Aloy2023 — Sitrus Series #68 champion
A dual-Mega, dual-Speed structure that can win through screens and setup, fast Rock-type pressure, or a redirected Trick Room endgame. Its greatest strength is the number of available plans; its main challenge is keeping those plans from competing with one another.
2026-07-22 · Pokémon Champions
executive summary
Decision-ready overview
Tournament
1st · 182 players
Result 12-1 in Sitrus Series #68.
static model
72.5 B+
Team Auditor structural score; It is not a winning percentage.
Difficulty
High
The app detects tension between fast attackers and Trick Room.
Protection
4 of 6
Klefki and Sinistcha create security through priority, screens and redirection.
- Status
- Tournament-proven and difficult to pilot
- Pilot difficulty
- High
- Confidence
- High confidence in the public sheet; average for structure; low for results with EV proxy
- Best use
- Open Team Sheet where the rival must respect screens, sand and Trick Room from the selection of four.
- Hardest matchup
- Ground Pressure combined with a Fighting or Flying attacker to punish Tyranitar and Venusaur.
- Priority change
- Do not modify the champion's six yet; Separate the fast and slow plans first.
- Next step
- Build real benchmarks for Tyranitar, Sinistcha and Annihilape.
- Summary
- The team works best when the Mega and Speed mode are chosen as a matchup-specific package, not as six interchangeable pieces.
team
Published set
Curated public content. Internal files and raw reports are not included.
Set details
- Item
- Light Clay
- Ability
- Prankster
- Nature / EVs
- Calm · 32 HP / 2 Def / 32 Sp. Def — reconstruction
- Role
- Screens and speed control
Moves
- — Dazzling Gleam
- — Reflect
- — Light Screen
- — Thunder Wave
Secondary roles
Priority support · Chip damage
Competitive notes
Item, ability, nature, and moves are confirmed. The EV distribution is only the model used by the app.
Set details
- Item
- Venusaurite
- Ability
- Chlorophyll
- Nature / EVs
- Modest · 2 HP / 32 Sp. Atk / 32 Spe — reconstruction
- Role
- Special Attacker and Mega Alternative
Moves
- — Sludge Bomb
- — Giga Drain
- — Earth Power
- — Protect
Secondary roles
Pressure against Fairy · Recovery
Competitive notes
Chlorophyll appears on the sheet, but the team does not include a sun summoner; should not be counted as guaranteed speed.
Set details
- Item
- Tyranitarite
- Ability
- Sand Stream
- Nature / EVs
- Jolly · 2 HP / 32 Atk / 32 Spe — reconstruction
- Role
- Sand Climate and Mega Physics
Moves
- — Rock Slide
- — Knock Off
- — Low Kick
- — Protect
Secondary roles
area damage · Object removal
Competitive notes
The Jolly nature is confirmed, but the exact Velocity benchmark is not public.
Set details
- Item
- Sitrus Berry
- Ability
- Defiant
- Nature / EVs
- Adamant · 32 HP / 32 Atk / 2 Sp. Def — reconstruction
- Role
- Setup victory condition
Moves
- — Drain Punch
- — Rage Fist
- — Bulk Up
- — Protect
Secondary roles
Intimidate Punishment · Sustain
Competitive notes
Screens, Rage Powder, and Intimidate can buy Bulk Up's turn; the actual bulk was not published.
Set details
- Item
- Leftovers
- Ability
- Hospitality
- Nature / EVs
- Bold · 32 HP / 32 Def / 2 Sp. Def — reconstruction
- Role
- Trick Room and redirection
Moves
- — Matcha Gotcha
- — Shadow Ball
- — Trick Room
- — Rage Powder
Secondary roles
Recovery · Positioning
Competitive notes
The app uses 0 Speed IV as a hypothesis for Trick Room. Limitless does not confirm that IV.
Arcanine-Hisui
Set details
- Item
- Life Orb
- Ability
- Intimidate
- Nature / EVs
- Jolly · 2 HP / 32 Atk / 32 Spe — reconstruction
- Role
- Fast physical attacker
Moves
- — Flare Blitz
- — Rock Slide
- — Wild Charge
- — Protect
Secondary roles
Intimidate yourself · Area pressure
Competitive notes
It is the fastest immediate damage route in the model, but its quadruple weakness to Earth conditions positioning.
types
Defensive profile by opposing type
An aggregate map of weaknesses, resistances, and immunities. Use it as a risk map, not as a battle simulation.
Fighting
Risk high1 weak3 answers
Weak (1)
Pokémon that take super-effective damage from this type.
- Tyranitar×4
Defensive answers (3)
Resistances and immunities identified for each Pokémon.
Resist (1)
- Venusaur×0.5
Immune (2)
- Annihilape×0
- Sinistcha×0
Fire
Risk high3 weak1 answer
Weak (3)
Pokémon that take super-effective damage from this type.
- Klefki×2
- Sinistcha×2
- Venusaur×2
Defensive answers (1)
Resistances and immunities identified for each Pokémon.
Resist (1)
- Tyranitar×0.5
Immune (0)
No immunities.
Flying
Risk high3 weak2 answers
Weak (3)
Pokémon that take super-effective damage from this type.
- Annihilape×2
- Sinistcha×2
- Venusaur×2
Defensive answers (2)
Resistances and immunities identified for each Pokémon.
Resist (2)
- Klefki×0.5
- Tyranitar×0.5
Immune (0)
No immunities.
Ghost
Risk medium2 weak1 answer
Weak (2)
Pokémon that take super-effective damage from this type.
- Annihilape×2
- Sinistcha×2
Defensive answers (1)
Resistances and immunities identified for each Pokémon.
Resist (1)
- Tyranitar×0.5
Immune (0)
No immunities.
Ground
Risk medium2 weak1 answer
Weak (2)
Pokémon that take super-effective damage from this type.
- Klefki×2
- Tyranitar×2
Defensive answers (1)
Resistances and immunities identified for each Pokémon.
Resist (1)
- Sinistcha×0.5
Immune (0)
No immunities.
Ice
Risk medium2 weak1 answer
Weak (2)
Pokémon that take super-effective damage from this type.
- Sinistcha×2
- Venusaur×2
Defensive answers (1)
Resistances and immunities identified for each Pokémon.
Resist (1)
- Klefki×0.5
Immune (0)
No immunities.
Fairy
Risk medium2 weak2 answers
Weak (2)
Pokémon that take super-effective damage from this type.
- Annihilape×2
- Tyranitar×2
Defensive answers (2)
Resistances and immunities identified for each Pokémon.
Resist (2)
- Klefki×0.5
- Venusaur×0.5
Immune (0)
No immunities.
Psychic
Risk medium2 weak2 answers
Weak (2)
Pokémon that take super-effective damage from this type.
- Annihilape×2
- Venusaur×2
Defensive answers (2)
Resistances and immunities identified for each Pokémon.
Resist (1)
- Klefki×0.5
Immune (1)
- Tyranitar×0
Steel
Risk medium1 weak0 answers
Weak (1)
Pokémon that take super-effective damage from this type.
- Tyranitar×2
Defensive answers (0)
Resistances and immunities identified for each Pokémon.
No resistances or immunities against this type.
Bug
Risk medium1 weak2 answers
Weak (1)
Pokémon that take super-effective damage from this type.
- Tyranitar×2
Defensive answers (2)
Resistances and immunities identified for each Pokémon.
Resist (2)
- Annihilape×0.25
- Klefki×0.25
Immune (0)
No immunities.
Dark
Risk medium1 weak2 answers
Weak (1)
Pokémon that take super-effective damage from this type.
- Sinistcha×2
Defensive answers (2)
Resistances and immunities identified for each Pokémon.
Resist (2)
- Klefki×0.5
- Tyranitar×0.5
Immune (0)
No immunities.
Water
Risk medium1 weak2 answers
Weak (1)
Pokémon that take super-effective damage from this type.
- Tyranitar×2
Defensive answers (2)
Resistances and immunities identified for each Pokémon.
Resist (2)
- Sinistcha×0.5
- Venusaur×0.5
Immune (0)
No immunities.
Grass
Risk medium1 weak3 answers
Weak (1)
Pokémon that take super-effective damage from this type.
- Tyranitar×2
Defensive answers (3)
Resistances and immunities identified for each Pokémon.
Resist (3)
- Venusaur×0.25
- Klefki×0.5
- Sinistcha×0.5
Immune (0)
No immunities.
Dragon
Risk low0 weak1 answer
Weak (0)
Pokémon that take super-effective damage from this type.
No Pokémon on the team is weak to this type.
Defensive answers (1)
Resistances and immunities identified for each Pokémon.
Resist (0)
No resistances.
Immune (1)
- Klefki×0
Electric
Risk low0 weak2 answers
Weak (0)
Pokémon that take super-effective damage from this type.
No Pokémon on the team is weak to this type.
Defensive answers (2)
Resistances and immunities identified for each Pokémon.
Resist (2)
- Sinistcha×0.5
- Venusaur×0.5
Immune (0)
No immunities.
Rock
Risk low0 weak2 answers
Weak (0)
Pokémon that take super-effective damage from this type.
No Pokémon on the team is weak to this type.
Defensive answers (2)
Resistances and immunities identified for each Pokémon.
Resist (2)
- Annihilape×0.5
- Klefki×0.5
Immune (0)
No immunities.
Poison
Risk low0 weak3 answers
Weak (0)
Pokémon that take super-effective damage from this type.
No Pokémon on the team is weak to this type.
Defensive answers (3)
Resistances and immunities identified for each Pokémon.
Resist (2)
- Annihilape×0.5
- Tyranitar×0.5
Immune (1)
- Klefki×0
Normal
Risk low0 weak4 answers
Weak (0)
Pokémon that take super-effective damage from this type.
No Pokémon on the team is weak to this type.
Defensive answers (4)
Resistances and immunities identified for each Pokémon.
Resist (2)
- Klefki×0.5
- Tyranitar×0.5
Immune (2)
- Annihilape×0
- Sinistcha×0
team structure
Competitive reading
Strengths
- — Reflect and Light Screen expand the setup windows for Annihilape and both Mega options.
- — Two distinct forms of Speed control: priority Thunder Wave and Trick Room.
- — Intimidate, Defiant, Rage Powder, and Hospitality provide complementary positioning tools.
Weaknesses
- — Tierra puts pressure on Tyranitar, Klefki and Arcanine-Hisui, with few safe entries.
- — Trick Room can reverse the speed against fast attackers themselves if activated without a coherent four plan.
- — The sheet does not contain Fake Out, pivot moves, or a conventional response against Trick Room.
- — The unchosen Mega retains a stone with no active effect.
Game plan
- — Choose the Mega and speed mode before deciding the lead.
- — Use screens or Rage Powder to buy a single decisive turn of setup or placement.
- — Conserve Tyranitar when weather determines damage or opponent speed.
- — Do not treat Arcanine-Hisui as a defensive switch against Ground cover.
Roles
- — Screens
- — Thunder Wave
- — Trick Room
- — Redirection
- — Intimidate yourself
- — Defiant
- — Double Mega
- — setup
Defensive profile
- — Screens and Intimidate reduce immediate damage; Hospitality and Giga Drain add recovery.
- — The defensive plan is active: losing Klefki or Sinistcha early eliminates much of the security.
Offensive profile
- — Tyranitar, Annihilape and Arcanine-Hisui form the physical axis.
- — Venusaur provides the special axis and useful coverage against Fairy and Ground.
- — Rock Slide presses Focus Sash after wear.
Recommendations
- — Maintain the champion's six while setting real EV goals.
- — Prepare a specific map against Earth pressure.
- — Register different preview rules for Mega Venusaur and Mega Tyranitar.
Limitations
- — Does not claim real winrate: simulated results are only internal checks.
- — EV and IV are rebuilt and may differ from the champion's private equipment.
- — Matrices are calculations in pairs, not full turns.
- — The counter labels depend on the starting state and the four chosen.
speed
Speed plan
- Classification
- dual-Speed with internal tension
- Speed control
- — Prankster's Thunder Wave allows you to gain advantage without activating Trick Room.
- — Tyranitar and Arcanine-Hisui Jolly are designed to operate outside of the Trick Room.
- Trick Room
- — Sinistcha is the only setter and also the only redirector.
- — Annihilape and bulky Tyranitar are the clearest beneficiaries of the model.
- Notes
- — Sinistcha Velocity IV 0 is an analytical hypothesis.
- — It is advisable to prepare four fast and four slow ones separately before competing.
analysis
Expected matchups
- Archetype
- Fast physical offense
- Result
- playable
- Confidence
- media
- Notes
- Screens, Intimidate, and Thunder Wave are real tools, but Earth can overload the structure.
- Archetype
- Hard Trick Room
- Result
- playable
- Confidence
- media
- Notes
- Sinistcha can activate or reverse Trick Room, although there is no second dedicated response.
analysis
Tool runs
- Tool
- Team Auditor Pro v4
- Scope
- Audit of roles, types, speed, weather, Megas and failure points.
- Output
- High risk; proxy score 72.5 (B+); Trick Room main rating with sand.
- Confidence
- Medium
- Publishable
- Structural findings only; EVs are not attributed to the champion.
- Tool
- Counters y matriz de daño
- Scope
- Complete 6v6 crosses against Beni1 and shaikhvgc786.
- Output
- Recurring pressure from Garchomp, Mega Mawile, Mega Raichu Y and Ground type responses.
- Confidence
- Media to discover interactions
- Publishable
- Ranges remain marked as proxy and pairwise.
- Tool
- Laboratorio de Team Preview
- Scope
- Comparison of policies against the other recent champions.
- Output
- The role-aware policy prioritizes Trick Room mode and climate control.
- Confidence
- Mean as testing hypothesis
- Publishable
- It is not presented as a historical selection of Aloy2023.
analysis
Damage benchmarks
- Attacker
- Arcanine-Hisui
- Move
- Flare Blitz
- Target
- Mega Mawile
- Damage range
- Clear KO in the proxy distribution
- Scenario
- No field; Rebuilt EV Champions
- Competitive implication
- Arcanine-Hisui is an immediate offensive response if Mawile is exposed before Trick Room.
- Caveat
- The result changes with Intimidate, screens, active companions and real EVs.
- Attacker
- Garchomp rival
- Move
- Earthquake
- Target
- Arcanine-Hisui
- Damage range
- Clear KO in the proxy distribution
- Scenario
- area movement; Rebuilt EV Champions
- Competitive implication
- Arcanine-Hisui cannot be considered an answer to Earth; needs Protect or a positional exit.
- Caveat
- The matrix does not simulate the entire turn or the active partner.
- Attacker
- Mega Mawile
- Move
- Play Rough
- Target
- Annihilape
- Damage range
- Probable KO in proxy distribution
- Scenario
- Mega attacker; Rebuilt EV Champions
- Competitive implication
- Annihilape needs screens, Intimidate, or positional advantage before using Bulk Up.
- Caveat
- It does not prove private EVs or that this interaction occurred in the tournament.
analysis
Counterplay matrix
- Threat
- Garchomp
- Pressure
- Earthquake exploits the shared weakness to Earth and eliminates Arcanine-Hisui in the model.
- Primary answers
- — Venusaur
- — reflect
- — Intimidate yourself
- — Rage Powder
- — Protect Sequence
- Failure mode
- Picking Tyranitar, Klefki, and Arcanine-Hisui without enough response pressure.
- Test plan
- Record which four retain a safe entry after revealing Protect.
- Evidence
- Damage matrix and counter reporting
- Threat
- Mega Mawile
- Pressure
- Play Rough punishes Annihilape and Tyranitar; Sucker Punch finishes off fast attackers.
- Primary answers
- — Arcanine-Hisui
- — reflect
- — Intimidate yourself
- — Venusaur's Earth Power
- Failure mode
- Entering Trick Room without a healthy Fire or Ground response.
- Test plan
- Check if Arcanine-Hisui should go out of lead or stay behind Sinistcha.
- Evidence
- Damage Matrix and Team Preview
analysis
Team Preview laboratory
- Opponent
- Beni1 — Alpensee #67
- Recommended four
- — Sinistcha
- — Annihilape
- — Tyranitar
- — Arcanine-Hisui
- Lead
- — Sinistcha
- — Tyranitar
- Back line
- — Annihilape
- — Arcanine-Hisui
- Mode
- Trick Room and sand pressure
- Turn-one questions
- — Can Milotic punish Intimidate through Competitive?
- — Which Mega responds better to the two rival setups?
- — Is it advisable to activate Trick Room if Raichu and Floette do not enter?
- Policy agreement
- Role-aware recommendation pending human validation.
- Confidence
- Medium-low
- Opponent
- shaikhvgc786 — Maddo's Cup #10
- Recommended four
- — Sinistcha
- — Annihilape
- — Tyranitar
- — Arcanine-Hisui
- Lead
- — Sinistcha
- — Tyranitar
- Back line
- — Annihilape
- — Arcanine-Hisui
- Mode
- Trick Room and weather dispute
- Turn-one questions
- — Is Farigiraf going to activate, prevent or reverse Trick Room?
- — Can Tyranitar overwrite the sun after Torkoal enters?
- — Should Vivillon's Focus Sash be broken before choosing setup?
- Policy agreement
- The role-aware policy obtained high internal coverage in this intersection.
- Confidence
- Registered as a test case, not as a story line
analysis
Scenario laboratory
- Title
- Arena and screens against setup balance
- Opponent
- Beni1
- Assessment
- playable
- Favorable if
- — The screens come in before the rival setup.
- — Milotic does not receive a free activation from Competitive.
- — Arcanine-Hisui maintains pressure on Ceruledge and Floette.
- Collapses if
- — Hypnosis buys too many turns.
- — Rival Sinistcha maintains redirection and healing.
- — The wrong Mega is chosen for the end.
- Key interactions
- — Competitive vs. Intimidate
- — Two rival Fake Out users
- — Bulk Up vs. Calm Mind
- Conclusion
- It's a matchup of resources and Mega selection: the initial advantage matters less than preserving the response to the final setup.
- Title
- Climate Control Against Sun and Trick Room
- Opponent
- shaikhvgc786
- Assessment
- playable
- Favorable if
- — Tyranitar wins the weather-relevant turn.
- — Arcanine-Hisui presses Mawile before stabilizing Trick Room.
- — Screens prevent a collapse in one turn.
- Collapses if
- — Torkoal enters with full HP under Trick Room.
- — Mega Mawile reaches Annihilape without mitigation.
- — Vivillon retains Focus Sash and redirects the only response.
- Key interactions
- — Sand Stream vs. Drought
- — Rage Powder on both teams
- — Armor Tail vs priority
- Conclusion
- The team must decide whether to combat Trick Room or take advantage of it; improvising both helps Torkoal.
analysis
Single points of failure
- Failure point
- Only Trick Room setter and redirector
- Pokémon
- Sinistcha
- Impact
- Losing it removes both slow mode and safer setup support.
- Recommendation
- Don't expose Sinistcha before deciding if the matchup needs Trick Room.
- Failure point
- Unique weather summoner
- Pokémon
- Tyranitar
- Impact
- Climate control and a Mega route occupy the same slot.
- Recommendation
- Conserve Tyranitar when weather determines damage or speed.
analysis
Internal conflicts
- Title
- Fast Attackers under Trick Room
- Pokémon
- Venusaur, Tyranitar y Arcanine-Hisui
- Severity
- High
- Impact
- Slow mode can reverse the order against one's own offensive pieces.
- Solution
- Define four fast and four slow instead of activating Trick Room by inertia.
- Title
- Double Mega Cost
- Pokémon
- Venusaur y Tyranitar
- Severity
- Medium
- Impact
- The wielder who does not Mega Evolve plays with an item with no effect.
- Solution
- Carry both only when the utility of their base forms outweighs that cost.
analysis
Detailed recommendations
- Title
- Define speed benchmarks
- Priority
- P1
- Reason
- Tyranitar and Arcanine-Hisui Jolly coexist with Trick Room.
- Improves
- Clarity on when each mode is consistent.
- Trade-off
- Reaching certain tiers can reduce bulk.
analysis
Validation focus
- Title
- Tyranitar Speed
- Reason
- Jolly is public, investment is not.
- Target
- Document what threats M-B must overcome before and after Thunder Wave.
- Title
- Sinistcha Survival
- Reason
- Concentrate redirection and Trick Room.
- Target
- Survive the most relevant double target lines under each screen.
method
Evidence and provenance
- Event
- Name
- Sitrus-Series | Champions-MB | #68
- Organizer
- Sitrus Series
- Player
- Aloy2023
- Placement
- 1st
- Field size
- 182 players
- Record
- 12-1
- Dates
- July 22, 2026
- Format
- Online · Standard M-B regulation · Open Team Sheet
- Sources
- Label
- Limitless — tournament details
- Source
- Open source
- Evidence supplied
- Date, format and participation.
- Label
- Limitless — final standings
- Source
- Open source
- Evidence supplied
- First position for Aloy2023 and result 12-1.
- Label
- Limitless — Aloy2023 team
- Source
- Open source
- Evidence supplied
- Pokémon, items, abilities, natures and moves.
- Label
- Pokémon HOME — Regulation M-B
- Source
- Open source
- Evidence supplied
- Period and official rules of M-B.
- Confirmed fields
- — Position and result.
- — Six Pokémon, items, abilities, natures and moves.
- — Open Team Sheet format.
- Unavailable fields
- — EV and IV.
- — Historical selections of four and leads.
- — Repetitions turn by turn.
method
Validation method
- Mode
- diagnostic-proxy
- Method
- Team Auditor Pro v4, counters, 6 vs 6 matrices and Team Preview against the other recent champions.
- Input status
- Exact public sheet except EV and IV, which the source does not publish.
- Proxy policy
- Reconstructed Champions points only allow you to run the app; all results remain conditional.
- Confirmed
- — Roles and movements come from the public sheet.
- — The two Megas are treated as alternative plans.
- — All six sets are legal in M-B.
- Reconstructed
- — All EV and IV.
- — Exact speeds and damage.
- — Picks of four and leads.
- Excluded
- — Winrate as a competitive prediction.
- — EV attributions to the player.
- — Claim that the leads generated were used in the tournament.
method
EV research
- Status
- inferred
- Headline
- The sheet confirms natures, but does not publish EV or IV
- Source gap
- Limitless shows species, item, ability, nature, and four moves; does not show EVs or IVs.
- Working model
- Simple 32/32/2 profiles for attack or bulk, with 0 Speed IV only on the rebuilt setter.
- Conversion
- Pokémon Champions native format: each stat uses 0 to 32 points and none exceeds 32.
- Usage rule
- Each distribution serves to test hypotheses. Before playing it must be reconstructed from explicit targets of survival, KO and speed.
- Alternatives
- — Tyranitar: change Speed for HP or Def. Esp. if you retain the necessary Jolly benchmark.
- — Annihilape: Try mixed bulk to survive Fairy and Flying attacks under screens.
- — Sinistcha: Compare maximum physical defense with a mixed cast that protects the Trick Room turn.