (1)
    • Incineroar×0.5
    Immune (0)

    No immunities.

  • Dark

    Risk medium

    2 weak2 answers

    Weak (2)

    Pokémon that take super-effective damage from this type.

    • Ceruledge×2
    • Sinistcha×2

    Defensive answers (2)

    Resistances and immunities identified for each Pokémon.

    Resist (2)
    • Eternal Flower Floette×0.5
    • Incineroar×0.5
    Immune (0)

    No immunities.

  • Water

    Risk medium

    2 weak2 answers

    Weak (2)

    Pokémon that take super-effective damage from this type.

    • Ceruledge×2
    • Incineroar×2

    Defensive answers (2)

    Resistances and immunities identified for each Pokémon.

    Resist (2)
    • Milotic×0.5
    • Sinistcha×0.5
    Immune (0)

    No immunities.

  • Flying

    Risk medium

    1 weak1 answer

    Weak (1)

    Pokémon that take super-effective damage from this type.

    • Sinistcha×2

    Defensive answers (1)

    Resistances and immunities identified for each Pokémon.

    Resist (1)
    • Raichu×0.5
    Immune (0)

    No immunities.

  • Poison

    Risk medium

    1 weak1 answer

    Weak (1)

    Pokémon that take super-effective damage from this type.

    • Eternal Flower Floette×2

    Defensive answers (1)

    Resistances and immunities identified for each Pokémon.

    Resist (1)
    • Ceruledge×0.5
    Immune (0)

    No immunities.

  • Electric

    Risk medium

    1 weak2 answers

    Weak (1)

    Pokémon that take super-effective damage from this type.

    • Milotic×2

    Defensive answers (2)

    Resistances and immunities identified for each Pokémon.

    Resist (2)
    • Raichu×0.5
    • Sinistcha×0.5
    Immune (0)

    No immunities.

  • Fighting

    Risk medium

    1 weak3 answers

    Weak (1)

    Pokémon that take super-effective damage from this type.

    • Incineroar×2

    Defensive answers (3)

    Resistances and immunities identified for each Pokémon.

    Resist (1)
    • Eternal Flower Floette×0.5
    Immune (2)
    • Ceruledge×0
    • Sinistcha×0
  • Fire

    Risk medium

    1 weak3 answers

    Weak (1)

    Pokémon that take super-effective damage from this type.

    • Sinistcha×2

    Defensive answers (3)

    Resistances and immunities identified for each Pokémon.

    Resist (3)
    • Ceruledge×0.5
    • Incineroar×0.5
    • Milotic×0.5
    Immune (0)

    No immunities.

  • Grass

    Risk medium

    1 weak3 answers

    Weak (1)

    Pokémon that take super-effective damage from this type.

    • Milotic×2

    Defensive answers (3)

    Resistances and immunities identified for each Pokémon.

    Resist (3)
    • Ceruledge×0.5
    • Incineroar×0.5
    • Sinistcha×0.5
    Immune (0)

    No immunities.

  • Ice

    Risk medium

    1 weak3 answers

    Weak (1)

    Pokémon that take super-effective damage from this type.

    • Sinistcha×2

    Defensive answers (3)

    Resistances and immunities identified for each Pokémon.

    Resist (3)
    • Ceruledge×0.5
    • Incineroar×0.5
    • Milotic×0.5
    Immune (0)

    No immunities.

  • Steel

    Risk medium

    1 weak4 answers

    Weak (1)

    Pokémon that take super-effective damage from this type.

    • Eternal Flower Floette×2

    Defensive answers (4)

    Resistances and immunities identified for each Pokémon.

    Resist (4)
    • Ceruledge×0.5
    • Incineroar×0.5
    • Milotic×0.5
    • Raichu×0.5
    Immune (0)

    No immunities.

  • Dragon

    Risk low

    0 weak1 answer

    Weak (0)

    Pokémon that take super-effective damage from this type.

    No Pokémon on the team is weak to this type.

    Defensive answers (1)

    Resistances and immunities identified for each Pokémon.

    Resist (0)

    No resistances.

    Immune (1)
    • Eternal Flower Floette×0
  • Fairy

    Risk low

    0 weak1 answer

    Weak (0)

    Pokémon that take super-effective damage from this type.

    No Pokémon on the team is weak to this type.

    Defensive answers (1)

    Resistances and immunities identified for each Pokémon.

    Resist (1)
    • Ceruledge×0.5
    Immune (0)

    No immunities.

  • Psychic

    Risk low

    0 weak1 answer

    Weak (0)

    Pokémon that take super-effective damage from this type.

    No Pokémon on the team is weak to this type.

    Defensive answers (1)

    Resistances and immunities identified for each Pokémon.

    Resist (0)

    No resistances.

    Immune (1)
    • Incineroar×0
  • Bug

    Risk low

    0 weak2 answers

    Weak (0)

    Pokémon that take super-effective damage from this type.

    No Pokémon on the team is weak to this type.

    Defensive answers (2)

    Resistances and immunities identified for each Pokémon.

    Resist (2)
    • Ceruledge×0.25
    • Eternal Flower Floette×0.5
    Immune (0)

    No immunities.

  • Normal

    Risk low

    0 weak2 answers

    Weak (0)

    Pokémon that take super-effective damage from this type.

    No Pokémon on the team is weak to this type.

    Defensive answers (2)

    Resistances and immunities identified for each Pokémon.

    Resist (0)

    No resistances.

    Immune (2)
    • Ceruledge×0
    • Sinistcha×0

team structure

Competitive reading

Strengths

  • Hospitality, Life Dew, Leftovers, Draining Kiss, and Bitter Blade sustain long plans.
  • Rage Powder, Fake Out, Intimidate, and Parting Shot create several kinds of safe turn.
  • Three setup win conditions force the opponent to preserve different answers.

Weaknesses

  • It lacks Tailwind, Trick Room, or a stable way to alter the speed order.
  • Incineroar concentrates the response to the Ghost type and Sinistcha the natural entry to Earth.
  • Area damage prevents redirection and can simultaneously break support and attacker.
  • Zap Cannon, Focus Blast and Hypnosis introduce accuracy variance.

Game plan

  • Choosing Mega during preview: Raichu for tempo and speed; Floette for the special finale.
  • Use Intimidate, Parting Shot and Rage Powder to get the first turn of setup.
  • Do not reveal Hypnosis until Coil or a clearly favorable position reduces its cost.
  • Keep the healing piece that corresponds to the attacker chosen to close.

Roles

  • Fake Out
  • Bullying
  • Pivot
  • Redirection
  • Healing
  • dream
  • Physical setup
  • Special setup

Recommendations

  • Maintain the champion's six and reconstruct EVs from explicit objectives.
  • Prepare separate maps for Mega Raichu Y and Mega Floette.
  • Record when the lack of speed control forces you to use Fake Out defensively.

Limitations

  • Does not claim real winrate; The app is used as a diagnostic tool.
  • The EV and IV are inferred and may differ greatly from those used by Beni1.
  • Bilingual Floettite normalization is now covered by the app; the original report did not include the full automated matchups and these ranges still use reconstructed EVs.
  • Damage ranges with reconstructed deals are testing hypotheses, not tournament facts.

speed

Speed plan

Classification
Mixed speed without explicit control
Speed control
  • Mega Raichu Y is the fast mode and can buy tempo with Fake Out.
  • Hypnosis works as an indirect control when Milotic has already used Coil.
Trick Room
  • It does not include Trick Room and should prevent the opponent from setting their slow mode for free.
Notes
  • Choosing Mega is also a choice of speed.
  • Speed IVs are not public and are not attributed to the champion.

analysis

Expected matchups

Archetype
Physical offensive
Result
favorable
Confidence
media
Notes
Intimidate, Parting Shot, healing, and defensive setup all gain advantage if Incineroar pivots safely.
Archetype
Special area damage
Result
unfavorable
Confidence
media
Notes
Redirection loses value and the device lacks stable speed control.
Archetype
Slow balance
Result
playable
Confidence
media
Notes
You have more victory conditions, but you must recognize which one can set up without giving up tempo.

analysis

Tool runs

Tool
Team Auditor Pro v4
Scope
Audit of roles, speed, coverage, single points of failure and difficulty.
Output
Control with redirection and setup; medium risk; high difficulty; structural score 66.2 (B).
Confidence
Medium
Publishable
Structural findings, not prediction of victories.
Tool
Matriz de counters y daños
Scope
Review of interactions against Aloy2023 and shaikhvgc786 with reconstructed EVs.
Output
Detects recurring Earth pressure, area damage and dependence on safe positions to setup.
Confidence
Low to medium
Publishable
Test hypothesis with EV caveat.
Tool
Team Preview Lab
Scope
Manual assisted construction of four modes vs. the other champions.
Output
The Mega, the setup attacker, and its support should be chosen as a cohesive package.
Confidence
Stocking for roles; low for historic decisions
Publishable
Test plans, not choices made by Beni1.

analysis

Counterplay matrix

Threat
Area damage
Pressure
Hit the support and attacker at the same time, ignoring Rage Powder.
Primary answers
  • Intimidate yourself
  • Parting Shot
  • Protect
  • Healing
Failure mode
Try to setup behind Sinistcha without first reducing the opponent's damage.
Test plan
Measure which double attacks prevent you from surviving the setup turn with each defensive cast.
Evidence
Team Auditor and damage matrix with reconstructed EVs
Threat
Earth Pressure
Pressure
Threatens Raichu, Incineroar and Ceruledge; Sinistcha is the main defensive entrance.
Primary answers
  • Sinistcha
  • Milotic
  • Intimidate yourself
  • Protection
Failure mode
Losing Sinistcha before setting the plan against the Earth attacker.
Test plan
Separate the plan against physical Garchomp from the plan against special Earth cover.
Evidence
Coverage audit
Threat
Antisetup and Mock
Pressure
Milotic, Floette, and Ceruledge all need at least one turn to reach their ceiling.
Primary answers
  • Fake Out
  • Immediate damage
  • Parting Shot
  • Mega Change
Failure mode
Present a single obvious victory condition from selection.
Test plan
Prepare a four mode that can win without using status moves.
Evidence
Analysis of roles and victory conditions

analysis

Team Preview laboratory

Opponent
Aloy2023 — Sitrus Series #68
Recommended four
  • Milotic
  • Incineroar
  • Sinistcha
  • Raichu
Lead
  • Milotic
  • Incineroar
Back line
  • Sinistcha
  • Raichu
Mode
Bullying and climate control
Turn-one questions
  • Can Milotic take advantage of a Competitive activation?
  • Which Mega has the rival chosen?
  • Should Raichu be saved for the fast endgame?
Policy agreement
Role-based test selection; does not play a tournament game.
Confidence
Low
Opponent
shaikhvgc786 — Maddo's Cup #10
Recommended four
  • Incineroar
  • Sinistcha
  • Milotic
  • Floette
Lead
  • Incineroar
  • Sinistcha
Back line
  • Milotic
  • Floette
Mode
Negate the first speed setup and close with Mega Floette
Turn-one questions
  • Does the opponent try Trick Room or fast mode?
  • Can Rage Powder protect the pivot without falling to area damage?
  • Does Floette have time to use Calm Mind?
Policy agreement
Manual plan assisted by the audit; requires validation in items.
Confidence
Low

analysis

Single points of failure

Failure point
Top Reply to Ghost
Pokémon
Incineroar
Impact
Its loss reduces physical control and leaves the team without its most reliable Sinister attack.
Recommendation
Don't trade it for early damage if your opponent keeps their Phantom attacker.
Failure point
Main entrance to Earth
Pokémon
Sinistcha
Impact
Three members are left much more exposed when he disappears.
Recommendation
Preserve your health and don't spend Kasib Berry on a secondary interaction.

analysis

Validation focus

Title
Milotic Mixed Stamina
Reason
You must survive before Coil and Leftovers generate advantage.
Target
Define a physical attack and a special attack that must be sustained from full HP.
Title
Floette setup turn
Reason
The Mega Special needs a safe turn to overcome its initial damage.
Target
Measure which combinations of Intimidate, Parting Shot, and Redirection guarantee Calm Mind.
Title
Ceruledge real speed
Reason
The maximum shown is a working hypothesis.
Target
Compare maximum Speed with a more resistant cast supported by Shadow Sneak.

method

Evidence and provenance

Event
Name
Alpensee Tour (Reg M-B) #67
Organizer
Alpensee Tour
Player
Beni1
Placement
1st
Field size
86 players
Record
10-2
Dates
July 22, 2026
Format
Online · M-B regulation · open team sheet
Sources
  • Label
    Limitless — tournament details
    Evidence supplied
    Date, format and size of the tournament.
  • Label
    Limitless — final standings
    Evidence supplied
    First place for Beni1 and result 10-2.
  • Label
    Limitless — Beni1's team sheet
    Evidence supplied
    Species, objects, abilities, natures and movements.
  • Label
    Pokémon HOME — Regulation M-B
    Evidence supplied
    Period and official rules of Regulation M-B.
Confirmed fields
  • Position and result.
  • The six species, objects, abilities, natures and movements.
  • Open sheet context.
Unavailable fields
  • EV and IV.
  • Four selections and historical leads.
  • Repetitions turn by turn.

method

Validation method

Mode
diagnostic-proxy
Method
Team Auditor Pro v4, counter review, damage matrix and Team Preview plans.
Input status
Exact public sheet except EV and IV.
Proxy policy
Deals 0–32 allow you to run the app without attributing them to the champion.
Confirmed
  • The public sets and the result of the tournament.
  • Roles derived directly from objects, skills and movements.
Reconstructed
  • All EV and IV.
  • Exact damage and speed thresholds.
  • Plans for four.
Excluded
  • Heuristic winning percentage.
  • Claims about private EVs.
  • Statements about historical decisions of Beni1.

method

EV research

Status
inferred
Headline
The EVs shown are a native scale reconstruction of Champions
Source gap
The public sheet confirms species, items, abilities, natures, and moves, but does not publish EVs or IVs.
Working model
32 is equivalent to the maximum allowed in a stat; Fast attackers prioritize offense and Speed, and the defensive core distributes HP and defenses.
Conversion
Pokémon Champions format from 0 to 32 per stat; no figure shown exceeds 32.
Usage rule
Do not copy these EVs as if they were the champion's: they must be adjusted to damage, survivability and speed objectives.
Alternatives
  • Milotic can transfer points between defenses depending on which attacker must hold before Coil.
  • Incineroar can prioritize special defense if Intimidate already covers physical damage.
  • Ceruledge can sacrifice Speed if the actual plan relies on pace control and priority.