Beni1 — Alpensee Tour #67 champion
A control team that converts healing, redirection, and tempo reduction into setup turns. It can choose between Mega Eternal Flower Floette's special pressure and Mega Raichu Y's Speed control while Incineroar and Sinistcha maintain the position.
2026-07-22 · Pokémon Champions
executive summary
Decision-ready overview
Tournament
1st · 86 players
Result 10-2 at Alpensee Tour #67.
static model
66.2 B
Team Auditor structural score; It does not represent a winning percentage.
Difficulty
High
It has no explicit speed control outside of choosing Mega and sleep.
Protection
5/6
Only Incineroar lacks Protect; It has Fake Out and Parting Shot.
- Status
- Control champion with great positional demands
- Pilot difficulty
- High
- Confidence
- High confidence in the public sheet; average for structure; low for damage with rebuilt EVs
- Best use
- Games with an open sheet where you can identify the attacker you must neutralize and build a Calm Mind, Coil or Bulk Up ending.
- Hardest matchup
- Quick offensive with area damage that ignores Rage Powder and negates setup turns.
- Priority change
- Keep all six and first check which crossovers require Mega Raichu Y for speed.
- Next step
- Rebuild EVs from specific survival and damage targets.
- Summary
- He wins by stacking small buffs: Intimidate, Heal, Redirect, Sleep, and Pivot until one of his three setup attackers is out of range.
team
Published set
Curated public content. Internal files and raw reports are not included.
- Item
- Kasib Berry
- Ability
- Hospitality
- Nature / EVs
- Relaxed · 32 HP / 32 Def / 2 Sp. Def — reconstruction
- Role
- Redirection, healing and attrition
- — Matcha Gotcha
- — Life Dew
- — Rage Powder
- — Protect
Recovery on entry · Response to Earth
The sheet confirms nature and set, but not EV. The model prioritizes physical endurance to protect setup turns.
- Item
- Sitrus Berry
- Ability
- Intimidate
- Nature / EVs
- Impish · 32 HP / 18 Def / 16 Sp. Def — reconstruction
- Role
- Physical control and pivot
- — Flare Blitz
- — Darkest Lariat
- — Fake Out
- — Parting Shot
Fake Out · Offensive reduction
It is the team's only direct answer to the Ghost type and an essential piece to create safe turns.
- Item
- Leftovers
- Ability
- Competitive
- Nature / EVs
- Calm · 32 HP / 16 Def / 18 Sp. Def — reconstruction
- Role
- Control victory condition
- — Muddy Water
- — Coil
- — Hypnosis
- — Protect
Punishment for Intimidation · dream
Coil improves the accuracy of Hypnosis and transforms a defensive piece into a closing game.
- Item
- Raichunite Y
- Ability
- Lightning Rod
- Nature / EVs
- Timid · 2 HP / 32 Sp. Atk / 32 Spe — reconstruction
- Role
- Mega fast and surprise
- — Zap Cannon
- — Focus Blast
- — Fake Out
- — Protect
lightning rod · Special break
It provides speed mode and protects Milotic from electric attacks, although both of its attacks depend on precision.
- Item
- Floettite
- Ability
- Flower Veil
- Nature / EVs
- Timid · 2 HP / 32 Sp. Atk / 32 Spe — reconstruction
- Role
- Special setup mega
- — Draining Kiss
- — Dazzling Gleam
- — Calm Mind
- — Protect
Area damage · Recovery
It is Mega's alternative when the crossover rewards Hada's pressure and a self-sufficient ending.
- Item
- Colbur Berry
- Ability
- Flash Fire
- Nature / EVs
- Adamant · 2 HP / 32 Atk / 32 Spe — reconstruction
- Role
- Physical setup attacker
- — Bitter Blade
- — Shadow Sneak
- — Bulk Up
- — Protect
Priority · Fire Immunity
Colbur Berry buys a turn against Sinister and Bitter Blade converts accumulated damage into longevity.
team structure
Competitive reading
Strengths
- — Hospitality, Life Dew, Leftovers, Draining Kiss, and Bitter Blade sustain long plans.
- — Rage Powder, Fake Out, Intimidate, and Parting Shot create several kinds of safe turn.
- — Three setup win conditions force the opponent to preserve different answers.
Weaknesses
- — It lacks Tailwind, Trick Room, or a stable way to alter the speed order.
- — Incineroar concentrates the response to the Ghost type and Sinistcha the natural entry to Earth.
- — Area damage prevents redirection and can simultaneously break support and attacker.
- — Zap Cannon, Focus Blast and Hypnosis introduce accuracy variance.
Game plan
- — Choosing Mega during preview: Raichu for tempo and speed; Floette for the special finale.
- — Use Intimidate, Parting Shot and Rage Powder to get the first turn of setup.
- — Do not reveal Hypnosis until Coil or a clearly favorable position reduces its cost.
- — Keep the healing piece that corresponds to the attacker chosen to close.
Roles
- — Fake Out
- — Bullying
- — Pivot
- — Redirection
- — Healing
- — dream
- — Physical setup
- — Special setup
Recommendations
- — Maintain the champion's six and reconstruct EVs from explicit objectives.
- — Prepare separate maps for Mega Raichu Y and Mega Floette.
- — Record when the lack of speed control forces you to use Fake Out defensively.
Limitations
- — Does not claim real winrate; The app is used as a diagnostic tool.
- — The EV and IV are inferred and may differ greatly from those used by Beni1.
- — The app's current validator does not recognize Floettite, although the public tournament sheet confirms the item; That's why full automated crossings were left out.
- — Damage ranges with reconstructed deals are testing hypotheses, not tournament facts.
speed
Speed plan
- Classification
- Mixed speed without explicit control
- Speed control
- — Mega Raichu Y is the fast mode and can buy tempo with Fake Out.
- — Hypnosis works as an indirect control when Milotic has already used Coil.
- Trick Room
- — It does not include Trick Room and should prevent the opponent from setting their slow mode for free.
- Notes
- — Choosing Mega is also a choice of speed.
- — Speed IVs are not public and are not attributed to the champion.
analysis
Expected matchups
- Archetype
- Physical offensive
- Result
- favorable
- Confidence
- media
- Notes
- Intimidate, Parting Shot, healing, and defensive setup all gain advantage if Incineroar pivots safely.
- Archetype
- Special area damage
- Result
- unfavorable
- Confidence
- media
- Notes
- Redirection loses value and the device lacks stable speed control.
- Archetype
- Slow balance
- Result
- playable
- Confidence
- media
- Notes
- You have more victory conditions, but you must recognize which one can set up without giving up tempo.
analysis
Tool runs
- Tool
- Team Auditor Pro v4
- Scope
- Audit of roles, speed, coverage, single points of failure and difficulty.
- Output
- Control with redirection and setup; medium risk; high difficulty; structural score 66.2 (B).
- Confidence
- Medium
- Publishable
- Structural findings, not prediction of victories.
- Tool
- Matriz de counters y daños
- Scope
- Review of interactions against Aloy2023 and shaikhvgc786 with reconstructed EVs.
- Output
- Detects recurring Earth pressure, area damage and dependence on safe positions to setup.
- Confidence
- Low to medium
- Publishable
- Test hypothesis with EV caveat.
- Tool
- Team Preview Lab
- Scope
- Manual assisted construction of four modes vs. the other champions.
- Output
- The Mega, the setup attacker, and its support should be chosen as a cohesive package.
- Confidence
- Stocking for roles; low for historic decisions
- Publishable
- Test plans, not choices made by Beni1.
analysis
Counterplay matrix
- Threat
- Area damage
- Pressure
- Hit the support and attacker at the same time, ignoring Rage Powder.
- Primary answers
- — Intimidate yourself
- — Parting Shot
- — Protect
- — Healing
- Failure mode
- Try to setup behind Sinistcha without first reducing the opponent's damage.
- Test plan
- Measure which double attacks prevent you from surviving the setup turn with each defensive cast.
- Evidence
- Team Auditor and damage matrix with reconstructed EVs
- Threat
- Earth Pressure
- Pressure
- Threatens Raichu, Incineroar and Ceruledge; Sinistcha is the main defensive entrance.
- Primary answers
- — Sinistcha
- — Milotic
- — Intimidate yourself
- — Protection
- Failure mode
- Losing Sinistcha before setting the plan against the Earth attacker.
- Test plan
- Separate the plan against physical Garchomp from the plan against special Earth cover.
- Evidence
- Coverage audit
- Threat
- Antisetup and Mock
- Pressure
- Milotic, Floette, and Ceruledge all need at least one turn to reach their ceiling.
- Primary answers
- — Fake Out
- — Immediate damage
- — Parting Shot
- — Mega Change
- Failure mode
- Present a single obvious victory condition from selection.
- Test plan
- Prepare a four mode that can win without using status moves.
- Evidence
- Analysis of roles and victory conditions
analysis
Team Preview laboratory
- Opponent
- Aloy2023 — Sitrus Series #68
- Recommended four
- — Milotic
- — Incineroar
- — Sinistcha
- — Raichu
- Lead
- — Milotic
- — Incineroar
- Back line
- — Sinistcha
- — Raichu
- Mode
- Bullying and climate control
- Turn-one questions
- — Can Milotic take advantage of a Competitive activation?
- — Which Mega has the rival chosen?
- — Should Raichu be saved for the fast endgame?
- Policy agreement
- Role-based test selection; does not play a tournament game.
- Confidence
- Low
- Opponent
- shaikhvgc786 — Maddo's Cup #10
- Recommended four
- — Incineroar
- — Sinistcha
- — Milotic
- — Floette
- Lead
- — Incineroar
- — Sinistcha
- Back line
- — Milotic
- — Floette
- Mode
- Negate the first speed setup and close with Mega Floette
- Turn-one questions
- — Does the opponent try Trick Room or fast mode?
- — Can Rage Powder protect the pivot without falling to area damage?
- — Does Floette have time to use Calm Mind?
- Policy agreement
- Manual plan assisted by the audit; requires validation in items.
- Confidence
- Low
analysis
Single points of failure
- Failure point
- Top Reply to Ghost
- Pokémon
- Incineroar
- Impact
- Its loss reduces physical control and leaves the team without its most reliable Sinister attack.
- Recommendation
- Don't trade it for early damage if your opponent keeps their Phantom attacker.
- Failure point
- Main entrance to Earth
- Pokémon
- Sinistcha
- Impact
- Three members are left much more exposed when he disappears.
- Recommendation
- Preserve your health and don't spend Kasib Berry on a secondary interaction.
analysis
Validation focus
- Title
- Milotic Mixed Stamina
- Reason
- You must survive before Coil and Leftovers generate advantage.
- Target
- Define a physical attack and a special attack that must be sustained from full HP.
- Title
- Floette setup turn
- Reason
- The Mega Special needs a safe turn to overcome its initial damage.
- Target
- Measure which combinations of Intimidate, Parting Shot, and Redirection guarantee Calm Mind.
- Title
- Ceruledge real speed
- Reason
- The maximum shown is a working hypothesis.
- Target
- Compare maximum Speed with a more resistant cast supported by Shadow Sneak.
method
Evidence and provenance
- Event
- Name
- Alpensee Tour (Reg M-B) #67
- Organizer
- Alpensee Tour
- Player
- Beni1
- Placement
- 1st
- Field size
- 86 players
- Record
- 10-2
- Dates
- July 22, 2026
- Format
- Online · M-B regulation · open team sheet
- Sources
- Label
- Limitless — tournament details
- Source
- Open source
- Evidence supplied
- Date, format and size of the tournament.
- Label
- Limitless — final standings
- Source
- Open source
- Evidence supplied
- First place for Beni1 and result 10-2.
- Label
- Limitless — Beni1's team sheet
- Source
- Open source
- Evidence supplied
- Species, objects, abilities, natures and movements.
- Label
- Pokémon HOME — Regulation M-B
- Source
- Open source
- Evidence supplied
- Period and official rules of Regulation M-B.
- Confirmed fields
- — Position and result.
- — The six species, objects, abilities, natures and movements.
- — Open sheet context.
- Unavailable fields
- — EV and IV.
- — Four selections and historical leads.
- — Repetitions turn by turn.
method
Validation method
- Mode
- diagnostic-proxy
- Method
- Team Auditor Pro v4, counter review, damage matrix and Team Preview plans.
- Input status
- Exact public sheet except EV and IV.
- Proxy policy
- Deals 0–32 allow you to run the app without attributing them to the champion.
- Confirmed
- — The public sets and the result of the tournament.
- — Roles derived directly from objects, skills and movements.
- Reconstructed
- — All EV and IV.
- — Exact damage and speed thresholds.
- — Plans for four.
- Excluded
- — Heuristic winning percentage.
- — Claims about private EVs.
- — Statements about historical decisions of Beni1.
method
EV research
- Status
- inferred
- Headline
- The EVs shown are a native scale reconstruction of Champions
- Source gap
- The public sheet confirms species, items, abilities, natures, and moves, but does not publish EVs or IVs.
- Working model
- 32 is equivalent to the maximum allowed in a stat; Fast attackers prioritize offense and Speed, and the defensive core distributes HP and defenses.
- Conversion
- Pokémon Champions format from 0 to 32 per stat; no figure shown exceeds 32.
- Usage rule
- Do not copy these EVs as if they were the champion's: they must be adjusted to damage, survivability and speed objectives.
- Alternatives
- — Milotic can transfer points between defenses depending on which attacker must hold before Coil.
- — Incineroar can prioritize special defense if Intimidate already covers physical damage.
- — Ceruledge can sacrifice Speed if the actual plan relies on pace control and priority.